Xtreme Pneumatix: 7 / 6 / 2 / 3 / 12
Anti-controlbot config with double-sided outriggers (not the sharp ones) please.
Stay aggressive, keep the front pointed at him, get in his face. Our drivetrains are about even, wedges should be too if he uses his chassis wedgelets, assuming I don’t just get my forks between them. If possible try to approach with a bit of an offset so only one of my forks interacts with his, giving me a better chance of slipping between them.
If I get under him, push forward immediately and be aggressive with the lifter. XP’s wheelie guard and static wedge sides sticking out way past the wheels mean a backwards or sideways tilt may high-center him pretty easily. Use my fast drive to slam him into the walls and flip him over. I’m skeptical that those ‘stopper horns’ are far enough forward that his heavy front wedge won’t make him faceplant immediately, and even if they don’t it’ll be a risk if he does any maneuvering while inverted. Keep making him self-right and/or try to shake free of my wedge to waste his gas supply, and chase him if he runs away while inverted. Flippers don’t retract instantly, which gives me a brief window to attack him after self-righting.
If I’m wedged, it’s pretty shallow and can’t high-center me. J-turn off it or raise my lifter and turn in place then gun it in either direction to ramp off to the side – mixing between these to make it harder to follow. Flipping me out in the open does nothing: I run perfectly both ways up. Get the wheels and lifter on the ground, maneuver to avoid any attempt at following up on a flip, and go right back on the attack.
I can control the match a lot longer than he can from getting under once. I want to play this pretty flashy though, with high-speed slams and flips to impress the judges. I don’t think hazards will do a ton, but hold him under the pulverizers if I get a chance, and obviously try to keep out of them myself.
If I get under him, push forward immediately and be aggressive with the lifter. XP’s wheelie guard and static wedge sides sticking out way past the wheels mean a backwards or sideways tilt may high-center him pretty easily. Use my fast drive to slam him into the walls and flip him over. I’m skeptical that those ‘stopper horns’ are far enough forward that his heavy front wedge won’t make him faceplant immediately, and even if they don’t it’ll be a risk if he does any maneuvering while inverted. Keep making him self-right and/or try to shake free of my wedge to waste his gas supply, and chase him if he runs away while inverted. Flippers don’t retract instantly, which gives me a brief window to attack him after self-righting.
If I’m wedged, it’s pretty shallow and can’t high-center me. J-turn off it or raise my lifter and turn in place then gun it in either direction to ramp off to the side – mixing between these to make it harder to follow. Flipping me out in the open does nothing: I run perfectly both ways up. Get the wheels and lifter on the ground, maneuver to avoid any attempt at following up on a flip, and go right back on the attack.
I can control the match a lot longer than he can from getting under once. I want to play this pretty flashy though, with high-speed slams and flips to impress the judges. I don’t think hazards will do a ton, but hold him under the pulverizers if I get a chance, and obviously try to keep out of them myself.