Discussion Thread: Cherry Bomb Classic 2

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Hiicantpk
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Discussion Thread: Cherry Bomb Classic 2

Post by Hiicantpk » Tue Aug 22, 2017 2:20 pm

Ready to lock and load, and yet I still insist on updating the renders on my bots so half of them aren't rendered in different programs.

Also, I've already talked with Monsterworks, but I will be unable to write matches until roughly mid-end November as I got into a mentorship program for mapping osu! and I'll be putting a lot of time into that. Thought I should let y'all know ahead of time and have it out in the open so it is known.
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GF93
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Discussion Thread: Cherry Bomb Classic 2

Post by GF93 » Tue Aug 22, 2017 3:00 pm

SHW up, the other two will soon follow. Slammer, you're going down. :v:
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Discussion Thread: Cherry Bomb Classic 2

Post by patrickrowberry » Tue Aug 22, 2017 3:11 pm

edited and fixed

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NFX
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Discussion Thread: Cherry Bomb Classic 2

Post by NFX » Tue Aug 22, 2017 3:30 pm

Un-alternate-setup'd. :v:
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V900
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Discussion Thread: Cherry Bomb Classic 2

Post by V900 » Tue Aug 22, 2017 3:53 pm

<blockquote class='quote_blockquote'><dl><dt>The Monsterworks</dt><dd>Aug 22 2017, 01:12 PM</dd></dl><div>21. Mr. AS: The armour bonuses on Mouser Mecha-Catbot's wedge tread dangerously close to the 1/3 limit. Depression is eligible for a +2 bonus only due to exploit bot.
[/quote]So I just opened up CMCB:U in rhino, copied everything into a new file and deleted the bottoms of everything (including minute details such as drive motors):

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Then selected everything on the flipper and run it through the "Area" command rhino has to get 3.3872316 mm sq (yeah, I know mm = :headache: but bear with me here), whereas everything combined is 10.352883. 3.3872316/10.352883 = 0.32717761806, or 32.7%. Strictly speaking, that should be legal. If that's still too borderline for most then I can just have the armor bonus be the frontal portion + wedgelets and not the top.

I agree with Depression though. Not too bummed even though it "only" has 13 weapon armor now.
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NFX
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Discussion Thread: Cherry Bomb Classic 2

Post by NFX » Tue Aug 22, 2017 10:47 pm

And this is exactly why I believe that if you have to pull up actual numbers to show that the area is less than 33%, you shouldn't get the Armour bonus. :v:
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Discussion Thread: Cherry Bomb Classic 2

Post by Venice Queen » Tue Aug 22, 2017 11:03 pm

<blockquote class='quote_blockquote'><dl><dt>NFX</dt><dd>Aug 22 2017, 10:47 PM</dd></dl><div>And this is exactly why I believe that if you have to pull up actual numbers to show that the area is less than 33%, you shouldn't get the Armour bonus. :v:[/quote]ur 33%
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V900
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Discussion Thread: Cherry Bomb Classic 2

Post by V900 » Wed Aug 23, 2017 12:12 am

<blockquote class='quote_blockquote'><dl><dt>The_Angry_Goat</dt><dd>Aug 22 2017, 11:03 PM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>NFX</dt><dd>Aug 22 2017, 10:47 PM</dd></dl><div>And this is exactly why I believe that if you have to pull up actual numbers to show that the area is less than 33%, you shouldn't get the Armour bonus. :v:[/quote]ur 33%[/quote]NFX might as well delete his account at this point tbh
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NFX
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Discussion Thread: Cherry Bomb Classic 2

Post by NFX » Wed Aug 23, 2017 9:27 am

<blockquote class='quote_blockquote'><dl><dt>The_Angry_Goat</dt><dd>Aug 22 2017, 11:03 PM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>NFX</dt><dd>Aug 22 2017, 10:47 PM</dd></dl><div>And this is exactly why I believe that if you have to pull up actual numbers to show that the area is less than 33%, you shouldn't get the Armour bonus. :v:[/quote]ur 33%[/quote]shut up you
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Discussion Thread: Cherry Bomb Classic 2

Post by That Kode Guy » Wed Aug 23, 2017 9:46 am

<blockquote class='quote_blockquote'><dl><dt>NFX</dt><dd>Aug 23 2017, 09:27 AM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>The_Angry_Goat</dt><dd>Aug 22 2017, 11:03 PM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>NFX</dt><dd>Aug 22 2017, 10:47 PM</dd></dl><div>And this is exactly why I believe that if you have to pull up actual numbers to show that the area is less than 33%, you shouldn't get the Armour bonus. :v:[/quote]ur 33%[/quote]shut up you[/quote]Chemical Explosion beat Agent X
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The Monsterworks
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Discussion Thread: Cherry Bomb Classic 2

Post by The Monsterworks » Wed Aug 23, 2017 9:53 am

shots fired.
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

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Killjoy
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Discussion Thread: Cherry Bomb Classic 2

Post by Killjoy » Wed Aug 23, 2017 10:52 am

Eugh. Walking deathspinners are like, literally the Devil.
hi. :)

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Hooray For Lexan
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Discussion Thread: Cherry Bomb Classic 2

Post by Hooray For Lexan » Wed Aug 23, 2017 2:36 pm

PMed Monsterworks numbers for Compound Fracture's wedges. Yes, it is actually under 1/3.

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The Monsterworks
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Discussion Thread: Cherry Bomb Classic 2

Post by The Monsterworks » Wed Aug 23, 2017 2:48 pm

Okay, Jules. Thanks for that bit of info. The 22 rule will definitely be a thing next time, and it may become a "21 rule". Anyway, render with feet added tot he SeaDevil 2 album to comply with my own damned rules.
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

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Killjoy
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Discussion Thread: Cherry Bomb Classic 2

Post by Killjoy » Wed Aug 23, 2017 3:08 pm

Eugh. The metagame is so out of whack right now. So many walkers and exploit bots in general. It's terribad. All of my actual cute and colourful robots can't repel firepower of that magnitude. If you ask me, walking deathspinners are like...

<div class='spoiler_toggle'>click for epic manifesto</div><div class="spoiler" style="display:none;"><big><big><big><big>[font=papyrus]Literally the Devil[/font]</big></big></big></big>

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Yes, it's an <del>Alexbot</del> exploitative walking indestructible fortress of death complete with an appropriate logo. If you can't beat 'em, join 'em. If this doesn't make the walker bonus go the way of the dodo, I don't know what will.

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Looks like your fairly standard walking overhead deathspinner, right? Probably hits like a truck, but is laughably easy to stuff if you have a <del>Lazbot</del> brick. Well, it's Literally the Devil, after all, so it has a party trick. The weapon shaft is really long and the whole assembly is on a platform with pneumatics to boost it as shown below. There's a clutch to hold it in place at the top and flamethrowers in the weapon heads because spinning with fire turns it into spinning 2 win. The body is extremely dense and heavy, and the bar is made of a fairly lightweight alloy, keeping it at a reasonable weight. Its tip speed is best described as "bonkers".

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<big>1 speed / 1 traction / 1 torque / 19 weapon (+2: 1 each to pneumatics, clutch, and flamethrowers) / 12 armour</big>

The title is a link to the album and here's some theme music: While You were Shouting at the Devil We were in League</div>
hi. :)

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