ARC week 4: V-TEC vs No Tomorrow

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YSMQTHLQYH
Posts: 314
Joined: Wed Dec 31, 1969 7:00 pm
Location: Argentina
Team: Team Design Flaw

ARC week 4: V-TEC vs No Tomorrow

Post by YSMQTHLQYH » Sat Jun 01, 2024 12:49 pm

V-TEC:
5/5/2/10/8
plow
Image
No Tomorrow
4/3/1/15/7
Image
I take 3 damage plus not a dangerous amount of shock damage, i should be fine so long i'm not hit at a weird angle.
He takes 3 damage after a flip if he doesn't land weapon first, wont do much unless he lands wheels first (then he dies immediately) but its questionable how likely it is to happen or landing with rear wedge into wheels counts as wheels taking damage.

The plan is simple, just ram my plow into him.
If he ping pongs off it's whatever i win control and aggression points + plus a chance that rng hands his ass to me (launch that sucker to the moon).
If its more like the spinner grinding against my plow, great keep pushing forwards, aiming to any oota corner ofc. If being pushed by a wedge his wheels go completely off the ground so he can't do shit to stop me. Don't fire the flipper unless the spinner is going entirely over my wedge (not grinding against it) or if i have the oota shot lined up.

Getting the oota is priority over flipping, so if pushing we aren't against a wall or facing away from nearest oota corner i would rather go line up an oota shot instead of flipping as soon as its safe. (did this sentence even make sense)

dont lose to the ricochet into side armor thing, just stay safe to that. Keep being aggressive so if don't get an oota i win on jd on aggression and control (he can't control his own bot lmao)
TEAM DESIGN FLAW
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Dirty Dozen -
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I Suck At Names II 0-0
OTSC v2.0 0-0

Butcher's Circus -
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ROBOT4 -
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Mystic2000
Posts: 747
Joined: Wed Dec 31, 1969 7:00 pm
Location: France
Team: Myst Inc

Re: ARC week 4: V-TEC vs No Tomorrow

Post by Mystic2000 » Sat Jun 01, 2024 8:36 pm

Oh hey, more tests of how much the whole strafing thing can help me, yes V-Tec's got a wide ahhh plow that has 12 armor that can probably also yeet me to jesus... but, it has 8 armor everywhere else, that is really not a lot, and treads are also not exactly paragons of resistance to damage, if i can get a good hit on them sides i'll likely disable whichever tread i hit and things will only spiral downhill from there.

you know the nice thing about strafing? it's that since i can keep that bar pointed forwards i basically ensure that at all times i have the most possible reach and it can't get to any part of me that isn't the angry spinny thing that can fold it like a metallic pretzel, which is only making the odds of me eventually getting around that plow and straight into the sides that much greater, plus the plow doesn't stick past the 8 armor sides of the chassis much if at all, making it even easier.

Plan is pretty simple, circle around them and bait out attacks, the end goal being that if they rush in improperly while i'm strafing, i can catch the sides and send them spinning away, of course they'll likely attempt to adapt to that by angling in their charge, so i'll have to keep alternating which direction i'm strafing to avoid being too predictable and throw them off their rythym, if i can get that done, should be relatively smooth sailing after the first large hit on the chassis

of course, previous procedure of staying away from walls apply, ESPECIALLY with something that can OOTA me fairly comfortably if i get caught slipping

GLHF

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