Thunder Underground
Posted: Mon Jul 09, 2018 1:21 am
trying out some things in an all new tournament series. lets see how they work.
4 weight classes (FW/LW/MW/HW). you can enter as many or as few as you want. Each bracket will run small groups of round-robins, with bye bots if necessary to fill out uneven brackets.
Role Play Rules
->this tournament will also use a new method of RP. RPs will be submitted via Google Forms, instead of posting on the forums or on Reddit. This will completely remove any accusations of people reading each other's RPs.
->This applies especially in terms of verbosity; RPs should not involve a 10 page dissertation of everything wrong with his robot and exactly how great your robot is; writers are expected to recognize this. Please do not force the results writer to have to wade through over a thousand words just to get to the damn point of your strategy; this is how we get writer fatigue. "Spin2Win" is legitimately enough sometimes.
-> There's a soft RP length limit of 500 words. In the event that a single competitor consistently violates this rule and writers complain about it to me, that specific person will be given a hard limit of 500 words.
-> Use proper grammar and spelling; if we can't understand what you're saying, you aren't allowed to get mad about it :V
-> Fight cards will be posted on Sunday usually (as are results, mostly), and you will have one week to post your RPs. If the fight card is, for whatever reason, late, RPs will still be due on Saturday, barring some really long delay.
-> All RPs are due Saturday at 9 PM Pacific Time (midnight Eastern time, and I think 5 o'clock for you brits - and no using that daylights savings time excuse! :V). For consistency's sake, no late RPs will be accepted; if you can't RP on time or something comes up, get someone to RP for you.
-> If a robot has configurations that change the stat allocations of said robot (ex. Most swiss-army bots), or change the style of weapon (ex. a robot that can attach either a vertical or horizontal spinner - this should cover the rest of the swiss-army designs :P), its user must notify its opponent which configuration it is using. Other bots are not required to do so, but you're welcome to do so (especially if someone asks and it's not integral to your strategy - remember, don't be a dick :V). For this tournament, this will include the following robots:
->Fights will be judged for a total of 15 points, divided equally among 3 categories; Aggression (who initiated the attack, who's running away, who's running into fights, use of weapons - this is all regardless of how intelligent it was to do these things), Damage (obvious, I'd hope), and Control (similar to the old criteria's strategy; takes into account the intelligence of actions like a spinner running away to get their weapon up to speed, or a driver who refuses to abandon a strategy even though it is clearly not working).
Stat system:
The point system will be the same as previous tournaments with 30 points being divided up between Speed, Traction, Torque, Armor, and Weapon. The main set of rules can be found here:
https://docs.google.com/document/d/1yoR ... yfTiI/edit
A few notes:
-> There is a limit of 16 points on weapon power.
-> Impacts can affect more than just the area directly impacted. Robots with high armor bonuses can still experience damage to the mountings of the bonused area, or have internal components knocked loose. This can never directly cause a KO or catastrophic damage, but may cause things to stop working or parts to fall off with enough hits. Shock damage will be calculated by subtracting the chassis armor from the weapon power, and then halving it. I.e. if you have 6 chassis armor and a 14-power spinner hits your wedge, it does (14-6)/2 = 4 flat-surface damage.
-> melty brains have a 5 point bonus to traction which applies only to spinup time, just like it was in ROBOT3.
-> Projectile weapons are not subject to the weapon self-damage rules.
->Administrators reserve the right to modify a bot's individual stats based on discrepancies with the picture of the design. The administrators also have the right to reject any robot submission, stat allocation or design aspect that is considered to be unfair or exploiting the rules in any way. This especially applies to exploitative designs; I don't really care if you found this tiny part of the rules that technically makes what you're doing OK, because I'm more concerned with making everything fair than allowing for that shit. Yes this is because of Brimstone
->All information about adjustable set-ups must be stated in the original post linked albums or other such things may contain additional pictures to avoid clutter, but should not unintentionally hide extra information.
ARENA:
Pretty standard square arena with two low walls and some killsaws. The killsaws spin inwards towards the center of the arena so lighter robots don't accidentally get flung OOTA by them.
signups will end sometime after ROBOTS2 concludes.
4 weight classes (FW/LW/MW/HW). you can enter as many or as few as you want. Each bracket will run small groups of round-robins, with bye bots if necessary to fill out uneven brackets.
Role Play Rules
->this tournament will also use a new method of RP. RPs will be submitted via Google Forms, instead of posting on the forums or on Reddit. This will completely remove any accusations of people reading each other's RPs.
->This applies especially in terms of verbosity; RPs should not involve a 10 page dissertation of everything wrong with his robot and exactly how great your robot is; writers are expected to recognize this. Please do not force the results writer to have to wade through over a thousand words just to get to the damn point of your strategy; this is how we get writer fatigue. "Spin2Win" is legitimately enough sometimes.
-> There's a soft RP length limit of 500 words. In the event that a single competitor consistently violates this rule and writers complain about it to me, that specific person will be given a hard limit of 500 words.
-> Use proper grammar and spelling; if we can't understand what you're saying, you aren't allowed to get mad about it :V
-> Fight cards will be posted on Sunday usually (as are results, mostly), and you will have one week to post your RPs. If the fight card is, for whatever reason, late, RPs will still be due on Saturday, barring some really long delay.
-> All RPs are due Saturday at 9 PM Pacific Time (midnight Eastern time, and I think 5 o'clock for you brits - and no using that daylights savings time excuse! :V). For consistency's sake, no late RPs will be accepted; if you can't RP on time or something comes up, get someone to RP for you.
-> If a robot has configurations that change the stat allocations of said robot (ex. Most swiss-army bots), or change the style of weapon (ex. a robot that can attach either a vertical or horizontal spinner - this should cover the rest of the swiss-army designs :P), its user must notify its opponent which configuration it is using. Other bots are not required to do so, but you're welcome to do so (especially if someone asks and it's not integral to your strategy - remember, don't be a dick :V). For this tournament, this will include the following robots:
->Fights will be judged for a total of 15 points, divided equally among 3 categories; Aggression (who initiated the attack, who's running away, who's running into fights, use of weapons - this is all regardless of how intelligent it was to do these things), Damage (obvious, I'd hope), and Control (similar to the old criteria's strategy; takes into account the intelligence of actions like a spinner running away to get their weapon up to speed, or a driver who refuses to abandon a strategy even though it is clearly not working).
Stat system:
The point system will be the same as previous tournaments with 30 points being divided up between Speed, Traction, Torque, Armor, and Weapon. The main set of rules can be found here:
https://docs.google.com/document/d/1yoR ... yfTiI/edit
A few notes:
-> There is a limit of 16 points on weapon power.
-> Impacts can affect more than just the area directly impacted. Robots with high armor bonuses can still experience damage to the mountings of the bonused area, or have internal components knocked loose. This can never directly cause a KO or catastrophic damage, but may cause things to stop working or parts to fall off with enough hits. Shock damage will be calculated by subtracting the chassis armor from the weapon power, and then halving it. I.e. if you have 6 chassis armor and a 14-power spinner hits your wedge, it does (14-6)/2 = 4 flat-surface damage.
-> melty brains have a 5 point bonus to traction which applies only to spinup time, just like it was in ROBOT3.
-> Projectile weapons are not subject to the weapon self-damage rules.
->Administrators reserve the right to modify a bot's individual stats based on discrepancies with the picture of the design. The administrators also have the right to reject any robot submission, stat allocation or design aspect that is considered to be unfair or exploiting the rules in any way. This especially applies to exploitative designs; I don't really care if you found this tiny part of the rules that technically makes what you're doing OK, because I'm more concerned with making everything fair than allowing for that shit. Yes this is because of Brimstone
->All information about adjustable set-ups must be stated in the original post linked albums or other such things may contain additional pictures to avoid clutter, but should not unintentionally hide extra information.
ARENA:
Pretty standard square arena with two low walls and some killsaws. The killsaws spin inwards towards the center of the arena so lighter robots don't accidentally get flung OOTA by them.
signups will end sometime after ROBOTS2 concludes.