Alrighty, lets get ready to rumble!
FW - Powershaft
Powershaft is a 4WD bot that has a lifting/flipping weapon and some hinged wedglets at the front, the bot can run inverted and can self right, the back wheels of the bot are exposed and helps the robot go back the right way up when self right and avoids being beached onto a side arena wall. The weapon has a limit angle at an acute level. This bot also has some torque power.
Speed: 6
Traction: 5
Torque: 3
Weapon: 4
Armour: 12
SFW - ACME Chomper Bot
ACME Chomper Bot by TBR-93 on Sketchfab
ACME is a 6WD bot that has a clamp weapon that can also act as a lifter, the bot has front hinged wedglets, the bot can run inverted.
Speed: 8
Traction: 7
Torque: 3
Weapon: 3
Armour: 9
LW - Do Not Touch!
DNT is a 2WD with an undercutter weapon, it has double wheels on each side to help last a little longer when facing against a spinning type weapon bot. It can run inverted too.
Speed: 4
Traction: 3
Torque: 1
Weapon: 15
Armour: 7
ROBOT4
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Re: ROBOT4
Last edited by British-Robotics on Sat May 30, 2020 6:53 pm, edited 6 times in total.
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- Joined: Tue Jun 04, 2019 10:50 pm
- Location: Kentucky
Re: ROBOT4
Guess I'll enter LW and FW for the hell of it
Featherweight Machina Non Grata is a rear-hinged flipper. Its normal config comes with hinged wedgelets, horns to prevent ramping, and a hardened steel 'spatula' to improve leverage on its flips. In the Anti-HS config, these features are swapped out for solid plates on the wedge and flipping arm. All 30 points have been invested into pure revolutionary edge.
Normal config:
Speed:7/Traction:6/Torque:2/Weapon:5/Armor:10
Anti-HS config:
Speed:7/Traction:6/Torque:2/Weapon:3/Armor:12(+2 wedge)
Lightweight Cross Check, a lifter based on a sport I literally never watch. Wedgelets are mounted on a spring-loaded hinge and can be removed in favor of a solid plow for facing deadly spinners. The back wheels have some clearance to prevent getting instantly high-centered on opposing wedges.
Normal Config:
Speed:8/Traction:7/Torque:2/Weapon:3/Armor:10(+1 wedge)
Anti-spinner:
Speed:8/Traction: 7/Torque:2/Weapon:2/Armor:11(+2 wedge)
Featherweight Machina Non Grata is a rear-hinged flipper. Its normal config comes with hinged wedgelets, horns to prevent ramping, and a hardened steel 'spatula' to improve leverage on its flips. In the Anti-HS config, these features are swapped out for solid plates on the wedge and flipping arm. All 30 points have been invested into pure revolutionary edge.
Normal config:
Speed:7/Traction:6/Torque:2/Weapon:5/Armor:10
Anti-HS config:
Speed:7/Traction:6/Torque:2/Weapon:3/Armor:12(+2 wedge)
Lightweight Cross Check, a lifter based on a sport I literally never watch. Wedgelets are mounted on a spring-loaded hinge and can be removed in favor of a solid plow for facing deadly spinners. The back wheels have some clearance to prevent getting instantly high-centered on opposing wedges.
Normal Config:
Speed:8/Traction:7/Torque:2/Weapon:3/Armor:10(+1 wedge)
Anti-spinner:
Speed:8/Traction: 7/Torque:2/Weapon:2/Armor:11(+2 wedge)
Team ETHER 12-11
REDDIT: 3-2
CBC: 9-9
CBC: 9-9
Re: ROBOT4
Featherweight: BEDLAM YARD!
Speed: 6 | Traction: 6 | Torque: 1 | Weapon: 10 | Armour: 7 (+2 spinner) | Caterpillar tracks | No wedge?
Inspired by the famous Bethlehem steelworks of Baltimore's docklands, Bedlam Yard is an angled horizontal spinner with a Warhead-style dome because I just gotta be ~*~special~*~. It's designed to deal out repeated hits with its weapon and not get hurled all over the arena, which is a plus, but it's also defensively quite robust with 13 armour on the dome. They built battleships at the Bethlehem Yards, and now they've built this. Well, we did. We even told them we did! Afterwards. When we were back in the UK. Eh, easier to ask forgiveness than permission... =]
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Featherweight Sportsman: SILCROW
Speed: 10 | Traction: 9 | Torque: 2 | Weapon: 5 | Armour: 4 | 4WD | Hinged forked wedge
CONFIG: Forks are removable
Silcrow's back and we think we've fixed the drive! After the aborted attempt at Thunderground, Team Worst Swordsman's featherweight speedster is back with a bang in the sportsman division. Despite dealing less actual damage than simply running into the opponent at pace, Silcrow's low-damage, high-torque spinner is a potent weapon in the category - it's meaty enough to benefit from repeated hits (which it can definitely chain together), but it doesn't take up too many points and it won't interfere a huge amount with the driving. Let's just hope it actually drives properly this time. =]
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Lightweight: TRILOBITE 2!
Speed: 9 | Traction: 8 | Torque: 3 | Weapon: 0 | Armour: 10 (+2 front wedge & pointy bits) | 2WD | Static forked wedge
CONFIG: Forks and anti-MT spikes are removable
Trilobite! is back! The team's most successful lightweight ever (a low bar to clear, yeah, but it still counts) has had some minor changes from its debut in CBC4. There are anti-monstertrucking spikes to prevent its prey leaping like a salmon over its wedge! The front plate has been massively reinforced to prevent them being torn off by Laz's boring, ugly undercutter! The drive is slightly worse now! The eyes are googlier! It's a speedwedge that's still got enough armour to tank heavy-hitting opponents, so let's see how well it does in one-on-one combat. =]
Bedlam Yard
Inspired by the famous Bethlehem steelworks of Baltimore's docklands, Bedlam Yard is an angled horizontal spinner with a Warhead-style dome because I just gotta be ~*~special~*~. It's designed to deal out repeated hits with its weapon and not get hurled all over the arena, which is a plus, but it's also defensively quite robust with 13 armour on the dome. They built battleships at the Bethlehem Yards, and now they've built this. Well, we did. We even told them we did! Afterwards. When we were back in the UK. Eh, easier to ask forgiveness than permission... =]
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Featherweight Sportsman: SILCROW
Silcrow
CONFIG: Forks are removable
Silcrow's back and we think we've fixed the drive! After the aborted attempt at Thunderground, Team Worst Swordsman's featherweight speedster is back with a bang in the sportsman division. Despite dealing less actual damage than simply running into the opponent at pace, Silcrow's low-damage, high-torque spinner is a potent weapon in the category - it's meaty enough to benefit from repeated hits (which it can definitely chain together), but it doesn't take up too many points and it won't interfere a huge amount with the driving. Let's just hope it actually drives properly this time. =]
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Lightweight: TRILOBITE 2!
Trilobite
CONFIG: Forks and anti-MT spikes are removable
Trilobite! is back! The team's most successful lightweight ever (a low bar to clear, yeah, but it still counts) has had some minor changes from its debut in CBC4. There are anti-monstertrucking spikes to prevent its prey leaping like a salmon over its wedge! The front plate has been massively reinforced to prevent them being torn off by Laz's boring, ugly undercutter! The drive is slightly worse now! The eyes are googlier! It's a speedwedge that's still got enough armour to tank heavy-hitting opponents, so let's see how well it does in one-on-one combat. =]
TEAM WORST SWORDSMAN
"The world's best swordsman doesn't fear the second-best; he fears the worst swordsman, because he can't predict what the idiot will do."
Active Roster:-
VEXED!
LW: TRILOBITE! (1-0) (Lifetime: 3-4)
Cherry Bomb Classic 4
MW: DRAGONFIST (6-1) (Lifetime: 15-9)
HW: TABOR MARK 4 (4-3) (Lifetime: 12-14)
Full Roster
Lifetime Figures: 42-51 (0.452)
"The world's best swordsman doesn't fear the second-best; he fears the worst swordsman, because he can't predict what the idiot will do."
Active Roster:-
VEXED!
LW: TRILOBITE! (1-0) (Lifetime: 3-4)
Cherry Bomb Classic 4
MW: DRAGONFIST (6-1) (Lifetime: 15-9)
HW: TABOR MARK 4 (4-3) (Lifetime: 12-14)
Full Roster
Lifetime Figures: 42-51 (0.452)
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- Location: France
- Team: Myst Inc
Re: ROBOT4
I hate myself for what i'm about to do
FW Sportsman: Heaven Jaws
Axlebot 360° lifter, not much else to say that isn't relatively obvious
Speed: 9 | Traction: 7 | Torque: 2 | Weapon: 3| Armour: 9
FW: Firewave
Overhead that despite looking like ICEwave doesn't have the weapon motor in it's top housing, instead in here is a front hinged flipping panel for use as a srimech, but hopefully the high stability tribars tend to have will make sure i won't actually have to try using it
Speed: 5 | Traction: 4 | Torque: 1 | Weapon: 13 (12 bar/1 srimech) | Armour: 7
FW Sportsman: Heaven Jaws
Axlebot 360° lifter, not much else to say that isn't relatively obvious
Speed: 9 | Traction: 7 | Torque: 2 | Weapon: 3| Armour: 9
FW: Firewave
Overhead that despite looking like ICEwave doesn't have the weapon motor in it's top housing, instead in here is a front hinged flipping panel for use as a srimech, but hopefully the high stability tribars tend to have will make sure i won't actually have to try using it
Speed: 5 | Traction: 4 | Torque: 1 | Weapon: 13 (12 bar/1 srimech) | Armour: 7
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- Joined: Wed Dec 31, 1969 7:00 pm
- Location: E-Town, PA
- Team: Team Blood Gulch
- Contact:
Re: ROBOT4
Team Blood Gulch
FW: The Green Hornet
2WD undercutter that can function as an overcutter when inverted.
Speed: 5
Traction: 3
Torque: 1
Armor: 7
Weapon: 14
FWS: King Dedede
4WD hammerbot with hinged wedge in front.
Speed: 6
Traction: 5
Torque: 3
Armor: 8
Weapon: 8
LW: Rooster Teeth
4WD Shell spinner with self righting pole
Speed: 5
Traction: 2
Torque: 1
Armor: 7
Weapon: 15
FW: The Green Hornet
2WD undercutter that can function as an overcutter when inverted.
Speed: 5
Traction: 3
Torque: 1
Armor: 7
Weapon: 14
FWS: King Dedede
4WD hammerbot with hinged wedge in front.
Speed: 6
Traction: 5
Torque: 3
Armor: 8
Weapon: 8
LW: Rooster Teeth
4WD Shell spinner with self righting pole
Speed: 5
Traction: 2
Torque: 1
Armor: 7
Weapon: 15
Area51Escapee,Jan 30 2011 wrote:It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.Spatula,Jan 29 2011 wrote: I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.