Skoll: 4/2/1/15/8 (+1 weapon)
Magnolia Grande: 4/2/1/15/8 (+1 weapon)
CONFIGS: We both went high-armor blade lol.
STRATEGY:
Spoiler
Okay, we’ve got two very similar bots. Either of us can easily KO the other or inflict severe shock damage, and also this is Woodshed with two horizontal spinners which is 100% lulz.
I’m starting upright. Grande’s skinnier T shape, proportionally taller chassis, and all that empty space in the truss section means that bot’s pretty big. I don’t want to bet the fight on having a longer blade than that thing. Weapon-to-weapon is even at 2-2 and shock damage is 4-4 so it’s the real killer.
On the other hand, if HE goes invertable, then he’s got a physically large bot, and a chassis that’s proportionally pretty tall and built around a big ICE, which isn’t exactly compact. Meanwhile Skoll’s actually got a pretty compact and flat chassis for a middleweight. I think if he’s inverted, even if he takes the “figurehead” off, the front of Skoll can low-profile him, and he’s not so gigantic that I won’t rip his grille open long before he can touch my wheels.
Spin up and meet him in the middle. ICEs aren’t reversible mid-fight, so watch which way he spins in the twitch test and spin the same direction to get BIG hits. That paragraph about how the ICE power curve helps him when he’s getting glancing blows on plows? Well the opposite’s truth with big weapon-to-weapon hits, especially in Woodshed where there’s limited space and subsequent wall impacts are likely. I can spin back up a little faster after a big hit and keep him in low rpms. Also note that with both bots’ wheel positions wheel-to-wall hits are likely if we fling ourselves into stuff. We have the same armor score technically but I have springy rubber wheels and he has thin metal spokes that could snap/buckle if the wheel takes a big hit.
Don’t trigger the pit or murdersaw unless one of the triggers is already pressed (intentionally or not). If they are active try to keep the fight in the side “wings” of the arena. If there’s a cripple fight (likely), try to get to the side of his center thing and ram his exhaust pipes so hopefully one bends or comes off, + see if I can wedge my bar under his circular wheel pods without losing all my own traction.
I’m starting upright. Grande’s skinnier T shape, proportionally taller chassis, and all that empty space in the truss section means that bot’s pretty big. I don’t want to bet the fight on having a longer blade than that thing. Weapon-to-weapon is even at 2-2 and shock damage is 4-4 so it’s the real killer.
On the other hand, if HE goes invertable, then he’s got a physically large bot, and a chassis that’s proportionally pretty tall and built around a big ICE, which isn’t exactly compact. Meanwhile Skoll’s actually got a pretty compact and flat chassis for a middleweight. I think if he’s inverted, even if he takes the “figurehead” off, the front of Skoll can low-profile him, and he’s not so gigantic that I won’t rip his grille open long before he can touch my wheels.
Spin up and meet him in the middle. ICEs aren’t reversible mid-fight, so watch which way he spins in the twitch test and spin the same direction to get BIG hits. That paragraph about how the ICE power curve helps him when he’s getting glancing blows on plows? Well the opposite’s truth with big weapon-to-weapon hits, especially in Woodshed where there’s limited space and subsequent wall impacts are likely. I can spin back up a little faster after a big hit and keep him in low rpms. Also note that with both bots’ wheel positions wheel-to-wall hits are likely if we fling ourselves into stuff. We have the same armor score technically but I have springy rubber wheels and he has thin metal spokes that could snap/buckle if the wheel takes a big hit.
Don’t trigger the pit or murdersaw unless one of the triggers is already pressed (intentionally or not). If they are active try to keep the fight in the side “wings” of the arena. If there’s a cripple fight (likely), try to get to the side of his center thing and ram his exhaust pipes so hopefully one bends or comes off, + see if I can wedge my bar under his circular wheel pods without losing all my own traction.