‽ Robotics
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- Posts: 2718
- Joined: Wed Dec 31, 1969 7:00 pm
- Team: ‽ Robotics
Re: ‽ Robotics
I couldn't find a good way to include it aesthetically so I just kinda ignored it tbh :V
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- Posts: 2718
- Joined: Wed Dec 31, 1969 7:00 pm
- Team: ‽ Robotics
Re: ‽ Robotics
Zombie Queen//Guleh:
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- Posts: 2718
- Joined: Wed Dec 31, 1969 7:00 pm
- Team: ‽ Robotics
Re: ‽ Robotics
Broken Tooth II:
Redesigned to take advantage of proposed changes to the wedge hierarchy in CBC4
Redesigned to take advantage of proposed changes to the wedge hierarchy in CBC4
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- Posts: 563
- Joined: Wed Dec 31, 1969 7:00 pm
- Location: Fighting in the shade
- Team: Tartarus Robotics Group
Re: ‽ Robotics
Dayum, that's a nice render. Not sure what pocket dimension the weapon motor is in, but it almost doesn't matter. The wedge setup is legit too.
Tartarus Robotics Group: Infinitely wise and merciful since 2016
(don't ask about before that)
Black Dog ||| Hellhound V ||| Blood Eagle ||| Santangelo ||| Hellhound VII ||| Hoarfrost
Mechanized Mayhem: 0-0
Heavyweight: Danger Zone (0-0)
CBC4: 26-5
Featherweight: Black Dog III (6-2)
Lightweight: Blood Eagle (7-1)
Middleweight: Hoarfrost (9-0) CHAMPION!
Heavyweight: Santangelo (5-2)
Lightweight: Blood Eagle (7-1)
Middleweight: Hoarfrost (9-0) CHAMPION!
Heavyweight: Santangelo (5-2)
Current Roster: 183-40 (.821)
Black Dog (ROBOTS - MW*, ROBOTS3 - FW, CBC4 - FW): 26-5
Blood Eagle (CBC3 - LW*, CBC4 - LW): 15-2
Danger Zone (Mechanized Mayhem - HW): 0-0
Detroit Iron (ICEcrown - SHW): 6-2
Hellcat (Thunder Underground - MW): 2-0
Hellhound (R: Extinction - HW, Pressure Drop - HW, RB2 - HW, ROBOTS - HW, New Blood - HW*, ROBOTS 3 - HW*, Thunder Underground - HW): 46-11
Hoarfrost (RB2 - MW, Armageddon! - MW, Ruination 4 - LW, Thunder Underground - LW, CBC4 - MW*): 23-5
Krakatoa (Robo-Con - LW, Ruination 4 - SHW, Thunder Underground - LW): 11-2
Meanstreak (RB2 - LW, Ruination 4 - HW): 10-3
Santangelo (CBC3 - SHW*, CBC4 - HW): 13-3
Sundancer (Ruination 4 - MW, R: Revival - MW, REDDIT - HW, R: Evolution - FW): 21-4
Talons Out (ROBOTS - FW): 10-3
Thundercaller (Vexed!): 1-0
Blood Eagle (CBC3 - LW*, CBC4 - LW): 15-2
Danger Zone (Mechanized Mayhem - HW): 0-0
Detroit Iron (ICEcrown - SHW): 6-2
Hellcat (Thunder Underground - MW): 2-0
Hellhound (R: Extinction - HW, Pressure Drop - HW, RB2 - HW, ROBOTS - HW, New Blood - HW*, ROBOTS 3 - HW*, Thunder Underground - HW): 46-11
Hoarfrost (RB2 - MW, Armageddon! - MW, Ruination 4 - LW, Thunder Underground - LW, CBC4 - MW*): 23-5
Krakatoa (Robo-Con - LW, Ruination 4 - SHW, Thunder Underground - LW): 11-2
Meanstreak (RB2 - LW, Ruination 4 - HW): 10-3
Santangelo (CBC3 - SHW*, CBC4 - HW): 13-3
Sundancer (Ruination 4 - MW, R: Revival - MW, REDDIT - HW, R: Evolution - FW): 21-4
Talons Out (ROBOTS - FW): 10-3
Thundercaller (Vexed!): 1-0
Yet to Fight
Hadean, Intimidator, Kurosaki-kun, Midnight Sun, Neon Rampage
Retired
Eye of Newt, Morality, Savage, Tiger, Vicious, Wild Child
ARC Hall of Fame
Hellhound - #1
Black Dog - #2
Blood Eagle - #11
Sundancer - #24
Hoarfrost - #49
Black Dog - #2
Blood Eagle - #11
Sundancer - #24
Hoarfrost - #49
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- Posts: 596
- Joined: Wed Dec 31, 1969 7:00 pm
- Team: Aquatic Robotics
- Contact:
Re: ‽ Robotics
I love those wedges. So many wedges.
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- Posts: 2718
- Joined: Wed Dec 31, 1969 7:00 pm
- Team: ‽ Robotics
Re: ‽ Robotics
I've been thinking a lot about hinges lately - In the past I've done a lot of fully attaching it to the body/shock mounting it and just calling it hinged, but I've realized lately that I've been using that as an excuse to not learn how to actually just make a properly supported hinge.
previously I felt like I could get away with this more often - but I'm trying to be more boisterous with my backgrounds now: more Broken Tooth-style bright color backgrounds than brick walls and tiles and shit. and I feel like eyerape gets overdone if it's of a lower quality. but if you're consistantly churning out renders in your own art style that gets everything right, well then you can do whatever the fuck you want.
of course I say all of this and broken tooth still doesn't have a weapon motor.
we're getting there :V
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- Posts: 2718
- Joined: Wed Dec 31, 1969 7:00 pm
- Team: ‽ Robotics
Re: ‽ Robotics
there's an importance to iteration on a design that I think is missed oftentimes. even the perfect formula fades with time. 4WD wedge verts were a thing before, just like 4WD wedges without a weapon at all - but the meta adapted. the 4WD wedge adapted: first adopting the Breaker box strategy, then creating the pressing wedge. First copying reality, then putting the twist on it that makes it work in our meta. In battlebots, the reverse happens: the twist comes first, because that gets you onto the show. but then Biteforce wins, and Paul can build the design he really wanted - because how do you reject the world champion? Sawblaze goes from a workable concept to the most terrifying wedge you've ever seen. Rotator drops the gimmick except for where it works, developing strategies that let it take on tombstone. Yeti abandons the forks for what Greg really wanted in the first place: literally just stewie but on giant wheels.
no matter where your inspiration comes from - function, form, meme: build it. Don't give up when it doesn't work: identify why it didn't work. Endless Clowns had a solution for a great many things - but it could never figure out bots with equal wedges to it that were faster. I retired it, and moved on to other projects. eventually I built Cuddle Time!'s anti-vert wedges, which let me build clamps again, so I re-made Food Grade Plutonium.
Food Grade Plutonium abandons the flat wedge in almost all circumstances. there is a reason for that, and the people who figure it out are the people who will succeed in CBC 4. those reasons are also what let me rebuild this bot, and the reason that my visual style is about to look a whole lot different.
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- Posts: 2718
- Joined: Wed Dec 31, 1969 7:00 pm
- Team: ‽ Robotics
Re: ‽ Robotics
Endless Clowns III
Yellow // Forks:
Green // Forks:
Yellow // ABR:
Green // ABR:
Yellow // Forks:
Green // Forks:
Yellow // ABR:
Green // ABR:
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- Posts: 2718
- Joined: Wed Dec 31, 1969 7:00 pm
- Team: ‽ Robotics
Re: ‽ Robotics
Paddle Faster, I Hear Banjos
This bot can walk on water, yall
This bot can walk on water, yall
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- Posts: 596
- Joined: Wed Dec 31, 1969 7:00 pm
- Team: Aquatic Robotics
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Re: ‽ Robotics
I see that you have made a Bite Force!
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- Posts: 2718
- Joined: Wed Dec 31, 1969 7:00 pm
- Team: ‽ Robotics
Re: ‽ Robotics
Hat Garage II:
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- Posts: 2718
- Joined: Wed Dec 31, 1969 7:00 pm
- Team: ‽ Robotics
Re: ‽ Robotics
Space Bee:
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- Posts: 2718
- Joined: Wed Dec 31, 1969 7:00 pm
- Team: ‽ Robotics
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- Posts: 1308
- Joined: Thu May 26, 2016 12:00 am
- Location: Canada, for now
- Team: The Monsterworks
Re: ‽ Robotics
Just had a look through here for the first time in a while. Digging the new stuff.
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)
The Monsterworks: 214-57 (.790) ...Probably up to no good.
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)
The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!
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- Posts: 2718
- Joined: Wed Dec 31, 1969 7:00 pm
- Team: ‽ Robotics
Re: ‽ Robotics
Buzzkill III
wheels are on a dead axle, flipper arm goes through them. 45° arc on the flipper.
wheels are on a dead axle, flipper arm goes through them. 45° arc on the flipper.