Aphelion (forks off): 7/6/2/4/11 (+1 front wedge)
Discord: 5/3/1/15 (14 shell spinner, 1 flipper) / 6
STRATS:
Don't box rush since he may play keepaway with the flipper arm: move out aggressively but don't just charge into him.
If he's leading with the flipper, approach cautiously. Try to get around the side of the narrow forks on the side where his teeth are moving backwards - this makes it less likely he'll catch a corner if I mess up and run into his shell at a weird angle - or angle in on the forks. I've got about a 40% chance of winning wedge wars but I want to even those odds. Be prepared to gun it in reverse immediately if it looks like I'm being wedged: hopefully I can escape before he flips or slip off his 1-power flipper partway and don't get turned over. Also prepare to react quickly with self-righting since I'm sure he'll go for my back if I'm turned over. USE THE REDUCED POWER SETTING THAT AVOIDS OVERROTATION. If I get under, push forward. Wedging his arm might tip him so his shell hits the floor, otherwise he'll hit my wedge.
If he's leading with the shell, still don't charge recklessly and watch for him turning and using the forks at the last second, but otherwise standard anti-HS ramming tactics.
Once I've slowed the shell, keep up the pressure and try to pinball him into walls to stop it. Conical shells are easy to high-center on a wedge: if I get him stuck on it don't mess around, take him to the nearest corner and go for an OOTA.
If I get him inverted his geometry doesn't look good for self-righting especially with such a weak flipper. IDK if he can do it but if he can he'll need to stop his shell since it'd hit the floor while self-righting. That gives me a chance to wedge him again before he gets spinning. Keep smothering and go for the OOTA whenever I can, I do NOT want a prolonged fight with this thing.
If he's leading with the flipper, approach cautiously. Try to get around the side of the narrow forks on the side where his teeth are moving backwards - this makes it less likely he'll catch a corner if I mess up and run into his shell at a weird angle - or angle in on the forks. I've got about a 40% chance of winning wedge wars but I want to even those odds. Be prepared to gun it in reverse immediately if it looks like I'm being wedged: hopefully I can escape before he flips or slip off his 1-power flipper partway and don't get turned over. Also prepare to react quickly with self-righting since I'm sure he'll go for my back if I'm turned over. USE THE REDUCED POWER SETTING THAT AVOIDS OVERROTATION. If I get under, push forward. Wedging his arm might tip him so his shell hits the floor, otherwise he'll hit my wedge.
If he's leading with the shell, still don't charge recklessly and watch for him turning and using the forks at the last second, but otherwise standard anti-HS ramming tactics.
Once I've slowed the shell, keep up the pressure and try to pinball him into walls to stop it. Conical shells are easy to high-center on a wedge: if I get him stuck on it don't mess around, take him to the nearest corner and go for an OOTA.
If I get him inverted his geometry doesn't look good for self-righting especially with such a weak flipper. IDK if he can do it but if he can he'll need to stop his shell since it'd hit the floor while self-righting. That gives me a chance to wedge him again before he gets spinning. Keep smothering and go for the OOTA whenever I can, I do NOT want a prolonged fight with this thing.