
DEADLINE FOR ENTRY: FEBRUARY 24TH, 2018 (11:59pm)
TOURNAMENT START: MARCH 2ND, 2018 (11:59pm) :V
Banned robots
Flying robots
Hovercrafts
Clusterbots that don't have the same motivation in all their parts
<del>Underall</del>
Sign-up Info
- Everyone enters a total of four bots, one from each weight class (Lightweight, Middleweight, Heavyweight, Superheavyweight) and assigns them stats using 30 points per bot. Points will be divvied up by 5 categories:
-Speed
-Traction
-Torque
-Armour
-Weapon Power
The battles will take place in a Round Robin style with playoffs afterward to determine the champion of each weight class.
Role Play Rules
- You'll be expected to follow proper role-play etiquette; no directly referencing others RPs, whether in your reply RP, or bringing it up in the discussion thread. If you don't trust the staff's bullshit detectors, don't play.
- As a follow up to this, absolutely NO being completely arrogant, either in your RPs or in the discussion thread (i.e. "I'll probably pwn this guy all over the place"). This also applies to public complaining about results. Okay, if you want to know why you didn't win, you're perfectly fine with posting about it in the discussion thread, as long as there is some good degree of reasonability to it (which the staff will determine, not you). But don't piss and shit all over the discussion thread or the Discord servers with "how the fuck did I lose to him, that's retarded" or similar comments. You will get suspended from the tournament for the next week (maybe even the forum), have any RP threads you put up be ignored/deleted, and automatically go 0-4 for that week.
- As a SECOND follow up to this, there has been an upswing of unneeded internet drama on the forums regarding tournaments. If there's any, and I mean any overblown drama about the tournament, whoever caused it and/or kept it going (at staff discretion) forfeit that week. Don't be a douchebag on the forums; keep your bullshit on Facebook or Skype or whatever the fuck you use for chatting. Consider yourself warned.
- Be concise, but specific; you have a 400 word RP limit to work with. It will be a soft limit... and by soft, I mean that if you go over by what the writers determine is okay, then you're toast.
- Use proper grammar and spelling - This isn't college, but no one is going to read an RP written entirely in leetspeak or whatever the fuck it is you kids do these days.
- Do not spend too long talking about stats/design - RPs are your strategy. The writers here aren't stupid, they've been around for awhile and can see when a stat allocation is poor or a design simply won't work. Instead focus on what you plan to do during the fight. If you are RPing for a full-bodied spinner you honestly shouldn't have to write more than "spin up and hit him, while staying away from the walls."
- Fight cards will be posted on Sunday usually (as are results, mostly), and you will have one week to post your RPs. If the fight card is, for whatever reason, late, you will still have a full week to RP.
Guidelines
Ruination has its own league guidelines which slightly differ from the main ruleset. Find it here.
Arenas
1. The Battlegrounds

Practically identical to the ARC Arena, except there are no spike strips, wedged walls, or drum.

I'm sure you recognize these things by now. They do big impact damage. However...

...pointy variants! They instantly punch a hole in your bot, depending on your armour. If you have pretty high armour, it'll take a few hits.

A perennial favourite, the killsaws. Will do low to moderate damage. Tires and tracks beware.
2. Casino Night Zone (v2.0)

Not changed too much, eh?

This little piggy hits harder than the hammers in the Battlegrounds.

The bumper returns. Only one now, and it's in the corner. Slightly less powerful than the hammer, but it packs a wallop.

Of course, these things stay the exactly the same. The flippers knock you away and the spring, should you hit it, will fling you across the arena!

And to top it all off... the slots return as well. Get three of the same character in a row, and the hazards become 1.5x more powerful! However, this time you have to drive over your opponent's square to activate them.
3. Land of Confusion

So good, it returns practically unchanged.

Yep, those construction panels are powerful floor flippers. There's 6 of them in all. And those conveyors can lead right into them. They're unpredictable and they're fast.

And of course, we can't forget these guys. However, the steam jets in the blue circles have been replaced by high-speed spikes that jut up from the ground. Kind of like the Battlebots Ram Rods, or the spikes in Robot Wars Series 3. The red circles, of course, still house flamethrowers. Just to look cool.
There are no OOTAs in any arena, sorry flippers.
Thanks to Nick Fisher for rendering both the Battlegrounds and the Land of Confusion arenas for me.
Note #1: Administrators reserve the right to modify a bot's individual stats based on discrepancies with the picture of the design. The administrators also have the right to reject any robot submission, stat allocation or design aspect that is considered to be unfair or exploiting the rules in any way.
Note #2: As stated in the Ruination guidelines, armour bonuses are different here. When stacking armour bonuses onto a robot, deduct the triangle number of however many points you're adding from your main Armour.
So +1/-1, +2/-3, +3/-6, +4/-10 and so forth.
Examples:
Pursuit has 9 armour. He puts +1 on his rear plow, giving the plow 10 armour and leaving the body with 8.
Mimete has 10 armour. She puts +2 on the rear plow, giving it 12 armour and leaving the body with 7.
Shadow Zone Forever has 8 armour. It puts +3 on the rear wedge, giving it 11 armour and leaving the rest at a paltry 2.
Sleipnir has 10 armour. It can't give a +4 to its front wedge because, even though its front would be 14 armour, the body would be 0 and that is illegal.
Note #3: As stated in the Ruination guidelines, speed is different in this tournament.
Previously, speed was based on a linear scale, where 8 is twice as fast as 4. No longer.
Speed now has a constant of 2 units, with 1 unit for every point added in speed. No robot can have a speed less than 1 point (3 units).
For example, a 4 speed robot (6 units) would be twice as fast as a robot with 1 speed (3 units), and a robot with 10 speed (12 units) would be twice as fast as a robot with 4 speed (6 units).
Previously, metres per second (m/s) or miles per hour (mph) were used as units of measurement, but since certain people were getting pedantic about realism, there are no specified units, just a "unit".
If you really, REALLY want something to go off of, just say 1 unit = 2 miles per hour.
Torque works with speed as it usually does, so no changes there.
Note #4: The staff for this tournament are as follows:
Tournament Organizer
Kody Kunz (KodeBreaker)
Co-Organizer
Josh Noel (NWOWWE)
Writing Staff
Nick Fisher (NFX)
Dylan McCarthy (Badnik96)
Gabe Hopp (The_Angry_Goat)
Nick Schuch (BEES)
Bradley Maier (Cha0sFerret)
Hooray For Lexan
Danielle Flannery (Shaba117)
Noah ??? (V900)
Jack ??? (attackfrog)
Laz (Madman)
Note #5: For the Ruination series of tournaments (it's not an official ARC rule) starting here, there is going to be a blanket ban on robots with dumb/offensive names. And by dumb, I mean along the lines of edgy or meme crap just for the sake of having a meme. If you want to persist in having your robot named that, either change it somewhat, or abbreviate it in the official sign-ups so it's not so dumb. I (and by extension the rest of the writers) don't want to have to type out dumb names over and over again in results.
If you have any questions/concerns, whether it be about a match, the structure of the tournament, or why I even brought this back up, please feel free to contact me.
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Team Covenant
Lightweight
Anti-Virus (7.0)


<big>Speed: 8 | Traction: 8 | Torque: 4 | Armour: 10 (+2 plow) | Weapon: LOL</big>
tl;dr: It's an X-shaped brick. That does bricky stuff.
Slightly more detailed: 4WD X-shaped brick. Has front forks on an axle, they work the same inverted. Has a rear plow, also hinged, but does not work inverted.
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Middleweight
Plata O Plomo (numero dos)



<big>Speed: 5 | Traction: 5 | Torque: 2 | Armour: 9 | Weapon: 9</big>
4WD, gigantic fucking flipper that's very low to the ground. Has optional spikes on the wheelpods as pictured, to prevent wider bots from scurrying over the flipper before getting tossed. Kinda weak to spinners but the design tends to lend itself to that and adding a plow kind of hurts the design.
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Heavyweight
Devil's Verdict


<big>Speed: 4 | Traction: 4 | Torque: 1 | Armour: 9 | Weapon: 12 (clamps 1/arm 1/saw 10)</big>
2WD dustpan bot. The pneumatic claws come down to pin a bot in the pan while the saw arm does the dirty work. Inner limiters prevent the claws and saw arm from hitting the pan. Can obvs self-right.
Name comes from one of Avatar Corbenik's attacks in .hack//G.U.
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Superheavyweight
Tax Cutter


<big>Speed: 3 | Traction: 2 | Torque: 1 | Armour: 7 (+1 weapon) | Weapon: 17</big>
2WD undercutter that functions like an overcutter when inverted. Bad-ass body shape, bad-ass blade, and some bad-ass vent lights courtesy of Monsterworks. It's all shiny. Lacks the reach of previous iterations of Tax Cutter but gains a bit more stability due to wheel placement.