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Aquatic Robotics Garage

Posted: Sat Mar 04, 2017 4:11 pm
by attackfrog
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Artisanal, handcrafted, free range, gluten free, all natural, home style robots. Now with 50% less sodium.

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Undertow (2-2)
My first robot, created to compete in /r/Battlebots Hammerfall. Intended to be a spinner-countering flipper, it had stat problems that held it back from much success.

Pelican (0-11), Royale (1-10), Undertow II (3-8), and D'Artagnan (1-10)
This ill-fated group of robots entered FRR: Backlash but dropped out when I quit robot combat for a while. They were a lifter/clamp, drum spinner, flipper, and hammerbot respectively.

Swordfish (3-3)
A maneuverable omni-drive flipper with a very long arm at the front. It did reasonably well in r/rBattlebots Pressure Drop, but had several key weaknesses.

The Angry Urchin (2-3)
A walking deathspinner I entered into Fixation: Monkeywrench. With 1 speed, it did about as well as you'd expect.

Frogbot, Water Strider, and Undertow III
My entries into Robot Bastards 2. They were all created in the span of about three hours (total) when I entered the tournament at the last minute. Frogbot is a lightweight Swordfish without the omni-drive, Water Strider an undercutter, and Undertow III very similar to its predecessors.

Aquatic Robotics Garage

Posted: Sat Mar 04, 2017 4:14 pm
by attackfrog
<big><big><big>Screamroller</big></big></big>
My potential entry into Adam's throwback tournament. It's got chain flails, a giant drum, casters, and only its welded steel tubing for armor. What more do you need in a robot, really?
Here's the TinkerCAD link if you want to view it in 3D: https://tinkercad.com/things/kMDBHTriEb4

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Stats TBD

Aquatic Robotics Garage

Posted: Sat Mar 04, 2017 4:17 pm
by attackfrog
The torchlight flickers as you strain against the ropes tying you to the wooden stake behind your back. Footsteps rustle in the undergrowth, and then you hear from all sides the chanting of the natives that captured you. You can't make out what they're saying, but it sounds ominous. The night breeze, previously refreshing after that sweltering day, now chills you. You shiver. What's that they keep chanting?

<iframe type='text/html' width='576' height='384' src='https://www.youtube.com/embed/peJhJMciSXE' frameborder='0' allowfullscreen=''></iframe>

BOOM SHOCKALAKA
<big><big>BOOM SHOCKALAKA</big></big>
<big><big><big><big>BOOM SHOCKALAKA</big></big></big></big>
<big><big><big><big><big><big>BOOM SHOCKALAKA</big></big></big></big>
</big></big>

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Yes, those are springs. Like shock absorbers, get it? :v:

<big>Here's the full gallery: BOOM SHOCKALAKA</big>

and the TinkerCAD link: https://tinkercad.com/things/0kDzaXxj6yF


It's got interchangeable fronts, namely the curved ram, the wedge, and the sharp pointy teeth of gnashing.

<big>Stats:</big>

Speed: 8
Torque: 4
Traction: 7
Armor: 11 + 1(ram)

<small>(Edited Stats)</small>

Aquatic Robotics Garage

Posted: Mon Mar 06, 2017 5:39 pm
by attackfrog
<big><big><big><big>Disaster</big></big></big></big>
(my entry to Armageddon&#33;)

https://tinkercad.com/things/lD40gWgWEhh

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I made a big disc and attached a robot to it. Disaster's two wheels are suspended in the chassis, so they can still reach the ground (to an extent) if it's wedged or gyroing.
I may have spent too much time on this one, but I think it came out looking pretty nice. It's my first real spinner. (Angry Urchin and Royale don't count.)

<big>Stats:</big>

Speed: 5
Torque: 1
Traction: 3
Weapon: 13
Armor: 8

Aquatic Robotics Garage

Posted: Mon Mar 06, 2017 6:29 pm
by Venice Queen
good shit here

Aquatic Robotics Garage

Posted: Mon Mar 06, 2017 7:58 pm
by NFX
I have never been a fan of floating drivetrains, but it looks like a pretty great VS design aside from that. I think the Weapon stat could stand to have an extra point or two in it, though, perhaps from Armour/Speed. Slower and better controlled would help point the weapon in the right direction, to counterbalance the narrow range of attack.

Aquatic Robotics Garage

Posted: Tue Mar 07, 2017 7:08 pm
by attackfrog
<blockquote class='quote_blockquote'><dl><dt>NFX</dt><dd>Mar 6 2017, 07:58 PM</dd></dl><div>I have never been a fan of floating drivetrains, but it looks like a pretty great VS design aside from that. I think the Weapon stat could stand to have an extra point or two in it, though, perhaps from Armour/Speed. Slower and better controlled would help point the weapon in the right direction, to counterbalance the narrow range of attack.[/quote]That makes sense. I thought I'd need higher speed to get into a good position, but control probably is more important. I went with floating wheels because otherwise they'd just leave the ground every time I tilted due to gyro when I turn, but yeah they're a little awkward. I'll figure something different out for version two whenever that happens.

Aquatic Robotics Garage

Posted: Tue Mar 07, 2017 7:53 pm
by Venice Queen
See, I disagree... Prefer faster to slow and controlled: a vert's line of attack is thin enough that you need the speed to protect against flankers

Aquatic Robotics Garage

Posted: Wed Mar 08, 2017 6:07 pm
by Badnik96
i would agree with gabe, you need speed to bring the VS in play against most robots.

Aquatic Robotics Garage

Posted: Wed Mar 08, 2017 8:21 pm
by attackfrog
I'm glad I was on the right track then. I am just realizing I forgot a srimech, but maybe the disc can bounce it back upright or something.

Aquatic Robotics Garage

Posted: Thu Mar 09, 2017 6:54 am
by NFX
Looks like it would do, given the size and power of it.

Aquatic Robotics Garage

Posted: Fri Mar 24, 2017 11:29 pm
by attackfrog
<big><big>The Four Wheeled, Six Toothed Driving Purple Robot Eater</big></big>

<big>https://tinkercad.com/things/iJHuuSzNtqv</big>

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Well I saw the thing comin' into the box
It had the four ribbed wheels, one big tongue
I commenced to shakin' and I said "ooh-eee"
It looks like a purple eater to me

It was a four-wheeled, six-toothed, drivin' purple robot eater
(four-wheeled, six-toothed, drivin' purple robot eater)
A four-wheeled, six-toothed, drivin' purple robot eater
Sure looks strange to me (Six teeth?)


<hr />
What I've got here is a dustpan-like lifter operated by two sets of actuators (dark grey in the picture.) A pair of fixed prongs act as leverage to keep the Robot Eater from just falling on its face when trying to lift. The armor around the sides and back is mounted such that it can move up and down a bit, and rides on the ground. It's like a hinged wedge, only without the wedge part. It's also a little rounded at the front on the bottom to keep it from catching on the floor.

Edit: It's officially a heavyweight&#33;

<big>Stats:</big>
Speed: 7
Traction: 6
Torque: 2
Weapon: 5
Armor: 10

Aquatic Robotics Garage

Posted: Fri Apr 07, 2017 1:54 am
by attackfrog
<small>Guess I've started a trend of naming my bots after songs, because here's...</small>

<big><big>Smooth Criminal</big></big>

https://tinkercad.com/things/4z8pfkgtq4m

http://imgur.com/a/S1fS3

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<big>Annie, are you okay?</big>

You've been struck by... a wedge with some wedgelets and a srimech/flipper arm thingy. And a way-too-detailed interior... I got a little carried away. Again.

Stats:
  • 11 Armor (+1 to front wedge)
  • 1 Srimech
  • 8 Speed
  • 6 Traction
  • 4 Torque
This is my entry to HobbyWham&#33;

Aquatic Robotics Garage

Posted: Sat Apr 08, 2017 7:19 am
by The Monsterworks
My God, people are getting good at TinkerCAD.

Aquatic Robotics Garage

Posted: Mon Apr 10, 2017 7:56 am
by Peskius
<blockquote class='quote_blockquote'><dl><dt>attackfrog</dt><dd>Mar 6 2017, 05:39 PM</dd></dl><div><big><big><big><big>Disaster</big></big></big></big>
(my entry to Armageddon&#33;)

https://tinkercad.com/things/lD40gWgWEhh

Image

I made a big disc and attached a robot to it. Disaster's two wheels are suspended in the chassis, so they can still reach the ground (to an extent) if it's wedged or gyroing.
I may have spent too much time on this one, but I think it came out looking pretty nice. It's my first real spinner. (Angry Urchin and Royale don't count.)

<big>Stats:</big>

Speed: 5
Torque: 1
Traction: 3
Weapon: 13
Armor: 8[/quote]hey man what software do you use to make these?