Ruination: The Upheaval - sign-ups

User avatar
Hooray For Lexan
Posts: 777
Joined: Wed Dec 31, 1969 7:00 pm

Ruination: The Upheaval - sign-ups

Post by Hooray For Lexan » Tue Aug 01, 2017 6:19 pm

<big>Team Instant Regret</big>

Image

Lightweight: Experiment 626
Image
Alt configs: Anti-HS Plow, Anti-VS Scoop
Speed: 7
Traction: 7
Torque: 3
Armor: 12 (+1 front wedge)
Weapon: 1

Last edited by Hooray For Lexan on Thu Feb 22, 2018 11:49 pm, edited 1 time in total.

User avatar
Badnik96
Posts: 3983
Joined: Sun May 02, 2010 12:00 am
Location: somewhere in the plane of existence
Contact:

Ruination: The Upheaval - sign-ups

Post by Badnik96 » Sun Aug 06, 2017 10:21 am

Team Ignition

LW: Flash Flood
Image
Image
4WD wedge-rammer with a potent front-hinged flipper arm. Wedge is hinged but on a 10-degree limit so it doesn't fuck up. Can easily self-right with the arm. The spikes on top are designed to strand opposing robots, Max Wedge-style. Rear wheels poke out the back so it can't be wedge-stranded.

Speed: 8
Weapon: 1
Armor: 11 (+2 front wedge)
Traction: 7
Torque: 3

MW: WhipCoil
Image
Image
4WD clamper/lifter. Has two different configurations, the "Plow" attachment for fighting horizontal spinners (The plow can be removed for fighting wedge bots. In this case, ballast is added to the robot to make up the weight difference) and the "Tongue" which is used to fight vertical spinners. In the "Tongue" configuration, WhipCoil can self-right by raising the jaw to its maximum height, then driving into a wall.


Speed: 7
Weapon: 3 (2/2 split)
Armor: 10 (+2 to the plow or tongue, depending on the setup. The tongue bonus covers the entire top jaw.)
Traction: 7
Torque: 3

HW: Malacoda
Image
2WD wedge with a bigass vertical drum set most of the way up. The "devil horns" are decorative, and removed during battle. The wheels touch the ground when flipped, meaning the robot can drive inverted if needed. Can self-right with torque-reaction, kickback from the spinner, or the wall I guess, if the other two don't work. Center of mass is far enough back that it does not do "the thing".

Speed: 5
Weapon: 13
Armor: 7 (+2 to the front of the bot, basically the two front forks up to where the inner sloped wedge cuts off)
Traction: 4
Torque: 1


SHW: Phantasmic Slammer
Image
4WD 4-bar launcher. Front wedges are hinged and limited so they don't lift too far or beach the robot on themselves. Flipper arc is based on Ziggy's and should allow it to self-right when flipped.
Image
"Fuck hammers" attachment for all those pesky overhead weapons.

Speed: 8
Weapon: 2
Armor: 11 (+2 to the front of the bot including the side wedges and the front of the flipper)
Traction: 7
Torque: 2
Last edited by Badnik96 on Sat Feb 24, 2018 5:46 pm, edited 1 time in total.
Team Ignition
Redline: Robot Bastards 1 LW champ
Pyrite: FRR Backlash LW champ
The Debilitator: Cherry Bomb Classic 1 LW champ
Sling Shot: Bot O' Rama 2016 Sportsman champ
Doomerang: Robot Fight Night HW champ

User avatar
The Monsterworks
Posts: 1308
Joined: Thu May 26, 2016 12:00 am
Location: Canada, for now
Team: The Monsterworks

Ruination: The Upheaval - sign-ups

Post by The Monsterworks » Sun Aug 06, 2017 10:33 am

<big><big><big><big><big>[font=Monotype corsiva] ~ The Monsterworks: Ruination 4 Lineup ~.[/font]</big></big></big></big></big>

<hr />
<hr />

<big><big><big>LW:</big></big></big>

First, for some entrance music&#33;

Presenting the Sword of St. Angelo, the Shield of St. Michael, slayer of Mehmet's Moslem hordes, defender of Christendom, vanquisher of pirates, protector of Maltese virginity, smiter of heretics, master of the Chivalric Code, beloved of the Pope, the kings of Castile and Aragon, and all faithful Christian men and women who await God's kingdom, it's...

<big><big><big>La Valette&#33;</big></big></big>

Image

Image

This Baroque bruiser comes armed with a massive <del>Sword of Christendom</del> <del>Muslim Mangler</del> <del>Jew Jeopardizer</del> <del>Heretic Harmer</del> <del>Pagan Punisher</del> <del>Hindu Hammerer</del> <del>Orthodox Obliterator</del> <del>Taoist Tormentor</del> <del>Atheist Annihilator</del> <del>Confucian Converter</del> <del>Rasta Wrecker</del> <del>Buddhist Batterer</del> <del>Shintoist Smasher</del> <del>Satanist Slayer</del> <del>Voodoo Violator</del> <del>Daoist Decapitator</del> <del>Zoroastrian Zeroifier</del> <del>Mormon Mulcher</del> <del>Hutterite Hurter</del> <del>Terrorist Terrorizer</del> <del>Scientologist Savager</del> <del>Druid Decimator</del> <del>Sikh Splatterer</del> <del>Wiccan Waster</del> <del>Jain Juicer</del> <del>Brony Bludgeon</del> horizontal spinning blade that will gleefully smite any who stands opposed to <del>God's will</del> me winning.

There isn't much of a chassis to speak of. This is basically a re-themed Atom (NoiseyGiraffe's old bot). The wheels are powered by hub motors, as is the weapon. The connecting spars are so large because they're hollowed out and packed with batteries and signal cables. This is pretty much the ultimate weapon on wheels, and that's how I've statted it.

3 speed / 1 traction / 1 torque / 17 weapon / 8 armour

La Valette is here to kill or be killed, but with as much weapon power and reach as it has, it should only need one or two hits to vanquish what are sure to be its many foes.

<hr />
<big><big><big>MW:</big></big></big>

It was scarcely a day before a second red flower was placed and a second creation emerged from the works. Though its colours were largely the same, its approach was radically different. In many ways, it was a thematic continuation of what had come before it. In others, it was a reinterpretation. If nothing else, this new aberration was a testament to the importance of aesthetics and the <del>sheer edginess of its creator</del> [font=papyrus]primal fear attributed to the appearance of the human skull,[/font] or perhaps the feelings that it conjured. In keeping with a theme, the man in the frayed coat decided to name it...

<big><big><big><big><big><big><big>[font=vivaldi]~ Magnolia Pico ~[/font]</big></big></big></big></big></big></big>

<hr />
Image

<hr />
The hammer is double-sided, with one end (the top of the skull) being blunt, and the other (the 'thorn') being sharpened. These can be inverted before any fight. There is also a fixed ABR plow in the front that can be pressed into the ground by having the bot extend its rear pair of legs, effectively making it a 2WD wedge with a walker's weight behind it. This is to ensure that nothing will be able to get under Magnolia Pico head-to-head unless that's what I want.

<hr />
Image

<hr />
Magnolia Pico is debuting a new walking system that aims to improve upon, at once, the realism, mobility, and legitimacy of previous mechanisms. Each leg has three joints: the lowest has a 90 degree range of motion along the x-axis (left-right when viewed front-on), the middle one rotates 90 degrees along the z-axis, and the upper one, where the leg pod meets the body, rotates 90 degrees along the x-axis. Its primary walking motion involves the lower portions of individual legs swinging outwards while the upper portions rotate forward through ~90 degrees. The overall effect is a wave/undulating motion not dissimilar to that employed by centipedes. Its secondary walking motion involves shuffling to the side with a crablike motion. Its tertiary motion involves the lower joint of each individual leg swinging all of the way out and the upper joint going through 90 degrees so that the middle joint's aperture is directly facing the floor. This effectively allows Magnolia Pico to straighten its legs and 'stand', drastically increasing its ground clearance at the cost of making its gait much less effective. It can straighten any individual pair if necessary, particular for the purpose of pressing its wedge.

<hr />
Image

<hr />
This robot is able to self-right easily using its hammer, which is mounted on a platform so that it can swing down at opponents and hopefully over any anti-hammer defenses they may be utilizing. Additionally, Magnolia Pico has been designed with ample ground clearance so that it can scuttle off of wedges and so that it doesn't strand itself on its front leg protectors when pressing its wedge.

<hr />
Image

<hr />

5 speed / 5 Traction / 1 Torque / 12 weapon / 11 armour

The white skull is alternate to the grey one, and there are removable wedge teeth and a hammer blocker that you can find by clicking the title for a link to the album. The title, as always, is an album, and clicking it is highly recommended. The red text is a link to a song. It really hits its stride at about the 3:30 mark. Thanks for looking. Oh wait...you thought I was done? How cute.

<hr />
Image

<hr />
In the first of its two alternative configurations, it becomes, Magnolia Magnifico, an 8 power turret flipper, also benefiting from weapon armour on the flipper, to give it a nice, meaty, 13 armour plow.

5 speed / 4 Traction / 1 Torque / 12 weapon (8 flipper / 4 turret) / 11 armour

<hr />
Image

<hr />
In its final configuration, it becomes a Complete Control style clamp and flamer on a turret, known as Magnolia Morte. The lifter, clamp, and turret, are all fast, at five power, and the flamethrower has the informal maximum of 3 power.

5 Speed / 4 Traction / 1 Torque / 12 weapon (9 lifter/clamp/turret + 3 flamethrower)

If these pictures aren't clear enough, I strongly recommend clicking the title for an album with more.



<hr />
<big><big><big>HW:</big></big></big>

The works had fallen <big>[font=papyrus]silent[/font]</big>, their assets sold, doors padlocked shut, windows shuttered, and furnaces cold. Their four great smokestacks stood like sentries, but there was nothing for them to watch over. The hum of life and activity that had once characterized this place was a thing of the past. People passed by the old workshop, appreciating its wrought iron gates, admiring its splendid Victorian era brickwork, remembering a time when it had been the birthplace of nightmares made metal. Over time, memories became legends and legends became myths.

Until they weren't anymore.

A single, loud clank emanated from the cavernous interior, followed by a second. A bright light flickered to life amid mountains of machinery, burning into the night. More followed it, racing from one end of the shop to the other. A man in a frayed black jacket, a red flower in his lapel and a scarf swept jauntily over one shoulder, scurried from machine to drafting table and back again, checking, testing, scribbling, and erasing. He fumbled with a lighter, and suddenly, the yawning maw of one of those furnaces was lit with hungry fire. The derelict chimneys rumbled to life, belching black smoke into the predawn sky. Pistons, flywheels, and presses clicked and whirred. And something was born - no, not created, for Monsterworks machines aspire to be something more than lifeless steel. It was something diabolical. Placing the red flower atop this first of his new monsters, its creator named it...


<big><big><big><big><big><big><big>[font=vivaldi]~ Magnolia Grande ~[/font]</big></big></big></big></big></big></big>

<hr />
Image

<hr />
Equipped with dual counter-rotating blades chain driven by a single enormous radial engine through a series of idlers, Magnolia Grande boasts impressive durability, horrifying destructive capabilities, and virtually insurmountable range. The blades can be reversed before fights so that they spin inwards or outwards, or both in the same direction, creating a strong gyroscopic pull to one side.

<hr />
Image

<hr />
The exhaust pipes for the massive radial that powers the weaponry are mounted at the rear of the robot. The entire chassis is also segmented and different parts are shock-mounted, allowing it to flex with impacts and hopefully absorb incoming damage better than it otherwise would.

<hr />
Image

<hr />
The track pods provide a wide stance for stability as well as rapid turning and a zero turning circle. They are designed to have many redundant rollers that protrude above and below the protective armour. If the treads are disabled, the machine can still run (albeit less effectively) on these rollers.

<hr />
Image

<hr />
The robot is fully invertible and quite low to the ground. It has a fairly large footprint, even moreso with both of its blades spinning. The tips pass only a couple of centimeters from each other, but there is no danger of them colliding.

<hr />
<big> 4 Speed / 2 Traction (incl. tracks bonus) / 1 Torque / 17 weapon (-1 dual weapons) / 7 armour</big>

<hr />
<big><big><big>SHW:</big></big></big>

Just when you thought it was safe to go outside...

The works were really chugging now, churning out new machines at a rate that could only mean one thing: a tournament was coming soon. The man int he frayed jacket decided to revisit an old design, and a particularly destructive one that had never quite made good at the highest level. Reviving it wouldn't be particularly difficult. He already had the blueprints. Yes, three deadly blades. Hmmm. Hexagons. Treads for extra grip.

Yet, there was more that could be done to take one of the most destructive machines in the history of the sport to the next level. The man worked until the sun set and the moon rose, bone white, into the star-filled sky. When he was finally finished, something new but familiar emerged:

<span style="display:block;text-align:center"><big><big><big><big><big><big><span style="font-family:copperplate gothic bold"><span style="color:powderblue">Howler III</span></span></big></big></big></big></big></big>

<hr />
Image

<hr />
Howler III uses a tread system like the previous version, but this one is at once heavier-duty and grippier than before, providing an extra point of traction and being a bit more resistant to being torn off. It's also designed so that Howler can still move (albeit poorly) on its rollers if the tracks are... forcibly removed.

<hr />
Image

<hr />
Four blades. Why? Because coverage matters. It's now harder than ever to hit the treads without Howler turning a couple of degrees and erasing you from existence.

<hr />
Image

<hr />
In terms of weight class, this one will go where it needs to go in R4. As for Howler III's stats? Well, how about...

3 Speed / 2 Traction (incl. tracks bonus) / 1 Torque / 17 Weapon / 8 Armour

Oh yeah...there's one more thing...

<hr />
Image

<hr />
Yup, that's an 18 power (with the bonus) hammer.

<hr />
Image

<hr />
Aaaaand this is a dual hammer. All one piece, just two hammers, for weird coverage and more flopping around.

<hr />
<hr />
<span style="display:block;text-align:center"><big><big><big><big><big><span style="border:2px dotted red"><span style="color:red"><span style="font-family:Monotype corsiva"> ~ Ridiculum et Terribilis ~<span style="color:indigo">.</span></span></span></span></big></big></big></big></big></span>
Last edited by The Monsterworks on Sat Feb 24, 2018 12:49 pm, edited 1 time in total.
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

Mystic2000
Posts: 740
Joined: Wed Dec 31, 1969 7:00 pm
Location: France
Team: Myst Inc

Ruination: The Upheaval - sign-ups

Post by Mystic2000 » Tue Aug 15, 2017 2:20 pm

Team Myst Inc:
"We may be french, but we're not the surrendering ones this time&#33;"

LW: Yellow Buzzard

Image

2WD rear hinged flipper with wedgelets to get under stuff easier

Stats:

Speed: 7
Traction: 5
Torque: 3
Armor: 11
Weapon: 4

MW: Heaven Jaws 3

Image

2WD crusher, front wedge is set taller than the main body so it can block other robots from reversing off the ramp

Stats:

Speed: 6
Traction: 3
Torque: 1
Armor: 7
Weapon: 13

HW: Golden Blaze

4WD Brutality ripoff with overhead self-righting arm, front wedgelets are hinged

Image

Speed: 4
Traction: 3
Torque: 1
Armor: 7 (+1 spinner)
Weapon: 15

SHW: Xonotic

2WD ABR wedge with a rear-hinged flipper arm

Image

Speed: 8
Traction: 7
Torque: 2
Armor: 9 (+1 front wedge)
Weapon: 4
Last edited by Mystic2000 on Mon Feb 19, 2018 4:15 pm, edited 1 time in total.

NeonCalypso
Posts: 61
Joined: Mon May 29, 2017 12:00 am

Ruination: The Upheaval - sign-ups

Post by NeonCalypso » Fri Aug 25, 2017 4:33 am

I blame MW for my abscence
LW: Image Sir Morphsalot, Its A vert, With really long wedges and a very cooly setup (It has a srimech so no doubting)
Weapon: 14
Armor: 7
Speed: 5
Traction: 3
Torque: 1
MW: Image Mole Butcher, A Clampbot with a flamethrower of vengeance
Speed: 6
Traction: 4
Weapon: 7
torque:4
Armor:9
HW: Image Duck King, Interchangable bot that can go rear or front hinge
Armor: 10(2 Wedge bonus)
Speed:8
Torque:6
Weapon: 4
Traction: 2
SHW: Image Froral Fury, A SNS, with MELTYBRAIN
all stats tba bc ffs I cant stat
Weapon: 3
Speed: 16
Torque: 1
Traction: 1
Armor: 9

<small>MOD EDIT: changed your album links to embedded images for ease of viewing
~T_A_G</small>
Last edited by NeonCalypso on Sat Feb 24, 2018 5:31 pm, edited 1 time in total.

User avatar
BEES
Posts: 1857
Joined: Wed Dec 31, 1969 7:00 pm
Location: Durham, NC, USA

Ruination: The Upheaval - sign-ups

Post by BEES » Mon Oct 02, 2017 1:01 am

Team Yellow Alert

LW - Exotherm
Image
A vertical spinner with two setups. Pictured above is the anti-wedge fork setup. The forks are limited from moving upwards and hitting the bar. The robot is weakly invertible and can self-right using the BiteForce method of driving upside-down into a wall and righting itself with its weapon. When the weapon isn't running it can also self-right by simply reversing quickly.


Image
The anti-spinner shield setup. The central section of the wedge is all part of the weapon arm and gets the weapon bonus, while the outer parts of the arm, which are hinged, get no bonus to keep below the 33% rule.

Image
To better illustrate this concept, here's a view with the "darth vader mask" removed. Note the connection underneath it between the side wedges.

Image
Spinning.

Speed: 7
Traction: 4
Torque: 1
Weapon: 13
Armor: 5

MW: Stingray
Image
ImageImage

A full body bar puncher with some fun and happy attachments, like a flipping spring and a harpoon. Can also function as a dumb thwack (non-melty).

Speed: 9
Traction: 6
Torque: 3
Weapon: 4
Armor: 8

HW: Infrared
Image
ImageImage

Hinged invertible drum spinner. ABR forks that fit into a hinged wedge on the back.

Speed: 5
Traction: 4
Torque: 1
Weapon: 13
Armor: 7


SHW: Metal Heck
Image
Image
Image
An experimental attempt to make horizontal spinners more viable in the current metagame. Features a giant bar similar to Parasite and V'Ger, but is designed heavily around outflanking giant plows. It can monster-truck over wedges and rotate its weapon assembly 180 degrees to drop the blade onto unsuspecting foes' weaker top armor (as the second picture demonstrates), or to invert the blade to run upside-down. Is also has a far more effective secondary wedge of its own than its heavyweight siblings (it functions as 2WD static wedge from the other side).

Difficult to get a sense of scale but that blade is the same diameter as Parasite's, for reference. HUGE, of course it is a superheavyweight&#33; This robot will make all its opponents say 'Heck'.

Speed - 5
Traction - 3
Torque - 1
Weapon A - 13 (spinner)
Weapon B - 1 (pivot)
Armor - 7
Last edited by BEES on Fri Feb 23, 2018 3:16 am, edited 1 time in total.

Avalanche
Posts: 82
Joined: Wed Dec 31, 1969 7:00 pm

Ruination: The Upheaval - sign-ups

Post by Avalanche » Fri Oct 13, 2017 5:13 pm

My first ever tournament on ARC. This is going to go swimmingly. GTM users are probably groaning now.

LW: Blitz Mk. III: The prior Blitz robots fought in RNP: Sword of Glory, and RoboGames. This specially made version for ARC has been given additional forks for wedging and a much larger, more powerful flipper. It's weakness is that it is slow.

Image

Weapon: 8
Speed: 6
Torque: 3
Armor: 8 (+3 to the flipper)
Traction: 5

MW: Raus Mk. IV: The prior Raus robots have fought in The Cybernetic Colloseum, Sword of Glory and Robogames. This special version includes more supports and metal, because the Mk. III was built for RA2 IRL meta victory rather than RA2 IRL meta realism and aesthetics, and especially not ARC aesthetics. THe drum is monstrously powerful, and if you get hit by it you're probably not gonna have a fun time. But, the gyro dancing is so bad that to turn at all, it has to turn at a very slow pace. It also doesn't have much torque behind the drive, because it uses a feeder wedge instead.

Image

Weapon: 14
Speed: 5
Torque: 1
Armor: 6
Traction: 4

HW: Cutthroat. This was originally an entry for GTM's Bot of the Month, and now it comes to ARC&#33; It's been described as Edgy Splinter by some people and sadly they're actually pretty bloody right on that one. It uses a spinner killer lifting scoop for selfrighting, and twin pickaxes that, instead of being used to do damage, are used to CLAMP onto robots, drive them around before lifting the opponent up and onto a wall. Basically, Splinter. It isn't built for doing damage, it's built for slamming into opponents and either breaking their weapon on Cutthroat's face, or shoving them around, lifting and controlling them into awkward positions and harassing them.

Image

Weapon: 5 (3 for lifter, 3 for clamping axes that work on the same mechanism)
Speed: 6
Torque: 5
Armor: 9 (+2 to the lifter)
Traction: 5

SHW: Panzer Strike Mk. II: A big fuck off hammer, designed to rattle you and knock either your circuity/wires/antenna/removable link loose or just batter you enough to steal a JD. It also is built with full 360 defence by having big arse wheelguards and a hinged plow on the front. However, self-righting is somewhat awkward, and the drive is slow due to the focus on Big Fuckoff Weapon and Big Fuckoff Armour.

Image

Weapon: 13 (Die.)
Speed: 3
Torque: 2
Armour: 8 (+2 to the plow)
Traction: 4

Let me know if i've broken any rules or haven't gotten how the stats work.


<small>Mod Edit: Fixed image links so they embed properly. - HFL</small>
<small>Edit: thank mr hfl. also, changed stats to improve them.</small>
Last edited by Avalanche on Sun Feb 25, 2018 4:03 pm, edited 1 time in total.

User avatar
GuldenFlame
Posts: 86
Joined: Wed Dec 31, 1969 7:00 pm
Location: USA, Misery

Ruination: The Upheaval - sign-ups

Post by GuldenFlame » Wed Oct 18, 2017 2:19 pm

LW: Bluebot
Image

Speed: 6
Traction: 5
Torque: 1
Armour: 5
Weapon: 13

This is literally every robot I've ever fought against IRL.

MW: Killing Intent
Image

Speed: 6
Traction: 6
Torque: 2
Armor: 14 (+1 Wedge)
Weapon: 2

A pneumatic hammer that hits like a squeaky toy. Still better than Fliegen. (I feel like I unintentionally ripped of like 60 bots.) Wedge is hinged.

HW: Flashback
Image
Speed: 6
Traction: 5
Torque: 1
Armor: 10 (+3 Wedge)
Weapon: 8 (7 Spinner + 1 Pivot)

A razorback clone with a vertical disc. The wedge is on a hinged so the wedge can be on the floor and still have all 4 wheels on the ground.

SHW: Ravex
Image

Speed: 5
Traction:5
Torque: 3
Armor: 12
Weapon: 5

Another 360* lifter, but this time utilizing a dustpan to carry its opponents.
Last edited by GuldenFlame on Sat Feb 24, 2018 12:25 am, edited 1 time in total.
Team Loading...

I have nothing noteworthy to show you.

User avatar
Trihunter
Posts: 503
Joined: Wed Dec 31, 1969 7:00 pm
Location: The United Kingdom of Great Britain and Northern Ireland
Team: Cool Story Brobotics
Contact:

Ruination: The Upheaval - sign-ups

Post by Trihunter » Wed Feb 07, 2018 3:36 am

LW: The Most Despicable and Disastrous Twins

Image

Image

Image

Image

Image

Juicy render:
Image

Joon (Melty):
Speed: 12
Torque: 1
Traction: 1
Armor: 7
Weapon: 1

Shion (Wedge):
Speed: 4
Torque: 2
Traction: 2
Armor: 14
Weapon: 0

"You're about to learn first-hand why we're the most diabolical, disastrous sisters around&#33;"

Oh hey, a glass cannon Nuts clone&#33; Unfortunately the clusterbot rules for this tourney hurt the stats considerably, but that won't stop me making a valiant effort, at least. Joon's hat is fabric and loosely attached, so it won't stop them from inverting, in theory. Shion is a bricky wedge, which will hopefully allow it to shrug off most hits and allow Joon to go into plaid and get some good hits. Joon does have some free moving wedges of her own too, which can slide up and down the connectors.

MW: G.B.J.

Image

Image

Image

Image

A pretty render that I made:
Image

Speed: 7
Torque: 1
Traction: 4
Armor: 10
Weapon: 8 (6+1 saw, 2 arm)

So i finally entered a Simpleflips meme last night. Its opponents got stuck in Gay Baby Jail for 2 hours and then fell on the killsaws live on stream. Great entertainers they are.
<small>please kill me</small>
Ahem... Anyway, it's a dustpan with an 180 degree saw. Nothing too fancy.

HW: Lunatic Udonge

Axe configuration:
Image

Image

Image

Image

Flipper configuration:
Image

Image

Image

Image

Pretty flipper version render:
Image

Speed: 5
Traction: 4
Torque: 1
Armour: 12 (+2 on ABR)
Weapon: 8 (+1 if axe)

Don't you see that you've already fallen into this moon rabbit's trap?
Left, right, up and down... Your sense of direction has already gone insane.
Though you're trying to fly straight ahead, you're floating around aimlessly.
Now, gaze into my eyes, and become more insane still&#33;


First time building a bot with multiple configurations, hopefully this will go well. The stats are identical between versions (disregarding the axe bonus), and can use either an axe or a ludicrously overpowered flipper. Said flipper can go a full 180 degrees over, as it's running on the same systems to fire the axes. Due to the reinforcing crossbar, the axes fire in unison. Also it's got Mecanums because those are good fun. As is standard for a lot of my bots, the ears are floppy fabric and thus won't prevent inverted driving.

SHW: Hartmann's Youkai Bot

Image

Image

Image

Image

Blah blah pretty render
Image

Speed: 3
Torque: 1
Traction: 1
Armor: 9 (+1 to wedge)
Weapon: 16 (15 spinner, 1 lifter)

"Everyone had an invisible friend that the adults can't see, right? Uhuhu..."

Well, Super Heavyweights are far from invisible, especially when they're shell spinners. Regardless, this is a weird design for a weird girl: It's got an <del>ABR plow</del> <big>PNEUMATIC ANTI BOX RUSH BATTLE SLED</big> on the front of it, which can actuate up and down. Upwards it's got a maximum angle of 150 degrees to allow it to selfright, downwards it goes only a tiny bit, enough to scrape up the floor without tipping the blades into it.
Last edited by Trihunter on Sat Feb 24, 2018 5:55 pm, edited 1 time in total.
Accolades
Official participant in ARCcon Europe
ROBOT 2 FW Shitbot Showdown winner
ROBOT 2 MW Shitbot Showdown winner
ROBOT 2 HW Shitbot Showdown winner
ROBOT 2 Most Trophies (Runner-up)
Official voter in OSCARC 2018
Best Meme 2018 (Mimi-Chan)
Trophies
ICEcrown Champion (Steelhead)
CBC3 SHW Runner-Up (Hartmann's Youkai Bot II)
CBC4 LW Runner-Up (Scrapper)
ROBOT4 Sportsman Runner-Up (Split Personality)
Image

Jamied666
Posts: 96
Joined: Wed Dec 31, 1969 7:00 pm

Ruination: The Upheaval - sign-ups

Post by Jamied666 » Fri Feb 23, 2018 2:30 pm

I'm alive again&#33; Team go&#33;

Team Edgy Robotics (great name me)

LW- Nervous Wedge Boy Image
A very fast and nervous wedge bot&#33; It doesn't actually want to be here i'm just forcing it D:
Stats: Speed:7 Traction:7 Torque:4 Weapon:0 Armour:12

MW- The Magpie Effect Image Image
A big ol' direct driven drum with 2wd.
Speed:7 Traction:5 Torque:1 Weapon:13 Armour:5 (+1 Drum)

HW- Nyam Nyam Nya Image
A 2wd crusher that's not so nice when it comes to fighting&#33;
Speed:6 Traction:4 Torque:2 Weapon:10 Armor:7

SHW- Needles 2.0 Image
The old FW is now a SHW&#33; This 4wd hinged wedge monster comes with a laser that shines a target on the opponent so i know when to hit&#33;
Speed:5 Traction:2 Torque:1 Weapon:12 Armour:10

<small>MOD EDIT: changed your imgur album links to embedded images for ease of viewing
~T_A_G</small>
Last edited by Jamied666 on Sat Feb 24, 2018 8:32 pm, edited 1 time in total.

PyroTechnica
Posts: 247
Joined: Wed Dec 31, 1969 7:00 pm

Ruination: The Upheaval - sign-ups

Post by PyroTechnica » Sat Feb 24, 2018 4:56 pm

Ok, the arsonist is back. I mean, not really, seeing as I don
Last edited by PyroTechnica on Sat Feb 24, 2018 5:31 pm, edited 1 time in total.

prince palatine
Posts: 2262
Joined: Wed Dec 31, 1969 7:00 pm

Ruination: The Upheaval - sign-ups

Post by prince palatine » Sat Feb 24, 2018 9:33 pm

Team Ectogasm

LW: The Servant's Assistant 4

Image

The former champ and veteran comes out of his 4 and a half year retirement to fight for the working classes again. A Track bot with it's lifting scoop and axe that function together purely for clamping and lifting. Can right itself with the axe or scoop and run upside down if need be.

Speed: 7
Traction: 7
Torque: 3
Armour: 9
Weapon: 4 (2 for the scoop and 2 for the axe)


MW: Lupi

The One of the five Klessirpemdo, Lupi, the lady of the fires of hell has emerged for battle. With interchangeable set ups. The Main one being an overhead blade and undercutting blade, unique to run effectively either way up. The hammerhead set up, and S L O P E S cause why the fuck not?

Speed: 4
Traction: 4
Torque: 1
Armour: 7
Weapons: 14

Image
Image
Image

HW: Klarinette 4

Image
Image
Image
Image

The former 3 time Heavyweight champion is looking to gets it's crown back and etch it's name even further into history. Invertible speedy tracked lady. 360 degree rotation on the lifting scoop with a static wedge behind the scoop to avoid overbalancing.

Speed: 7
Traction: 7
Torque: 3
Armour: 10 (+1 to the lifter)
Weapon: 3

SHW: Parasoul

Image
Image
Image
Image

"Ready Number 13&#33;"

The Skullgirls fighter makes her way to the combat arena on a motorbike and this 4WD monstrosity. Interchangeable fronts, Eurypterus variant, Reflector Shield variant and of course the ABR variant.

Speed: 8
Traction: 8
Torque: 4
Armour: 10 (+1 to each set up)
Weapon: 0
Last edited by prince palatine on Sat Feb 24, 2018 10:20 pm, edited 1 time in total.

User avatar
That Kode Guy
Posts: 9125
Joined: Wed Dec 31, 1969 7:00 pm
Location: Canada
Team: Dissonance-Tek

Ruination: The Upheaval - sign-ups

Post by That Kode Guy » Mon Feb 26, 2018 12:22 am

<big><big><big><big><big>THE DREAM TEAM</big></big></big></big></big>

<small><small><small>[made specifically to make scheduling easier :V]</small></small></small>

----

Lightweight (entered by Mr. AS)
GREEN BRICK
Image

Speed: 11
Traction: 1
Torque: 3
Armor: 15
Weapon: 0

it goes really fast and spinners will have fun beating it up for 3 minutes :v:

----

<big><big>Middleweight, referencing Harry Potter</big></big> (entered by Madman)

"Double, double toil and trouble; fire burn and cauldron bubble. Fillet of a fenny snake, In the cauldron boil and bake; Eye of n00t and toe of frog, Wool of bat and tongue of dog, Adder's fork and blind-worm's sting, Lizard's leg and owlet's wing, For a charm of powerful trouble, Like a hell-broth boil and bubble."

[font=Blackadder ITC]<big><big><big><big><big><big>Eye of n00t</big></big></big></big></big></big>[/font]

Image

I thought that my team needed a bit of fun and whimsy, so here's a full-body drum in the mold of Barber-ous.

Image

Not too much to say, since it's exactly what it appears to be. It's temporarily in Middleweight because I don't like Black Dog's chances in this meta.

Image

Speed: 3 // Traction: 2 // Torque: 1 // Weapon: 16 // Armour: 8



----

Heavyweight (entered by The_Angry_Goat)
Chad the Inhaler

Image

Speed: 12
Traction: 10
Torque: 3
Weapon: 1
Armor: 4

YOU HAVE NEVER SEEN SUCH AN INVENTIVE BOT IN YOUR LIFE. SRIMECH ON TOP IS CONNECTED TO THE PNEUMATIC FLIPPER ON THE FRONT. YOU HAVE NEVER SEEN THIS BOT EVER BEFORE.

----

Superheavyweight (entered by That Kode Guy)
Count Bleck

Image

Speed: 1
Traction: 1
Torque: 1
Armour: 7
Weapon: 20

4WD shell spinner with omni-wheels. Will kill itself in one hit. Will probably kill you at the same time. Will hockey puck with impudence while doing so. Have fun. :V
This account is in a state of dimensional flux

Locked