ROBOT3
Posted: Sun Apr 14, 2019 12:39 pm
R.O.B.O.T.S. - Realistic online bouts of technological scuffles
SIGNUP DEADLINE: June 17th!
STAFF:
Me
Frog
HFL
Rocket
Tri
Shaba
Ferret
Code Red
Billy
Monsterworks
each week, there will be 32 fights, assuming 16 competitors per weight class. I will not make anyone write more than 4 matches, which means that we need at least 8 writers (7 including myself). In the even that we do not get 8 writers before the event deadline, this competition will be cancelled.
Brackets:
FW: https://challonge.com/3a8p0vze
LW: https://challonge.com/p6tm825o
MW: https://challonge.com/7fw0eqdx
HW: https://challonge.com/zdxnbb6f
Competitors:
Competitor cap is 16 per weight class. those of you with stars by your names did not register for the specific weight class before it filled. you're welcome to prepare robots to replace someone who drops out, but you are unlikely to be allowed to compete in that weight class.
Featherweights:
Me
Monsterworks
Boto
Ys
frog
Ferret
Madman
V900 - you're gonna have to convince me with that dual hammers config, I don't see any way that they're run off the same motor based on how you describe the internals and changable parts working.
Tcrr
Dylan
Billy
Rocket
HFL
Tri
Wham
Wolf
Lightweights:
Me
Monsterworks
boto
wolf
ys
frog
v900
Tcr
Dylan
Billy
Rocket
HFL
Tri
TBR
Wham
Killjoy
Middleweights:
Me
Monsterworks
Boto
hii
ys
frog
Ferret
v900
tcr
Dylan
Billy - need a picture from another angle
Rocket
HFL
TBR
Wolf51-50
Codesilver
Heavyweights:
Me
Shaba
Boto
Hii
Frog
Ys
Ferret
Madman
V900
Tcr
Dylan
Billy
Rocket - you're on thin ice with that many configs :V
HFL
Tri - needs to reduce configurations to a reasonable level
wolf
TBR
Wham
Killjoy
Banned Robots:
Flying robots
Multibots that incorporate both a walking robot and a robot with a different movement style (other mixed designs, such as a shuffler and a wheeled bot are fine, since there is no difference in stat allocations between the types.)
Underall
Signup Information:
There will be 4 weight classes; Featherweight, Lightweight, Middleweight and Heavyweight. Each weight class will be limited to 16 robots. Each competitor may enter up to 1 robot per weight class, so weight classes must be signed up for individually; this means that you may enter in as few or as many weight classes as you would like. This also means that you must specify in your signup post the weight classes you are signing up for. If you say "reserve," you have given me no information and will not be assigned any weight class spots.
Since this is a competition with few slots, I want each competitor committed to actually finishing the tournament. There will be a re-check of interest 1 week before signups close: if a competitor does not notify me of their continued interest (either through a discord PM/ping, through a post on the discussion page, or via a forum PM), they will be removed from the competition. Additionally, entrants who forfeited more than 4 rounds (or 16 matches) of Ruination 4 will not be eligible to compete in this competition.
As usual, robots will be assigned 30 points to be divided among the following categories as to the desires of the builder;
Speed
Traction
Torque
Weapon
Armor
matches will round robin, with robots randomly assorted into groups of 8. I'd like to do swiss, but as Robot Bastards is showing, having to wait for all the writers to get their shit together before you move onto the next week extends your tournament to all hell :V
Roleplay Rules:
-> You'll be expected to follow proper role-play etiquette; no directly referencing others RPs, whether in your reply RP, or bringing it up in the discussion thread. If you don't trust the staff's bullshit detectors, don't play.
->This applies especially in terms of verbosity; RPs should not involve a 10 page dissertation of everything wrong with his robot and exactly how great your robot is; writers are expected to recognize this. Please do not force the results writer to have to wade through over a thousand words just to get to the damn point of your strategy; this is how we get writer fatigue. "Spin2Win" is legitimately enough sometimes.
-> There's a soft RP length limit of 500 words. In the event that a single competitor consistently violates this rule and writers complain about it to me, that specific person will be given a hard limit of 500 words.
-> Excessive public complaints about match results/arrogance leading up to a fight will result in you forfeiting for all robots in the next week. I get that legit mistakes happen that are worth complaining about (and that we will fix if it's bad enough), and some of y'all like to have the "tough guy" persona; that's fine, just don't go overboard on it (and I will not be able to make this decision on my own - I or any of the staff members can put it to a majority vote if it actually becomes an issue. doubt it will though, y'all're chill).
-> Use proper grammar and spelling; if we can't understand what you're saying, you aren't allowed to get mad about it :V
-> Fight cards will be posted on Sunday usually (as are results, mostly), and you will have one week to post your RPs. If the fight card is, for whatever reason, late, RPs will still be due on Saturday, barring some really long delay.
-> All RPs are due Saturday at 9 PM Pacific Time (midnight Eastern time, and I think 5 o'clock for you brits - and no using that daylights savings time excuse! :V). For consistency's sake, no late RPs will be accepted; if you can't RP on time or something comes up, get someone to RP for you.
-> If a robot has configurations that change the stat allocations of said robot (ex. Most swiss-army bots), or change the style of weapon (ex. a robot that can attach either a vertical or horizontal spinner this should cover the rest of the swiss-army designs :P), its user must notify its opponent which configuration it is using. Other bots are not required to do so, but you're welcome to do so (especially if someone asks and it's not integral to your strategy - remember, don't be a dick :V). For this tournament, this will include the following robots:
->Fights will be judged for a total of 15 points, divided equally among 3 categories; Aggression (who initiated the attack, who's running away, who's running into fights, use of weapons - this is all regardless of how intelligent it was to do these things), Damage (obvious, I'd hope), and Control (similar to the old criteria's strategy; takes into account the intelligence of actions like a spinner running away to get their weapon up to speed, or a driver who refuses to abandon a strategy even though it is clearly not working).
Stat Rules:
Standard ARC ruleset. LINK: https://www.advancedrobotcombat.com/vie ... 4439#p4439
A few Notes:
->Administrators reserve the right to modify a bot's individual stats based on discrepancies with the picture of the design. The administrators also have the right to reject any robot submission, stat allocation or design aspect that is considered to be unfair or exploiting the rules in any way. This especially applies to exploitative designs; I don't really care if you found this tiny part of the rules that technically makes what you're doing OK, because I'm more concerned with making everything fair than allowing for that shit. Yes this is because of Brimstone :v
->All information about adjustable set-ups must be stated in the original post. linked albums or other such things may contain additional pictures to avoid clutter, but should not unintentionally hide extra information. All entries must include a STATIC IMAGE of the bot: you are welcome to also post sketchfab renders, but we should be accomodating to those on mobile or with low quality PCs
->A few modifications to the rules shall be made, as follows:
1) Weapon power is limited at 16. Our arena cannot consistently withstand the super high power spinners being entered these days.
2)
-The time it takes for a hammer to go through one full swing (hit and retract) will be done as follows:
1-5: 1 second
6-10: 2 seconds
10-15: 2.5 seconds
16: 3 seconds
-hammers, flippers and the like will be capable of self damaging when flipping themselves if the weapon power is 5 more than body armor, taking 1 point of corner damage per stat point above this level.
3) Multibots are allowed (up to a maximum of 6 total robots), and will be given points under the monkeywrench ruleset. Your main bot starts with 30 points (or 32 for walkers) and has to give up 1 point to add a second bot. In return, this new bot will receive 4 stat points. Your main bot's total stat points must be equal to or greater than any other secondary bot created from those stat points. An example would be having 3 bots: a secondary bot would be (5 main bot points * 4 stat points = 20 usable points), another secondary bot would be (5 * 4 = 20), and the main bot would be (30 - 5 - 5 = 20). All 3 robots will have 20 stat points. Another example would be: secondary bot (3 * 4 = 12), secondary bot ( 5 * 4 = 20), main bot (30 - 3 - 5 = 22).
4)
-Walkers will have 2 extra points to reflect their weight bonus. They gain no weapon armor bonuses, are limited to 2 torque, are limited to a maximum of 10 armor (this includes armor bonuses), and the legs will receive a -1 bonus to their armor.
-Shufflers will receive no weight bonus and therefore no stat bonus. They also have no stat limitations!
-Walkers and shufflers also must have a render or diagram of their leg system. you're not expected to be perfect, but I don't want any "it has legs lul" bots - put some love into your creation damnit.
to clarify, since people have recently shown confusion: walkers gain no armor bonus to the weapon. at all. if you give an armor bonus to a wedge, your weapon has armor equal to the chassis armor, unless any part of it is within the bonused area, in which case that part gets whatever armor bonus you gave it.
5)modular robots may not transfer any more than 5 stat points from weapon to armor (and vice versa) between different modules. Additionally, body armor and drivetrain stats must stay consistent across all modules. V900 is preemptively banned for trying to abuse this :V
6)Impacts can affect more than just the area directly impacted. Robots with high armor bonuses can still experience damage to the mountings of the bonused area, or have internal components knocked loose. This can never directly cause a KO or catastrophic damage, but may cause things to stop working or parts to fall off with enough hits. Shock damage will be calculated by subtracting the chassis armor from the weapon power, and then halving it. I.e. if you have 6 chassis armor and a 14-power spinner hits your wedge, it does (14-6)/2 = 4 flat-surface damage
7) the CBC saw ruleset will be in use:
3.3: Extended Contact: Circular saws and drills will have their own damage scale, to better reflect the unique way in which they deal damage. In order to deal damage, a weapon will have to cut through its opponent's armour. It will do this at a rate of 1 armour x (power of saw) per ten seconds rounded to the nearest whole or down if it falls halfway. For example, a ten power saw will take six seconds to cut through six armour, while taking twelve to cut through twelve armour. An eight power drill will take ten seconds to cut through eight armour and 12.5 (rounded down to twelve) to cut through ten armour. Once a weapon has pierced, it will do a flat rate of 1 damage/second that it remains in contact. While this type of weapon will not receive weapon armour, the arm on which a circular saw or drill must be mounted will not require a point investment so long as the weapon in question has more than five points. The arm will be assumed to move at a speed equivalent to a three-point lifter. Points added into it will increase its speed up to an equivalent five-point lifter.
Arena:The Box.
45'x45' arena, mostly hazard-less. Robots start in the corners to make box rushing a bit more difficult. There's a 2 foot gap between the inner and outer walls, and the lexan is multi-layered and extremely thick. The inner red walls are 1.5 ft tall, meaning that with a bit of luck heavyweight clamps and lifters might even get a TKO via stranding. the purple extensions raise the wall height to 3'2", something that only powerful flippers and vertical spinners will be able to capitalize on. The floor is seamed, which could pose issues for hyper low bots.
SIGNUP DEADLINE: June 17th!
STAFF:
Me
Frog
HFL
Rocket
Tri
Shaba
Ferret
Code Red
Billy
Monsterworks
each week, there will be 32 fights, assuming 16 competitors per weight class. I will not make anyone write more than 4 matches, which means that we need at least 8 writers (7 including myself). In the even that we do not get 8 writers before the event deadline, this competition will be cancelled.
Brackets:
FW: https://challonge.com/3a8p0vze
LW: https://challonge.com/p6tm825o
MW: https://challonge.com/7fw0eqdx
HW: https://challonge.com/zdxnbb6f
Competitors:
Competitor cap is 16 per weight class. those of you with stars by your names did not register for the specific weight class before it filled. you're welcome to prepare robots to replace someone who drops out, but you are unlikely to be allowed to compete in that weight class.
Featherweights:
Me
Monsterworks
Boto
Ys
frog
Ferret
Madman
V900 - you're gonna have to convince me with that dual hammers config, I don't see any way that they're run off the same motor based on how you describe the internals and changable parts working.
Tcrr
Dylan
Billy
Rocket
HFL
Tri
Wham
Wolf
Lightweights:
Me
Monsterworks
boto
wolf
ys
frog
v900
Tcr
Dylan
Billy
Rocket
HFL
Tri
TBR
Wham
Killjoy
Middleweights:
Me
Monsterworks
Boto
hii
ys
frog
Ferret
v900
tcr
Dylan
Billy - need a picture from another angle
Rocket
HFL
TBR
Wolf51-50
Codesilver
Heavyweights:
Me
Shaba
Boto
Hii
Frog
Ys
Ferret
Madman
V900
Tcr
Dylan
Billy
Rocket - you're on thin ice with that many configs :V
HFL
Tri - needs to reduce configurations to a reasonable level
wolf
TBR
Wham
Killjoy
Banned Robots:
Flying robots
Multibots that incorporate both a walking robot and a robot with a different movement style (other mixed designs, such as a shuffler and a wheeled bot are fine, since there is no difference in stat allocations between the types.)
Underall
Signup Information:
There will be 4 weight classes; Featherweight, Lightweight, Middleweight and Heavyweight. Each weight class will be limited to 16 robots. Each competitor may enter up to 1 robot per weight class, so weight classes must be signed up for individually; this means that you may enter in as few or as many weight classes as you would like. This also means that you must specify in your signup post the weight classes you are signing up for. If you say "reserve," you have given me no information and will not be assigned any weight class spots.
Since this is a competition with few slots, I want each competitor committed to actually finishing the tournament. There will be a re-check of interest 1 week before signups close: if a competitor does not notify me of their continued interest (either through a discord PM/ping, through a post on the discussion page, or via a forum PM), they will be removed from the competition. Additionally, entrants who forfeited more than 4 rounds (or 16 matches) of Ruination 4 will not be eligible to compete in this competition.
As usual, robots will be assigned 30 points to be divided among the following categories as to the desires of the builder;
Speed
Traction
Torque
Weapon
Armor
matches will round robin, with robots randomly assorted into groups of 8. I'd like to do swiss, but as Robot Bastards is showing, having to wait for all the writers to get their shit together before you move onto the next week extends your tournament to all hell :V
Roleplay Rules:
-> You'll be expected to follow proper role-play etiquette; no directly referencing others RPs, whether in your reply RP, or bringing it up in the discussion thread. If you don't trust the staff's bullshit detectors, don't play.
->This applies especially in terms of verbosity; RPs should not involve a 10 page dissertation of everything wrong with his robot and exactly how great your robot is; writers are expected to recognize this. Please do not force the results writer to have to wade through over a thousand words just to get to the damn point of your strategy; this is how we get writer fatigue. "Spin2Win" is legitimately enough sometimes.
-> There's a soft RP length limit of 500 words. In the event that a single competitor consistently violates this rule and writers complain about it to me, that specific person will be given a hard limit of 500 words.
-> Excessive public complaints about match results/arrogance leading up to a fight will result in you forfeiting for all robots in the next week. I get that legit mistakes happen that are worth complaining about (and that we will fix if it's bad enough), and some of y'all like to have the "tough guy" persona; that's fine, just don't go overboard on it (and I will not be able to make this decision on my own - I or any of the staff members can put it to a majority vote if it actually becomes an issue. doubt it will though, y'all're chill).
-> Use proper grammar and spelling; if we can't understand what you're saying, you aren't allowed to get mad about it :V
-> Fight cards will be posted on Sunday usually (as are results, mostly), and you will have one week to post your RPs. If the fight card is, for whatever reason, late, RPs will still be due on Saturday, barring some really long delay.
-> All RPs are due Saturday at 9 PM Pacific Time (midnight Eastern time, and I think 5 o'clock for you brits - and no using that daylights savings time excuse! :V). For consistency's sake, no late RPs will be accepted; if you can't RP on time or something comes up, get someone to RP for you.
-> If a robot has configurations that change the stat allocations of said robot (ex. Most swiss-army bots), or change the style of weapon (ex. a robot that can attach either a vertical or horizontal spinner this should cover the rest of the swiss-army designs :P), its user must notify its opponent which configuration it is using. Other bots are not required to do so, but you're welcome to do so (especially if someone asks and it's not integral to your strategy - remember, don't be a dick :V). For this tournament, this will include the following robots:
->Fights will be judged for a total of 15 points, divided equally among 3 categories; Aggression (who initiated the attack, who's running away, who's running into fights, use of weapons - this is all regardless of how intelligent it was to do these things), Damage (obvious, I'd hope), and Control (similar to the old criteria's strategy; takes into account the intelligence of actions like a spinner running away to get their weapon up to speed, or a driver who refuses to abandon a strategy even though it is clearly not working).
Stat Rules:
Standard ARC ruleset. LINK: https://www.advancedrobotcombat.com/vie ... 4439#p4439
A few Notes:
->Administrators reserve the right to modify a bot's individual stats based on discrepancies with the picture of the design. The administrators also have the right to reject any robot submission, stat allocation or design aspect that is considered to be unfair or exploiting the rules in any way. This especially applies to exploitative designs; I don't really care if you found this tiny part of the rules that technically makes what you're doing OK, because I'm more concerned with making everything fair than allowing for that shit. Yes this is because of Brimstone :v
->All information about adjustable set-ups must be stated in the original post. linked albums or other such things may contain additional pictures to avoid clutter, but should not unintentionally hide extra information. All entries must include a STATIC IMAGE of the bot: you are welcome to also post sketchfab renders, but we should be accomodating to those on mobile or with low quality PCs
->A few modifications to the rules shall be made, as follows:
1) Weapon power is limited at 16. Our arena cannot consistently withstand the super high power spinners being entered these days.
2)
-The time it takes for a hammer to go through one full swing (hit and retract) will be done as follows:
1-5: 1 second
6-10: 2 seconds
10-15: 2.5 seconds
16: 3 seconds
-hammers, flippers and the like will be capable of self damaging when flipping themselves if the weapon power is 5 more than body armor, taking 1 point of corner damage per stat point above this level.
3) Multibots are allowed (up to a maximum of 6 total robots), and will be given points under the monkeywrench ruleset. Your main bot starts with 30 points (or 32 for walkers) and has to give up 1 point to add a second bot. In return, this new bot will receive 4 stat points. Your main bot's total stat points must be equal to or greater than any other secondary bot created from those stat points. An example would be having 3 bots: a secondary bot would be (5 main bot points * 4 stat points = 20 usable points), another secondary bot would be (5 * 4 = 20), and the main bot would be (30 - 5 - 5 = 20). All 3 robots will have 20 stat points. Another example would be: secondary bot (3 * 4 = 12), secondary bot ( 5 * 4 = 20), main bot (30 - 3 - 5 = 22).
4)
-Walkers will have 2 extra points to reflect their weight bonus. They gain no weapon armor bonuses, are limited to 2 torque, are limited to a maximum of 10 armor (this includes armor bonuses), and the legs will receive a -1 bonus to their armor.
-Shufflers will receive no weight bonus and therefore no stat bonus. They also have no stat limitations!
-Walkers and shufflers also must have a render or diagram of their leg system. you're not expected to be perfect, but I don't want any "it has legs lul" bots - put some love into your creation damnit.
to clarify, since people have recently shown confusion: walkers gain no armor bonus to the weapon. at all. if you give an armor bonus to a wedge, your weapon has armor equal to the chassis armor, unless any part of it is within the bonused area, in which case that part gets whatever armor bonus you gave it.
5)modular robots may not transfer any more than 5 stat points from weapon to armor (and vice versa) between different modules. Additionally, body armor and drivetrain stats must stay consistent across all modules. V900 is preemptively banned for trying to abuse this :V
6)Impacts can affect more than just the area directly impacted. Robots with high armor bonuses can still experience damage to the mountings of the bonused area, or have internal components knocked loose. This can never directly cause a KO or catastrophic damage, but may cause things to stop working or parts to fall off with enough hits. Shock damage will be calculated by subtracting the chassis armor from the weapon power, and then halving it. I.e. if you have 6 chassis armor and a 14-power spinner hits your wedge, it does (14-6)/2 = 4 flat-surface damage
7) the CBC saw ruleset will be in use:
3.3: Extended Contact: Circular saws and drills will have their own damage scale, to better reflect the unique way in which they deal damage. In order to deal damage, a weapon will have to cut through its opponent's armour. It will do this at a rate of 1 armour x (power of saw) per ten seconds rounded to the nearest whole or down if it falls halfway. For example, a ten power saw will take six seconds to cut through six armour, while taking twelve to cut through twelve armour. An eight power drill will take ten seconds to cut through eight armour and 12.5 (rounded down to twelve) to cut through ten armour. Once a weapon has pierced, it will do a flat rate of 1 damage/second that it remains in contact. While this type of weapon will not receive weapon armour, the arm on which a circular saw or drill must be mounted will not require a point investment so long as the weapon in question has more than five points. The arm will be assumed to move at a speed equivalent to a three-point lifter. Points added into it will increase its speed up to an equivalent five-point lifter.
Arena:The Box.
45'x45' arena, mostly hazard-less. Robots start in the corners to make box rushing a bit more difficult. There's a 2 foot gap between the inner and outer walls, and the lexan is multi-layered and extremely thick. The inner red walls are 1.5 ft tall, meaning that with a bit of luck heavyweight clamps and lifters might even get a TKO via stranding. the purple extensions raise the wall height to 3'2", something that only powerful flippers and vertical spinners will be able to capitalize on. The floor is seamed, which could pose issues for hyper low bots.