Ruination: The Contagion - Sign-ups

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That Kode Guy
Posts: 9125
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Location: Canada
Team: Dissonance-Tek

Ruination: The Contagion - Sign-ups

Post by That Kode Guy » Fri Aug 22, 2014 1:59 pm

And here we go again.

Image

DEADLINE FOR ENTRY: September 20th, 2015



Banned robots
Flying robots
Hovercrafts
Clusterbots that don't have the same motivation in all their parts (i.e.: one part is a wheeled robot, the other is a walker)
<del>Underall</del>


Sign-up Info

- Subject to change... everyone enters a total of four bots, one from each weight class (Lightweight, Middleweight, Heavyweight, Superheavyweight) and assigns them stats using 30 points per bot. Points will be divvied up by 5 categories:

-Speed
-Traction
-Armor
-Torque
-Weapon Power

The battles will take place in a Round Robin style (as opposed to the traditional tournament style) in which each bot will face every other bot once with playoffs afterward to determine the champion of each weight class.

The current 14-bot format is simple:

- 13 weeks of Round Robin
- 2 divisions of 7 robots
- the Top 3 bots from each division go through, no wildcards (because Challonge doesn't do that shit)
- with 6 robots in the play-offs, the Top robots in the two divisions get BYEs to the semi-finals, while the #3 and #6 seeds, as well as the #4 and #5 seeds, fight it out.
- the resulting lower QF seed then gets to the fight the #1 seed, while the higher QF seed gets to the fight the #2 seed.
- the winners then fight to determine the champ, while the losers fight for a 3rd-place playoff



Role Play Rules

- You
This account is in a state of dimensional flux

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That Kode Guy
Posts: 9125
Joined: Wed Dec 31, 1969 7:00 pm
Location: Canada
Team: Dissonance-Tek

Ruination: The Contagion - Sign-ups

Post by That Kode Guy » Fri Aug 22, 2014 1:59 pm

TEAM COVENANT

Lightweight
Eudial

<img src="http://i.imgur.com/I2cyKYF.png" alt="Posted Image" width='480' height='360' />
<img src="http://i.imgur.com/gR7byUE.png" alt="Posted Image" width='480' height='360' />

Rendered by Nick Fisher of Team Mongoose, modified by me. :v: AMP/Frequency/D-REZ hybrid. A 4WD box with hinged wedging all around (all removable, but also their arc is limited so they both don't fold under the robot, or get knocked into path of the blade), wedge teeth on the front wedge and a nasty scissor bar powered by an overhead motor. The weapon assembly is placed near the rear of the machine so I can have more range if I want. Can self-right, though not reliably. Has violent mood swings. :v:

Speed: 5
Traction: 2
Torque: 1
Armour: 7
Weapon: 15

----

Middleweight
Jinx (IV)

<img src="http://i.imgur.com/3hik7rQ.png" alt="Posted Image" width='480' height='360' />
<img src="http://i.imgur.com/K7beWAt.png" alt="Posted Image" width='480' height='360' />

2WD scoopy wedge. Front (weak) lifting forks, rear hinged plow, axe that can strike at the front and back. Axe shaft can also be put on backwards so the pointy bit can strike at the back and the flat bit strike at the front. :v:


Speed: 6
Traction: 5
Torque: 2
Armour: 7 (+2 rear plow)
Weapon: 10 (6.66 rounded up to 7 for each weapon)

----

Heavyweight
Shadow Zone Forever

<img src="http://i.imgur.com/1NtXfR9.png" alt="Posted Image" width='512' height='288' />
<img src="http://i.imgur.com/LjNEBcI.png" alt="Posted Image" width='512' height='288' />

Back to the pure rammer formula. 4 wheel drive. Hinged front wedges with pinning spikes, hinged plow wedge at the back (which is hinged at the bottom rather than at the top or middle). All wedges (that includes the plow) and spikes can be removed for certain fights, and can have internal ballasts added for weight loss due to removal of parts. Has a decent ground clearance for driving off of objects if need be.

Speed: 9
Traction: 9
Torque: 4
Armour: 8 (+3 to the rear plow)
Weapon: N/A

----
Superheavyweight
Libra

Cyprine
<img src="http://i.imgur.com/MY7YpkC.png" alt="Posted Image" width='480' height='270' />

Ptilol
<img src="http://i.imgur.com/P24rpYT.png" alt="Posted Image" width='480' height='270' />

Both of them together
http://i.imgur.com/TBOcePg.png
http://i.imgur.com/IfAqYhL.png

First clusterbot in ARC ever. Invertible horizontal spinners, 2WD, work as overcutters when flipped. Hinged wedges at rear are removable. Somewhat like Shadow Zone Forever, to compensate for weight loss some ballasts are put in the back of the main body when the wedges aren't used, so they're the same weight if the wedges are on or not.

Speed: 3
Traction: 2
Torque: 1
Armour: 4
Weapon: 12
This account is in a state of dimensional flux

prince palatine
Posts: 2262
Joined: Wed Dec 31, 1969 7:00 pm

Ruination: The Contagion - Sign-ups

Post by prince palatine » Fri Aug 22, 2014 2:01 pm

Team D.E.A.D


LW: Zadkiel 2

Image
Image

New shape, better disc, still 4WD, should still do the damage&#33;

Speed: 5
Traction: 5
Torque: 1
Armour: 6
Weapon: 13


MW: Merry Hampton

Image

Merry Hampton 3 has now gone into a major redesign in hopes to take it back to top contendership status. It now features 6WD with a high hinged plow/wedge to fend off spinners and prevent axes from getting to the main bot itself. It can be swapped out for a normal looking flatter one with fangs on it to combat flippers and lifters. The rear wedge is also hinged. For battles against flippers and lifters, the rear wedge will be flipped over so if the bot gets thrown over, he'll still have a good wedge to attack with. Thus ending Merry's long tradition of "Useless when flipped" stigma.

Speed: 8
Traction: 8
Torque: 3
Armour: 11 (+3 to front plow)
Weapon: 0

HW: Klarinette 3.5

Image
Image

The three time champ is back again, looking to add it's name into even more history books. Same as last time. Can run both ways up, and can swing the lifting scoop overhead to be the right way up if inverted. Removed the hammers to focus more power to the scoop, and make it more armoured and deal with better protection against flanking. There's a static wedge just behind the scoop to prevent Klarinette from tipping over when lifting.

Speed: 7
Traction: 7
Torque: 3
Armour: 10
Weapon: 3


SHW: Stabstract 2

Image
Image

Stabstract gets a facelift and enters Ruination 3 with the intention of maintaining it's record for getting to the playoffs. With a hinged wedge at the front that runs both ways up, should be useful for shovelling underneath the competition and push them around. It's hinged in the middle of the chassis part to prevent bots monster trucking their way over the top. On the back, it now features a giant plow with which to stop those spinners cold in their tracks (No pun intended). Last we come to it's interesting track concept, you see that black line going through the middle of the tracks? Well that's so you can tell there's 4 tracks instead of two on this trackbot, with a pair of tracks on each side of the bot, with concept of being able to soldier on on both sides should one track get shredded, but the tracks themselves are well armoured and well protected should the need arise for them to be put to the test.

EDIT NOTE: The horns are entirely cosmetic and are removed before fights.

Speed: 8
Traction: 8
Torque: 4
Armour: 10 (+1 to rear scoop)
Weapon: 0
Last edited by prince palatine on Sat Sep 19, 2015 9:49 pm, edited 1 time in total.

NWOWWE
Posts: 6889
Joined: Wed Dec 31, 1969 7:00 pm
Location: E-Town, PA
Team: Team Blood Gulch
Contact:

Ruination: The Contagion - Sign-ups

Post by NWOWWE » Fri Aug 22, 2014 2:02 pm

Team Blood Gulch

LW: Zombie Killer

4WD, big hinged wedge, fully invertible, and hinged plow on the back. Who said the life of a slayer of the undead was exciting? The plow wraps around to make it harder for spinners to target the edges. Has removable teeth near the top of the wedge to prevent opponents pulling the Monster Truck trick. Furthermore, the spikes lining the inside of the plow are removable as well.

Speed: 8
Traction: 8
Torque: 5
Armour: 9 (+2 for the plow)
Weapon: 0

Image
back view: http://i3.photobucket.com/albums/y90/NW ... zbddz6.png

MW: King Dedede

A 4WD hammerbot with a hinged wedge out front. Can self right with hammer if need be. Addendum: Hammer rests back at a further angle than pictured. The 90 angle was just for ease of drawing. It's not a full 180 degrees obviously, but it can still rotate back pretty far.

Speed: 6
Traction: 5
Torque: 2
Armour: 7
Weapon: 10

Image

HW: Redemption Denied

Crazy Bots proved that his big makeover has made him a legitamite threat and finally a true sucessor to ToC. He's 2WD, low to the ground, and has a massive flipping plate so good luck driving up and over before getting tossed in the air.

Speed: 7
Traction: 6
Torque: 3
Armour: 9
Weapon: 5

Image

SHW: Mack the Knife

Back from the depths of the failed ARC Backlash tournament. A 2WD vertical spinner that is fully invertable. He's capable of using his rear to wedge bots as well.

Speed: 5
Traction: 4
Torque: 1
Armour: 6
Weapon: 14

Image
Rear view: http://i3.photobucket.com/albums/y90/NW ... pyynvr.jpg
Area51Escapee,Jan 30 2011 wrote:
Spatula,Jan 29 2011 wrote: I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.
It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.

playzooki
Posts: 2832
Joined: Wed Dec 31, 1969 7:00 pm
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Contact:

Ruination: The Contagion - Sign-ups

Post by playzooki » Fri Aug 22, 2014 2:10 pm

lw
dead
Image
hs
speed 5
traction 3
torque 1
armour 6
weapon 15

mw
march or die
Image
Image
front hinged flipper, hinged wedge on sides
Speed 8
Traction 7
Armour 9
Weapon 3
Torque 3

hw
shrek 2
Image
Image
hinged wedge on back
speed 7
traction 7
armour 11
torque 5
weapon 0

shw
MEAT RUB KING

Image
red bit and pic of ainsley are a rear hinged flipper
speed 7
traction 6
armour 9
torque 3
weapon 5
Last edited by playzooki on Sat Sep 19, 2015 4:50 pm, edited 1 time in total.

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Badnik96
Posts: 3983
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Ruination: The Contagion - Sign-ups

Post by Badnik96 » Fri Aug 22, 2014 4:36 pm

Team Ignition

LW: Redline
Image
The Robot Bastards champion returns to claim a second throne. 4WD, heavy speed, heavy torque, heavy armor and not much in the weapons department. Designed to out-speed and out-flank everyone and slam them hard into the walls. Imagine Maximus but tuned to fit the ARC meta.

Speed: 9
Weapon: 0
Armor: 9
Traction: 7
Torque: 5

MW: Tesla's Revenge
Image
Back from a disappointing season in LoRE, a completely redesigned Tesla's Revenge takes center stage. Now 4wd with a front hinged wedge (which can be removed) and armed with the familiar saw arm. This time, however, the weapon strength has been geared down a lot in order to make it more competitive. The two "arms" of the dustpan are made from a plastic which is designed to bend when something hits it in order to reduce damage.

Speed: 7
Weapon: 10 (multiple weapons rule gives both weapons a power of 7)
Armor: 7 (+2 for the front armor including the two arms but not including the wedge)
Traction: 4
Torque: 2

HW: LashCoil
Image
Image

WhipCoil's bigger, nastier brother comes out to play. 4wd with the signature grabbing/lifting jaws and the rear plow that you've come to expect. The major difference this time are the cambered wheels which give it a lower center of gravity and a much sleeker look.

Speed: 7
Weapon: 4 (multiple weapons rule gives both weapons a power of 3)
Armor: 9 (+2 for the rear plow)
Traction: 6
Torque: 4

SHW: Desolation
Image

Brand new super heavyweight spinner. The plan here is to spin so fast and hit so hard that literally nothing will be able to stop it. This robot epitomizes the term "mighty glacier".

Speed: 1
Weapon: 16
Armor: 8
Traction: 4
Torque: 1
Last edited by Badnik96 on Sat Sep 19, 2015 1:11 am, edited 1 time in total.
Team Ignition
Redline: Robot Bastards 1 LW champ
Pyrite: FRR Backlash LW champ
The Debilitator: Cherry Bomb Classic 1 LW champ
Sling Shot: Bot O' Rama 2016 Sportsman champ
Doomerang: Robot Fight Night HW champ

User avatar
NFX
Posts: 4061
Joined: Wed Dec 31, 1969 7:00 pm
Location: Scotland somewhere

Ruination: The Contagion - Sign-ups

Post by NFX » Fri Aug 22, 2014 4:42 pm

Team Mongoose
The Colour of Awesome

LW: Frequency

Image

Lower, wedgier, tougher, deadlier, and other superlatives as well. Four wheel drive bar spinner with hinged wedges all around, and special arc-limiting cables to keep them from going into the path of the bar. Shallow leading lip on the front wedge for an easier time getting underneath stuff if I have to. Overhead motor allows the weapon to be as low as possible. Can self-right with the bar, but it's not the most reliable form of self-righting in the world.

Spd: 5
Tra: 3
Tor: 1
Wep: 14
Arm: 7


MW: Braveheart the Third

Image

The former Middleweight champion returns to reclaim the throne. FOR SCOTLAND. Two-wheeled invertible wedgeriffic box with a hinged thwacking tail for good measure. Front wedge and the triangular corner wedges are all one piece, with the teeth built into it as well. Hinged skirts on the sides, hinged wedges on the front, with springs to keep them from folding over on themselves. They can also be removed and replaced with a solid wedge for fighting spinners.

Spd: 8
Tra: 7
Tor: 5
Wep: 0
Arm: 10 (+2 Front Wedge)


HW: Kraze

Image

Spd: 7
Tra: 6
Tor: 3
Wep: 5
Arm: 9 (+1 Front Wedge)

The Four-bar Flipper of Fury returns once again, looking to gain the championship that has so far eluded its grasp. New features include more sturdily mounted skirts on three of the four sides, a flipper that now reaches the floor and has a reinforced front half for dealing with spinners, some decorative antennae and a dazzle camouflage paint scheme. Retains its two-wheel drive with a pair of casters at the back for balance, retains the four-bar flipper weaponry and self-righting capabilities, retains angled sides to prevent high-siding, and retains the suction fan underneath to give theoretically infinite flips and force the skirts into the ground. Name on the side lights up in one of 25 colours with strobe and Spectrum features.


SHW: Agent X

Image

The latest in the "NFX is a Cheap Bastard" line of robots, the fully invertible two-wheeled lifting and plow-ing machine returns with a good deal more ground clearance than last time, along with a new hinged plow with built-in trapping teeth to prevent any Evil Kineviling, which are on the top as well as the bottom, and don't get in the way of the driving when they're on the underside. That's what the gaps in the chassis are for. Lifter still goes all the way round the machine, as before.

Spd: 7
Tra: 6
Tor: 4
Wep: 5
Arm: 8 (+2 Plow)
Last edited by NFX on Fri Sep 18, 2015 10:00 am, edited 1 time in total.
Team Mongoose (358-215)
"The Colour of Awesome"

Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X

RoBattle
Override - Heats: 19 pts / Finals: 3 pts
MiDAS - Heats: 19 pts / Finals: 0 pts

it was a gigantic masturbation of polygons :v - That Kode Guy

Mystic2000
Posts: 740
Joined: Wed Dec 31, 1969 7:00 pm
Location: France
Team: Myst Inc

Ruination: The Contagion - Sign-ups

Post by Mystic2000 » Sat Aug 30, 2014 3:02 pm

Team Obscure
"From the endless pitch-black pit of darkness we arise, to make sure you'll never see the next sunrise"

LW: Scorching Rage

Image

360
Last edited by Mystic2000 on Sat Aug 01, 2015 6:48 am, edited 1 time in total.

British-Robotics
Posts: 1402
Joined: Sat May 10, 2014 12:00 am
Location: Bolton, Greater Manchester

Ruination: The Contagion - Sign-ups

Post by British-Robotics » Sat Sep 06, 2014 3:53 pm

New team for the next tournament Ruination:

LW - British Bammer

Image

This is my new LW, British Bammer. It has a hinged wedge in front armed with a solid built axe/hammer hopefully the "Spinner Killer". The arm is strong to at least hold on. Once the robot gets underneath the opponent the weapon can then create some dents or holes, this took me some research and deep development to come up with this machine, what do you guys think?

Speed: 5
Traction: 5
Torque: 1
Weapon: 11
Armour: 8


MW - Upchuck

Image

(Credit of the 3D Model goes to NFX- cheers mate :))

New boy on the block Upchuck is a unique design I come up with, after researching this is what i came up with, The flipper is Co2 powered by one bottle hoping to give enough punch to overturn opponents with a "slopey" tipped flipper, extra protection on the sides with wedges to avoid getting flipped easily.

Lets see what he can do :).

Speed: 6
Traction: 6
Torque: 3
Armour: 9
Weapon: 6

HW- Rocket Knight

Image

Changed the design of Rocket Knight and made it a bit flatter in order to avoid spinning discs to munch on the side panels like it was from it's previous design.

He is a 6WD robot still be he now wields a slow powered lifitng arm in order to try and deal with wedges. the front of the lifter is hinged in order to get a better attack instead of a static wedge, he has similar strong armour from the previous version in order to resist spinners. The lifter is added in order to deal with wedge to wedge battles.

When upside down it has a wedge plate and static spikes at the back in case Rocket Knight is upside down.

Speed: 7
Traction: 6
Torque: 5
Armour: 11
Weapon: 1

SHW - Chemical Explosion

Image

(Rendered design belongs to NFX)

Meet the new version of the Chemical bloodline, Chemical Explosion&#33;&#33;&#33;

It is a 2WD tracked machine that hoists a deadly horizontal spinning bar. the tracks are there to prevent spinning round when making an impact. it also has a hinged wedge at the back to avoid getting caught underneath.

Here's his stats:

Speed: 5
Traction: 4
Torque: 1
Armour: 6
Weapon: 14
Last edited by British-Robotics on Sun Jul 19, 2015 12:46 pm, edited 1 time in total.

User avatar
GF93
Posts: 6142
Joined: Wed Dec 31, 1969 7:00 pm
Location: The Last Train To Clarksville
Team: Ice Cubed Robotics

Ruination: The Contagion - Sign-ups

Post by GF93 » Mon Dec 22, 2014 7:19 pm

Because I forgot to do so earlier, reserved.

LW- Conqueror
Image
Well, long story short- was originally going to enter a clusterbot, didn't quite work out as planned, and neither did the second version of Conqueror in terms of neither the effectiveness or realism. So for this one, I'm going to reluctantly drag old Conks out of retirement for one more go- albeit with some improvement behind it so it's not completely behind the times, and also to test out some features for the planned BW version for IRL.

For this competition, I've made it slightly wider and shorter (Including the Flipper for additional range), improved the drivetrain and armour a bit, and given it some rather spiffy front corner protectors for the wedges to grant it extra protection and range against the horizontal spinners that previously plagued it. Sorry about wheeling him back in so soon, but hopefully the old guard should still have what it takes to do well.

Speed- 8
Traction- 7
Torque- 2
Armour- 9
Weapon- 4 (Front-hinged Pneumatic Flipper)

Notes- Can self-right quickly and effectively with the Flipper.


MW- Marauder
Image
Everyone's favourite unkillable tracked machine returns for one more go at the title. Whilst it mostly maintains the same design as it had in Robot Bastards and Crazy Bots New Breed City due to how well it's done for the most part, it's also been given a few key changes since then to improve both its defence and fighting capabilities tenfold.

For starters, the Scoop on the back is bigger, and has been redesigned a bit to run more flush with the ground regardless of which way up the robot is, and now covers the corners and is attached even more solidly- ergo, much better protection against things like Spinners. The other main change is in the Weapon. Remember how it would become useless if Flipped over? Not anymore. The Flipping Plate has now been redesigned so that it uses a pair of Linear Actuators on each side (Top/Bottom, the silver bits in front of the Spikes are part of them.), and work by pulling in on one side, and pushing out on the other, allowing it to function unhindered either way up, particularly with the additional set of spring-loaded Spikes on the bottom of the Chassis. It can be set to function as either a Lifter or a Flipper depending on what opponent it's fighting, ala Cutie Honey in LORE2, making it much more adaptable and dangerous than before.

I've also included sloped sides on the removable Wedge Extenders and some reversible Skirts on the side of the weapon (Which reach all the way to the end of the wedge even without the Wedge Extenders, as seen here.) ensuring that it'll still be good at sweeping under opponents even from the side of the wedge, and taper into the side Skirts for loads of protection against glancing blows from either side.

Signed in blood, a pact is made- Destruction and murder has come. With blistering pace, let battle commence- Armoured assault has begun&#33;

Speed- 7
Traction- 8
Torque- 4
Armour-9
Weapon- 2 (Linear Actuator-driven Flipping/Lifting Plate with optional Wedge Extenders, spring-loaded Spikes and Rear Scoop)

Notes- Is completely invertible. Interlocking steering prevents the need for it to reverse its controls when flipped, Wedges and Scoop can be used effectively regardless of if it is flipped over or not due to both being reversible, and has two sets of spring-loaded Spikes- one for either side of the chassis. Wedge is interchangeable between Flipper and Lifter modes for different opponents.


HW- Barley Picker
Image
I've got a brand-new combine harvester, and I'll give you the key...and then pry it from what's left of your mutilated corpse after having a spin with it&#33; Although you might assume it sounds like a piece of farming equipment, Barley Picker is the first Vertical Spinner in the Ice Cubed lineup, wielding two deadly vertical spinning discs that are well-suited for the body harvests that ARC has to offer, both smashing and flipping effectively. It's pretty quick as well, and has a nice wide chassis and scoop that makes it difficult to get around and flip.

Speed- 6
Traction- 3
Torque-1
Weapon- 14 (Twin Vertical Discs)
Armour- 6

Notes- Can both run inverted and potentially right itself if the disc is spinning fast enough. Rear wheels protrude out the back to allow it to drive off wedges more effectively, and the front wedge extenders are removable.


SHW- Uridium
Image
Finally, an Ice Cubed Superheavyweight that's not a brick&#33; Named after the 1986 Commodore 64/ZX Spectrum game, it's a 2WD Thor/Beta-based machine with angled plating all over for good defence, a nice set of wedges with removable extenders at the front for getting under opponents with, good agility, and best of all- a very, very powerful Axe/Hammer weapon with three different interchangeable heads for breaking all kinds of shit with. There's a flat-edged axe for smashing through armour with, a ball peen-style hammer with an angled bar and rounded end for destroying mechanisms effectively, and a pickaxe for digging into armour and dragging opponents around with.

Speed- 5
Traction- 4
Torque- 1
Weapon- 13 (Interchangeable Axe/Hammer)
Armour- 7

Notes- Can self-right quickly with the Axe/Hammer. Wedge extenders are removable, the rear support bracket is hinged so that it doesn't affect the turning at all, and the weapon can hit up to two times a second.
Last edited by GF93 on Sat Sep 19, 2015 9:38 pm, edited 1 time in total.
ICE³ ROBOTICS
"Tougher than a glacier, more might than an avalanche, more fury than a blizzard, and more burning passion than a volcano."

MadBull
Posts: 2170
Joined: Wed Dec 31, 1969 7:00 pm

Ruination: The Contagion - Sign-ups

Post by MadBull » Thu Jul 02, 2015 1:34 pm

<big><big><big>LIGHTWEIGHT</big></big></big>
B.A.Diglett (aka Mr. D)
Meet B.A.Diglett. Real name Mr. D. My ring spinner with self righting mohawk.
Image

Image
Ring spinner with self-righting mohawk. I know I originally said it was a shell spinner but fuck that, it is a ring spinner with a dome on top of it which houses a mohawk that is also a self-righting arm. A picture that will be made after the deadline (sorry&#33;) will show how this is done, but let me say the ring ends slightly above the "teeth". The teeth are rigid btw, not Mauler-style flingy. 4WD.
Speed: 5
Traction: 4
Torque: 2
Armor: 6
Weapon: 13 (13 for the ring and 0 for the srimech because I was told that's what the cool boys do)

<big><big><big>MIDDLEWEIGHT</big></big></big>
Latvian Gambit
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I offer a black pawn, like a true Latvian Gambit would&#33;
Image
Check out my main line&#33;
Image
Fully invertible tracked 4-bar lifter, with the 2 bars that are attached to the main body mounted besides the main lifting bar and not underneath it like with conventional 4-bar lifters. U-shaped main body to provide space for aforementioned invertibility.
Image
That last one is Latvian Gambit celebrating one of its many victories. The tracks actually still touch the floor so it can drive around looking like a plonker&#33;
Speed: 7
Traction: 7
Torque: 3
Armor: 8 (+1 to front scoop)
Weapon: 5

<big><big><big>HEAVYWEIGHT</big></big></big>
Jackelyn Cryderman
Image
What I wanted to make is a vertical spinner that can attack opponents coming from an angle, something horizontal spinners are generally better at. But look at my vertical disc&#33; They consist of 2 shells connected by a central axle, powered by a belt between them. 4 Of the teeth stick out sideways to help hitting anything at an angle.
Image
The skirts and low main body at the sides helps too&#33; As soon as anywhere remotely near my sides Jackelyn gets under anything, she can apply differential steering to whack her flywheel in their face.
Image
Jackelyn has 4WD, when not inverted that is. Both front wheels are ordinary wheels, both rear wheels are omniwheels, all are powered by a separate motor. When steering, the 2 front wheels move in opposite directions, the 2 rear wheels remain static. This means the center of the robot's rotation when steering is right between the front wheels. The fact the rear wheels are omniwheels means the won't cause too much friction when steering. Not involving the rear wheels when steering means the narrowness of the rear axle track has no negative consequences.
Image
When inverted, Jackelyn Cryderman has 2WD, moving solely through the 2 rear omniwheels. In this case, these wheels do get used for Jackelyn's differential steering. The disc's direction of rotation can be reversed.
Speed: 5
Traction: 3
Torque: 2
Armor: 7
Weapon: 13

<big><big><big>SUPERHEAVYWEIGHT</big></big></big>
Mandetta
Image
Like Vendetta, only manlier.
Image
Until he's flipped, which reveals Mandetta's other side, Womandetta&#33;
Front wedge and inverted rear wedge, both are hinged around the axis of the wheels opposite the wedge. The axle of the blue wedge forms the arc limiter for the pink wedge. The blue wedge too has arc limiters so it won't flop over in crazy ways. The pink wedge is powered by a motor that can push it onto the floor. Or lift things. In a pinch. The blue wedge has superior armour.
Speed: 8
Traction: 8
Torque: 5
Armor: 8 (+1 blue wedge and supports)
Weapon: 1
Last edited by MadBull on Tue Sep 22, 2015 11:59 am, edited 1 time in total.

Toxic
Posts: 531
Joined: Wed Dec 31, 1969 7:00 pm

Ruination: The Contagion - Sign-ups

Post by Toxic » Thu Jul 16, 2015 10:06 pm

You know what?

Fuck it.

I'm entering this after a LOOOOONG time of "retirement"

LW: Silver Phantom

Speed: 5
Torque: 3
Traction: 4
Weapon: 13
Armor: 5

This bot is essentially a repainted Ziggo. Yeah.

MW: Tiki Dude 6.0

Speed: 6
Torque: 2
Traction: 4
Weapon: 14
Armor: 4

Weapon is a set of threshers ALA Frostbite. It is invert-able.

HW: Power Bar

Speed: 3
Torque: 3
Traction: 3
Armor: 7
Weapon: 14

Essentially just a wide body with a big ass spinning bar. Beware.

SHW: Dat Dog
Speed: 8
Traction: 8
Torque: 5
Weapon: 0
Armor: 9( +2 to the wedge)

Basically a big as shit rambot. I hope to essentially out maneuver and out run everybody and make some big slams happen.

And just throwing this out here, I would LOVE if somebody would CAD these. I am an awful artist when it comes to these things.
Last edited by Toxic on Sun Sep 20, 2015 9:00 am, edited 1 time in total.

DrummerBrian95
Posts: 130
Joined: Wed Dec 31, 1969 7:00 pm

Ruination: The Contagion - Sign-ups

Post by DrummerBrian95 » Thu Jul 23, 2015 2:26 pm

Okay, change of plans. I'm withdrawing the 4 robots I originally entered and replacing them. These new robots, unlike the previous 4, all fit a common theme. You'll see what I mean.

LIGHTWEIGHT: Veto

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Stats:

Speed: 4
Traction: 2
Torque: 1
Armor: 8
Weapon: 15

Veto is a 4WD overhead bar spinner with the motor on top to allow the blade to be extra low to the ground. Spinning at over 200 mph and sharpened like a broadsword, it can easily slice through any kind of armor. And it has a special curved blade it uses to counter undercutters and other bar spinners. With the business end of the blade being lower to the ground, it offers extra protection from low spinning blades. Able to self-right with the blade, though unreliable.

MIDDLEWEIGHT: Airtime

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Stats:

Speed: 5
Traction: 5
Torque: 2
Armor: 8
Weapon: 10

Airtime is a 2WD robot with pound-for-pound one of the most powerful flippers ever put into a robot. Test runs proved it is capable of tossing other middleweights up to five feet in the air, and while it isn't the fastest, it still has good maneuverability. It is able to self right using the flipping arm.

HEAVYWEIGHT: Rampage

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Stats:

Speed: 5
Traction: 5
Torque: 7
Armor: 7(+1 to plow)
Weapon: 6

Rampage is a 4WD robot designed with power in mind. It's designed primarily as a slam bot, using its high torque and specially designed front plow fitted with two ramming blades as its main offense. It also has a nifty axe to cause just that little bit of extra damage. Can self right with the axe.

SUPERHEAVYWEIGHT: Nitro Express

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Stats:

Speed: 5
Traction: 4
Torque: 2
Armor: 8
Weapon: 11

Nitro Express is a 4WD drum spinner. The heavy drum spins fast enough to shred through most armor, and can even flip other robots if the hit is delivered correctly. Fully invertible, drum is not reversible.
Last edited by DrummerBrian95 on Sun Sep 13, 2015 7:34 am, edited 1 time in total.

User avatar
Venice Queen
Posts: 2716
Joined: Wed Dec 31, 1969 7:00 pm
Team: ‽ Robotics

Ruination: The Contagion - Sign-ups

Post by Venice Queen » Thu Aug 20, 2015 9:08 pm

heyo, I'm new, Hammerfall convinced me to join... I'm assuming this is still open, but I'm really not entirely sure what I'm doing, so correct me if I'm wrong :P

SHW: Angry Goat
Here to prove that you can never have too many wheels, it's the angry goat
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Wedge (the big anti-monster trucking wall is the mount for the plow, which is why it's a bit overly large)
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Speed: 6
Weapon: 0 (ramming power gives it 8 at full speed)
Torque: 10
Traction: 4
Armor: 10 (+1 to plow/wedge)

Angry Goat is a 10WD ram bot, built to take all the damage its opponents can give, and then give it right back. With high torque, angry goat can push around nearly anyone, and can accelerate quickly for as many rams as possible. Fully invertable, Back has either a hinged wedge or a plow, depending on opponent.

HW: Chimera
Prepared to flip you into next week, meet Chimera
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Speed: 5
Weapon: 4
Torque: 6
Traction: 6
Armor: 9 (+3 to wedge (s))

Chimera is a 4WD flipper with two front attachments; one with the flipper embedded into the wedge, the other a more conventional design. This robot is built to be as low as possible to facilitate getting under its opponents when in wedge formation: the wedge is also slanted at the sides as well as the front to reduce the effect of undercutters. the flipper works as a Srimech, although it can be a bit iffy with the wedge on. The flipper deploys similarly to Biohazard's arm (forward and up), as opposed to a more bronco-esque design. front wedge is top hinged in the wedge formation

MW: Glass Cannon
This robot's sole job is to cause as much damage as physically possible, be it to itself, its opponent, or the arena. It has a death wish.
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Speed: 4
Weapon: 17
Torque: 2
Traction: 1
Armor: 6

Glass Cannon uses Kiwi Drive (3 wheeled Omni) instead of a more conventional drive system to maximize mobility. since it's a shell spinner, it hasn't any need to turn. its drivetrain capitalizes on that, being able to move in any direction, at any time, unless I'm stuck on a hazard or wedge or something. two shells, the undercutter one deals with wedges much better.


for those who may be unfamiliar with how Kiwi drive looks, watch the triangular robot with blue bumpers: http://www.thebluealliance.com/match/2014orore_f1m1

LW: Cuddle Time&#33;
It just wants a hug
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Speed: 7
Weapon: 4 (Multiple weapons rule gives the clamp and the lifter a power of 3)
Torque: 4
Traction: 6
Armor: 9 (+1 to rear plow)


a 4WD clampbot that's essentially a Complete control knockoff :v: . Built to quickly control opponents and the match, the claw can lift its opponents in a 90 degree arc without tipping the robot over, due to most of the robot's weight being put either as low as possible, or on the back, where the armored plow sits. the plow is there to (hopefully) mitigate damage caused by KE spinners. It can drive inverted, but the claw is not very useful when upside down. the claw can be used to self right. usually.
Last edited by Venice Queen on Sat Sep 19, 2015 1:23 am, edited 1 time in total.
‽ ROBOTICS
CHAMPIONS: Lightweight//Ruination 4//Nick's Fuzzy Rules -- -- Hobbyweight//Bot-o-Rama//Buzzkill -- -- Arbitraryweight//D12//Listen Here, Grandad, This Is America, Everyone Here Eats Ass

Bots that I think are better than my actual champions: Chimera // Venice Queen // Cuddle Time!


V900? Wheres V1-899 ~NickyDustyOwl
fridge ~ V900

Wasn't Ted Bundy physically attractive though? ~Superbomb122
get a room ~Madbull
I will NOT ~Superbomb122



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User avatar
Cha0sFerret
Posts: 1139
Joined: Wed Dec 31, 1969 7:00 pm
Location: Florida

Ruination: The Contagion - Sign-ups

Post by Cha0sFerret » Sun Sep 06, 2015 11:44 pm

I got here from Hammerfall over at r/battlebots. Hi :)

LW: Translaytor

-Speed: 14
-Traction: 2
-Torque: 1
-Weapon: 5
-Armor: 8

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Invertable 1WD counter-clockwise spinning smart thwack based on a popular design for the insect classes. The sides are sloped to deal with bar spinners, but this obviously works against it while inverted. I plan to play around that by not getting flipped :D

MW: Suplex

-Speed: 8
-Traction: 5
-Torque: 3
-Weapon: 5
-Armor: 9

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Wedge attachment
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2WD clampy thing. So basically, this is what I imagine would happen if The Master and Complete Control had a baby. The idea is to grab onto the opponent with the top arm, and then flip them over in a sort of vertical thwack type motion. Ya know, like a suplex. The wedge attachment is for spinners.

HW: Brute Force

-Speed: 11
-Traction: 4
-Torque: 7
-Weapon: 0
-Armor: 8 (+2 to wedge)

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Invertable 6WD rammer with a front hinged wedge. Designed to ram into stuff. That's about it. The protrusions on the sides and back are to prevent getting stranded.

SHW: Endgame

Walker HYPE&#33;&#33;
-Speed: 2
-Traction: 1
-Torque: 1
-Weapon: 19
-Armor: 13

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Box on legs, nothing too fancy. 4-legged walker with an overhead spinning bar. Designed to move slowly and hit hard. Probably won't get far, but I want to see how it fairs.
poopity scoop

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