FW: Chainsaws: they're cool! Not so useful in robot combat, though... unless you can grab hold of an enemy and apply pressure. Thanks to a chance encounter with a Husqvarna, Team Worst Swordsman is proud to present its first featherweight:
<div class='spoiler_toggle'>Large picture, small robot</div><div class="spoiler" style="display:none;">
Method of Locomotion: Caterpillar Tracks
Tree Surgeon's weapon is essentially a chainsaw on a couple of sticks that acts as a guillotine; the arm is capable of moving through 270 degrees and can be used to self-right the robot itself. The weapon's power source is a powerful electric motor connected to a drive shaft inside the right arm, which is commensurately more thickly-armoured than the other. The tracks are small and wide, and housed inside the robot's chassis rather than be exposed, though obviously they will be if it gets turned over. The front wedge is shallow and has hinged feeder wedgelets, allowing it to get underneath opponents and have them ride up the wedge. From there, it can bring down the saw and cut through the top armour of its opponents, with constantly applied pressure courtesy of an innovative electric-hydraulic combination actuator as pioneered by King Of Bots S1 champion Spectre. The conical protrusion at the top of the wedge is there to prevent monstertrucking and force the opponent to stay put without any more moving parts, since weight is something of an issue. There's no telling how well it'll actually, y'know, work
, but that's half the fun. =]
LW: With The Revenge of Psychosprout busy being strange and Accelerator undergoing a deshittification process, your friends at Team Worst Swordsman decided to do what all the COOL kids are doing... aaaaand make a vert. Fun! Here it is, in all its olive drab glory:
<div class='spoiler_toggle'>Some Large Pictures</div><div class="spoiler" style="display:none;">
Hobart's vertical bar</div>
Weapon: 15 (14 weapon, 1 srimech)
Armour: 4 (+2 weapon)
Method of Locomotion: Tank tracks
Hobart is a vertical spinner, because that's what all the cool kids are making these days, but it does have a little of that Team Worst Swordsman flair that other teams simply dismiss as, er, incomptence. The pricks. Anyway, this uses the fact that flail chains flex to its (alleged) advantage, spinning them the "wrong" way and using them as a Deadblow-style ultra-fast electric hammer. It has a powerful drivetrain and the ability to do some good wedging courtesy of its ground-scraping hinged wedgelets, and when things get dangerous it can swap over to a more conventional vertical bar and take people on that way. A riff on the ever-popular Black Dog statline, this is a fast and punishing robot that... will probably completely fail against the numerous better lightweights in the division, but screw it, we're having fun! =]
MW: After Riptide's entry into Reckoning: Revival, it was brought to Team Worst Swordsman's attention that the name was already in use by at least three other teams. Since this really rather betrayed everything the team stood for in terms of naming conventions, they spent ages trying to find a new name. Now, awaiting a new paint job and colour scheme from anyone in shouting distance, here comes:-
<div class='spoiler_toggle'>A large picture courtesy of Badnik</div><div class="spoiler" style="display:none;">
Method of Locomotion: Wheels
Dragonfist is an undercutting shell spinner, but you might also have noticed the whacking great flails sticking out of the top. This is so that it can attack enemies in a combination of ways - with the flails finding weak spots and the undercutters taking out enemy wheels when they get in close. After extensive testing of the shuffler mechanism, the team got a call from the competition management informing us that the usual weight bonus for shufflers was suspended; thus, to make weight, we elected to ditch the system and bung wheels in it instead. Don't look at me like that, if it's good enough for Team Terrafonix it's good enough for us.
HW: The daddy of the team, the first robot ever designed by Team Worst Swordsman and probably the most effective, with the power and the glory of an association with 15th-century Bohemian peasant uprisings, for the first time in ARC, here is:-
TABOR MARK II: OMNI-DIRECTIONAL ASSAULT BOOGALOO!
<div class='spoiler_toggle'>Some pictures of Tabor</div><div class="spoiler" style="display:none;">
And here she is, in all her 15th-century Bohemian peasant uprising-related glory. Tabor II sports a much better balanced frame and faster movement speed, although it does have less pushing power than before despite having been converted to 4WD. With its front scoop bearing 14 armour, it has plenty of grunt to work with; however, hits to the base could be a problem. This handy top-down view also shows off the wider stabilizing nose and - gasp - branding! The Team Worst Swordsman logo of the floppy sword is now on all my bots. Somewhere. You'll just have to go looking for my floppy sword. =]
Tabor's anti-rambot wedge, complete with anti-monstertrucking spikes that may or may not house the mortal remains of some very small pharaohs. Note also the weight-saving hollowed-out construction, allowing the scoop to retain its strength while also being able to move around faster than the original design.
The latest addition to the Tabor range of meme-sized ploughs, this is an ABR wedge designed to take on big horizontal spinners. Unlike more normal ABR wedges, the sides on this thing are rounded off, allowing for much less risk of an opponent getting a bite on the scoop.
This scoop also comes in toothed flavour! Pressed wedgelets are a very good way of getting around spinners that might otherwise outwedge Tabor, and thus it can bully them around the arena much more effectively.
Please also note the weight-saving measures on this scoop too. Scoops are heavy. Tabor does not like falling down all the time.
REDDIT was a bad time for Tabor</div>
Weapon: 7 (5 for the turret, 5 for the lifter)
Armour: 10 (+2 on the scoop, in addition to weapon armour)
Movement Type: 4WD wheels (wedging accomplished through ground-scraping lifter shenanigans)
Tabor's body is essentially two boxes stacked on top of each other. The lower section houses the wheels and related gubbins, as well as the motor for the upper section. This is a fast-moving turret with an arm fixed to each end; these arms can rotate vertically around their axis through 360 degrees, and are attached to a large, extremely tough scoop on the front. The turret is slightly wider than the lower section, so that the robot can more easily self-right. The scoop is shock-mounted to the arms, and there is a compression mechanism where the scoop is mounted to the arms so that big hits from spinners will be negated further. In short, this is the bastard child of Behemoth, Shockwave, Tazbot, and an extremely weird game of Jenga. It's an odd design, but I think it's got at least some potential, especially now that I've refined it a bit.