Crazy Bots: Blazing Ruin - Sign-ups

Locked
prince palatine
Posts: 2262
Joined: Wed Dec 31, 1969 7:00 pm

Crazy Bots: Blazing Ruin - Sign-ups

Post by prince palatine » Sat Apr 23, 2011 3:06 pm

Yep its our 1st official tournament on this forum

For our 1st tournament its going to be a league format, 10 people enter 4 robots (LW, MW, HW and SHW) into different leagues

The format goes in a league style, much like football (Or soccer depending what country your reading this from) every one plays each other twice, then 4 from each weight class move on to the semi-finals


All the rules are qouted here

<blockquote class='quote_blockquote'><dl><dt>Quote:</dt><dd>&nbsp;</dd></dl><div>1. Create your own bots in some sort of CAD program. In can be anything from Rhinoceros 3D Modeling to mspaint. Basically, you just need a picture of what your bot looks like. If you don't know how to draw or do CAD, you can always ask someone to do it for you on the CAD Request thread in our forums.

2. Enter stats for your bots (see below for stat system).

3. Role play with your bot on a weekly basis. All this means is you have to see who your opponent is for that week, and write up a strategy against them in the Role Playing Board section of the forum. Don't worry, your role play doesn't have to be very detailed. Short and simple works, too. However, detail doesn't hurt, so if you want to really go all out in your strategy, you go for it.


SIGN-UP INFORMATION

Everyone enters 4 bots, one from each weight class (LW, MW, HW, SHW) and assigns them stats using the old point system.

- The battles will take place in a Round Robin style (as opposed to the traditional tournament style) in which each bot will face every other bot once with playoffs afterward to determine the champion of each weight class.

- No double entering the competition (that means no smurf accounts or anything like that).

Oh you get the point, its the same rules as all classic ARC tournies (Im not good at describing things) Im also gonna do an FRA thing which is i will not enter bots into a tournie i made

So lets get crack-a-lacking folks[/quote]

User avatar
NFX
Posts: 4061
Joined: Wed Dec 31, 1969 7:00 pm
Location: Scotland somewhere

Crazy Bots: Blazing Ruin - Sign-ups

Post by NFX » Sat Apr 23, 2011 3:48 pm

I'm completely in for this. =D

Team Mongoose
"The Colour of Awesome"

Lightweight
Scatterbrain

<img src='http://gametechmods.com/../uploads/imag ... atterbrain HD.png' border='0' alt='user posted image'>

Speed: 9
Traction: 8
Torque: 1
Wedge: 0
Weapon: 3
Armour: 9

Non compos mentis Y-Thwack returns, featuring Melty Brain technology for translational drift at 7mph, claw hammer weapons fully integrated into the chassis, and also acting as wheelguards. Totally invertible, sensors are located on the YCM-coloured sides.

Middleweight
Revolutions Per Minute

<img src='http://gametechmods.com/../uploads/imag ... evolutions Per Minute HD.png' border='0' alt='user posted image'>

Speed: 6
Traction: 4
Torque: 1
Wedge: 0
Weapon: 13
Armour: 6

A nice invertible ring spinner...that's sort of it. Will add stuff when I can think of it. The yellow and black outside ring part is the bit that spins. Red part doesn't move. Staggered teeth, one low, one high, one in the middle, to spread out damage and guarantee that wedges will be caught.

Heavyweight
Pursuit

Image

Speed: 8
Traction: 7
Torque: 2
Wedge: 3
Weapon: 0
Armour: 10

A CAD-to-RA2-to-CAD design. Weird. 6WD pushing brick, wedge works either way up. Pair of spikes on the back for damage, LED lights on the side for some fun. The other ones on the side are blue to signify that it's upside-down, but you can't see them from that angle. Concave rear end for dealing with HS to some degree.

Superheavyweight
Ganymede

<img src='http://gametechmods.com/../uploads/images/77151Ganymede Pose.png' border='0' alt='user posted image'>

Speed: 5
Traction: N/A
Torque: 1
Wedge: 0
Weapon: 14
Armour: 10

From the outer reaches of the Andromeda Galaxy comes Ganymede, an three-wheeled Omni Drive alien with a devilish spinning blade. The conical assembly can lean to one side through linear actuators for self-righting. Bouncy antennae and an LED ring so fun can be had while machines are destroyed.
Team Mongoose (358-215)
"The Colour of Awesome"

Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X

RoBattle
Override - Heats: 19 pts / Finals: 3 pts
MiDAS - Heats: 19 pts / Finals: 0 pts

it was a gigantic masturbation of polygons :v - That Kode Guy

User avatar
That Kode Guy
Posts: 9125
Joined: Wed Dec 31, 1969 7:00 pm
Location: Canada
Team: Dissonance-Tek

Crazy Bots: Blazing Ruin - Sign-ups

Post by That Kode Guy » Sat Apr 23, 2011 4:09 pm

Team Zlayerz

----

Lightweight
BlackRose

Image
Image
Image

BlackRose returns to regain her LW crown. 4WD invertible ramming broad. Features a nice new lifter at the rear to lift her opponents, which works just fine inverted. She has two - not one but TWO - sets of wedges at the front. The bottom, since it isn't sprung-down anymore, is hinged and works inverted now. ;) The double-hinged skirts have been lengthened to provide better coverage. She also has a set-up for dealing with spinners. Don't mess with this bitch.

Speed: 7
Torque: 1
Traction: 5
Armour: 7
Weapon: 2
Wedge Effectiveness: 8


Middleweight
Jinx

Image
Image

Returning for another bout, Jinx II is a 2WD low scoop wedge with lifter and axe combo. Sides are angled to prevent strandings. Rear has 4 hinged wedges to get underneath other robots with ease. The lifter has extensions as pictured, but can be taken off if needed. The axe is run off a rack-and-pinion mechanism and sports an axe-head akin to Killerhurtz, to maximize damage. Can even pin an opponent with the axe and move them to a hazard ala Complete Control.

Speed: 5
Weapon: 9
Torque: 1
Traction: 3
Wedge: 7
Armour: 5


Heavyweight
Spectrum of Eternity

Image

http://www.youtube.com/watch?v=fTYSE2dvcrwn

Spectrum of Eternity is a non-invertible ring spinner with two different rings. One ring has quite a few little teeth designed to grind and rip away at armour, while still keeping spinning. This way Spectrum of Eternity can remain mobile and not suffer such recoil as he would with...

The other ring, which sports two giant hooked teeth. You can see these in the video. These are two undercutting teeth with huge range. These are meant for other spinners and robots with overhead weaponry, such as overhead thwacks, axes, crushers, or even discs on an arm.

Did I mention he's not invertible, AND has no srimech? Yep. Flip him once and he's dead. But you have to catch him first. ;) You also have to get by the 10-armoured ring to strike the tender main body armour of 4.

Speed: 8
Torque: 1
Traction: 7
Armour: 4
Weapon: 10
Wedge Effectiveness: 0


Superheavyweight
Tax Cutter

Image
Image

Tax Cutter is here for another go. Very wide and very low 2WD horizontal spinner with a triangular flywheel like last time. This time however he is an undercutter, and can function as an overcutter if inverted. The 2WD is positioned so that he has maximum turning ability and control with his massive flywheel. Below are some orthographic views that give you an idea on his dimensions.

Top view&#33;
Front view&#33;
Side view&#33;

Speed: 7
Torque: 1
Traction: 4
Armour: 5
Weapon: 13
Wedge Effectiveness: 0
This account is in a state of dimensional flux

NWOWWE
Posts: 6889
Joined: Wed Dec 31, 1969 7:00 pm
Location: E-Town, PA
Team: Team Blood Gulch
Contact:

Crazy Bots: Blazing Ruin - Sign-ups

Post by NWOWWE » Thu Apr 28, 2011 12:56 pm

Team Blood Gulch

LW: Dr. Robotnik
The Team Blood Gulch LW undercutter returns with an interchangable set-up&#33; It can use either the bar with the hammer-head ends or a fearsome disc&#33; It also features some spiked wedges at the back for minor wedge defense (and to keep it from being helpless without a weapon). As always, it is able to work as an overcutter when inverted.

Speed: 5
Weapon: 13
Torque: 1
Traction: 4
Wedge Effectiveness: 1
Armor: 6
Image

MW: Sarge
The tough lifter returns. It's fully invertible with hooks on the lifter to prevent bots from driving up and over it and features an anti-spinner plow with a row of spikes inside.

Speed:6
Traction: 5
Armor: 8
Weapon: 2
Wedge: 8
Torque: 1
Image

HW: Truth or Consequences
The veteren power flipper returns. He has wedging in the front to help get under bots before flipping them away, and a ram plate on the back for spinner defense.

Speed: 5
Weapon: 6
Armor: 7
Traction: 3
Torque: 2
Wedge: 7
Image

SHW: Final Boss
Four wheels, low to the ground, and surrounded with hinged-wedge skirting; The Legend of Final Boss continues. Has a lifter that can lift opponents and can be used to self-right. It can drive while inverted.
Speed: 6
Weapon: 2
Torque: 3
Traction: 5
Wedge Effectiveness: 7
Armor: 7
Image
Area51Escapee,Jan 30 2011 wrote:
Spatula,Jan 29 2011 wrote: I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.
It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.

User avatar
BEES
Posts: 1857
Joined: Wed Dec 31, 1969 7:00 pm
Location: Durham, NC, USA

Crazy Bots: Blazing Ruin - Sign-ups

Post by BEES » Sat Mar 10, 2012 11:11 pm

Team Yellow Alert

LW: Annoying Box Rush
Image
Image
The front lifting forks are attached to the drivetrain through a differential. Sort of like how Overkill's blade goes up when the robot reverse, the forks are geared to do the opposite: press into the floor as the robot goes forward and pull up as the robot reverses. But now, they've been upgraded further to have a clutch that allows me to hold the forks in one position (either up or down) while moving. In addition, the rear wedge has been improved to make it more effective against spinners (and in general).
Speed - 6
Traction - 4
Torque - 2
Wedge Effectiveness - 8
Armor - 8 (+1 wedge, -1 elsewhere)
Weapon Power - 2

MW: Stingray
Image
Image
Uses a hydraulic rambar with a hinged wedge on the rear end. Similar to Probot and Force Feedback, it "pushes" robots and pokes dangerous spinners with the well-protected bar, slowing their weapons so it can get inside. Strongly Invertible. The lifting forks are dumb this time. They're just unpowered forks, as ABR's system was useless with Stingray's lower wheelpower. Last time this robot failed because it couldn't get under anything. Rather difficult deciding what to do with it as the necessity of a wedge stat pretty much sucks the fun out of the design. Touch choices had to be made.

Also worth nothing: the rambar is not right down the center of the robot. It's offset to one side a bit due to spacial constraints.
Speed - 6
Traction - 4
Torque - 2
Wedge Effectiveness - 7
Armor - 7 (+2 on the bar, -2 elsewhere)
Weapon Power - 4



HW: Parasite
Image
Image
A robot from the days of vapor yore. Nothing fancy, just straightforward principles that always work well. A fully invertible high-powered spinner, this time tuned for more control than before.
Speed - 6
Traction - 5
Torque - 1
Wedge Effectiveness - 1
Armor - 4
Weapon Power - 13

SHW: Modest Discomfort Usherer
Image
Image
An overpowered walker with a spinning blade powered by one of these that reaches almost a meter in front of it, 6 cm clearance, and a decent (real) walking system that's been used before. Anything that touches this blade will almost certainly die. Obviously not invertible, and without the weapon it's pretty useless, so there are flaws to exploit. Good luck though. The tip of the blade is just about flush with the rearmost part of the robot's chassis. This is partly deliberate - to balance the bot and help absorb shock from its hits, but also to allow the blade to spin up if its rear gets pushed into the wall.

The original name 'MDU' was just tacked on when I needed an extra bot at the last minute. Since CBBR appears to be happening for reals and very serious at this point, I put a lot of work into making this less of a troll bot, and more of a serious design. I was tempted to call this one Influenza. It really is the next Influenza, basically, but I am scared to tarnish the name because I'm unsure how to distribute the stat points, or how well it will do, etc.
Speed - 5
Traction - 3
Torque - 4
Wedge Effectiveness - 0
Armor - 8
Weapon Power - 16

prince palatine
Posts: 2262
Joined: Wed Dec 31, 1969 7:00 pm

Crazy Bots: Blazing Ruin - Sign-ups

Post by prince palatine » Fri Feb 08, 2013 7:16 pm

Team Ectogasm

LW: The Servant's Assistant 2

Image

It's time we said goodbye to old TSA and bring in the new. TSA 2 has been completely redesigned to have a new shape and take on other enemies. He is only a fraction longer than he was last time around, still relatively compact. The colour scheme is paying ode to the last two incarnations (Red/Burgundy for The Servant and Yellow and Black for TSA 1) The black part is the top of the actual robot chassis, NOT a part of the sides. The only thing TSA 2 retains from TSA 1 is the 4WD configuration, but that's just about it. The whole flipper, is both parts that are burgundy and the silver part at the bottom of the wedge, painted a simple colour to avoid confusion like the last two incarnations. It features two horns at the top which service to stop rammers from flying over the top of the bot and behind. The horns ARE removable. Despite a power of 2, the weapon CAN self right it, the horns also help in the self righting process.

What more can I say, The Servant's Assistant 2&#33;

Speed: 7
Traction: 5
Weapon: 2
Wedge: 7
Torque: 1
Armour: 8 (+1 to front wedge)

MW: Merry Hampton BR (British Railways)

Image

The invertible Punjar style just looked plain awful, so Merry Hampton has gone BR version for this time. Taking a page out of the Copperhead playbook with the hinged Copperhead shaped V plow at the front, it aims to kill spinners and dish out some damage to the rammers. Designed to take on all comers. With 4 wheel drive. It feature's three set ups. The normal set up (Top left) The skirt setup (Right) and the Fangs set up to stop rammers escaping (Bottom Left). The skirt AND Fangs set up can be used together.

Speed: 7
Traction: 6
Armour: 9 (+2 to plow)
Wedge: 7
Weapon: 0
Torque: 1

HW: Klarinette

Image

Here is Klarinette, Kody will tell exactly where she comes from and who she is :P . She is a tracked robot and features two deadly spinning rings, with the teeth spaced out for maximum impact. But wait there's more, the top ring spins clockwise. And the bottom ring spins counter clockwise. The bottom ring comes in handy as a back up incase the top ring gives out. Fully invertible, and should smash into bots. While the armour is 5, the spinning rings have higher armour due to the weapon armour bonus.

Speed: 6
Traction: 4
Armour: 5 (11 on each ring)
Wedge: 0
Weapon: 14 (-2 for independent weapons, giving them both a damage capability of 12)
Torque: 1

SHW: F-Dynasty (F-Sangre)

Image

Here's my new SHW, F-Dynasty/F-Sangre&#33; Named after a team from Beyblade G-Revolution, this bot features the two main colours of the team in it's colour scheme (Red and Blue) This bot has many inspirations going into it, namely Reflector Shield, his younger brother Force Field and Eurypterus Evolved. It feature's a monstrous 8WD to out push and shove back against the opposition. Designed to be an apt spinner killer, it features a Force Field like plow at the front to get under spinners and fellow rammers and put them in their places. For defense against spinners, the wheels have supports, but the brown parts are extra bits designed to make the support frame almost impossible to bend and jam the wheels. To combat rammers, it also employs skirts, as an extra repellant of the dreaded Zombie Killer syndrome. Beware of F-Dynasty/F-Sangre.

Note: The bot IS invertible, it's just my crappy paint skills that make it appear that it's not. My apologies. Also,the plow is also hinged.

Speed: 6
Traction: 6
Torque: 2
Armour:9 (+2 to the plow)
Wedge: 7
Weapon: 0

User avatar
GF93
Posts: 6142
Joined: Wed Dec 31, 1969 7:00 pm
Location: The Last Train To Clarksville
Team: Ice Cubed Robotics

Crazy Bots: Blazing Ruin - Sign-ups

Post by GF93 » Sun Feb 10, 2013 10:00 am

Ice Cubed Robotics
"Cutting opponents into small, cold cubes for our drinks."

[Design Sketches will be replaced by final CADs once finished. Bear with us&#33;]

LW- Conqueror
Image
The younger brother of the FRR Dead Zone Bronze Medallist Dreadnought, Conqueror is certainly not one to be messed with.
Whilst lacking its older brother
ICE³ ROBOTICS
"Tougher than a glacier, more might than an avalanche, more fury than a blizzard, and more burning passion than a volcano."

User avatar
Badnik96
Posts: 3983
Joined: Sun May 02, 2010 12:00 am
Location: somewhere in the plane of existence
Contact:

Crazy Bots: Blazing Ruin - Sign-ups

Post by Badnik96 » Sun Mar 03, 2013 3:55 pm

Team Ignition
LW: Slither
Image
2WD wedge bot with a lifter similar to Rascal. Rear spikes are to avoid Zombie Killer Syndrome and to provide a rear wedge if the lifter breaks. Invertible.

Speed-6
Weapon-2
Armor-7
Wedge-7
Traction-5
Torque-3

MW: WhipCoil 4
Image
The new breed of WhipCoil is here. 4WD and armed with a nasty set of jaws which can be used as either a clamp or a lifter. Both the top and the bottom jaws move, so the setup can work upside-down as well as as a clamp/lifter, and the jaws can come together to form a battering ram or move upward to drive up and over wedges. Rear plow for any spinner shenanigans.

Speed-6
Weapon-3
Armor-8 (+1 rear plow)
Traction-5
Torque-1
Wedge-7

HW: Malevolence II
Image
He's back and more evil than ever before. 4WD with hinged skirts all around (these have a restricted arc so they can't come into the blade's path). Overhead spinning bar of doom and awesome self-righter. This will kill you and you will like it.

Speed-5
Weapon-11
Armor-8
Traction-2
Torque-1
Wedge-2

SHW: Phantasmic Slammer
Image
Image
Image
Image
4WD BioHazard-style flipper that can run inverted if need be. 2 front "teeth" to get under stuff.

Speed-7
Weapon-1
Armor-7
Traction-5
Torque-3
Wedge-7
Team Ignition
Redline: Robot Bastards 1 LW champ
Pyrite: FRR Backlash LW champ
The Debilitator: Cherry Bomb Classic 1 LW champ
Sling Shot: Bot O' Rama 2016 Sportsman champ
Doomerang: Robot Fight Night HW champ

Area51Escapee
Posts: 2204
Joined: Wed Dec 31, 1969 7:00 pm

Crazy Bots: Blazing Ruin - Sign-ups

Post by Area51Escapee » Wed Mar 13, 2013 4:31 am

LW - Mercenary
Image

Speed: 6
Traction: 6
Torque: 2
Wedge: 7
Weapon: 2
Armour: 7

Rotating lifter bot with wide wedge on one side and a plow on the other.

MW - Nuclear Mouse
Image

Speed: 8
Traction: 6
Torque: 1
Wedge: 6
Weapon: 3
Armour: 7

Lifterbot with cantered wheels and a back tail for thwacking and novelty purposes. The tail is conned by numerous free-spinning axles. Assuming it's not too much of a stretch, I can lock the axles with a switch to make the tail lock into place.

HW - The Heart of Darkness
Image

Speed: 5
Traction: 4
Torque: 3
Wedge: 7
Weapon: 4
Armour: 7

Extremely wide and low bot with spinning drum for damage purposed as well as getting opponents stuck in the pit. Back wedge also used for getting opponents in pit.

SHW - Atomic Steel
Image

Speed: 5
Traction: 4
Torque: 2
Wedge: 5
Weapon: 8
Armour: 6

Diesector-esque bot with lower and upper lifting/clamping jaws. Also with a pounding hammer for damage.

MassimoV
Posts: 888
Joined: Wed Dec 31, 1969 7:00 pm

Crazy Bots: Blazing Ruin - Sign-ups

Post by MassimoV » Sat Mar 16, 2013 8:45 pm

The Fighting Organization

LW-Squared
Image
I swear I didn't know about Malevonlance II when I made this&#33; Anyways, basic angled squared robot with a long bar to prevent wedges to get under it.

Speed: 3
Traction: 4
Torque: 3
Wedge: 2
Weapon: 9
Armour: 9

MW-Angered Mystery 3
Image
Built to be a spinner killer with cresent-shaped claws and an lexan top&#33;

Speed: 10
Traction: 4
Torque: 3
Wedge: 3
Weapon: 0
Armour: 10

HW-Predator
Image
Basic flipper bot, not much to say to be honest.

Speed: 6
Traction: 4
Torque: 2
Wedge: 8
Weapon: 2
Armour: 8

SHW-Fiesta&#33; Fiesta&#33; Fiesta&#33;
Image
Ridiculously overpowered horizontal spinner.

Speed-3
Weapon-14
Armor-9
Traction-2
Torque-2
Wedge-0

Locked