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ROBOT2

Posted: Wed Apr 18, 2018 4:06 pm
by Venice Queen
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<big>R.O.B.O.T.S. - Realistic online bouts of technological scuffles</big>


<big>ROLEPLAYS WILL BE DONE THROUGH A SUBREDDIT TO AVOID LOSING HALF THE SEASON'S RPS WHEN WE MOVE SERVERS. Link: https://www.reddit.com/r/ROBOTSrproom/</big>

Signup Deadline: July 1st. Competition starts July 7th.

Staff:
The_Angry_Goat
Rocket_III
Wolf51-50
attackfrog
Ripsnorter
Hooray For Lexan (I think?)
each week, there will be 32 fights, assuming 16 competitors per weight class. I will not make anyone wrote more than 8 matches, which means that we need at least 4 writers (3 including myself). In the even that we do not get 4 writers before June 1st (or more if people are unwilling to write 8 matches per week), this competition will be cancelled.

Competitors:

Competitor cap is 16 per weight class. those of you with stars by your names did not register for the specific weight class before it filled. you're welcome to prepare robots to replace someone who drops out, but you are unlikely to be allowed to compete in that weight class.

Green indicates that participation is confirmed

Featherweight: 15/16
The_Angry_Goat
V900
Trihunter
Wolf
Badnik
Guilden
Rocket
HFL
GF93
Laz
Monsterworks
attackfrog
Pat
TBR
NoisyGiraffe
Shaba


Lightweight: 16/16
The_Angry_Goat
V900
Trihunter
Wolf
Badnik
Guilden
Rocket
HFL
GF93
Laz
Shaba
attackfrog
Pat
TBR
Giraffe
Syl


Middleweight: 16/16
The_Angry_Goat
V900
Trihunter
Wolf
Badnik
Guilden
Rocket
HFL
GF93
Syl
Laz
Shaba
attackfrog
Pat
TBR
Giraffe


Heavyweight: 16/16
The_Angry_Goat
V900
Trihunter
Wolf
Badnik
Guilden
Rocket
HFL
GF93
Shaba
Laz
Monsterworks
attackfrog
Pat
TBR
NoisyGiraffe


Banned robots
Flying robots
Multibots that incorporate both a walking robot and a robot with a different movement style (other mixed designs, such as a shuffler and a wheeled bot are fine, since there is no difference in stat allocations between the types.)
<del>Underall</del>


Sign-up Information:

There will be 4 weight classes; Featherweight, Lightweight, Middleweight and Heavyweight. Each weight class will be limited to 16 robots (I may up this to 20 if there's enough interest and enough writers, but I'd rather not). Each competitor may enter up to 1 robot per weight class, so weight classes must be signed up for individually; this means that you may enter in as few or as many weight classes as you would like. This also means that you must specify in your signup post the weight classes you are signing up for. If you say "reserve," you have given me no information and will not be assigned any weight class spots.

Since this is a competition with few slots, I want each competitor committed to actually finishing the tournament. There will be a re-check of interest 1 week before signups close: if a competitor does not notify me of their continued interest (either through a discord PM/ping, through a post on the discussion page, or via a forum PM), they will be removed from the competition. Additionally, entrants who forfeited more than 4 rounds (or 16 matches) of Ruination 4 will not be eligible to compete in this competition.

As usual, robots will be assigned 30 points to be divided among the following categories as to the desires of the builder;

Speed
Traction
Torque
Weapon
Armor

matches will round robin, with robots randomly assorted into groups of 8. I'd like to do swiss, but as Robot Bastards is showing, having to wait for all the writers to get their shit together before you move onto the next week extends your tournament to all hell :V

Role Play Rules

-> You

ROBOT2

Posted: Wed Apr 18, 2018 4:06 pm
by Venice Queen
Featherweight: Hat Garage
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full album with some additional angles

3 different styles of puncher (normal/invertable/no-wedge), 3 different styles of wedge (piano/static/abr), removable back stabilizers (they prevent major wheeliing, but still allow the body to tilt back 1.8 degrees to accommodate for tilting when the puncher is fully extended)

Speed: 7 / Traction: 6 / Torque: 3 / Weapon: 3 / Armor: 11

Lightweight: Lilian

Pain and misery always hit the spot / Knowing you can't lose what you haven't got

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front wedges are hinged

Speed: 5 / Traction: 4 / Torque: 1 / Weapon: 12 / Armor: 8 (+3 front)

Middleweight: Blue Max
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Speed: 5 / Traction: 2 / Torque: 1 / Weapon: 15 / Armor: 7 (+1 weapon)

Heavyweight: Neuromancer
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forks/triangle nose/ABR/flat wedge are the wedge options.

Speed: 8 / Traction: 6 / Torque: 4 / Weapon: 5 / Armor: 7 (+1 weapon)

ROBOT2

Posted: Wed Apr 18, 2018 4:08 pm
by V900
swiggity swoogity

Featherweight:
Epic Waluigi

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Waluigi may not be in Ultimate Smash Bros vs Capcom 3, but that won't stop him from appearing in ROBOTS. You know Black Dog? That annoying drum that specializes in screwing over plow-stackers? Near-identical stats, but the damage from this thing is even harder to avoid. The weapon bars can either flail in a limited arc (limited enough so that they don't smack each other, that is) or be locked in place.
Speed: 6
Torque: 1
Traction: 4
Armor: 5
Weapon: 14

Lightweight:
BURGER PRINCESS

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It's BEEF KING, but smaller and faster. Fun stuff! This is basically the "obnoxious 16-weapon deathspinner" HFL was referring to in his signup post. Image

It's got GIRRRRRRRRRRRRRRL power.

[spoiler]Number 15: Burger King Foot Princess. The last thing you want in your Burger King burger is a 16 weapon undercutter, but that might just be what you get. A 4channer uploaded a photo anonymously to the site showcasing his undercutter wedged in Hellhound’s plow. With the statement: "This is the spinners you get on ARC." Admittedly, he had wedgelets on.

But that's even worse.

The post went live at 6:24 AM on July 6, and a mere 3 minutes later, the tournament organiser in question was alerted to the rogue roboteer. At least, I hope he's rogue. How did it happen? Well, the ARC user hadn't removed the weird-ass wheels from the uploaded photo, which suggested the culprit ate plenty of dicks. This was at 6:27. Three hours later at 9:27, the TO posted with wishes for more writing staff. 5 minutes later, the news station was contacted by another 4channer. And three minutes later, at 9:30, a link was posted: ARC’s online forum. The undercutter photo, otherwise known as exhibit A, was attached. The police contacted the forum in question the next day. When questioned, the admin said "Oh, I know who that is. He's getting kicked out of the tournament." Mystery solved, by 4chan. Now we can all go back to making speed wedges in peace.[/spoiler]

Speed: 4
Torque: 1
Traction: 1
Armor: 8
Weapon: 16

Middleweight:
Dredd

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[spoiler]Image[/spoiler]

Spiritual successor to Long Arm of the Law, which in itself was a spiritual successor to Sword of Justice. Funny how that works out, innit? Like the previous 2 bots, this has a big piston that pushes bots away. The difference here is that I'm not trying to damage with it like some sorta moron. Wedgelets are removable, front is about 25% of the surface area minus the bottom.

Yes, the wheels shoot sparks out of them on command.

Speed: 8
Torque: 2
Traction: 8
Armor: 11 (+2 front, including frontal diagonal bits)
Weapon: 1

Heavyweight:
Tongue of the Fatman

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Oh yes. This is happening. There's the beefy angled wheels, there's the big "eat shit and die" flipper. This placed 3rd in RFN, a tourney with no OOTAs or pits. Image

...uuunfortunately it has "only" 9 weapon when in the EXTRA THICC setup. Image Still more than enough to OOTA deathspinners, though.

2 setups:
[ul]
[li]The Super Size Me one with wedgelets to get under bricks. Only the wedgelets get the +2 armor bonus for being >5 weapon power, since the full flipper is way too big to be eligible.[/li]
[li]Aaand the EXTRA THICC one with an ABR meme plow (which is about 1/2 or 2/3 the height of the robot idk) attached to the flipper. Effectively has 13 armor. Like on the wedgelet version, only the plow gets the +2 armor bonus for being >5 weapon power.[/li]
[/ul]
Bottommost shot shows how far the stroke can possibly go (approx. 120 degrees), but this can be shortened to 60 or 30 degrees if need be. Flipper's at just about it's highest at 60 degrees anyway.

Super Size Me setup:
Speed: 6
Torque: 1
Traction: 5
Armor: 7
Weapon: 11 (8-foot flips on average, including piston stroke)

EXTRA THICC setup:
Speed: 6
Torque: 1
Traction: 5
Armor: 9 (+2 plow)
Weapon: 9 (7-foot flips on average, including piston stroke)

ROBOT2

Posted: Wed Apr 18, 2018 4:28 pm
by Trihunter
Reserving for all classes.

FW: Runaway Rabbit

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Mischievous rabbit. Bad girl rabbit. Ill-minded rabbit. It's the rabbit of happiness.

Speed: 6
Traction: 5
Torque: 3
Weapon: 5
Armour: 11 (Effective 13 on flipper)

A 6wd 90 degree flipper, with little wedgelets neatly under the plow to prevent tipping weirdly. As with its big sister, the ears are floppy fabric cosmetic guff. Nothing too fancy, basically a mini Lunatic Udonge without Mecanums.

LW: Twin Typhoons

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So you'd better give us all you've got&#33; If you die, welp, that's the end of that&#33;
We're not gonna hold anything back, but if you go and die on us, you're totally dead meat&#33;


Speed: 13
Weapon: 1
Armor: 8 (+2 to thwack teeth)
Traction: 1 (4 whilst Meltying)
Torque: 1

A devilishly dancing duo&#33; Twin melty spinners, that are entirely identical, aside from their colour schemes. The one on the left is named Mai, and the one on the right is named Satono. Angled wheels to help avoid scrub. The +1 refers to the outer part of the thwack heads of the bots, including the wheel guards and spikes. Basically as much of the arms as I'm allowed on the 1/3 rule.

MW: Gigaflare

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<big>WARNING. WARNING. WARNING.</big>

Primary config:
Speed: 6
Traction: 4
Weapon: 11 (Srimech wired to weapon, thus 0 points needed for it)
Armour: 8
Torque: 1
0-point Spark Cannons: 5

Nuclear Heat Visor config:
Speed: 6
Traction: 4
Weapon: 7 (Srimech wired to weapon, thus 0 points needed for it)
Armour: 10, +2 to plow
Torque: 1
0-point Spark Cannons: 3

Megaflare's gotten an upgrade. Bigger flare, heavier weight class. Now comes with a total of five 0-point spark cannons for aesthetics, one still on the crusher tip, two on the rear, and two on the tips of the new Warhead style stability/srimech wings. Also it's 2WD now.
New for ROBOTS is the Nuclear Heat Visor config, for spinners. Featuring a massive tanky ABR in the prettiest way I could think of to glue it on. The crusher can press a bit over it, though not all the way down. Of course, it's geared to not crush itself.

HW: Highland Fling 2

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MUCKLE DARMED CULTISTS&#33; 'AIR YOU NAMBLIES KEEPIN' ME WEE MEN?&#33;?

Speed: 4
Traction: 2
Torque: 1
Weapon: 15 (14 Spinner/1 Lockdown mechanism)
Armor: 8

Oh god, why did I remake this? Now it's ditched the melty skirts, and gained an eight-wheeled swerve drive, a Crazy Susan style face spinner., and a Glunk style "lockdown mechanism" to defeat any wedge, at the cost of its movement as long as it's engaged.

ROBOT2

Posted: Wed Apr 18, 2018 5:07 pm
by Wolf51-50
FW: Apocalyptic Peacekeeper
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4WD Complete control style clamp with a bit of a twist: instead of the normal frontal rear hinged lifter, The entire clamping system is on a 4 bar lifter. This'll help me lift opponents to high places whether they like it or not, and maybe even dump them OOTA. Has an ABR wedge option for spinners. Both wedge setups are on very limited hinges. Can self right the same way Biohazard does or by using the clamps on top (they reach much farther back than shown in the picture)

Speed: 7
Traction:7
Weapon: 4 (3/3)
Armor: 9 (+2 ABR wedge)
Torque: 3

LW: Backstab 3
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The LW quarterfinalist returns with a redesign and a more serious weapon

8WD tanky thing with a FH flipping plate on top. Front wedge can be either an ABR wedge with underall wedges or Animal style independently hinged wedgelets. Both hinged at a 20

ROBOT2

Posted: Wed Apr 18, 2018 5:16 pm
by attackfrog
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<big><big><big>PRESENTS...</big></big></big>

<big><big><big>FW: Buzzcut</big>
(3D Preview: https://skfb.ly/6zY8E)</big></big>

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A 2WD wedge. How fun. It's got little hinged wedgelets to the side of the main wedge for even more wedging. A gravity-powered mechanism retracts the "comb" spikes on top when the robot is flipped over, and extends an identical set on the other side. <small><small>Floor seams here I come&#33;</small></small>

Stats: 8 Speed / 7 Traction / 3 Torque / 0 Weapon / 12 Armor


<big><big><big>LW: Splashdown</big>
(3D Preview: https://skfb.ly/6zYrO)</big></big>

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A melty-brain spinner that's hinged in the middle. When it's spinning, the two halves come up off the ground due to <del>centrifugal force</del> inertia; when it's not spinning they rest on the ground and let Splashdown act as a double-sided wedge bot. It's probably going to do terribly but I like the CAD.

Stats: 14 Speed / 4 Traction / 1 Torque / 2 Weapon / 9 Armor (+2 Teeth (including grey forks))


<big><big><big>MW: Frogbot 2000</big>
(3D Preview: https://skfb.ly/6zYXU)</big></big>

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Look who's back again&#33; No, I don't mean Tantrum, that's Frogbot&#33; Don't you recognize the little fella? It's 2WD this time, but it's still got a pneumatic rear-hinged flipper and googly eyes.

Stats: 7 Speed / 6 Traction / 2 Torque / 5 Weapon / 10 Armor


<big><big><big>HW: Boy Flaily</big>
(3D Preview: https://skfb.ly/6zYYJ)</big></big>

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A dumb name for a dumb robot. Or is it? It's got two flails, which can be retracted into the housing on top of the robot (they can also extend about a foot farther than pictured.) The 4WD chassis has a shock-mounted armor plate at one end and wedgelets on the other. If you flip it, it will spin its chassis at you in anger as it gets counted out, so please don't.

Stats: 3 Speed / 3 Traction / 1 Torque / 15 Weapon (14 Spinning Mechanism / 1 Retraction Mechanism) / 8 Armor (+1 Armor Shield (rear side of robot))

ROBOT2

Posted: Wed Apr 18, 2018 5:46 pm
by Badnik96
put me down for all four

FW: Salamandra
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More angles in album

2wd wedge with saw arm. front forks are removable depending on opponent (I can also remove only the center forks, leaving the outers, for certain opponents). also has an anti-spinner wedge. can self-right easily. The back "tail" is spring-loaded and can fold back when the robot is wedged.

Speed: 6
Weapon: 9 (8 saw, 1 arm)
Armor: 9 (+3 to the front wedge and the horns, not counting the forks)
Traction: 4
Torque: 2

LW: Flash Flood Mk2
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2WD front-hinged flipper. Front wedge is shock-mounted. Can self-right easily.

Speed: 8
Weapon: 1
Armor: 11 (+2 front wedge)
Traction: 7
Torque: 3

MW: Neurotoxin
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2wd wedge with a Hypothermia-style grabber/full body lifter. The twist is that the claw and lifter operate on the same system, meaning that when the claw descends, the wedge raises up. Can self-right using the claws.

Speed: 7
Weapon: 3
Armor: 12
Traction: 6
Torque: 2


HW: StarStruck
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2WD spinner. Bar is angled to nearly scrape the floor at max length, making it hard to get under from the front. Front armor is shock-mounted to reduce damage to the frame. Hoops are optional and designed to keep the robot on its wheels.

Speed: 4
Weapon: 15
Armor: 7
Traction: 3
Torque: 1

ROBOT2

Posted: Wed Apr 18, 2018 5:48 pm
by GuldenFlame
I'm in.

FW: The Mafia
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Mech armor GodFather
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Minibots: X2
Speed: 1
Traction: 1
Torque: 1
Weapon: 1
Armor: 1

Godfather:
Speed: 5
Traction: 3
Torque: 1
Weapon: 6
Armor: 5

Mech Armor Godfather:
Speed: 5
Traction: 3
Torque: 1
Weapon: 12
Armor: 9 (+4 wedge)

Mech Armor Godfather

4WD vertical spinner with hinged wedge with two minibots that shoot up to 5 magnesium bullets each.
Has the ability to drop the minibots for a better wedge and upgraded weapon.


LW: Bluebot
Default form
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Twin hinged wedges
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Single hinged wedge
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Speed: 6
Traction: 4
Torque: 1
Weapon: 11
Armor: 8

Made the eggbeater larger, the drive train wider, and the armor sturdier.
It can gyro dance to self-right.
Though the wedges are hinged, they are limited so they can neither go under the robot, nor up into the eggbeater.


MW: Champ

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Speed: 5
Traction: 4
Torque: 1
Weapon: 10
Armor: 10

A pneumatic 4WD clamp. The middle wedge is hinged and the robot can self right by retracting the jaw.

HW: Carbon Z

Image (Yes the flashing white line triggers me too)

Speed: 7
Traction: 6
Torque: 2
Weapon: 3 (2 Grabber +1 lifter)
Armor: 12

Defensive formation
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Speed: 7
Traction: 6
Torque: 2
Weapon: 2
Armor: 13 (+1 wedge)

A 4WD box with a lifter/grabber mechanism on it. While the grabber form can self-right, an oversight of mine has led the defensive form to be unable to.

ROBOT2

Posted: Wed Apr 18, 2018 6:21 pm
by Rocket_III
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---

FW: Chainsaws: they're cool&#33; Not so useful in robot combat, though... unless you can grab hold of an enemy and apply pressure. Thanks to a chance encounter with a Husqvarna, Team Worst Swordsman is proud to present its first featherweight:

TREE SURGEON&#33;

<div class='spoiler_toggle'>Large picture, small robot</div><div class="spoiler" style="display:none;">Image</div>

Speed: 5
Traction: 3
Torque: 2
Weapon: 10
Armour: 10

Method of Locomotion: Caterpillar Tracks

Tree Surgeon's weapon is essentially a chainsaw on a couple of sticks that acts as a guillotine; the arm is capable of moving through 270 degrees and can be used to self-right the robot itself. The weapon's power source is a powerful electric motor connected to a drive shaft inside the right arm, which is commensurately more thickly-armoured than the other. The tracks are small and wide, and housed inside the robot's chassis rather than be exposed, though obviously they will be if it gets turned over. The front wedge is shallow and has hinged feeder wedgelets, allowing it to get underneath opponents and have them ride up the wedge. From there, it can bring down the saw and cut through the top armour of its opponents, with constantly applied pressure courtesy of an innovative electric-hydraulic combination actuator as pioneered by King Of Bots S1 champion Spectre. The conical protrusion at the top of the wedge is there to prevent monstertrucking and force the opponent to stay put without any more moving parts, since weight is something of an issue. There's no telling how well it'll actually, y'know, work, but that's half the fun. =]

---

LW: With The Revenge of Psychosprout busy being strange and Accelerator undergoing a deshittification process, your friends at Team Worst Swordsman decided to do what all the COOL kids are doing... aaaaand make a vert. Fun&#33; Here it is, in all its olive drab glory:

HOBART&#33;

<div class='spoiler_toggle'>Some Large Pictures</div><div class="spoiler" style="display:none;">Image
Hobart's flails
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Hobart's vertical bar</div>

Stats:-
Speed: 6
Traction: 4
Torque: 1
Weapon: 15 (14 weapon, 1 srimech)
Armour: 4 (+2 weapon)

Method of Locomotion: Tank tracks

Hobart is a vertical spinner, because that's what all the cool kids are making these days, but it does have a little of that Team Worst Swordsman flair that other teams simply dismiss as, er, incomptence. The pricks. Anyway, this uses the fact that flail chains flex to its (alleged) advantage, spinning them the "wrong" way and using them as a Deadblow-style ultra-fast electric hammer. It has a powerful drivetrain and the ability to do some good wedging courtesy of its ground-scraping hinged wedgelets, and when things get dangerous it can swap over to a more conventional vertical bar and take people on that way. A riff on the ever-popular Black Dog statline, this is a fast and punishing robot that... will probably completely fail against the numerous better lightweights in the division, but screw it, we're having fun&#33; =]

---

MW: After Riptide's entry into Reckoning: Revival, it was brought to Team Worst Swordsman's attention that the name was already in use by at least three other teams. Since this really rather betrayed everything the team stood for in terms of naming conventions, they spent ages trying to find a new name. Now, awaiting a new paint job and colour scheme from anyone in shouting distance, here comes:-

DRAGONFIST&#33;

<div class='spoiler_toggle'>A large picture courtesy of Badnik</div><div class="spoiler" style="display:none;">Image</div>

Speed: 3
Traction: 1
Torque: 1
Weapon: 15
Armour: 10

Method of Locomotion: Wheels

Dragonfist is an undercutting shell spinner, but you might also have noticed the whacking great flails sticking out of the top. This is so that it can attack enemies in a combination of ways - with the flails finding weak spots and the undercutters taking out enemy wheels when they get in close. After extensive testing of the shuffler mechanism, the team got a call from the competition management informing us that the usual weight bonus for shufflers was suspended; thus, to make weight, we elected to ditch the system and bung wheels in it instead. Don't look at me like that, if it's good enough for Team Terrafonix it's good enough for us.

---

HW: The daddy of the team, the first robot ever designed by Team Worst Swordsman and probably the most effective, with the power and the glory of an association with 15th-century Bohemian peasant uprisings, for the first time in ARC, here is:-

TABOR MARK II: OMNI-DIRECTIONAL ASSAULT BOOGALOO&#33;

<div class='spoiler_toggle'>Some pictures of Tabor</div><div class="spoiler" style="display:none;">Image
And here she is, in all her 15th-century Bohemian peasant uprising-related glory. Tabor II sports a much better balanced frame and faster movement speed, although it does have less pushing power than before despite having been converted to 4WD. With its front scoop bearing 14 armour, it has plenty of grunt to work with; however, hits to the base could be a problem. This handy top-down view also shows off the wider stabilizing nose and - gasp - branding&#33; The Team Worst Swordsman logo of the floppy sword is now on all my bots. Somewhere. You'll just have to go looking for my floppy sword. =]
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Tabor's anti-rambot wedge, complete with anti-monstertrucking spikes that may or may not house the mortal remains of some very small pharaohs. Note also the weight-saving hollowed-out construction, allowing the scoop to retain its strength while also being able to move around faster than the original design.
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The latest addition to the Tabor range of meme-sized ploughs, this is an ABR wedge designed to take on big horizontal spinners. Unlike more normal ABR wedges, the sides on this thing are rounded off, allowing for much less risk of an opponent getting a bite on the scoop.
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This scoop also comes in toothed flavour&#33; Pressed wedgelets are a very good way of getting around spinners that might otherwise outwedge Tabor, and thus it can bully them around the arena much more effectively.
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Please also note the weight-saving measures on this scoop too. Scoops are heavy. Tabor does not like falling down all the time.
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...

...

REDDIT was a bad time for Tabor</div>

Speed: 6
Traction: 4
Torque: 3
Weapon: 7 (5 for the turret, 5 for the lifter)
Armour: 10 (+2 on the scoop, in addition to weapon armour)

Movement Type: 4WD wheels (wedging accomplished through ground-scraping lifter shenanigans)

Tabor's body is essentially two boxes stacked on top of each other. The lower section houses the wheels and related gubbins, as well as the motor for the upper section. This is a fast-moving turret with an arm fixed to each end; these arms can rotate vertically around their axis through 360 degrees, and are attached to a large, extremely tough scoop on the front. The turret is slightly wider than the lower section, so that the robot can more easily self-right. The scoop is shock-mounted to the arms, and there is a compression mechanism where the scoop is mounted to the arms so that big hits from spinners will be negated further. In short, this is the bastard child of Behemoth, Shockwave, Tazbot, and an extremely weird game of Jenga. It's an odd design, but I think it's got at least some potential, especially now that I've refined it a bit.

ROBOT2

Posted: Wed Apr 18, 2018 9:34 pm
by Hooray For Lexan
<big>TEAM INSTANT REGRET:</big>

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Featherweight: Vorpal Bunny
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Speed: 4
Traction: 2
Torque: 1
Weapon: 16
Armor: 7

Horizontal bar spinner with wheel guards.

Lightweight: Terpsichora

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Speed: 5
Traction: 4
Torque: 1

Ko Config
Weapon: 13
Armor: 7

Ken Config
Weapon: 11
Armor: 9 (+2 front wedge)

Nen Type: Specialist

<del>3 years and I finally made a waifubot</del> Terpsichora is a Pulsar-style drisc spinner based on Neferpitou from Hunter x Hunter. There are two configurations. "Ko" configuration has a relatively thin, bolted-on wedge with sharpened forks that can get underneath the defenses of almost any opponent, and the deadly claw-like discs are at full speed. "Ken" configuration ditches the forks in favor of a thicker, shock-mounted wedge for fighting powerful spinners. To make weight the weapon battery has to be replaced with a smaller, lower-voltage one, which reduces the weapon's rpm, but those claw-like teeth can still grab and launch opponents, and hit hard enough to be dangerous.

Can self-right by the weapon hitting the arena floor.

<del>Will probably get her face smashed in by someone's obnoxious 16-weapon deathspinner, just like in the anime.</del>



Middleweight: Hati

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Speed: 8
Traction: 7
Torque: 3
Weapon: 0
Armor: 12

Since Skoll fought on his own in Reckoning, now it's Hati's turn&#33; Still the same basic design: 2WD wedge, hinged side skirts, and removable spring-loaded anti-monstertrucking ears and sharpened tool steel "fangs" to get under opponents with really low wedges. The drivetrain's even faster now, though, and of course since she's now picking on bots her own size have fun trying to do damage.

...I finally entered a bot with no active weapon. Look how far I have sunk.


EDIT: PROOF HATI IS INVERTIBLE AND THE WEDGE WORKS. PROOF THE SKIRTS DO ACTUALLY HINGE EVEN IF I WAS TOO LAZY TO MODEL THE HINGES.

Heavyweight: Coronal Mass Ejection

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Click Here for Imgur Album

Speed: 7
Traction: 6
Torque: 2
Weapon: 5
Armor: 10 (plow has weapon armor bonus)

A two-wheel drive flipper with a free piston similar to most British flippers these days and a sturdy scoop like a modernized Atomic. Flipper stroke is about a foot so flip height is up to 3-1/2 feet, making an OOTA possible from all four walls with a good shot. Can self-right. It can also mount front plows with a pair of forks or a spatula for dealing with low wedges. Imgur album has pictures of alternate configs, flipper range of motion and self-righting, and has a view with the textures removed from the flipper and chassis so their shape is visible.

ROBOT2

Posted: Wed Apr 18, 2018 10:21 pm
by GF93
Going to reserve for all classes. When the time comes, I'll have some bots made and be ready to kick some ass&#33;

EDIT: And here they are&#33; ...well, at least one of 'em. I'll have them all ready ASAP, definitely within this weekend.


FW -- Private Iron
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Ten-hut&#33; Following in the footsteps of War Bastard comes this new recruit for Ice Cubed Robotics' featherweight division. Taking notes from designs like K-Torze and K2, it's a tough little 4WD vertical spinner with a surprising amount of power for its size thanks to the enormous vertical spinner that it can use to demolish and fling even the toughest opponents, and a huge variety of interchangeable options for both spinner payloads and wedges that allow it to be tricky as well as hard-hitting.

Speed: 5
Traction: 2
Torque: 1
Weapon: 15
Armour: 7

Notes: Can both run inverted and self-right using gyro-dancing. Front wedges interchangeable for reversible forks or tall anti-overhead plates (all are limited to stop them folding over or under the machine), the disc is interchangeable for a bar or K2-style triblade, and the sides can optionally accomodate "Donk Denial Dud" missile pods (titanium rails covered in soft impact-resistant HDPE/plastic) to protect against flails.

LW: Der Metzgermeister
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"Denn du bist, was du isst, und ihr wisst, was es ist&#33;"

Der Metzgermeister is a relatively new type of machine on ARC -- an overhead vertical spinner, ala Vulture and Bonfire from Robot Wars and King of Bots, respectively. Consisting of a downward-spinning vertical disc/bar (with interchangeable payloads) on a moveable arm, it's capable of arcing over the usual types of anti-spinner defences (ploughs/wedges, etc.) and attacking the more vulnerable chassis behind them. To aid in this as well (and for some wicked-sick pyrotechnics), it's also got a flamethrower built into the arm to spray flames into the open wounds. So it cooks as well as slaughters&#33;

Speed: 5
Traction: 3
Torque: 2
Weapon: 14 (Overhead vertical spinner on moveable arm with built-in flamethrower -- 12/1/1, in order.)
Armour: 6 (+2 front wedge)

Notes: Can self-right using the movable arm if flipped, and can also run inverted with it folded inward if needed. Hinged wedgelets are removeable if needed. Named and themed after the Rammstein song Mein Teil, in turn referencing a 2001 murder committed by the Rotenburg Cannibal.

MW: Axtinguisher
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"I fear no man. But that... thing. It scares me."

It's back -- no changes to walker rules could keep this monstrosity down for long&#33; :v: Returning after its pretty decent Fourth-Place finish in the first ROBOTS, Axtinguisher has since been converted from the somewhat-questionable Manta/Glacier-style walker setup to a Mecanum Wheel drive setup (ala Sundancer or Mega Melvin/BLUE) enabling it to freely move sideways and keep itself facing its opponent or angle in on any weak points with one of the things that did stay from last time; the vicious electric-driven flamethrower-axe that can not only smash through almost anything, but also potentially set them alight by blowing flames down into the open wounds. The old Puff and Sting returns with a vengeance&#33;

Speed: 5
Traction: 3 (4-wheel Mecanum Drive)
Torque: 1
Weapon: 13 (Electric-driven Blunt Axe with built-in Flamethrower. 12 +1 hammer bonus/13 power for Axe, and 1 for the Flamethrower.)
Armour: 8 (+1 for front wedge)

Note: Can quickly self-right with the Axe, and can also strike below itself with it when something is underneath. Runs on four-wheel Mecanum drive. Although the robot is named and themed after the Pyro melee weapon from Team Fortress 2, the weapon's primary design influence was the Flamethrower-Axe wielded by Matt Helms, from No More Heroes 2: Desperate Struggle.

HW- I.C.R. Speedwagon
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A revised and modernised take on a concept that I made for TBR a long time ago, this high-octane fighting machine takes its place on the starting grid&#33; Built around a ;ow, sleek Formula-inspired racecar-like chassis complete with rear spoiler and (faux) air intakes, I.C.R. Speedwagon runs on a fast and powerful 4WD system, and comes equipped with a pair of strong flippers -- one rear-hinged that's set into the body and front wedge tips, and one front-hinged arm set into the cockpit. Either one can self-right the machine effectively, and with all the power and versatility that Speedwagon comes packing, don't blink -- or you might just not register him making you his next victim of Ice Cubed-style road rage&#33;

Speed: 7
Traction: 5
Torque: 3
Weapon: 4 (twin flippers, running on 3 power each. One rear-hinge, one front-hinge.)
Armour: 11

Notes: Can self-right with either type of flipper as needed. Runs on 4WD, and rear wheels protrude out back slightly to allow the machine to easily drive off wedges as needed. Has a replica "Beep-Beep" horn installed -- based on that of a 1971 Plymouth Roadrunner -- that can be set to sound when it goes on the attack, ala Roadblock and its two-tone Police Siren in Robot Wars Series 2.

ROBOT2

Posted: Wed Apr 18, 2018 10:29 pm
by Madman
<big>Featherweight</big>

No fancy bullshit like songs n' stuff. This is Vicious.

<big><big><big><big><big><big>[font=impact]Vicious[/font]</big></big></big></big></big></big>

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Vicious is back to hit you like a freight train, only this time, I've gone a bit Nuts. Ya, it's a flail spinning melty-brain with a party trick that Imma reveal later so y'all can't change your bots/stats to counter it way ahead of time.

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The full length of the flails is best described as "long AF", and hopefully they'll cause a lot of sneaky or ricochet damage like Nuts did in RW S10. There are shorter versions for people who aren't believers. Also, ABR wedges because.

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I tried to pay more attention to detail than your average TinkerCAD user because A E S T H E T I C S. The chains on the chassis are ornamental, and can be detached at one end to act as entanglement devices when permitted, or simply removed and replaced with ballast.

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I like hexagons. (Alternate config with shorter chains in the album)

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13 speed / 6 traction / 2 torque / 1 weapon / 8 armour (+3 flails or +3 front wedge)

I don't always have to drive at full speed.

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<big>Lightweight</big>

Step One: Insert scary-sounding intro thing here.

Step Two: Insert boast about my 1337 360 xXxN05C0P3xXx rendering skillz here.

Step Three: Insert fucking awesome song here.

Step Four: Win at life.

<big><big><big><big><big><big>[font=papyrus]Krakatoa[/font]</big></big></big></big></big></big>

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I wanted to do something a bit different, so I went with a Complete Control - inspired design. It uses tracks for mobility to make good on the dismal failure that was my only previous tracked robot: Savage.

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The lifter is positioned a bit further back on the body to prevent overbalancing when picking something up. There are also a pair of removable skids under the black lifter pontoons for stability. Check the album linked in the title if you wanna take a look. You'll also find a plow-only off-config. Obviously, the bot can self-right.

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The flames come out of two nozzles and aren't just single-point things for pretty effects. They can actually do some damage with prolonged enough contact.

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The track system is a point of particular pride. I used a picture of the old Sherman tank outside of the army base where I used to train as a reference for them. They consist of 1083 individual components. Anyone is welcome to use them.

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[font=papyrus]<big><big>Speed: 7 // Traction: 6 // Torque: 2 // Weapon: 5 (3/3/3 in clamp config) // Armour: 10</big></big>[/font]

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Step Five: Squidward.

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<big>Middleweight</big>

So, after a break of one tournament, it's......

[font=copperplate gothic bold]<big><big><big><big><big>Black Dog II</big></big></big></big></big>[/font]

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The Dog's back. Same stats and same winning attitude, just a slightly improved and meaner looking design. The last one was actually a bit of a rush job.

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The new version is actually a bit more compact than the old, but boasts better wheel protection, more ground clearance, and a drum with slightly more range.

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The front portions of the skids/feeder wedges are removable if need be, as are the upper stoppers and wheelguards.

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<big><big>6 speed / 4 traction / 1 torque / 14 weapon / 5 armour (+1 drum or +1 upper panel)</big></big>

<big><big>Who let the dogs out&#33;?</big></big>

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<big>Heavyweight</big>

Fuck all y'all, your extended families and your dead ancestors:

TRG's flagship design is back for its fifth iteration and ready to guard the Gates of Tartarus once more. It's

<big>[font=papyrus]<big><big><big>Hellhound V</big></big></big>[/font]</big>

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The dog's here to shit on your bed, chew on your shoes, and scare your neighbour's little bitch of a kid again. It's a rammer with a (smaller than before) 360 lifter and its spikes are removable. If you need this explained to you any further, you should actually just go and do the human genome a favour by playing hopscotch in a minefield. Album link is the title and extras like wedge teeth and hammer blocker are there. Thanks for looking.

[font=papyrus]<big><big>8 speed / 8 traction / 4 torque / 1 weapon / 9 armour (+2 plow)</big></big>[/font]

[/center]<div class='spoiler_toggle'>BTW...</div><div class="spoiler" style="display:none;">Image
Alternate configuration because I don't like hammers.</div>

ROBOT2

Posted: Wed Apr 18, 2018 10:30 pm
by The Monsterworks
Provisionally in.

<big>FW: RipTide</big>

Stoked to hang ten and carve some epic waves while shouting "Cowabunga&#33;" it's...

<big><big><big><big>[font=cursive]<big><big>RipTide</big></big>[/font]</big></big></big></big>

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This totally rad drum spinner leaves nothing but wipeouts and noodled opponents in its wake, courtesy of its speed, hella gnar wedges, and giant, hollow weapon. The types of skids from stubby to longboard for different matchups, so RipTide won't eat it if any kooks try some shit.

If that's your thing, it also comes with added longboard awesomeness (extra long wedge teeth) and boogieboard lulz (extra short wedge teeth)


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<big>[font=cursive]6 speed / 4 traction / 1 torque / 10 weapon / 9 armour (+1 wedgelets)[/font]</big>

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<big>LW: Magnolia Piccolino</big>

<del>reserved and coming soon&#33;</del> or not

Stats TBA

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<big>MW: Finishing Move</big>

<del>reserved and coming soon&#33;</del> or not

7 speed / 6 traction / 2 torque / 5 weapon / 12 armour

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<big>HW: Magnolia Grande</big>

<big><big><big><big><big><big><big>[font=vivaldi]~ Magnolia Grande ~[/font]</big></big></big></big></big></big></big>

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Equipped with dual counter-rotating blades chain driven by a single enormous radial engine through a series of idlers, Magnolia Grande boasts impressive durability, horrifying destructive capabilities, and virtually insurmountable range.

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The exhaust pipes for the massive radial that powers the weaponry are mounted at the rear of the robot. The entire chassis is also segmented and different parts are shock-mounted, allowing it to flex with impacts and hopefully absorb incoming damage better than it otherwise would.

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The track pods provide a wide stance for stability as well as rapid turning and a zero turning circle. They are designed to have many redundant rollers that protrude above and below the protective armour. If the treads are disabled, the machine can still run (albeit less effectively) on these rollers.

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The robot is fully invertible and quite low to the ground. It has a fairly large footprint, even moreso with both of its blades spinning. The tips pass only a couple of centimeters from each other, but there is no danger of them colliding.

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<big>4 speed / 2 traction / 1 torque / 16 weapon / 7 armour</big>

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If anyone's interested in going halfsies here, I wouldn't mind.

ROBOT2

Posted: Wed Apr 18, 2018 11:14 pm
by Killjoy
Let's give this another try, with...

<big><big>Middleweight</big></big>

<span style="display:block;text-align:center"><big><big><big><big><big><span style="color:#ee4a2d">S</span> <span style="color:#fb8a00">P</span> <span style="color:#fe0">E</span> <span style="color:#090">E</span> <span style="color:dodgerblue">D</span></big></big></big></big></big>

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I was thinking about how Ecstasy was surprisingly successful. It was really a combo of avoiding being hit (mostly due to numbers and being kinda quick) and having decent control weapons that could constantly disrupt opponents. I also like rainbows, and throwing things, so yup...

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I wondered if I could make that concept work with a single, full-sized robot. Obviously, it'd need to be blazing fast in order to cleanly flank directional spinners and other weapons, and totally avoid getting hit. It would also need a quick weapon (flipper&#33;) to stop them from just pivoting while it's wedging them. Shell and other 360 spinners would be its kryptonite, so <del>it'd need the right kind of tournament composition to be successful</del> I just reduced the speed and gave it some armour.

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In order to provide a small target, it'd need to be Minotaur levels of compact, which is what I've tried to make it. This is a really small middleweight&#33; Being low was also a priority, allowing it slip right under the bars of overcutters and a lot of overhead spinners in general.

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I decided to give it mecanums to make flanking even easier. With mecanums, it should be able to keep its front pointed at opponents while circle strafing, removing the wasted time of turning from the equation. I'm not sure if this'll work, but S P E E D will hopefully be insanely hard to actually hit and have a flipper capable of chaining opponents or scoring an OOTA. I'm hoping that its armour will be enough to avoid any serious ramming damage from your standard 7/8 speed brick.

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So, it has stats: 9 speed / 9 traction / 2 torque / 2 weapon / 8 armour (+3 front)

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<big><big>Heavyweight</big></big>

<span style="display:block;text-align:center"><big><big><big><big><big><big><span style="color:darkmagenta"><span style="font-family:Vivaldi">Grapes of Wrath</span></span></big></big></big></big></big></big>

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So it's a big, bad vert with a Nightmare-sized blade and some hinged wheelguards. It's invertible, though on one side it has sharp feeder skids and on the other, the blade protrudes past the supports, forcing you to face it.

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None of the pics I took really show it well, but the main point of this bot is to have a lot of range and be able to turn a bit to hit bots that try to sneak past its weapon. IDK if it'll work, but it's something I wanted to try.

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So yeah, with all of the whitewall tires and exhaust pipes and vines, this was an homage to the Monsterworks school of bot building, mostly because I wanted to see if I could ape it convincingly, and a bit because I just miss my brother, I guess.

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Stats? I can try lol: 4 speed / 2 traction / 1 torque / 16 weapon / 7 armour

ROBOT2

Posted: Thu Apr 19, 2018 12:38 am
by patrickrowberry
Provisionally in.

FW: to fry (spinner) https://scorpion1m.deviantart.com/art/to-fry-628419723

speed 5
traction 3
torque 1
weapon 15
armour 6 (+1 to disc)

LW: ramshock: very powerful lifter pictures this is a tray/wedge lifter if its on the black side it act like a wedge lifter it on its blue side it act like a tray lifter and has a 200 degree rotating motion 4 wheeled drive (foam filled duh)(edited)

http://scorpion1m.deviantart.com/art/ra ... 1501103241

cad made by monster ( https://i.imgur.com/mAdHsPLh.jpg )

speed 7
traction 7
toque 3
weapon 5
armour 8

MW: smackdown v2.0 (hammer) (2 wheeled drive)

speed 7
traction 5
torque 1
weapon 13
armour 4 (+1 to axe)

https://scorpion1m.deviantart.com/art/s ... -678592137

HW: "the cmc" (3, 2 wheeled flippers of doom)

scootaloo: speed 7 traction 5 toque 1 weapon 5 armour 2

sweetie bell: speed 7 traction 5 toque 1 weapon 5 armour 2

applebloom: speed 7 traction 5 traction 1 weapon 5 armour 2

have a video of the bots https://www.youtube.com/watch?v=hey-dWT ... e=youtu.be

(cad by wolf) https://cdn.discordapp.com/attachments/ ... 26/cmc.PNG