Defenestrator: 7/6/2/4/11 (+1 top plates)
Dreadnought: 7/6/3/3/11
CONFIGS:
Using the Anti-Hammer config (lifter and shock-mounted top armor, no clamp). Alex said Dreadnought's using his sawtooth wedge.
STRATEGY:
Spoiler
Yes the anti-hammer config. No, I’m not an idiot. Snake-style clamps are backdrivable so a flipper can easily push them open, and with an FHF I’d generally be grabbing close to his fulcrum where the force is highest. His flipper’s also so wide his entire surface is either a flipper or sloped, and as much as I’d love to grab him behind it when it opens I know Alex is a great driver. So I’m going for consistent lifting performance and quicker self-righting. As an added bonus this config puts my CG the farthest back which makes lifting without tipping the easiest.
Anyway: stay very aggressive in the neutral, primarily going for his front. My forks can easily go between his wedgelets. And with the new rules I don’t have to press and my outer pontoons are still really low. Get under, gun it, and lift to try to tip him over backwards. If he backs off get the forks on the ground and keep after him – but even with them raised the wedgelets might get him. I want to flip him over, make him use his gas self-righting, and if possible when he does so wedge him from the back or side so I can high-center him.
If he gets under me I have the clearance to easily back or J-turn off. Mix this up as much as possible and make it as hard as I can for him to get enough “bite” to cleanly overturn me. If he does, self-right. If he’s waiting under me raise the arm until I’m on my rear and my wheels touch the floor, then rapidly reverse and turn and let torque reaction finish the job.
Don’t open the pit and if possible block him from doing so. Do turn on the Murdersaw as it will make it harder for him to OOTA. Use the hazards aggressively, INCLUDING THE LOG ROLLERS. Dreadnought has a beveled arse which lets it tip back without getting high-centered, but otherwise has low clearance and just two small wheels. The rollers could legitimately strand him and an FHF won’t be as effective at jostling him free.
Don’t take hazard baiting, don’t do dumb stuff, and remember to be aggressively strategic.
Anyway: stay very aggressive in the neutral, primarily going for his front. My forks can easily go between his wedgelets. And with the new rules I don’t have to press and my outer pontoons are still really low. Get under, gun it, and lift to try to tip him over backwards. If he backs off get the forks on the ground and keep after him – but even with them raised the wedgelets might get him. I want to flip him over, make him use his gas self-righting, and if possible when he does so wedge him from the back or side so I can high-center him.
If he gets under me I have the clearance to easily back or J-turn off. Mix this up as much as possible and make it as hard as I can for him to get enough “bite” to cleanly overturn me. If he does, self-right. If he’s waiting under me raise the arm until I’m on my rear and my wheels touch the floor, then rapidly reverse and turn and let torque reaction finish the job.
Don’t open the pit and if possible block him from doing so. Do turn on the Murdersaw as it will make it harder for him to OOTA. Use the hazards aggressively, INCLUDING THE LOG ROLLERS. Dreadnought has a beveled arse which lets it tip back without getting high-centered, but otherwise has low clearance and just two small wheels. The rollers could legitimately strand him and an FHF won’t be as effective at jostling him free.
Don’t take hazard baiting, don’t do dumb stuff, and remember to be aggressively strategic.