5/5/2/10/8
plow

No Tomorrow
4/3/1/15/7

I take 3 damage plus not a dangerous amount of shock damage, i should be fine so long i'm not hit at a weird angle.
He takes 3 damage after a flip if he doesn't land weapon first, wont do much unless he lands wheels first (then he dies immediately) but its questionable how likely it is to happen or landing with rear wedge into wheels counts as wheels taking damage.
The plan is simple, just ram my plow into him.
If he ping pongs off it's whatever i win control and aggression points + plus a chance that rng hands his ass to me (launch that sucker to the moon).
If its more like the spinner grinding against my plow, great keep pushing forwards, aiming to any oota corner ofc. If being pushed by a wedge his wheels go completely off the ground so he can't do shit to stop me. Don't fire the flipper unless the spinner is going entirely over my wedge (not grinding against it) or if i have the oota shot lined up.
Getting the oota is priority over flipping, so if pushing we aren't against a wall or facing away from nearest oota corner i would rather go line up an oota shot instead of flipping as soon as its safe. (did this sentence even make sense)
dont lose to the ricochet into side armor thing, just stay safe to that. Keep being aggressive so if don't get an oota i win on jd on aggression and control (he can't control his own bot lmao)
He takes 3 damage after a flip if he doesn't land weapon first, wont do much unless he lands wheels first (then he dies immediately) but its questionable how likely it is to happen or landing with rear wedge into wheels counts as wheels taking damage.
The plan is simple, just ram my plow into him.
If he ping pongs off it's whatever i win control and aggression points + plus a chance that rng hands his ass to me (launch that sucker to the moon).
If its more like the spinner grinding against my plow, great keep pushing forwards, aiming to any oota corner ofc. If being pushed by a wedge his wheels go completely off the ground so he can't do shit to stop me. Don't fire the flipper unless the spinner is going entirely over my wedge (not grinding against it) or if i have the oota shot lined up.
Getting the oota is priority over flipping, so if pushing we aren't against a wall or facing away from nearest oota corner i would rather go line up an oota shot instead of flipping as soon as its safe. (did this sentence even make sense)
dont lose to the ricochet into side armor thing, just stay safe to that. Keep being aggressive so if don't get an oota i win on jd on aggression and control (he can't control his own bot lmao)