Y.V. (anti-spinner plow)
Nuclear PlagueSpeed: 8
Torque: 3
Traction: 7
Armor: 10 (+3 plow)
Weapon: 2
* I have a significant speed advantage and an additional traction advantage. While this isn't something one typically states in a plow vs spinner match, NP's weapon requires it to wedge it's opponent before the drum can be brought into play.Speed: 5
Weapon: 12
Armor: 9 (+2 wedge)
Traction: 3
Torque: 1
* My plow takes no damage from NP's spinner. If NP wedges me and the bottom of my plow is hit, it will not take damage. There's a generous amount of room between my plow and the front wheel, meaning I will have ample time to react if such a thing happens.
Strategy:
* Aim to swerve around the wedgelets. Be as patient as I want. If he wants to spend half the match turning in place, that's his MO and I'll win the aggression + strategy JD. Wallslam if (read: when) I get under.
basically aim for these
* If he decides to pull back and play defensive, follow and continue drifting around 3-5 feet away from him. Again, 175% speed. Go fast and eat his ass.
* If he manages to get under me, pull the fuck outta there. If he obliterates my front wheel, pull back and use my rear 2 wheels to act as a standard 2WD wedge. Be more cautious toward getting outwedged. Losing my front wheel will not totally compromise my driving.
gl hf