Seed #3: Team Instant Regret
Skoll
False-Edge Blade Config:
Symmetrical Blade Config:
Speed: 4
Traction: 2
Torque: 1
Weapon: 16
Armor: 7
False Edge Config:
Weapon: 15
Armor: 8 (+1 weapon)
Skoll is back, now rebuilt as an undercutter. The 30" long, 37 lb scythe-shaped bar spins at about 2700 rpm, storing around 35 kJ of energy. The design is asymmetric, but it's a "1.5-toothed" shape where at higher closing speeds the counterweight side starts coming into play. And if the back side doesn't bit much and glances then the scythe tooth will come around and hit HARD.
Blade is 5/8" off the ground upright, 3-1/2" to 4-1/2" off the ground (depending on approach angle because it's not perfectly level) when inverted. Spin direction can be reversed by turning the blade over.
Two alternate blades are also available, with basically the same diameter. The False Edge Blade is also a "1.5-toothed" blade, but it uses a thicker shape for maximum durability against high-powered weapons. The main side is also longer compared to the counterweight side (3" longer vs. 1.5" longer for the normal scythe) and has less exposed perimeter at large radii, making it harder for vertical spinners to uppercut. However it has a lower Moment of Inertia due to the weight distribution and doesn't store as much energy. The Symmetrical Blade is just that: symmetrical. Its weight and moment of inertia are almost identical to the scythe, but with two teeth. Both of these blades are reversible mid-fight for matches where spin direction is important.
Skoll's drivetrain uses brushless motors and P80 gearboxes, and has about a 9 mph top speed. The wheels are molded silicone compliant wheels; these aren't meant to take direct spinner hits but the springiness will help avoid damaging the axles or gearboxes when hitting the floor or wall hard, which is a risk as horizontals like to throw themselves around. The wheel diameter and position means a drive wheel will touch the ground at any angle of sideways or backwards tilt.
Hati
Sword Config:
Shield Config:
Flail/hammer blocker config:
Speed: 8
Traction: 7
Torque: 3
Weapon: 0
Armor: 12
After getting Blue Max'd in Robot2, Hati's back with some serious upgrades including brushless drive, custom-molded wheels, and two interchangeable options for shock-mounted wedges. The "sword" config has two long prongs to help outreach opponents' forks, and is fully invertible. The "shield config" uses a plow optimized to deflect horizontal spinners and keep them far away from the wheels. Hati's still invertible in this config, although the wedge isn't effective. The plow is 6" tall, which should keep most horizontal spinners away. However, the shield config can also add a big ol' block of UHMW to raise its height to 9", which is an inch taller than the wheels. Flails can die in Helheim. Still invertible, although faceplanting could be a risk.
The signature spring-loaded ears are a thing of the past. Hati's ears are now just floppy foam, and will NOT get her stuck on her back.
Defenestrator
Normal config:
Anti-spinner config:
Range of motion images:
Speed: 7
Traction: 6
Torque: 2
Weapon: 4 (Snake-style clamp/lifter OR just a lifter)
Armor: 11 (+1 bonused area)
CONFIGS:
Clamp Config: Wedgelet pontoons and the lifting forks (up to the clamp axle) receive armor bonus.
Lifter with Plow Config: Plow receives armor bonus.
Lifter with Wedgelets and Shock-Mounted Top Plate: Anti-Hammer top plate receives armor bonus, wedgelets do NOT.
Back Throw kills at 0%!
Defenestrator is a clampbot with a long arm and a long range of motion, designed for high-altitude suplexes which can send an opponent over some arena walls. Like Dagu Snake the main lift sprocket isn't actually directly connected to the arm, and instead drives the clamp arm in the opposite direction until it's stopped by either an opponent or the lower "jaw," at which point it "jams" and the entire arm lifts upward. However, Defenestrator uses a pair of leaf chains (what Beta uses for its "snail drive") instead of gears, letting the lift and clamp axles be mounted farther apart. The gear ratio is 1:1 but because of how much shorter the clamp arm is, it clamps down with over 500 lbf when lifting a 220 lb opponent. The arm has a 180 degree range of motion, and when rapidly reversing it the opponent's momentum can backdrive the clamp open for a rapid back throw.
The arm can also self-right the bot. Note that when bringing it back over, initially the clamp opens all the way, pushing the arm up a little bit.
The clamp arm is HEAVY! It's over 1/4 of Defenestrator's weight. However, this can be swapped out for a much lighter arm without the clamp part - it does have hooks on the top to help grapple opponents, though. This arm can be safely put on the floor behind the bot without affecting traction, keeping it out of reach of opponents' weaponry. Using the lightweight arm frees up enough weight for a big front plow to deal with horizontal spinners. Both the plow and the wedgelets are hinged, with a small range of motion and shock mounts to give their up and down motion some compliance.