Cherry Bomb Classic

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The Monsterworks
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Cherry Bomb Classic

Post by The Monsterworks » Sun Jul 03, 2016 10:30 pm

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<big>Intro</big>

Welcome to the Cherry Bomb Classic, sponsored by Trojan Condoms. This is a tournament for bots that are new, unlucky, or just crap enough to have never made the playoffs before. Someone
Last edited by The Monsterworks on Sun Nov 27, 2016 12:57 pm, edited 1 time in total.
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

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Hiicantpk
Posts: 524
Joined: Wed Dec 31, 1969 7:00 pm

Cherry Bomb Classic

Post by Hiicantpk » Sun Jul 03, 2016 10:34 pm

Ok. Lets see what I can come up with for this...

FW: Neon Rainbow
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Front &#124; Side &#124; Top

2 wheeled flipper. Slighly obnoxious paintjob on the flipper. Also theres a sort of weelie-wedge at the back that prevents the bot from flipping backwards when it fires the flipper.

Speed: 7
Traction: 6
Torque: 2
Weapon: 5
Armour: 10

LW: Tidal Wave II
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Front &#124; Side &#124; Top

Improved version of my Drum Spinner from Backlash. Now the drum can spin both ways, so it works completely fine inverted (Albiet upside down it doesnt have the skids to feed wedges into the drum). This version also features aluminum shields that stretch along the front and sides, protecting the weapon supports and the sides of the wheels. These shields also prevent the bot from Gyrodancing due to the weapon's power.

Speed: 5
Traction: 4
Torque: 1
Armour: 6
Weapon: 14


MW: Remi II
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Front &#124; Side &#124; Top

Improved version of my Drum Spinner from Backlash. Still featuring a 3-toothed drum and tread drive. The bottom rear is angled in a way that the treads are still on the ground if Remi gets lifted from the front or angled into on the sides of the drums. The angled bit in the middle of the top allows Remi to run upside down without the drum hitting the floor

Speed: 6
Traction: 4
Torque: 1
Armour: 6
Weapon: 13



HW: Bass Drop II
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Front &#124; Side &#124; Top

Free-wheeling drum hammer. The drum is unpowered, but sits between two hammer arms on a free-rotating axis (so it can spin but not in any controlled or powered way. The hammer arms bring it down on opponents as the main weapon. Went the Bronco route and upped the wheels from 4 to 6, and moved the hammer to the front of the bot, giving it more reach. The hammer can rotate about 300 degrees around, meaning it can self-right with the hammer and hit things even if its lifted from the front. Solid plow at the back instead of a partial plow like the first version. There is also a small hinged wedge on the front between the two wheel rails, but it doesn't actually do much, its mostly there for A S T H E T I C S

Speed: 6
Traction: 4
Torque: 1
Armour: 7
Weapon: 12

SHW: Lifter 2: Electric Boogaloo (because I am unoriginal with names)
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Front &#124; Side &#124; Top


4wd Electric Biohazard style lifter. Two powered wheels on each side of the front, and a sort of pod with two unpowered omniwheels at the back. The "wedge extenders" as I've been told they're called can be removed and replaced with flat plates that fill the holes.

Speed: 7
Traction: 5
Torque: 2
Armour: 13
Weapon: 3
Last edited by Hiicantpk on Sat Oct 01, 2016 11:55 pm, edited 1 time in total.
".. if Kody is removing OOTAs, I'm flying to Canada for the sole purpose of taking a shit down his chimney. :v: " - GF93

Team 57

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The Monsterworks
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Location: Canada, for now
Team: The Monsterworks

Cherry Bomb Classic

Post by The Monsterworks » Sun Jul 03, 2016 10:58 pm

Featherweight: Howler II

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Howler was the very first robot that I designed, preceding Glacier as my PD entry before I was generously given a mulligan because, simply put, it was horrible. I've never quite given up on the idea of a huge-hitting VS, though, but the small attack area was always the main stumbling block. With this design, I think that I've finally overcome that issue. Does this bot have much of a drivetrain? Nope, but it has tracks to mitigate knockback and avoid being high-ended, as well as a good control ratio, solid armour, and a murderous weapon that nearly makes it a vertical FBS and takes advantage of the 4 point weapon armour bonus for blades shorter than the robot. When turned sideways, Howler II can act as an x-axis spinner and pseudo-strafe by moving side-to-side while keeping its weapon pointed at opponents. As long as the weapon is running, it effectively has 12 armour (weapon armour) along its sides and in front. Also, if any of the weapon's three parts is impeded and might stop the entire weapon from being able to spin, its anchor point can be disengaged from the central driveshaft, allowing the others to continue spinning. Finally, Howler's both invertible and a very slippery shape that should be hard to score clean hits on. Its drive train is mediocre at best because it only needs to turn a couple of inches at most in any direction to bring its weapon to bear. Oh, and if you thought that you'd be able to kill it by disabling one of the tracks... How do you think the tracks move? Little wheels, powering them. Yep.

Speed: 3 &#124; Weapon: 16 &#124; Armour: 8 &#124; Traction: 2 &#124; Torque: 1



Lightweight: Mordor

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Ever danced with the devil in the pale moonlight? Forged in the fires of Mount Doom, this is the one bot to rule them all. This vicious little aberration is the successor to Wiwaxia, the first true combination melty-brain and shell spinner. It stikes with murderous power, moves with dazzling speed, and defends with decent armour (especially as it stretches the single-toothed blade bonus to its very limit). The spinning blade is actually fairly weak, what with only eight power. However, it's mounted on a melty-brain chassis that's already spinning with eight power itself, more than doubling its speed and resulting in a total of sixteen effective weapon power. The duality of the system also diminishes the amount of knockback that it suffers, since each weapon system has only 8 power. Furthermore, it guards against self-damage and allows Mordor to benefit from the single-toothed weapon armour bonus, since it does indeed possess a single-toothed blade (just one that's mounted on an already spinning chassis). This means that it effectively has eleven armour while spinning. Perhaps most importantly, Mordor moves with eight speed and six traction, for a good control ratio. This has the added benefit of allowing its melty-brain system to spin up almost instantly.

Finally, Mordor can spin in either direction, which helps it to self-right effortlessly with the assistance of its summit pole, which works similarly to those found on its distant cousins, Glacier and Mastodon. So, what do the stats of the last thing your bot will ever see look like?

Speed: 8 &#124; Weapon: 8 &#124; Armour: 7 &#124; Traction: 6 &#124; Torque: 1

Oh, and because the blade was longer than the body before, I've made some adjustments.

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Hey, if people are going to make hyper-competitive uber-bricks, then I'm not just going to make a run-of-the-mill spinner that they can beat up on.



Middleweight: Seadevil

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This is what happens when tellu drops some weed in my fish tank. It's a FBS that uses KE transfer principles to mount a dual purpose axe/flipper where most FBS would have some sort of direction finder or self-righting pole. This allows it to wield three killer weapons for the price of one. Focus on avoiding one, but you won't be able to avoid all three indefinitely. This is the axe murderer of fish, fittingly named after the Sea Devil, a type of deep sea anglerfish that is known for devouring creatures larger than itself whole. Like its namesake, Sea Devil isn't the fastest thing around. However, partly to counter this, its wheels are Paradoxides-style in that they're ov pivots and simply drop down if something gets under the bot and lifts its chassis off of the ground. They also ensure that the chassis sits even and virtually flush with the ground. Nope, this will never be a fish out of water hopelessly flailing around. Also, the eyes light up, just because, and they and the other little pieces of body cladding are removable.

Stats:

Speed: 5 &#124; Weapon: 14 &#124; Armour: 7 + shell bonus &#124; Traction: 3 &#124; Torque: 1



<big>Bastille</big>

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I designed this thing when I was drunk one night and found both the renders and a rather interesting description on my computer the following morning. To this day, I have no recollection of designing it. Anyway, I've paraphrased that description below as well as made some modifications to the initial design.

Here to drop some Libert
Last edited by The Monsterworks on Sat Oct 08, 2016 10:46 pm, edited 1 time in total.
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

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Venice Queen
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Team: ‽ Robotics

Cherry Bomb Classic

Post by Venice Queen » Sun Jul 03, 2016 11:26 pm

Featherweight: Xerxes
I'll stop switching out robots...NEVER&#33;

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I can add these side attachments when fighting spinners - the lexan fills in some gaps that could be exploited by spinners, and also cover the wheels. this removes invertability, but I can still self-right
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It can has tooths now&#33;
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wasn't the biggest fan of Noir anyway, it's actually a darned old design from when I was determined to make 5,000 different wide 2WD wedge-bots :v: . 2WD Front hinged flipper with a rounded rear and double-layered wheels. sides are pointed for use as a makeshift thwacking attack if someone tries to get around to the sides, and also hug the ground to prevent angling in somewhat. invertable and can self-right.

Speed: 8
Traction: 7
Torque: 3
Weapon: 2
Armor: 10

Fuck drones
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Lighweight: Captain Trips
this is what you get for entering fucktons of spinners here :v:

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2WD lifter/clamp thing. lifting arm gives me all sorts of nice options, can push down about 10*, and can right the robot, able to rotate upwards about 100* (further than shown in the image). wedge spikes are removable in case of dumb spinner :v:

Speed: 7
Traction: 6
Torque: 3
Weapon: 5
Armor: 9

Middleweight: Visual Assault

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it's a ripoff of The Probe and Breaker Box at the same time&#33; 360* lifter in both configurations, completely invertable in the spike-lifter set-up, though the plow can (obviously) not be used upside-down. can self right though. spike set-up has static wedges up front to allow it to lift without over-balancing - they dont interfere in the path of the lifter. plow set-up does not - it's mostly for leverage pushing in that configuration. the middle two spikes on the spike lifter can be removed if I wish.
Speed: 8
Traction: 8
Torque: 4
Armor: 9 (+2 weapon)
Weapon: 1

Fuck drones
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I would like to enter this in the Brick Rumble thing

Heavyweight: 36

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yay I finished it&#33; manta-style walker. hinged front and side wedges (limited from folding under the robot), with a hinged extender (like on Electric boogaloo) to get under opponents better. spinner can probably right it depending on how it lands, but there's also a low-power electric flipper in the rear, for anyone who would think themselves clever to out-flank me, that can also right the robot, provided the spinner is not spinning. alternate tall wedge set-up that loses the wedge extender and lexan foot-guards in order to have TALL WEDGES :v:

Speed: 5
Traction: 5
Torque: 1
Weapon: 17 (1 to flipper)
Armor: 8

Fuck drones
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I would like to enter this in the spinner rumble thing

Super-Heavyweight:The 4 Elements
this should be significantly more fun than anything else I could have entered

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FIRE&#33;:
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this is the main bot - a big 'ol wedge with a flamethrower, 2WD and invertable (though the wedge becomes useless upside down). has an alternate Dustpan attachment for the front if I'm feeling like putting that on there, as is seen in the group photo.

stat bonuses to other bits give it 20 points;

Speed: 6
Traction: 3
Torque: 2
Weapon: 1
Armor: 8 (+2 front wedge)

WATER&#33;:
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it's a 2WD rear-hinged flipper&#33; hinged extenders are attached to the flipper arm, and are removable if I want to remove them. I can use this to right Fire if I need to.

Speed: 5
Traction: 2
Torque: 1
Weapon: 1
Armor: 1

EARTH&#33;:
It's exactly the same as water&#33;

Speed: 5
Traction: 2
Torque: 1
Weapon: 1
Armor: 1

AIR&#33;:
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this is the most interesting of the lot. what you've got here is a melty-drone.

yup.

it's a Monospinner . click on that link, the video will explain it better than I can... it's pretty much a kamikaze mission :P if necessary, it can be started at the beginning of the match by flipping it with either Earth or Water.

Speed: 11
Armor: 1
Last edited by Venice Queen on Sun Oct 02, 2016 11:41 am, edited 1 time in total.
‽ ROBOTICS
CHAMPIONS: Lightweight//Ruination 4//Nick's Fuzzy Rules -- -- Hobbyweight//Bot-o-Rama//Buzzkill -- -- Arbitraryweight//D12//Listen Here, Grandad, This Is America, Everyone Here Eats Ass

Bots that I think are better than my actual champions: Chimera // Venice Queen // Cuddle Time!


V900? Wheres V1-899 ~NickyDustyOwl
fridge ~ V900

Wasn't Ted Bundy physically attractive though? ~Superbomb122
get a room ~Madbull
I will NOT ~Superbomb122



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Cha0sFerret
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Location: Florida

Cherry Bomb Classic

Post by Cha0sFerret » Sun Jul 03, 2016 11:30 pm

<big>Chaotic Robotics</big>

FW: Drop Zone
Just dropping by&#33;
<img src="http://i.imgur.com/OZeIrMP.png" alt="Posted Image" width='400' height='260' /> <img src="http://i.imgur.com/lML7UhH.png" alt="Posted Image" width='400' height='260' />

-Speed: 8
-Traction: 7
-Torque: 3
-Weapon: 1
-Armor: 11

4WD experimental rammer inspired by Black Ice. I'm taking that blocking bar idea up to 11. The green surfaces of the bar are magnetized, allowing it to stick to the floor and block movement. The 1 weapon is the bar release system. The rear wheels are larger than the front wheels to prevent wheelies and keep the bar in place until the arms drop it. Front wedge is hinged. More detailed info can be found here.

<hr />
LW: Translaytor 2
Let's try this again.
<img src="http://i.imgur.com/YI8SN3m.png" alt="Posted Image" width='400' height='260' /> <img src="http://i.imgur.com/ybcZXv5.png" alt="Posted Image" width='400' height='260' />

-Speed: 15
-Traction: 3
-Torque: 1
-Weapon: 0
-Armor: 11

<blockquote class='quote_blockquote'><dl><dt>Just noticed this bit in the rules:</dt><dd>&nbsp;</dd></dl><div>Their [smart thwacks'] actual movement speed while translating will be equal to 1/4 of their speed stat, rounded to the nearest whole number or up if it falls halfway between, and they will need to have enough traction to demonstrate controlled movement while translating. Different from previous stat systems, they will not have to invest any points in their weaponry.[/quote] So yeah, 0 weapon melties are things now. 15 speed yields 4 translational movement speed, giving a 4/3 speed/traction ratio. I'd say that's enough for controlled movement.

After just barely missing playoffs in its debut, Translaytor was pulled back into the shop for revamping. Still 1WD and vaguely wok shaped, the main new feature is the tooth shape: it now deals damage effectively regardless of the direction of rotation. The new chassis is also slightly shorter than the last version's.

<hr />
MW: DJ Dus-T
Another one?
<img src="http://imgur.com/4yNbidg.png" alt="Posted Image" width='400' height='260' /> <img src="http://imgur.com/52DNpmV.png" alt="Posted Image" width='400' height='260' />

-Speed: 7
-Traction: 5
-Torque: 3
-Weapon: 5 (4 flamethrower because that's allowed here, 1 srimech)
-Armor: 10

2WD dustpan with a flamethrower. It scoops up the opposition, high-centering its enemies on the raised center of the dustpan so they can't escape. It then unleashes the sickest mixtape known to mankind to melt the electronics of its captive audience. Should it get flipped and find itself unable to drive, it can self-right by flopping over sideways with its srimech.

<hr />
HW: Turbolulz
Because everything is terrible.
<img src="http://imgur.com/4gkJWEq.png" alt="Posted Image" width='400' height='260' /> <img src="http://imgur.com/PJKpCHL.png" alt="Posted Image" width='400' height='260' />
And now with a minibot: Lollerskate
<img src="http://imgur.com/VWysKkp.png" alt="Posted Image" width='400' height='260' /> <img src="http://imgur.com/gb90jQ9.png" alt="Posted Image" width='400' height='260' />

-Speed: 12
-Traction: 2
-Torque: 1
-Weapon: 5
-Armor: 8

Lollerskate's stats:
-Speed: 4
-Traction: 2
-Torque: 1
-Weapon: 0
-Armor: 1

Everyone and their mother is making melty/FBS hybrids for this tournament. Here's a twist on that: melty/overhead hybrid, much like various versions of Mystic's bot Golden Blaze. However, the bar is one of those balanced asymmetrical bars. It also happens to be shorter than the bot's longest axis (as shown here), which qualifies it for the +4 weapon armor bonus. Cumulative weapon power is 17, and the bar is packing 12 weapon armor, so it will spin up slower after a few hits but still hit like a truck. Most of the spinning power comes from the 12 speed drivetrain. So, even if the weapon gets taken out, the spinning chassis will still be able to deal damage. Gonna clarify that this is 3WD so people don't give me crap about it later :v: Now with Lollerskate, the minibot, which uses the new minibot rule. It exists for two main purposes: interrupting an opponent's box rush, and teeing opponents up for huge hits from the main bot.

<hr />
SHW: Red Snake of Death
2007 called, GH3 wants its pet back.
<img src="http://i.imgur.com/r97pSrv.png" alt="Posted Image" width='400' height='260' /> <img src="http://i.imgur.com/ZNATMDE.png" alt="Posted Image" width='400' height='260' />

(Mega Plowdozer is shown for scale, it's not part of the entry)

-Speed: 4
-Traction: 2
-Torque: 1
-Weapon: 18
-Armor: 11

Monsterworks gave me the idea for this with his Euphoberia Ferox thing. It's a slitherer (and robotic slithering has come a long way since late 90s/early 2000s Snake) with a very powerful bite that appears in the form of a drum spinner. It has 14 segments (counting the head and tail tip as segments here) that have their own sets of actuators, allowing it to move in most of the ways a real snake can. The very end has a wedge that can be used as a makeshift lifter or as a sort of really weird thwacking device for slapping opponents away.
Last edited by Cha0sFerret on Sun Sep 11, 2016 3:37 pm, edited 1 time in total.
poopity scoop

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That Kode Guy
Posts: 9125
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Location: Canada
Team: Dissonance-Tek

Cherry Bomb Classic

Post by That Kode Guy » Sun Jul 03, 2016 11:40 pm

Feathweight
Heretic

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He hates everyone, especially you.

It's a horizontal spinner with a dumb thwack. Make sense? No? Good. :v:

Speed: 8
Traction: 5
Torque: 1
Armour: 4
Weapon: 12

Stats make sense? No? Good. :v:

Lightweight
Vesta

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Meet Vesta&#33; She likes to be extravagant and make a name for herself&#33; Even if things go horribly wrong... or weird&#33;

2WD "axe"bot? More like WHIP bot&#33; With a front concave scoop, and a rear three-pronged wedge, the weapon is a multi-linked hammer with a crushing ball on the end, specifically to deflect spinners, and cause blunt/impact damage&#33; The nature of the weapon flings it the full extent, so don't wholly go by the picture&#33; It extends past the wedge&#33; And it hits on both sides&#33;

The wheels are near the front, so the robot rests on the wheels, and the rear wedges. There is ground clearance underneath the scoop. :P

Speed: 5
Traction: 4
Torque: 1
Armour 7
Weapon: 13


Middleweight
Ultraviolence

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It's... it's a melty-FBS&#33; Oh no&#33; That's right. It's a shell spinner, with the shell mounted on a spinning chassis&#33; It's 4WD, with the wheels all facing around in a circle&#33; (thanks Gabe :v: )And it can self-right, although not ENTIRELY reliably.

Ultraviolence also has a feature from the good ol' days: an anti-spinner ring&#33; That, my friends, is the huge grey ring on the bot. According to the man Alex Holt himself, it's "a ring of toughened polypropylene (a very tough industrial synthetic rubber) mounted on a metal frame mounted free on castors, this means that it spins completely independently and is not restricted in horizontal movement in any way. The effect: any hit from a horizontal spinning weapon will cause the spinner ring to spin by transferring the energy into that, which as it slows down will dissipate the energy harmlessly as heat and sound."

So yeah. It'll still do damage, but not as much as you'd like. Enjoy that, fellow HSes. :v:

Speed: 7
Traction: 4
Torque: 1
Armour: 9
Weapon: 9


Heavyweight
Pallas

Normal:
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Plow:
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Close-up of plow hinge/mountings.

Vesta's big sister, though not in attitude. She's a spoiled brat, though she likes giving hugs. Of death. :v:

2WD horizontal crusher. She has two pairs of claws... kind of. It's really one pair. :v: Anyway, the bottom set can get under things rather well, and attack wheels, while the top pair can crush into side panels and other tasty bits. Not much else to say.

The jaws can be retracted further than in the pictures, by the way. :v:

Now has an alternate hinged plow set-up, which removes much of the center axle and one set of jaws for weight, in order to have a plow on the back. A massive fucking plow because Pallas thinks spinners are scary&#33;

Speed: 6
Traction: 5
Torque: 6
Armour: 11
Weapon: 2


Superheavyweight
Ceres

Regular configuration:

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ABR plow:

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Reflector Shield plow:

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Swapped PA:EC out yet again, sorry Josh. :P

12WD. That's not a typo. 12. Wheel. Drive. And with the wheelbase/track (shut up Martijn :P) I've given it, it shouldn't really have too many problems turning, not anything worse than a tracked robot anyway. :P

The weapon is 2-stage. The central cylinder contains the mechanism for the flipper, which is fired via a hydraulic punching mechanism like the one in Stingray and Teresa 3, at a very slight angle. This pushes the arm underneath opposing robots, defeating lifters and 2WD static wedges. Then Ceres can give them a little toss using the flipping arm. The pneumatics for the flipping arm are heavily bolted in place and shockproofed with polyurethane and rubber-aided bolts, so it doesn't jar loose when the puncher fires it. The central cylinder also swivels a little when Ceres is flipped, so the pneumatic system works the same inverted as well. The pneumatic ram is inside the arm.

There's also three rear attachments, all of which are hinged:

- a rear wedge which can work somewhat as well when inverted.
- an ABR-plow that barely works well when inverted. It's for horizontal spinners.
- a Reflector Shield style plow that does not work inverted and causes Ceres to balance on that and her 2 front wheels. :v: That's only if she gets flipped. The rubber holdings themselves are on a hinge, so the plow... is kinda hinged. So it's not like other wedges will be able to really defeat it easily. :v: This set-up is primarily for vertical spinners and axes.

Speed: 7
Traction: 7
Torque: 3
Armour: 10 (+2 to whatever the rear attachment is)
Weapon: 3 (1 to the pneumatics, 2 to the flipper)
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British-Robotics
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Location: Bolton, Greater Manchester

Cherry Bomb Classic

Post by British-Robotics » Mon Jul 04, 2016 12:47 am

I'm entering this tournament just to test out my machines that didn't make it into the main team, so I look forward on my upcoming new machines to compete here:

FW - Chewer

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Speed: 7
Traction: 5
Torque: 1
Armour: 7
Weapon: 10

This robot contains a flywheel to flick and damage the opponent armor, it may not the quickest but it has a solid weapon power and strong enough armor to handle.

LW - Mecha-Mouse

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After a couple of weeks of planning, Mecha-Mouse has finally been developed, simply the robot is armed with a powerful spinning bar has a drivetrain which is 2WD in order to have good movement. It has side skirts on the sides to prevent getting toppled over, the machine can be inverted thanks to the back wheels which help it roll back in case it's flipped.

Stats

Speed: 6
Traction: 5
Torque: 1
Armour: 7
Weapon: 11

MW - Precise Saunter

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My first ever walking robot made, it's armed with a powerful axed powered by a single gas canister, the armor is titanium steel followed by poly-carbonate side paneling protecting the legs of the robot. The wedge in front is hinged in order to get underneath the opponent and fire the weapon.

Stats:
Speed: 5
Traction 5
Armour: 11
Weapon 12
Torque: 2

HW - Laceration

This robot is 4WD and has a good vast amount of power, but not only is it quick, but it has a rather unique weaponry system, It's a pair of jaws that can act as a spike too, or shaped like a spike. Here's how the weapon works.

The machine can also run inverted and the weapon is still usable when it's upside down.

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Example:

1) The robot's weapon manages to penetrate the opponent's armor, the outside metal teeth on the outside of the weapon helps balance the robot itself in order to begin opening up the jaws.

2) Once the jaws begin to move apart, the opponent's armor will start to rip open, showing a hole and possibly breaking something vital to the electronics that operates the opponents robot. or gas canister, the toothed edges also assist the tearing of the armor.

3) The final result should show the gaping hole depending on how strong the armour is. The weapon's maxium angle to split apart is 45 degrees which is an equivalent to a bottle opener's pair of arms.

Stats:

Speed: 7
Traction: 5
Armour: 9
Weapon: 5
Torque: 4


SHW: Steelvor

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Here's the new SHW I've invented, meet Steelvor, the mechanical monster :). He has a Co2 flipper and nice tough armor.

Speed: 7
Traction: 6
Torque: 2
Weapon: 5
Armour: 10
Last edited by British-Robotics on Sun Sep 18, 2016 9:20 am, edited 1 time in total.

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GF93
Posts: 6142
Joined: Wed Dec 31, 1969 7:00 pm
Location: The Last Train To Clarksville
Team: Ice Cubed Robotics

Cherry Bomb Classic

Post by GF93 » Mon Jul 04, 2016 1:44 am

all your reserve are coming to me

FW: Torque Dirty 2 Me
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From the forgotten scraps and torn-up cardboard, he rises again&#33; The ARC reincarnation of a FW I built IRL for a Princes' Trust event, Torque Dirty is a robust and powerful Breaker Box/Shockwave-esque design, that much like its original counterpart, was designed with resilience and controllability in mind. It features invertible 4WD, a heavily-armoured 360-degree lifting scoop for flipping opponents and stopping spinners cold with (with an optional static wedge underneath it on the chassis for stopping it tipping over forward when it lifts stuff up), and thick armour for resisting even the toughest weapons- along with red tyres and the classic evil face from the original machine for added cool points. Kicking ass and looking pretty nightmarish whilst doing it. :v:

Soeed- 7
Traction- 6
Torque- 4
Weapon- 3 (360-degree Electric Lifting Scoop.)
Armour- 10 (+2 Armour Bonus/12 on the Scoop, -2/8 everywhere else.)

Notes: Is invertible, can self-right and lift up its own body with the weapon, and has an optional static wedge underneath the front end for stopping itself tipping forward when it's lifting opponents up.


LW: Spy VS. Spy
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As they say, "The enemy of my enemy is my ally." As I say, this dynamic duo's here to put the boot in&#33; Themed after the Antonio Prohias comic strip of the same name, Spy VS Spy is a multibot consisting of Black Spy- a horizontal undercutter (Shock horror. :v: ) armed with a cherry bomb-shaped disc that can run as an overcutter when inverted, and alternatively be swapped out for mallet-shaped bars- and White Spy, a vertical drum spinner armed with...well, a drum, that's shaped like a stick of dynamite and rigged up so that it can not only spin upside-down but also self-right via turning on the spot with the drum going, and has small hinged wedgelets on the front that are removable if need be.

The pair both have the protruding rear wheels for driving off wedges when necessary, with foam-filled tyres for nullifying puncture damage.

Speed- 4
Traction-2
Torque- 1
Weapon- 11 (Horizontal undercutter on Black, Vertical Drum on White)
Armour- 4

Notes: Are completely invertible. White Spy can also self-right by turning on the spot and using the gyroscopic forces of its weapon at full power to flip itself back over. The wick on Black Spy's "Bomb" disc is for decoration only and removed before each fight.


MW: Rainbow in the Dark
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There's no sign of the morning coming- you've been left on your own, with the Rainbow in the Dark&#33; A powerful horizontal spinner that predominantly draws influence from designs such as Surgeon General, PP3D, Ironside 3 and UltraViolent, and comes packing a pair of interchangeable weapons (a long bar and a heavy disc), both with double-sided teeth, the ability to spin either way and as either an undercutter or an angled overcutter depending on which way up it is, and special luminous strips on either side of them that allow it to produce cool rainbow-coloured rings when spinning at maximum velocity.

It's also got the usual protruding rear wheels at the back for fending off wedges, and the short, wide wheelbase allows it to effectively remain under control despite the sheer power of its weapon. Finally, as a reference to the song it's named after, it's also equipped with LED light panels and lines etched into the armour (And covered with thick Lexan, so no breaking them in one hit. :v: ) that glow sequentially in all the colours of the rainbow, and the "metal hand" logo and text on the top and bottom glow white, so it's definitely a machine that's capable of kicking ass and looking pretty damn cool whilst doing it. When fighting this one, all I can say is, in the words of Dio himself- "LOOK OUT&#33;"

Speed- 6
Traction- 3
Torque- 1
Weapon- 14 (Horizontal undercutting/angled overcutting spinner, interchangeable for either a bar or a disc.)
Armour- 6

Can run inverted. Interlocking steering prevents the need for it to reverse its controls when flipped, it can be set to function as either an undercutter or an angled overcutter depending on which way up it is, and the weapon can spin either way. Is named after "Rainbow in the Dark", by Ronny James Dio.


HW: Terminal Velocity Classic
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Another old favourite returns&#33; Back to claim the rights to his name at the very least, Terminal Velocity returns meaner and tougher, and with a number of improvements from last time. He maintains a similar shape and 4WD layout to his old self, but with extra front corner protection with the extended cobra hood wedges (Ala Dreadnought Mk2 and 3) and much thicker armour than last time (Along with foam-filled tyres so it doesn't get punctures and crap), it's much better-protected and has the drive to more directly take the fight to spinners.

The cr
ICE³ ROBOTICS
"Tougher than a glacier, more might than an avalanche, more fury than a blizzard, and more burning passion than a volcano."

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Badnik96
Posts: 3983
Joined: Sun May 02, 2010 12:00 am
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Cherry Bomb Classic

Post by Badnik96 » Mon Jul 04, 2016 5:58 am

[color=ff0000]TEAM IGNITION[/color]

FW: Salamandra
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Deadpan was lame and didn't look cool enough, or really like a FW at all. Here's his replacement. Salamandra is a 2WD "dustpan" wedge thing that has two weapons: The massive carbide-tipped sawblade on a moving arm, and the flamethrower (located on the arm) which fires directly downward into opposing robots. (small diagram for reference) Battle plan is to slice through an opposing robot's armor and then use the flamethrower to roast their insides. The arm collides with the top of the wedge before the saw hits the wedge, meaning there is zero chance of self-damage. The robot's arm also has LEDs located in the "eyes" which glow green during a match. Salamandra can self-right.

Speed: 7
Weapon: 8 (6 for saw/1 for arm/1 for flamethrower)
Armor: 9
Traction: 4
Torque: 2

LW: The Debilitator
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Walking vertical spinner inspired by S.S. Impact. It uses the same walking system as Glacier, that is the linear actuator-powered legs. It uses 2 legs per "pod" instead of 3 because it's a lightweight. The robot can self-right using the white arms you can see sitting next to the weapon support. The front wedge extenders are hinged and removable (when removed, the front wedge is exchanged for a solid one without the holes needed for the wedges).

Speed: 5
Weapon: 16
Armor: 10
Traction: 4
Torque: 1

MW: ThrashCoil
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An alternate take at an aggressive grabber design. 4WD with two powered parts: the electric jaws powered by the same motor, and the center chassis, which pivots around that big gray cylinder. This allows it to suplex other robots as well as grab, lift, and do a number of other things, like rotate the drive pods out of the way of spinners or self-right. If you saw Red Devil in action this year, you know what this robot does basically. I can remove the front wedges if I need the extra ground clearance.

Speed: 7
Weapon: 5 (multi-weapons rule gives both weapons a power of 3)
Armor: 11 (+2 to the front wedges, giving the main robot an armor of 9)
Traction: 5
Torque: 2

HW: Starstruck
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A tracked machine featuring an angled spinning triangle thing. This triangle thing swings super low to the ground, about as low as you can get without scraping the floor. I can provide a pic if I need to. The weapon system is free-floating and attached to the chassis using rubber shock mounts, hopefully dissipating the impact to the chassis and internals. The tracks do poke out the back, so if I get wedged I should be able to reverse off the wedge with little issue. Those front wedgelets are hinged, but with a limited arc so they don't get lifted into the blade. It also has a nice garish 90's themed paint job, because I felt like doing something different. Unfortunately I don't think it can right itself.

Speed: 5
Weapon: 14
Armor: 6
Traction: 4
Torque: 1

SHW: Atomic Doom
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Oh yeah, here we go. Remember Doomerang? Here's his brother, who happens to live in Chernobyl. This here is a melty-ring spinner, that meaning it can spin two things&#33;&#33;&#33; It has 6WD for both added knockback resistance and drivetrain redundancy. It's fully invertible as well. According to what Alex says about melty-FBSes it has a combined 16 weapon power and 12 outer ring armor so have fun dealing with that&#33;

Speed: 6
Weapon: 10
Armor: 10
Traction: 3
Torque: 1
Last edited by Badnik96 on Sat Sep 24, 2016 1:34 am, edited 1 time in total.
Team Ignition
Redline: Robot Bastards 1 LW champ
Pyrite: FRR Backlash LW champ
The Debilitator: Cherry Bomb Classic 1 LW champ
Sling Shot: Bot O' Rama 2016 Sportsman champ
Doomerang: Robot Fight Night HW champ

User avatar
NFX
Posts: 4061
Joined: Wed Dec 31, 1969 7:00 pm
Location: Scotland somewhere

Cherry Bomb Classic

Post by NFX » Mon Jul 04, 2016 9:18 am

Team Mongoose
"The Colour of Awesome"

FW: Hot Coffee&#33;

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Two wheels at the back, big wedge at the front, and removable pushy teeth. That's about it. Also invertible with a rounded back to keep the wheels on the ground.

Spd: 8
Tra: 8
Tor: 3
Wep: N/A
Arm: 11


LW: No Exit

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4WD double-sided flipper, with hinged wedges on both sides and a rounded body shell to deflect attacks. Bollards can raise and lower to prevent opponents driving over it, and the wedges can be removed and exchanged for an anti-spinner attachment on the flipper. Green lights mean forwards, red lights mean backwards. Can use the flipper to self-right.

Spd: 7
Tra: 6
Tor: 2
Wep: 6 (5 Flipper, 1 Bollards)
Arm: 9


MW: Crash Blossom

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Two wheels attached to some jaws up front, with a hinged plow on the back. Jaws can be used for lifting, clamping, thwacking, etc. Plow is mainly used for deflecting spinners. Invertible, wedges might be a little bit less effective when it's upside-down, but I can still get underneath stuff with them.

Spd: 7
Tra: 7
Tor: 4
Wep: 3
Arm: 9 (+2 Rear Plow)


HW: Broken Ghost

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2WD dustpan-style bot, featuring a torque reaction overhead arm with a clutch mechanism to hold it in position if needs be, along with a choice of heads. A spatulate-style one for getting underneath stuff and getting more of a clamp on things, and a pick-style one for causing more focused damage. Runs invertibly, hinged plows on the back for defense against spinners. Don't worry, they're not able to rotate far enough to strand the robot on them.

Spd: 8
Tra: 7
Tor: 4
Wep: 1 (clutch)
Arm: 10 (+1 Rear Plow)


SHW: Viluy II

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Two wheel drive machine, with a big spinning disc up front, on a hinged arm to allow functionality either way up. Also a hinged wedge on the back for emergencies. Fully invertible, and the disc can be reversed as well for when it's inverted.

Spd: 4
Tra: 3
Tor: 1
Wep: 15
Arm: 7
Last edited by NFX on Sun Oct 02, 2016 3:43 am, edited 1 time in total.
Team Mongoose (358-215)
"The Colour of Awesome"

Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X

RoBattle
Override - Heats: 19 pts / Finals: 3 pts
MiDAS - Heats: 19 pts / Finals: 0 pts

it was a gigantic masturbation of polygons :v - That Kode Guy

User avatar
Shaba117
Posts: 296
Joined: Wed Dec 31, 1969 7:00 pm
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Team: Team Stealth Productions
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Cherry Bomb Classic

Post by Shaba117 » Mon Jul 04, 2016 8:45 pm

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FW: CopyofCopyofCopy
Type: Wedge with vertical spinning disk
Stats: Speed: 6 Armor: 9 Weapon: 12 Traction: 2 Torque: 1

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LW: Rushin' Roulette
Type: Dual spinner (top and bottom are counter-rotating)
Stats: Speed: 4 Armor: 10 Weapon: 14 Traction: 1 Torque: 1

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MW: Circuit Breaker
Type: Lifting Plow
Stats: Speed: 7 Armor: 12 (+2 Plow) Weapon: 4 Traction: 4 Torque: 3

Wolf let me borrow this-THANK YOU&#33;

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HW: Death Metal
Type: Horizontal Bar Spinner
Stats: Speed: 3 Armor: 10 Weapon: 14 Traction: 2 Torque: 1
CAD/Render courtesy of Badnik-Thank You&#33; XD

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SHW: XIII (Thirteen)
Type: Lifter
Stats: Speed: 7 Armor: 12 Weapon: 4 Traction: 5 Torque: 2

Alright, final update-still not happy with some of these designs, but they will have to do at this point&#33;
Last edited by Shaba117 on Mon Oct 03, 2016 8:52 pm, edited 1 time in total.
Image

Mystic2000
Posts: 740
Joined: Wed Dec 31, 1969 7:00 pm
Location: France
Team: Myst Inc

Cherry Bomb Classic

Post by Mystic2000 » Tue Jul 05, 2016 12:46 pm

Team Obscure

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FW: Gaster

Beware of the man who speaks in hands...

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Sewer Snake type bot with front wedge lifter and top front-hinged launching pad

Speed: 8
Armor: 10 (+1 to front wedge)
Weapon: 5 (1 to lifter, 4 to top launcher)
Traction: 6
Torque: 1

LW: Pathos R

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Full-body lifter, two arms lift the whole bot off the ground, which makes for a far more resilient lifting platform

Speed: 9
Armor: 9
Weapon: 3
Traction: 7
Torque: 2

MW: Thallium

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Drum with single circular skirt around the sides

Speed: 6
Armor: 7
Weapon: 13
Traction: 3
Torque: 1

HW: Sheol

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Strafing flipper using 5 omni-wheels, has a back plow to deal with spinners and a front wedgelet under the flipper to ensure stability when flipping someone

Speed: 8
Armor: 10
Weapon: 6
Traction: 5
Torque: 1

SHW: Elios

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***THIS IS NOT A MULTIBOT***

Kinetic Flipper + Drum hybrid, back wedgelets flanking the drum can be removed, and it has anti monster trucking spikes that can also be removed...

Speed: 5
Armor: 9
Weapon: 12
Traction: 3
Torque: 1
Last edited by Mystic2000 on Sat Sep 10, 2016 1:17 pm, edited 1 time in total.

Wolf51-50
Posts: 823
Joined: Wed Dec 31, 1969 7:00 pm
Location: Somewhere in the USA

Cherry Bomb Classic

Post by Wolf51-50 » Tue Jul 05, 2016 8:08 pm

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Image
(Drone swatter to be rendered)

FW: Backstab
Speed: 7 Armor: 14 Weapon: 1 Traction: 5 Torque: 3
A spinner killer with a twist: 10 ridiculously long and armored spikes in the back to wear down spinners, and a spatula lifter a la Vladiator (not to mention a spacious wedge for the best results). And with luck, I may be able to get the blade of a VS stuck in the spikes, giving me all but full control of it. It cannot self right, but it is invertible, and won't have any change in it's performance when flipped. Just the same old lifty pushy design

Image

Image

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LW: Psychotic Brick
Speed: 9 Armor: 13 (+2 with plow attachment) Weapon: 0 Traction: 6 Torque: 2
This bot has omnidirectional wheels. When it is flipped, it has a separate drivetrain made up of simple 2WD. Not as great, but still mobile. If I'm hoping to kill spinners, I'll use the plow. If I want to get under bots with high ground clearance, I'll use the hinged wedge. For everything else, I will use the ramming configuration. Although the ramming plate doesn't have spikes to be exact, it has a special kind of "teeth" made to warp the armor instead of penetrate it. And while Psychotic Brick is a bit hard to control, good luck trying to catch it with it's 9 speed



MW: Flip City Remix
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Speed: 7 Armor: 10 Weapon: 7 (5 to both flippers, with multi weapon rule. 2/3 of 7) Traction: 5 Torque: 1
Part street fighter, part DJ, this bot has a flipper on the front and back to flip opponents out of town. The one on the left is front hinged with the flipper in the middle, and the one on the right is rear hinged with the entire panel being the flipper (Think of it this way. Chaos 2 style flipper on the right, Firestorm IV style flipper on the left). Both flippers are hinged pods, so their wedging ability won't be ruined by the 4 wheel omnidirectional drive. Whenever either flipper is used, the fast forward or rewind symbol on top will light up. And oh yeah, it has rounded corners on the main body, reducing the effect of corner damage; sorry spinners. He's always willing to put up a good fight, but you <big>do not</big> want to meet this twin flipper, city slicker in a dark alley. Think you're safe downtown? THINK AGAIN&#33;

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HW: The Book of Carnage
Speed: 6 Armor: 11 Weapon: 4 (3 spiked clamp, 1 rear actuated lifter) Traction: 5 Torque: 4
Yes I know, this is a jokebot :P. But it can self right by closing the side with the lifter to get itself on to it"s 2WD mounted on the hinged wedge. You may ask yourself, "can't I just lift the wedge off the ground?" One problem with that is that the wheels are on suspensions, meaning that the wheels will flop to the ground and will keep this book mobile. The batteries are hidden away in the protected spine. Yeah, I wouldn't get too excited axebots. That's 11 armor you have to pinch through, and i have yet to talk ablut the main weapon. This book has a huge bite with a spring loaded titanium page-like clamp that can rotate 180
Last edited by Wolf51-50 on Sun Oct 02, 2016 9:10 am, edited 1 time in total.
Alpha Robotics - Embrace the carnage!

Recent Tournaments:

ROBOT2
FW: Apocalyptic Peacekeeper (2-3)
LW: Backstab 3 (3-3) [Lifetime 11-8]
MW: Outrage 2 (4-1) [Lifetime 6-3]
HW: Tulta Munille (3-2)

Ruination: The Upheavel
LW: White Lightning (1-6) [Lifetime 4-8]
MW: Diablo Genesis (5-3) [Lifetime 10-5]
HW: Coup de Grâce (2-5) [Lifetime 13-9]
SHW: Fenrir (6-2) [Lifetime 7-3]

Reckoning: The Revival
MW: Vovoka (4-1) [Lifetime 10-3]

tune in next time on ARC when I one-up Boto by posting my vast collection of Thomas The Tank Engine hentai on the Discord :V -HFL

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Hooray For Lexan
Posts: 777
Joined: Wed Dec 31, 1969 7:00 pm

Cherry Bomb Classic

Post by Hooray For Lexan » Wed Jul 06, 2016 1:10 am

Screw it, I'll enter some stuff.

Featherweight: Firebird

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Stats:
Speed: 5
Traction: 4
Torque: 2
Armor: 11
Weapon: 14 (Drill config: 1 drill arm, 3 clamp mechanism, 10 drill. Spinner config: 1 height adjustment arm / srimech, 13 spinner.)

Meet Chernabog's little brother, based on what else - another Disney monster, from the short intended as a spiritual successor to Night on Bald Mountain. Whether you're torn to pieces by its wings or held in place by its talons while its beak melts a hole straight through your insides, there is no escape from the primal destructive force that is... FIREBIRD&#33;

Yeah, it's another walker, and another one that moves FAST - up to 9 MPH&#33; But instead of being just a scale-down of Chernobog,
the walking mechanism is an improvement&#33;
Each leg assembly consists of what are essentially two single-acting cylinders pushing and pulling a rubber foot, which are
rigidly connected to each other. The entire foot assembly slides up and down, with spring-loading pushing it down and a set of
electromagnets raising the foot. While this mechanism lacks the fine gait control of Chernobog's legs, it also
functions without precise control of actuator position at high speeds: push fluid into the cylinder and the foot moves in the desired
path&#33; This makes the valve manifold much simpler. But it's still a walker because each leg has two independent degrees of freedom.

The basic design isn't that much different from Chernobog's hydraulic system... except the part where it's actually a pneumatic system&#33;
Hydraulic oil is just too dense and viscous to be forced through the system's smaller ports and hoses at high speed without losing
a shit-ton of pressure, so it's been replaced with CO2&#33; This is useful because at high pressures CO2 is approaching becoming a liquid,
and doesn't compress as easily as air or nitrogen, which essentially behave like ideal gases. However, the compressibility is enough
that the CO2 will also expand as it rushes into the cylinder, allowing very fast actuation under small loads and making
the overall system much more efficient.

Unlike a conventional pneumatic system, a constant amount of CO2 is stored onboard the robot, and is moved around using a powerful
pump/compressor. This works quite well because the way the cylinders are slaved to each other and don't have to deal with area differences
for push and pull strokes, the total volume of the system is basically CONSTANT. A big-ass brushless motor pulling up to 5 kW
drives the compressor.

The one drawback of this system is that it produces a lot of noise and vibration. However, the critical electronics and pumps are,
as with Chernobog, shock-mounted relative to the robot's frame, so the main thing is just that it sounds like a jackhammer having intimate relations with a jet engine. Or to put it another way, it's still ten times less obnoxious than your drumbot.

Anyway, the weapon is an idea I was throwing around on /r/battlebots: a friction drill. Basically, this spins a rough conical
bit against the target at very high speeds, while pressing it down with lots of force. It's a bit different from an abrasive drill:
the primary mechanism of causing damage is that the immense heat generated causes the target area to get so hot it softens or melts,
and the drill forces its way through. Having a red-hot spinning bit pierce the opponent's innards is an added bonus. Given sufficient time,
this thing will go through just about anything&#33; Lexan and UHMW melt like butter, and aluminum doesn't do that much better. Garolite
and carbon fiber fail when their epoxy matrix softens and the individual fibers are pushed aside or shredded. Even titanium and
hardox will eventually fail, and do so well before the tungsten or nickel superalloy bit which is used against opponents with top
covers made of those materials. The drill is mounted on a high-torque arm which also acts as a srimech, and a pair of clamping claws
hold the opponent in place while it goes to work.

The front wedge is shock-mounted and has a bit of up-down floppiness, which both helps it absorb spinner hits and isolates it from the vibration of the drivetrain, keeping it flush with the ground.

But there's also ANOTHER weapon.

For opponents without easily accessible top armor or otherwise designed in a way that makes the friction drill unusable,
Firebird also has an overcutting horizontal spinner configuration. Here, the front wedge is removed entirely and replaced with a 7 lb blade.

The blade has a single tooth and sweeps a 21" circle, and is held out in front of the robot a la
Bombshell, giving a longer reach than almost any other robot. It is mounted on a parallelogram 4-bar linkage, letting the weapon
be raised and lowered from 6" above the floor (taller than most featherweights) to nearly scraping it, allowing it to function
as both an overcutter and an undercutter, and potentially shred chains or belts, cut into support frames, or remove the wheels
from invertible robots. It may not be the most powerful weapon out there, but it's made from tempered 5160 steel instead of the harder S7, making it extremely difficult to break (weapon armor 15&#33;) and the clutch on the height adjustment arm lets it move in an out-of-plane impact. This configuration of the robot also has a self-righting arm due to the weapon's limited rotation range. This arm is connected to the crank that drives the blade support arm via a 3:1 chain drive, and runs off the same motor.


Lightweight: Scylla

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Speed: 5
Traction: 3
Torque: 1
Weapon: 13
Armor: 8 (+1 front wedge)

You've seen Charybdis, now here's her counterpart, Scylla&#33; Scylla uses a very unusual weapon: a flywheel crusher&#33; When a clutch engages the twin flywheels, the giant, extremely sharp 4140 steel claw snaps down in a few hundredths of a second, producing immense amounts of force which allow it to punch through armor and even cut weaker structural components in half. Firing the claw when Scylla is inverted allows her to self-right; the UHMW rollbar's only function is preventing the flywheels from contacting the floor.


Middleweight: Sekhmet

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Speed: 5
Traction: 3
Torque: 1
Weapon: 13
Armor: 8 (+2 front wedge/supports)

Named for the lion-headed Egyptian goddess of war and destruction, this vertical spinner packs a serious punch. The disc is only 22 lbs, not that heavy for the bot's weight, but it's made of 1.5" thick steel and very durable, and the single-toothed design and large radius allow it to be spun at over 4500 rpm while still having plenty of bite, and at top speed it stores 12,000 joules of divine wrath. The disc is spun by a long mag at 10S LiPo, which also gives it lots of torque compared to brushless-powered spinners. Even with the disc at low speeds Sekhmet can self-right immediately, but if it somehow gets flipped with the weapon stopped, the combination of wheels still touching the ground and the disc allow her to bounce over to a wheel and get back upright. The front wedge isn't really there for pushing, it's there to deflect other robots' attacks and feed them into the disc. A pair of sharp tool steel skids can be used to get under opponents' wedges, but they can also be left off for fights against horizontal spinners. The drivetrain isn't all that powerful, but it can still move the robot at a respectable 13 MPH, and the wide wheelbase gives Sekhmet good turning control without being affected too much by gyroscopic forces.


Heavyweight: Funerary Precession

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Speed: 0 (4 effective)
Traction: 0 (4 effective)
Torque: 0 (2 effective)
Weapon: 20 (16 ring, 4 legs)
Armor: 10

Here's a crazy twist on the "gyroscopic precession walker" design: Funerary Precession. Basically, it's a ring spinner with four legs which can be raised and lowered. The legs are lowered one at a time in sequence, so the robot only stands on one off-center leg. This would cause it to tip over, but thanks to the gyroscopic forces from the ring, instead it starts to precess, with the grippy rubber feet on the leg causing it to pivot about the foot instead of the center point, resulting in an overall translational motion as each leg operates in sequence.

Each leg is actuated by a rack and pinion mechanism driven by a single short mag with a 16:1 "chainbox." Each one can produce about a ton of force at motor stall, so they can easily pick up the 440 lb robot. There are top and bottom feet, making the robot fully invertable. The bot's chassis is lifted up to 4 inches in the air during movement, but can be dropped to the floor depending on the opponent. This allows Funerary Precession to hit at various heights for maximum damage.

The ring is pretty crazy: it's made of several welded chromoly steel plates in a trapezoidal shape - the outer vertical ring is 3/8" thick and the inner bracing plates are 1/4" thick - making it incredibly strong. Eight 1" thick teeth are spaced around its perimeter. In total, the thing is over 160 lbs&#33; The construction is also interesting; unlike a conventional ring where the rollers are fixed, each set of rollers (one on top, one on the bottom) is held by a carrier. In essence, the robot's entire chassis is built as a gigantic pair of tapered roller bearings&#33; The ring is driven by four brushless motors using friction wheels that engage the short vertical side of the trapezoid.


Superheavyweight: YOU DIED

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AWW YEAH THAT'S RIGHT A DARK SOULS THEMED ROBOT

YOU DIED is my attempt at building a Swiss Army Bot in ARC. I have been informed that it is legal to put the points from reduced weapon power in configurations with lower power into an armor bonus provided the base chassis armor remains the same, so here goes.

The base chassis is 6WD, with each wheel sitting on a dead shaft for maximum durability, and is powered by a pair of the new 48V long ampflows, allowing it to reach speeds of over 20 MPH. The main weapon is a big lifter arm, powered by a regular long ampflow connected to a custom-made harmonic reducer and clutch. The lifter isn't the fastest, but it has immense strength, capable of lifting over 1000 lbs in some configurations (Snakes and Housebots beware). The front also has a pair mounting brackets for spring-loaded outriggers to prevent overbalancing. In all configurations, it can self-right by raising the lifter to 90 degrees and then giving the drivetrain forward followed by full reverse, flipping the bot back onto its wheels.

BASE STATS:

Speed: 7
Traction: 6
Torque: 3
Weapon: 4
Armor: 10

YOU DIED has four configurations. These are linked to images to keep the post from being absurdly long and image-heavy.

<hr />

Snekslayer Ornstein

Stats: Weapon - 3, Armor - 11 (+1 weapon assembly).

Yeah, screw all your slitherbots. Ornstein sports a gigantic 3 ft long spear which can outreach the vast majority of opponents, as well as being extremely difficult for spinners to bite into. It's not actually going to punch through armor, but it could potentially target joints, chains, or other exposed components. Ornstein also has a very sturdy top shield to protect against hammers and crushers; this is in fact less than 1/3 of the bot's area, and it is actuated via a Sewer Snake type mechanism such that it moves upward when the main lifter is depressed, hopefully working like Firestorm to flip opponents over the walls or into hazards. Finally, a bungee cord keeps the shield from dangling down and interfering with self-righting when the bot is inverted.

<hr />

REKTsecutioner Smough

Stats: Weapon - 4 (3 lifter, 3 flamethrower), Armor - 10

And here's Smough. Well, a giant hammer wasn't gonna do anything with just 4 power, so instead the main aspect of Smough I've imitated is his big armored fatsuit. Smough sports rounded armor panels made from layers of rubber and UHMW, which are shock-mounted to the chassis with big-ass springs. He also has special anti-spinner pontoons. Finally, the lifter has top "horns" to help grab opponents and pin them against the arena wall, letting the secondary weapon, a powerful flamethrower mounted in the lifter, go to work.

<hr />

Sif

Stats: Weapon - 4 (3 lifter, 3 clamp), Armor - 10

Sif is definitely not for use against spinners, but wedges, lifters, flippers, etc. beware: she has a full-on clamping jaw capable of carrying a superheavyweight around the arena and into the numerous powerful hazards found in CBC. I really wanted to add the Greatsword of Artorias as a thwackbot tail for maximum annoyance factor, but it would get in the way of self-righting too much.

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The Wall

Stats: Weapon - 3, Armor - 11 (+1 front plow)

Finally, The Wall, the only configuration based on a user-made build and not a boss. The Wall has no concept of sublety or mercy; the outriggers, clamps, spikes, and all other pokey bits have been ditched in favor of an enormous spinner-killing scoop-shaped plow, and the robot's powerful drivetrain can easily make up for the simplistic weapon.
Last edited by Hooray For Lexan on Sun Sep 11, 2016 7:03 pm, edited 1 time in total.

NWOWWE
Posts: 6889
Joined: Wed Dec 31, 1969 7:00 pm
Location: E-Town, PA
Team: Team Blood Gulch
Contact:

Cherry Bomb Classic

Post by NWOWWE » Fri Jul 08, 2016 2:22 pm

Team Blood Gulch


FW: Capitol Punishment

2WD Clamp and Dustpan bot. The dustpan itself is actually a hinged wedge plate, not attached to the arms.

Speed: 7
Traction: 5
Torque: 3
Weapon: 4
Armour: 11

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LW: Phobos Anomaly

Two Barons of Hell to ruin your day&#33; A two part hammerbot cluster with tread drive. Hammers are able to swing a full 360 degrees. To differentiate between them, one has a blunt hammer head and the other has a pointed hammer.

Speed: 5
Traction: 2
Torque: 1
Weapon: 9
Armour: 5

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MW: Harbinger

I AM ASSUMING DIRECT CONTROL&#33; Harby is back to try his luck in MW again&#33; A pretty standard 2WD thwackbot with interchangeable front set-ups. Either an ABR-ish wedge or a weapon stopping plow.

Speed: 10
Traction: 8
Torque: 4
Weapon: 0
Armour: 8 (+2 Front Wedge)

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HW: Baron K. Roolenstien

He's back to steal the banana hoard&#33; Or maybe a giant nut&#33; Anyway K. Rool is a lot different than last time. He's got a much more compact chassis and now has tread drive. The front green part is a large (very large) lifter with a pair of spiked treads working on the lifter itself. They pull upwards towards the bot. At the back of the bot we have some anti-spinner defense. On the surface it's a basic ram plate, but it's connected to the chassis with a recoil damper system. When some kind of outside force is applied against the red plate, the gold ring compresses back over the brown cylinder with increasing resistance. Once outside force is no longer being applied, the system springs back out with the released tension.

Speed: 8
Traction: 6
Torque: 3
Weapon: 3 (2 each for Lifter and Treads)
Armour: 10 (+2 Rear Plate)

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SHW: It

Everyone's favorite shape-shifting clown is here&#33; Here's a quick overview on how the weapon system works. The weapon arm itself is hinged, but can be locked into place via clutch when either in vertical formation or horizontal formation, and unlocked as need be (generally it will only be unlocked when the weapon isn't spinning). Other than that It's your standard 4WD spinner bot.

Speed: 5
Traction: 4
Torque: 1
Weapon: 14 (13 points for the disc, 1 point for rotating weapon arm)
Armour: 6

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Area51Escapee,Jan 30 2011 wrote:
Spatula,Jan 29 2011 wrote: I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.
It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.

Locked