me: stats: 5/4/1/14/6
them: Stats: 3 Speed / 3 Traction / 1 Torque / 15 Weapon (14 Spinning Mechanism / 1 Retraction Mechanism) / 8 Armor (+1 Armor Shield (rear side of robot))
Strat: spin down hit down onto him and climb over him keep on top to reduce his spinners effects box rush to avoid it getting to powerful taking out is weapon or important top half is he plan
Big Boy Flaily vs. Not So Huge
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Re: Big Boy Flaily vs. Not So Huge
The Big, the Huge, and the Ugly. ("Aaaooaaooaaaow, wah wah wahh...")
So Pat's lad has 6 armor, which doesn't fare very well against 14 weapon. I'm expecting this dynamic to work in my favor. I just need to keep my distance until Big Boy Flaily's spun up, then let 'er rip and smash one of those wheels and/or the weapon. Pat has a powerful weapon there too, I'll grant, but I reckon I can deal enough damage in the first attack, with my greater range, that he won't be able to bring it to bear. In case he goes for a box rush, I'll start out facing sideways so I can easily dodge to the side as Notso Huge lumbers on in.
GLHF Pat.
So Pat's lad has 6 armor, which doesn't fare very well against 14 weapon. I'm expecting this dynamic to work in my favor. I just need to keep my distance until Big Boy Flaily's spun up, then let 'er rip and smash one of those wheels and/or the weapon. Pat has a powerful weapon there too, I'll grant, but I reckon I can deal enough damage in the first attack, with my greater range, that he won't be able to bring it to bear. In case he goes for a box rush, I'll start out facing sideways so I can easily dodge to the side as Notso Huge lumbers on in.
GLHF Pat.