Speed: 3 | Traction: 1 | Torque: 1 | Weapon: 16 | Armour: 9 | 4WD | FBS Wedge
Momma Bear (One Grumpy Bear Wedge, Two Laughing Cow Triangles) (4-0)
Momma:-
Speed: 4 | Traction: 2 | Torque: 1 | Weapon: 0 | Armour: 13 | 2WD | Static Wedge
Santi & Ella-Louise FFS What Trailer Trash Garbage Person Names Their Kids This Shit:-
Speed: 8 | Traction: 7 | Torque: 1 | Weapon: 2 | Armour: 2
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We're both limited tactically in this fight. Jules loves to use Momma as a shield; I love to stay spun up. This is a bad matchup for Jules though, and I'mma tell you why.
Using Momma as a shield to tank big weapon hits is fine when those weapons have a limited effective range, because then the minibots can get to where the weapon isn't. You can't do that with a shell spinner unless you either get the shell stopped or make it Maulerdance everywhere. That has to be her game plan because even if the minibots try and box-rush, they have two armour and will be absolutely trashed even by a half-speed hit.
My plan is to get away from the walls immediately while spinning up. Momma can't box rush, and it also can't weather the storm from the flails for too long. See, that's the thing about flails, they hit hard-to-reach places like wheels, and even with 13 armour they take 4 damage straight off - and since the wheel sides are simply flat bits without any curved guards, DF's flails deal corner damage and THAT bumps the damage up to 6. That's an instant wheel loss. Even if it's not, I still want to constantly aim for the wheels, clattering away at them and impeding Momma's mobility. I want to circle around Momma as much as I can, describing wide arcs and forcing her to make turns to expose her wheels to the flails if she wants to get in closer. Our control ratio is the same and Momma's drive is only barely better than DF's. Eventually the wheel hits will add up and Momma will be immobile. After that it's chase after the minibots and hope for them to suicide on the shell teeth.
If Momma does get in close, back off diagonally in the direction of the furthest wall and curve around towards the centre of the arena. I'm a shell - she can't tell at a glance which way I'm gonna go. If I impact Momma and slow down, that's okay, Momma will get thrown to one side and even a partial spin is enough to destroy the twins. If I start coining, keep spun up at maximum to be unpredictable. If the minibots try and chainflip, they'll risk being carved up by the shell or mashed by the flails.
---Using Momma as a shield to tank big weapon hits is fine when those weapons have a limited effective range, because then the minibots can get to where the weapon isn't. You can't do that with a shell spinner unless you either get the shell stopped or make it Maulerdance everywhere. That has to be her game plan because even if the minibots try and box-rush, they have two armour and will be absolutely trashed even by a half-speed hit.
My plan is to get away from the walls immediately while spinning up. Momma can't box rush, and it also can't weather the storm from the flails for too long. See, that's the thing about flails, they hit hard-to-reach places like wheels, and even with 13 armour they take 4 damage straight off - and since the wheel sides are simply flat bits without any curved guards, DF's flails deal corner damage and THAT bumps the damage up to 6. That's an instant wheel loss. Even if it's not, I still want to constantly aim for the wheels, clattering away at them and impeding Momma's mobility. I want to circle around Momma as much as I can, describing wide arcs and forcing her to make turns to expose her wheels to the flails if she wants to get in closer. Our control ratio is the same and Momma's drive is only barely better than DF's. Eventually the wheel hits will add up and Momma will be immobile. After that it's chase after the minibots and hope for them to suicide on the shell teeth.
If Momma does get in close, back off diagonally in the direction of the furthest wall and curve around towards the centre of the arena. I'm a shell - she can't tell at a glance which way I'm gonna go. If I impact Momma and slow down, that's okay, Momma will get thrown to one side and even a partial spin is enough to destroy the twins. If I start coining, keep spun up at maximum to be unpredictable. If the minibots try and chainflip, they'll risk being carved up by the shell or mashed by the flails.
Fun fact: this is actually a rematch from Reckoning: Evolution! Hopefully things go a bit better this time.
Good luck, Jules, and have fun.