LoRE 2: The Arena

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Badnik96
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LoRE 2: The Arena

Post by Badnik96 » Mon Mar 09, 2015 12:51 pm

Hello everyone! Welcome to the official unveiling of the League of Robotic Excellence arena, which has been rendered by Paul!
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Here's an overview of the arena. as you can see, plenty of floor space!
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In two of the corners, we have the pulverizers! These weapons have enough power to dent the toughest armor!
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In the other two corners are these horizontally-spinning sawblades. The teeth are large enough to rip and tear into robots.
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Set in the floor are two sets of killsaws! You know what these are for.
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On one end of the arena is this vertically-spinning drum, with a feeder wedge in front of it to beach robots and help wedges get sent into the drum. The drum itself, due to its width, is fairly low-powered and is meant to flip robots and disorient them, rather than damage them.
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Finally, we have the OOTA zone! This wall is what all flippers will have to get over to throw their opponent over. The wall is currently set at its highest height, which is what Superheavyweights have to throw over. The wall lowers depending on the weight class, and it will take a good 6 or 7 weapon power for a flipper to toss its opponent over the wall. A powerful vertical spinner could do it as well, but their weapon power would need to be 14 or 15 to get a good shot at tossing a robot out in a single blow (a 14-powered VS would need a near-perfect hit to launch the opponent OOTA, while a 15-powered one is easier but definitely not a sure thing. this also applies to flippers, with 6 needing a near-perfect arc and 7 being easier).

However, one flip isn't it for the flipped robot - Once they've been tossed out, the wall lowers entirely (it essentially drops into the floor as soon as the robot is flipped out) and gives them a chance to re-enter the fight! However, if they're thrown out again or cannot right themselves and get back into the fight, they will be eliminated. The official ruling for this will be as follows: once a robot is thrown out it has ten seconds to re-enter the arena, and the opponent cannot interfere with their attempts to re-enter the arena. If they can't enter the arena after 10 seconds they will be eliminated.
Last edited by Badnik96 on Sun Mar 15, 2015 12:24 pm, edited 1 time in total.
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That Kode Guy
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LoRE 2: The Arena

Post by That Kode Guy » Mon Mar 09, 2015 12:58 pm

Pretty cool.
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British-Robotics
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LoRE 2: The Arena

Post by British-Robotics » Mon Mar 09, 2015 1:11 pm

Really remind me of Battlebots :). Looking forward to this tournament.

Siphai
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LoRE 2: The Arena

Post by Siphai » Mon Mar 09, 2015 4:40 pm

Really like the concept with the OOTA zone.

Minion33088
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LoRE 2: The Arena

Post by Minion33088 » Tue Mar 10, 2015 11:39 am

Have fun with the arena guys, I will be sitting this one out. Too many hazards for my taste, I prefer my bots to have the weapons, not the arena.

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Badnik96
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LoRE 2: The Arena

Post by Badnik96 » Tue Mar 10, 2015 11:42 am

>_____________________________<
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Badnik96
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LoRE 2: The Arena

Post by Badnik96 » Tue Mar 10, 2015 11:48 am

What exactly is wrong with the hazards? Are they too strong? I can lower the power some...
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Minion33088
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LoRE 2: The Arena

Post by Minion33088 » Tue Mar 10, 2015 11:57 am

No spinners are going to survive in there, one hit from any of those hazards and it could kill most bots

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NFX
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LoRE 2: The Arena

Post by NFX » Tue Mar 10, 2015 11:58 am

It doesn't seem to have many more hazards than the ARC arena to me, aside from the OOTA zone.

If you don't like hazards, it's a good job you weren't around for CBNBC, you couldn't even sit down without getting hit by one. :v:
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Minion33088
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LoRE 2: The Arena

Post by Minion33088 » Tue Mar 10, 2015 11:58 am

For an arena like this I'd use simple wedges or lifters/flippers, and I dint have time to design new bots

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LoRE 2: The Arena

Post by NWOWWE » Tue Mar 10, 2015 12:00 pm

<blockquote class='quote_blockquote'><dl><dt>Minion33088</dt><dd>Mar 10 2015, 11:58 AM</dd></dl><div>For an arena like this I'd use simple wedges or lifters/flippers, and I dint have time to design new bots[/quote]Suddenly it all makes sense as to why there is an amazing abundance of wedge-y type bots being entered&#33;
Area51Escapee,Jan 30 2011 wrote:
Spatula,Jan 29 2011 wrote: I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.
It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.

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LoRE 2: The Arena

Post by NWOWWE » Tue Mar 10, 2015 12:06 pm

<blockquote class='quote_blockquote'><dl><dt>NFX</dt><dd>Mar 10 2015, 11:58 AM</dd></dl><div>It doesn't seem to have many more hazards than the ARC arena to me, aside from the OOTA zone.[/quote]To be fair in the ARC Arena, the drum is actually rather small and has a very low damage output and is mostly for helping flip bots over. Here it's literally the strongest hazard in the arena&#33;

The ARC Arena killsaws are also much less damage oriented. In the LoRE arena they're primed to cut most spinner level armor in half :v:
Area51Escapee,Jan 30 2011 wrote:
Spatula,Jan 29 2011 wrote: I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.
It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.

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Badnik96
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LoRE 2: The Arena

Post by Badnik96 » Tue Mar 10, 2015 12:08 pm

Okay I see the point. I'll lower some of the hazard powers down some more.

EDIT: Done, is that better now?
Last edited by Badnik96 on Tue Mar 10, 2015 12:09 pm, edited 1 time in total.
Team Ignition
Redline: Robot Bastards 1 LW champ
Pyrite: FRR Backlash LW champ
The Debilitator: Cherry Bomb Classic 1 LW champ
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Doomerang: Robot Fight Night HW champ

Minion33088
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LoRE 2: The Arena

Post by Minion33088 » Tue Mar 10, 2015 12:12 pm

Well don't do it just because I said something lol.

Minion33088
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LoRE 2: The Arena

Post by Minion33088 » Tue Mar 10, 2015 12:13 pm

And the reason this arena reminds you of a Battlebots arena is because the original cad was a Battlebots arena, I just modified it over the years. &#128515;
Last edited by Minion33088 on Wed Mar 11, 2015 11:09 am, edited 1 time in total.

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