GF93 gets in and underneath!
FW: Taipan (colour version showing anti-overhead panels coming soon)
The lighter and smaller (but no less ferocious) counterpart to long-time ICR SHW Black Mamba, Taipan slithers in to put the bite on its featherweight rivals. Low, fast, heavily-armoured, and equipped with a powerful 180+ degree lifting arm designed to grapple and throw opponents, it's predominantly designed to keep spinners under control with plenty of protection (while still being nimble enough to keep up with fast bots), slam them around, and potentially even chuck them over the wall. And with adaptable armour choices for front or top protection and the ability to run inverted or self-right practically immediately, it's a tough one to kill.
Better hope you've brought your anti-venom...
Speed: 7
Traction: 5
Torque: 3
Weapon: 5 (Electric Lifting Arm with static Grappling Fangs)
Armour: 10 (+2 to front scoops, OR anti-overhead panels)
Notes: Can both run inverted and self-right using the lifting arm in either format. The arm can press down and have the scoops move with it, but they are on limiters to stop them folding up on top or underneath. Named and themed after the
Coastal Taipan, the other snake besides the Black Mamba to be ranked as "extremely dangerous" among all snakes.
LW: TSA 2.1 (colour version coming soon)
Having been dug out of a garden shed somewhere in darkest Lincolnshire for the first time in just under seven years, The Servant's Assistant 2 returns to the ring for its next shot at glory! Almost completely rebuilt since its last appearance in
Crazy Bots Blazing Ruin under Lian and Team D.E.A.D. (then Team Ectogasm), it now has an improved drivetrain with new protruding rear wheels to more easily escape being wedged under, much tougher and more versatile armour plating (complete with the original builder's beloved hinge-skirts along the bottom of the front!) that can allow for either heavily-reinforced angled front corners or a shock-absorbing anti-overhead setup, and a generally sleeker and lower profile so it hugs the ground well.
The biggest change however, is in the weapon: going from a low pressure rear-hinged flipper to a high-pressure four-bar one to really send some robots flying. From the forgotten graves and the rusting scrap of ARC long past, he rises again...
reborn, and roaring for revenge!
Speed: 7
Traction: 6
Torque: 2
Weapon: 5 (Four-Bar Pneumatic Flipper with removable wedge tip: armour bonus to front only)
Armour: 10 (+2 armour bonus to front corner wedges OR anti-overhead plate)
Notes: Can self-right effectively using the flipper. The wedge tip is removable for additional durability against heavy-hitting spinners, and the top can accommodate an optional anti-overhead plate that does not impede how the flipper works. Hinged wedges are on limiters to stop them folding up problematically either above or below.
MW: Paradox (colour version coming soon)
A bizarre mishmash of cogwheels, springs and polished metal, this clockwork killing machine has found the time to fight on ARC! Armed with a double vertical spinner (with single-toothed blades designed to look like cogs) and a pair of double-sided lifting arms resembling the hands of a clock, it runs on treads (for maximum cool points) and is both versatile and powerful with its unpredictable weaponry and array of defensive tools, including reversible forked wedges, Chobham-style armour on the sides of the treads to minimise the risk of them breaking, and the ability to lift its own weight and easily climb obstacles to get out of danger. Beware,
for your time may very well be up...
Speed: 5
Traction: 4
Torque: 2
Weapon: 10 (Twin vertical spinning discs and lifting arms)
Armour: 9 (+1 to tracks)
Notes: Is fully invertible. Lifting Arms can be tethered together with a steel bar if necessary (ala Yeti) to more effectively fight overhead weapons, and can effectively push and lift its own weight. Front fork wedges are interchangeable for larger angled plates for better spinner protection, and both setups are completely reversible, but on hinges to stop them folding underneath the bot.
HW: Dreadnought Mk.4 (Solid/Sawtooth wedge pics coming soon)
The several-time heavyweight runner-up and stalwart front-hinged flipper of Ice Cubed Robotics returns for another bite of the cherry! It's now been modified to include a new "sawtooth" wedge setup for more effectively fighting other flippers (Black Diamond, beware!), and compatibility with a new stat setup built around both speed and defence: sacrificing some of the flipper's power for even tougher ARMOX plating designed to shrug off even the most destructive spinners.
Of course, he still maintains everything that's made him as much of a competitor for many years as before: sleek, agile, powerful, and packing the infamous front-hinge flipper that's sunk countless victims. Don't go tangling with this one unless you're prepared to hit the mat outside of the arena!
STANDARD (Assume this as the default, unless otherwise stated)
Speed: 7
Traction: 6
Torque: 3
Weapon: 3 (Front-Hinged Pneumatic Flipper running on low pressure, interchangeable wedge tips between solid/sawtooth/hinged configurations)
Armour: 11
ARMOURED
Speed: 7
Traction: 6
Torque: 3
Weapon: 1 (Same as above, just with a less powerful flipper in return for considerably stronger armour plating)
Armour: 13 (+2 from weapon to the front end, including angled plates and lower end of the flipper)
Notes: Can quickly self-right with the flipper in either setup. Hinged wedgelets are limited to moving 5-10 degrees downward to stop them folding up underneath the front, and are optional -- capable of being swapped for a solid version of the front wedge also made of Armox, or a row of small spiked wedge teeth along the front for fighting other wedges.
Is named after
H.M.S. Dreadnought (S101), the United Kingdom's first nuclear-powered submarine. The robot bears the vessel's badge on its flipper (as well as the flag of Lincolnshire) as a reference to this.
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