TD: 5 / 4 / 1 / 13 / 7
Using scythe config.
Start upright. Spin up, move out to the side to avoid a box rush, and keep the weapon pointed at him, then juke sideways as he approaches to try to take out the weapon skid or at least sideswipe the drum. TD doesn’t have great weapon armor, and a few solid hits from Skoll are probably going to be the end of that drum. It also has limited reach, especially at near-floor height. Do my best to stay on the ground and in control, turn the weapon off immediately after impact until I’m sure I’m not gyrodancing, and try to maneuver so a hit is less likely to send me into the wall.