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Kody's render thread
Posted: Thu Feb 07, 2013 2:15 pm
by prince palatine
<blockquote class='quote_blockquote'><dl><dt>KodeBreaker</dt><dd>Feb 6 2013, 03:58 PM</dd></dl><div>
Ersh... lazy internal drawing attempt. [/quote]
OH FUCKING HELL YEAH!!!
4-bars for the win!
Kody's render thread
Posted: Thu Feb 07, 2013 2:23 pm
by That Kode Guy
Yes, now at least it looks like he can beat things that aren't Panda-Mick 1 and the first "Goodbye", hopefully. :P I still don't know if he's 100% complete yet, though.
Thanks guys. :)
Kody's render thread
Posted: Thu Feb 07, 2013 3:50 pm
by Badnik96
SO MUCH COOLNESS
why'd you get rid of the Canada flag though?
Kody's render thread
Posted: Thu Feb 07, 2013 3:53 pm
by That Kode Guy
I didn't get rid of it, I just didn't think of it at the time.
But if it goes on there, it has to look cool. :P Speaking of coolness, thanks for the compliment. ^_^
Kody's render thread
Posted: Thu Feb 07, 2013 4:03 pm
by NWOWWE
Just going on record to say I refuse to write a match between this thing and Phantasmic Slammer. :P
Kody's render thread
Posted: Thu Feb 07, 2013 4:04 pm
by That Kode Guy
Wait until you see what Lian's got planned, then... <_<
Kody's render thread
Posted: Thu Feb 07, 2013 4:05 pm
by NWOWWE
Crud... :(
That's it, it's Team Undercutter for me for sure now.
Kody's render thread
Posted: Fri Feb 08, 2013 1:22 pm
by That Kode Guy
Very, very rough LW preview! This time, I'm going the whole hog and making it at least somewhat realistic.
He IS shaped like a kite, isn't he? :dawg:
Kody's render thread
Posted: Fri Feb 08, 2013 1:52 pm
by NFX
He is indeed shaped like a kite. I really like how the piston's come out, though, that's a superb amount of detail.
Kody's render thread
Posted: Fri Feb 08, 2013 1:53 pm
by NWOWWE
LW eh?
Well like they say: "A kite that's light, stays in flight!"
Kody's render thread
Posted: Fri Feb 08, 2013 6:06 pm
by That Kode Guy
Preview #2!

Kody's render thread
Posted: Fri Feb 08, 2013 6:14 pm
by NFX
Freakin' sweet. I'm wondering if the angle between the piston and the lifter arm might be a bit too shallow, it looks like it would nealry self-destruct to me.
Kody's render thread
Posted: Fri Feb 08, 2013 7:33 pm
by That Kode Guy
Thanks to NFX and Martijn, I've repositioned the ram.
Preview #3!

Kody's render thread
Posted: Fri Feb 08, 2013 7:58 pm
by NWOWWE
There's something vaguely familiar about this bot, but I can't put my finger on just what.
Looks pretty cool at any rate.
Kody's render thread
Posted: Mon Feb 25, 2013 9:23 pm
by That Kode Guy
Surprise for Badnik:
A nearly finished WhipCoil 4. Nearly.