Robot Bastards 2: The New Era - Discussion

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Venice Queen
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Robot Bastards 2: The New Era - Discussion

Post by Venice Queen » Fri Feb 03, 2017 12:45 am

<blockquote class='quote_blockquote'><dl><dt>NFX</dt><dd>Feb 2 2017, 11:35 PM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>Feb 2 2017, 09:42 PM</dd></dl><div>And people get at me for apparently entering the same robots every time. :P[/quote]We get at you for entering the same robots and pretending they're different ones. :v:[/quote]it's not his fault, that's what the entire british Heavyweight scene does :v:
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Siphai
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Robot Bastards 2: The New Era - Discussion

Post by Siphai » Fri Feb 03, 2017 3:01 pm

I don't see Cement Mixer's MW fight

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BEES
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Robot Bastards 2: The New Era - Discussion

Post by BEES » Fri Feb 03, 2017 3:44 pm

odd number of bots

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Robot Bastards 2: The New Era - Discussion

Post by Wolf51-50 » Sat Feb 04, 2017 12:00 pm

<blockquote class='quote_blockquote'><dl><dt>Quote:</dt><dd>&nbsp;</dd></dl><div>*On Backstab* This robot confused me. It's got four wheels in all of these pics, and then has two in this one[/quote]

I was going to take pictures of the 2WD setup right side up, but my computer crashed and I got busy. Leave me alone :v:
Alpha Robotics - Embrace the carnage!

Recent Tournaments:

ROBOT2
FW: Apocalyptic Peacekeeper (2-3)
LW: Backstab 3 (3-3) [Lifetime 11-8]
MW: Outrage 2 (4-1) [Lifetime 6-3]
HW: Tulta Munille (3-2)

Ruination: The Upheavel
LW: White Lightning (1-6) [Lifetime 4-8]
MW: Diablo Genesis (5-3) [Lifetime 10-5]
HW: Coup de Grâce (2-5) [Lifetime 13-9]
SHW: Fenrir (6-2) [Lifetime 7-3]

Reckoning: The Revival
MW: Vovoka (4-1) [Lifetime 10-3]

tune in next time on ARC when I one-up Boto by posting my vast collection of Thomas The Tank Engine hentai on the Discord :V -HFL

Siphai
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Robot Bastards 2: The New Era - Discussion

Post by Siphai » Sat Feb 04, 2017 12:30 pm

Forgot to add but Dr. P's front plows are hinged. Same with Cement Mixer and Snijmachine's rear wedges.

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Robot Bastards 2: The New Era - Discussion

Post by Wolf51-50 » Sat Feb 04, 2017 12:35 pm

I think they'll do fine. The hinges at least on Snijmachine and Cement Mixer are visible
Alpha Robotics - Embrace the carnage!

Recent Tournaments:

ROBOT2
FW: Apocalyptic Peacekeeper (2-3)
LW: Backstab 3 (3-3) [Lifetime 11-8]
MW: Outrage 2 (4-1) [Lifetime 6-3]
HW: Tulta Munille (3-2)

Ruination: The Upheavel
LW: White Lightning (1-6) [Lifetime 4-8]
MW: Diablo Genesis (5-3) [Lifetime 10-5]
HW: Coup de Grâce (2-5) [Lifetime 13-9]
SHW: Fenrir (6-2) [Lifetime 7-3]

Reckoning: The Revival
MW: Vovoka (4-1) [Lifetime 10-3]

tune in next time on ARC when I one-up Boto by posting my vast collection of Thomas The Tank Engine hentai on the Discord :V -HFL

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GF93
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Robot Bastards 2: The New Era - Discussion

Post by GF93 » Sat Feb 04, 2017 10:20 pm

Alright, and that's both of my ones up. For Trump ex Machina, I've taken a...slightly different means of doing the RPs for that one. In-character. :v:
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Robot Bastards 2: The New Era - Discussion

Post by attackfrog » Fri Feb 10, 2017 8:40 pm

I just figured that the fight card gets posted in the RP section. That explains why it was taking so long to get posted... I was looking in the wrong place&#33; The brackets had all the information anyway. You can call me Sherlock Holmes if you like.

In other news, hammers are scary.

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Robot Bastards 2: The New Era - Discussion

Post by patrickrowberry » Thu Feb 16, 2017 2:29 am

why is true hero wedge to big for armour

when raven and hellhound both get armour and are bigger then true hero's wedge

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Robot Bastards 2: The New Era - Discussion

Post by British-Robotics » Thu Feb 16, 2017 2:39 am

Impressive starts by Wingspan and Precise Saunter, now I'm awaiting for Methane's battle going for a full house 3/3 for the first time in...probably half a year.

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BEES
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Robot Bastards 2: The New Era - Discussion

Post by BEES » Thu Feb 16, 2017 2:51 am

<blockquote class='quote_blockquote'><dl><dt>patrickrowberry</dt><dd>Feb 16 2017, 02:29 AM</dd></dl><div>why is true hero wedge to big for armour

when raven and hellhound both get armour and are bigger then true hero's wedge[/quote]Hmm... I agree that it should get the armor bonus. Although I don't think it would affect the direction of the fight.

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GF93
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Robot Bastards 2: The New Era - Discussion

Post by GF93 » Thu Feb 16, 2017 5:05 am

...huh. Honestly, I don't know if I would've entered if I had known that you could be FFed for doing RPs over 500 characters long. To be fair, I didn't actually know about the rule at the time I wrote the RP, but the limit isn't really long enough to do a decent one (at least in my opinion), and to me, it just overall comes off as punishing people for putting in the effort they do for those kinds of detailed strategies.
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The Monsterworks
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Robot Bastards 2: The New Era - Discussion

Post by The Monsterworks » Thu Feb 16, 2017 6:30 am

It sucks that you suffered FF losses, dude, and I feel for you, but it was pretty clearly stated in the signups and discussed widely. Personally, I was a bit iffy on it, but it makes the writers' and participants jobs easier, ultimately, and kills the recent trend of absurdly long RPs dedicated as much to trashing your opponent's design as to an actual strategy. I've managed to write halfway decent RPs with it and I didn't kill basically an entire day doing so. It also has the added benefit of making RPing a bit less daunting for rookies. I think we at least owe it to ourselves as a community to give this a shot.
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


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Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
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Robot Bastards 2: The New Era - Discussion

Post by British-Robotics » Thu Feb 16, 2017 10:48 am

I find the 500 word thingy fair, and it's a good thing I double checked the rules for that.

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Robot Bastards 2: The New Era - Discussion

Post by NFX » Thu Feb 16, 2017 11:16 am

Just to make it clear, the limit is 500 characters, not 500 words. It's worth keeping that in mind.

And while I initially thought the 500 character limit would be difficult to work with, it's actually not as bad as I'd expected. You've got enough space to put a reasonably rounded strategy down, as long as you don't waffle on with "here's why my idea is going to work and his plans are not" type of stuff, which is what I think it was designed to stop anyway. So in that sense it is working, it gives the writers an easier time, along with RP'ers as well.

Plus without the attacking of opponents' designs and overly long explanations of everything, it means we can put some trust in the writers again, rather than going "but you forgot about this one specific detail that I mentioned one time in my Dickensian novel of a strategy".
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