Project SNAFU: viewtopic.php?f=9&t=9838#p74040
Swordfish is using its plows configuration.
TL;DR: Slip the nose under SNAFU's spinner, its skirt, and its chassis and then yeet it on its head.
SNAFU, tilted spinner or not, is an overhead. Swordfish has a long, low flipper nose that it can't even reach, and the speed and omni-directional mobility to get around behind it where the blade's even higher. SNAFU's got low speed, low control made worse by gyroscopic progression as it turns with that tilted spinner, and a total inability to self-right. The arena, moreover, has multiple hazards that all work to my advantage: a pit I can throw SNAFU into, drums I can throw SNAFU into, spike strips I can throw SNAFU into... you get the idea.
I'm going to use Swordfish's excellent mobility to choose my angles of attack on SNAFU and avoid the spinner as much as I can by attacking from behind. That's my first priority. Second is to aim for an angle that lets me throw SNAFU into the pit or the screws. I'll be facing SNAFU the whole time. so if it does get a hit, it'll be on one of my plows. Those can take a few hits, and if they take enough to get knocked off, the rest of my robot will be fine (and my flipper will have longer reach.)
I'll take advantage of SNAFU's difficulty turning, slide in behind it, and flip it. After that, my superior speed will let me get to SNAFU and flip it again before it's up to speed, this time either into the pit, the screws, or perhaps onto its back.
GLHF Super!
SNAFU, tilted spinner or not, is an overhead. Swordfish has a long, low flipper nose that it can't even reach, and the speed and omni-directional mobility to get around behind it where the blade's even higher. SNAFU's got low speed, low control made worse by gyroscopic progression as it turns with that tilted spinner, and a total inability to self-right. The arena, moreover, has multiple hazards that all work to my advantage: a pit I can throw SNAFU into, drums I can throw SNAFU into, spike strips I can throw SNAFU into... you get the idea.
I'm going to use Swordfish's excellent mobility to choose my angles of attack on SNAFU and avoid the spinner as much as I can by attacking from behind. That's my first priority. Second is to aim for an angle that lets me throw SNAFU into the pit or the screws. I'll be facing SNAFU the whole time. so if it does get a hit, it'll be on one of my plows. Those can take a few hits, and if they take enough to get knocked off, the rest of my robot will be fine (and my flipper will have longer reach.)
I'll take advantage of SNAFU's difficulty turning, slide in behind it, and flip it. After that, my superior speed will let me get to SNAFU and flip it again before it's up to speed, this time either into the pit, the screws, or perhaps onto its back.
GLHF Super!