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NWOWWE
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Post by NWOWWE » Mon Dec 06, 2010 10:18 pm

It's been a long time since the last tournament, but we're back for one more round. We're planning for this to possibly be the final main ARC tournament, so come be part of history! Now this doesn't mean that there won't be any more events here on Drowning City, but they would most likely be other tournaments and such. We will looking to try and get at least 10 entrants, so go ahead and post your entrants here!

Now the rules:

GENERAL RULES

- Everyone enters 4 bots, one from each weight class (LW, MW, HW, SHW) and assigns them stats using the old point system.

- The battles will take place in a Round Robin style (as opposed to the traditional tournament style) in which each bot will face every other bot once with playoffs afterward to determine the champion of each weight class.

- No double entering the competition (that means no smurf accounts or anything like that).

- You
Area51Escapee,Jan 30 2011 wrote:
Spatula,Jan 29 2011 wrote: I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.
It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.

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Badnik96
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Post by Badnik96 » Tue Dec 07, 2010 1:51 pm

FINALLY!

TEAM RHINO
<img src='http://gametechmods.com/../uploads/images/9772Shade Fist.PNG' border='0' alt='user posted image'>
Shade Fist (LW)
Speed:5
Weapon:6
Traction:6
Armor:5

A nippy drum bot with a rear wedge. Invertible. Drum can still work when inverted, and it reverses, too, so that it is always spinning the right direction (upwards).
Image
WhipCoil (MW)
Speed:6
Weapon: 2
Traction:5
Armor: 9 (+2 for arm and axe)

And now for a bot that is totally not a rip-off of Complete Control :P
This robot has a lifting scoop that is always completely flat against the ground, so it can get under any and all wedges. Also has enough armor an the weapon to kill most spinners and stop them in their tracks. This bot's weapon isn't that deadly, but the wedge can lift 200 lbs.

ImageSgt. Slaughter (HW)
Speed:2
Weapon:12
Traction:4
Armor:4

Shell spinner made entirely out of titanium. double-chained ETEK motor spins this bot's shell at a whopping 3000 RPM, while the cutting blades shred the enemy into metal shavings. Very slow though, and has enough ground clearance to be gotten under by by the lowest flipper bots. Ziggo-style srimech (not drawn too well because I'm new at SketchUp) allows SGT. Slaughter to continue fighting even after being flipped.

Image
Thunder Ball 3(SHW)
Speed:8
Weapon:0
Traction:8
Armor:6 (+2 front wedge)

Fast, zero ground clearance and invertible. Now with hinged wedges.

edit: Why do my pics keep screwing up when I edit this post?
Team Ignition
Redline: Robot Bastards 1 LW champ
Pyrite: FRR Backlash LW champ
The Debilitator: Cherry Bomb Classic 1 LW champ
Sling Shot: Bot O' Rama 2016 Sportsman champ
Doomerang: Robot Fight Night HW champ

StarlessSoldier
Posts: 1057
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Location: Fort Bragg, NC

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Post by StarlessSoldier » Wed Dec 08, 2010 12:17 pm

Team Omegaforce Designs

LW: Shatterpoint

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Rookie lightweight spinner. Uses a "motor-on-top" design to allow a blade height of only 2.25 inches. The main chassis is designed to be as light as possible for maximum weapon weight. Driven by a pair of offset drill motors with timing belts for 4WD. The weapon is driven by a smaller variant of the "Bad Dog" brushless motor used on HW DeadStar. The wedges on the front and rear are to keep the bot from tipping forward or backward but can be used offensively if the weapon fails. Can potentially self right but has no means of guaranteeing it.

MW: No Joy

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Generation 3 of my flagship MW. Has a pair of actuated jaws that can lift, clamp, crush, ram, wedge, and thwack. The drivetrain features large cambered wheels with reinforced hubs for increased traction and precise control. The rear weapon can be used as a wedge, thwack axe, or "keep-away-stick". The rear weapon can also be replaced with an optional plow for dealing with spinners. Fully invertible.

HW: Adrenaline

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Returning completely unchanged to give it another go. Adrenaline's base is a low, well protected, 4WD brick. It features armor mounted on rubber bushings, creating spring tension against the floor and providing great impact protection. The shields are thick aluminum and the rear plow is titanium. On top of the base is a 360 degree rotating turret with a 180 degree electric axe. The armor is 10 at the rear plow and 6 everywhere else. Adrenaline can self right from virtually any concieveable position by using the turret, the axe, or both.

SHW: Sidewinder

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Rookie super-heavyweight flipper. Features a lockable mecanum drivetrain that allows movement in any direction without turning. The weapon is a CO2 powered 4-bar arm that launches opponents up and away, and has a hinged tip. The armor is shock-mounted onto a tubular steel frame. The front of the bot is reinforced to 8 armor while everywhere else is 6. Can self right reliably.

prince palatine
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Post by prince palatine » Wed Dec 08, 2010 1:36 pm

Team Prince Palatine reporting for duty

LW The Servant

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The lovable, un-knockout-able flipper is back with better speed

Speed:7
Traction:5
Armour:8
Weapon:2

MW- Scoopatron
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A new design of mine strikes ARC, with internal 6 wheel drive, this bot is a wonder with a scoop to shovel away the competition, also to the left of the main pic is showing the full scoop and rollcage

Speed:8
Armour:8 (+2 for scoop. Giving it 10 armour on scoop and 6 armour everywhere else)
Traction:6
Weapon:0

HW- Dr Thwack EVO

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The lovable doctor returns, its now wider and not as long, but has a deadly blade on the top to cause loads of damage. No longer tracked. 4WD instead

Speed:5
Armour:4
Weapon:10
Traction:3

SHW- Critical Perspective (AKA In the red square Minion)

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Yep... the lovable minion is back with its rear wedge and disc. Hoping to show the new bots how its done

Speed:6
Armour:5 (+1 for rear wedge)
Weapon:7
Traction:4

Im taking home a trophy this time hehe

EDIT: just remembered the armour rule, so i put it in on Scoopatron

NWOWWE
Posts: 6889
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Team: Team Blood Gulch
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Post by NWOWWE » Wed Dec 08, 2010 2:36 pm

Team Blood Gulch

LW: Zombie Killer
The former champ returns with some minor modifications. The wedge has been lowered, and made into a trapizodial shape for better coverage. The plow in the back remains unchanged (there are spikes inside like the previous version had). Spikes have been added to the sides to help prevent high-centering. Fully invertible.
Armor: 8 (Plow +1)
Speed: 8
Traction: 6
Weapon: 0
Image

MW: Sarge
The lifter has been broadened, and been given teeth to make it easier to get under bots and keep them on the lifter. Hooks have been added to the lifter to keep bots from driving up and over and are present on both sides. Fully invertible.
Armor: 8
Speed: 7
Traction: 5
Weapon: 2
Image

HW: Revolver Ocelot
An undercutter that can function as an overcutter when inverted.
Armor: 5
Speed: 4
Traction: 3
Weapon: 10
Image

SHW: Tali'Zorah
A ram bot that features a large solid-metal roller (like a rolling pin), and features an interchangable setup with a wedge. As noted by the picture, the wedge set-up features the wedge locked into position at a downward angle, while the arms can still rotate 360 degrees around the bot. There is a row of 5 spikes inside each of the plows, and the bot is invertible.
Armor: 8 (+1 to roller/wedge [whichever happens to be in use at the time])
Speed: 7
Traction: 7
Weapon: 0
ImageImage
Area51Escapee,Jan 30 2011 wrote:
Spatula,Jan 29 2011 wrote: I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.
It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.

succotash_54
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Post by succotash_54 » Wed Dec 08, 2010 8:21 pm

Team Animal Cruelty

LIGHTWEIGHT: Rascal

After losing a too-close-to-call quarterfinal, Rascal's back to avenge its good name. Two forked lifter bot, with optional fork extensions. Forks are crafted in the same style as Wedge Of Doom, Season 5.

Image

Armor: 6
Speed: 7
Torque: 5
Weapon: 4


MIDDLEWEIGHT: Diamond Jimmy

Middleweight transposition of its heavyweight brother Jim. Hybrid vertical and horizontal thwack, with arm directly connected to the drive axle. Can be locked down if deemed necessary. Choice of single-piece front hinged wedge, or two piece hinged wedge.

Image

Armor: 7
Speed: 7
Torque: 8
Weapon: 0


HEAVYWEIGHT: Pinpoint

Two new features on this "favorite:" one, spring-loaded wedge array can now be switched for open-sided dustpan; two, disc can now be placed on a lower setting if deemed necessary. And of course, like it was before otherwise. Wedge array uses three separate spring-loaded skirts. Spring-loading array comes complete with spikes to pin skirts, to keep them from folding up underneath Pinpoint should I fight upside-down, or get flipped, or whatever. Pink tongue is also now spring-loaded with it's own pieces to hold it in place too. Disc is pretty much the same, with grinding teeth on bottom to rip up opponents caught on wedges.

Image

Armor: 5
Speed: 4
Torque: 3
Weapon: 10


SUPERHEAVYWEIGHT: Bad-Ass Barnacle

Don't normally resurrect past champions, but with the validity of its FRR4 title questioned, I guess I feel it still has something to prove. Plow arms can rotate a full 360. Four-wheeled drive with wider base than before. Invertible with inversion switch on controls.

Image

Armor: 7 (+1 to plow, -1 elsewhere)
Speed: 6
Torque: 5
Weapon: 4

Siphai
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Post by Siphai » Wed Dec 08, 2010 10:39 pm

Image
Team Targeted

Lightweight: The Windmill
Invertible robot with a spinning horizontal quad-bar.
Image
Speed: 3
Traction: 2
Armor: 6
Weapon: 11
Image


Middleweight: Force Feedback
Invertible robot, with a 'ram' type weapon that serves to warp wedges and break spinning weapons by firing kinetic energy into them. Wedges are double hinged.

Speed: 7
Traction: 5
Armor: 6
Weapon: 4
Image


Heavyweight: Tank Mk4
Invertible robot, essentially a tank. Hinged wedges are removable.

Speed: 7
Traction: 8
Armor: 7 (+2 to plow)
Weapon: 0
Image


Superheavyweight: Eurypterus Evolved
Invertible robot. Hinged wedge setup and plow setup.

Speed: 7
Traction: 8
Armor: 7 (+2 to either plow or wedge)
Weapon: 0
Image

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NFX
Posts: 4061
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Post by NFX » Wed Dec 08, 2010 11:24 pm

Team Mongoose


LW: Terabyte II

Image

Terabyte II is something a little bit unusual: A crusher in the LW division. A toughened titanium crushing beak delivers 2 tonnes of force at the tip, and combined with a titanium front scoop, is capable of gnawing chunks out of an opponent. However, it pays the price with having only 2-wheel drive, meaning less-than-average pushing power, and decidedly thin polycarbonate armour. Although one advantage of the 2-wheel drive is the front scoop having zero ground clearance.

Also can self-right with the weapon in a fashion similar to Razer, thanks to the shape of the robot. Basically, the weapon moves all the way down, and the angled sides and center of gravity should (critical word) tip the robot onto the back of the arm. The arm then raises, and flips the robot over a bit like a slow lifter. Normally takes somewhere between 6 and 8 seconds to self-right from being flipped over.

The small indentation in the wedge allows the arm to move all the way down, piercing flat wedges and such, and also contains a light sensor. When the light is blocked by an opponent riding up the scoop, a signal is sent to the controller, telling the driver it's a good time to lower the weapon.

MW: Cyclone

Image

Speed: 6
Weapon: 8
Traction: 3
Armour: 5

Basically a whacking great disc on wheels, Cyclone's Aluminium armour offers a decent amount of protection, while it remains reasonably nippy on planed go-kart wheels. Pushing power isn't great, as the wheels have a tendency to slip on the floor, but its 1200RPM weapon features two hardened steel teeth, designed to gouge and rip chunks from opponents, rather than slash or bludgeon them to death. Fully invertible as well.


HW: Kraze 2

Image

Speed: 6
Weapon: 7
Traction: 4
Armour: 5

An excellent all-rounder, with as near as makes no difference zero ground clearance, Kraze 2 has a 4-wheel drive skid steer system akin to Tornado, kevlar armouring on the sides and rear, aluminium on the front wedge and top panels, and a vicious 1000 PSI 4-Bar Flipping Arm, which can throw opponents a fair distance both horizontally and vertically, and be used as a self-righter. The two "horns" on the back of the bot act as an aid to self-righting, while the angled sides mean the bot always lands on its top when flipped, where the flipping arm can self-right it. Another interesting feature is that the name on the side can be made to light up in any one of 256 colours.


SHW: Incision

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Stats in the pic stand if it's considered a walker, stats below if it's a shuffler. Not entirely sure about what constitutes shuffling/walking, to be honest...

Speed: 5
Weapon: 9
Traction: 2
Armour: 6

An surprisingly stable walking machine with large pneumatic claws to clamp onto opponents, and a large retractable drill for tearing them apart while it has them in its grasp. Weighing in excess of 500 pounds, armoured in titanium half a centimeter thick, and with weaponry tipped in tungsten carbide, this machine is capable of both taking and dealing out the punishment. The drill begins in the retracted position, and the bot clamps onto the opponent with the claws, dealing initial damage, before the drill is activated and moved forward, tearing through the opponent's armour.

Legs are 90 degrees out of phase with each other, so a minimum of four legs are in contact with the ground at any one time. A diagram of the leg movement is shown, and the legs on either side are driven through a gearing system similar to Anarchy, each with an independent drive motor, allowing the machine to turn on the spot if necessary. When the robot is inverted, a switch on the controller inverts the directional controls, making it easier to drive when inverted.
Team Mongoose (358-215)
"The Colour of Awesome"

Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X

RoBattle
Override - Heats: 19 pts / Finals: 3 pts
MiDAS - Heats: 19 pts / Finals: 0 pts

it was a gigantic masturbation of polygons :v - That Kode Guy

Sparkey989
Posts: 1228
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Location: Steam Chat.

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Post by Sparkey989 » Thu Dec 09, 2010 3:21 pm

TEAM SPARK

LW: Spinning Void Evo
Image
Full body sit and spinner
Uploaded with ImageShack.us&#092;
MW: Sadistic Smurf
Image

Uploaded with ImageShack.us
ITSA DRUM
EDIT: I know I forgot the drum on the top view. I'm a system for failure, the better it is, the more I'll mess it up :/
HW: Paratrap Evo
Image
scoop flipper
Uploaded with ImageShack.us
SHW: SYCTLEF
Image

Uploaded with ImageShack.us
the stats will give me the power of satan.

Meganew
Posts: 936
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Post by Meganew » Fri Dec 10, 2010 10:35 pm

Guess what? Team Corsair is back, and better then ever(at least better then last time).

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Image
LW: Mineswept Away
Armor: 8
Speed: 7
Traction: 7
Weapon: 0

Last year's suckish lightweight gets revamped with a more complex design. Spikes have been added to the side to prevent stranding, and the skirts there mean that a robot can theoretically be trapped on or impale itself on the spikes. Gone are the motorized scoops(They sucked), traded in for a sleeker and more powerful drive system. In their places are interchangeable weapons that, when combined with the powerful drive system, prove to be a menace against spinners, flippers, and other rammers alike. All components vital to the functioning of the robot have been thoroughly shock-mounted, preventing easy damage to them via a massive impact.

The Underall Configuration: Mineswept Away is fitted with a row of 5 Underall-like hinged wedges at both the front and back. As proven by the mighty Underall itself, these wedges are very effective in getting underneath the skirts of most annoying flippers, rammers, and the like. They are also quite resistant to damage,and even if an opponent gets under one, he will be trapped by the remaining 4 wedges.

The Classic Configuration: Mineswept Away is reverted to the older Minesweeper style, with a pair of hinged scoops mounted in their usual position. Like last time, these are normally used against spinners, and the new flanges located at the ends mean a spinner is more likely to be deflected into the walls or hazards. These are the reason Minesweeper defeated then-champion The Windmill.

The Lowdown Configuration: Mineswept Away is equipped with moderately thick titanium skirts all around. These are used against rammers with very minimal anti-wedge protection, or robots with either slow or non-damaging weaponry. Use against a spinner would mean their destruction, as they're designed to lift vulnerable robots up and allow Mineswept Away to move them where it pleases, no more.

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MW: Y-Combat
Armor: 5
Speed: 5
Traction: 1
Weapon: 11

What can I say, I'm a very creative guy(not)&#33; A blatant ripoff of another successful middleweight robot, Y-Combat is exactly the same as the original X-Combat: A box with a disc. For a spinner, Y-Combat's frame is very strong, with all components being shock-mounted. The primary weapon of this timeless design is its heavy(for its size) 4-toothed disc, which can easily shatter even the hardest of armor. And while it may not have the best grip, this can help me, causing me to fly away and get back up to full speed for another shot. As a precaution against its disc failing(or the belt slipping, though fortunately this will not damage the motor), the robot also has 2 small size wedges and a decent speed, meaning it can push as well as damage.

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HW: Annihilation
Armor: 6
Speed: 4
Torque: 3
Weapon: 13

Quite possibly the evilest heavyweight spinner in both this season and ARC eternity, Annihilation is a walking rim spinner. Using a system originally designed for Nick's ARC Superheavyweight Manta, the idea has been adopted to pneumatics, where it manages to fulfill its duties very well. When the robot spins up, it produces a small cyclone of air. The air is then sucked into the robot via a compressor(openings for the compressor are on the 2 parallel sides of the hexagon that both aren't seen) and fed to the three high-pressure air tanks that keep this robot moving. This at least supplements the air being used up, giving Annihilation the ability to theoretically run forever. The inside of the spinning rim has a layer of rubber on it to ensure maximum traction between the driving wheels and the rim. As with all spinners, the internal components are shock-mounted, but Annihilation manages to have a decent amount of armour, something that 1-Hit Wonder lacked due to its walking system being declassified as such.

As for how the walking system works: Those rings have rubber seals on them. Pushing forward on one with a pneumatic ram pushes the rubber seal into the floor, moving the bot forward. Pulling it back takes it off the floor. It's a true walking design that would work in real life. The legs move only horizontally, and nothing rotates in the entire drivetrain. The downside is that it cannot reverse with one set of motors, so it needs a second set of 2 on the back(giving it 4 total Pneumatic ram/seal sets), which costs some weight. However, in Battlebots or Robot Wars it would qualify for any walker weight advantage, so that's not a problem. It has tank-style steering, and just generally better mobility than traditional-style walkers like Gammatron and Pressure Drop.

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SHW: TVW
Armor: 5
Speed: 6
Torque: 5
Weapon: 6 (+3 due to it being a power hammer)
Everyone saw Extreme Gyration last year, didn't they? Well, we all saw how that failed. TVW is an attempt to rectify that failure with a more generic, boring, and bland design. A basic Biohazard-shaped ramming axebot, TVW was made to annoy the rammers that have been dominating the division with a design that can finally crack their tough shells. The powerful axe can dent even near-unbreakable wedges and panels, while its drive gives it a decent ability to fight back against rammers. The internal components have been shock-proofed, but not as thoroughly as the others, though it can still survive multiple spinner hits and flippings.

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That Kode Guy
Posts: 9125
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Location: Canada
Team: Dissonance-Tek

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Post by That Kode Guy » Sat Dec 11, 2010 12:03 pm

TEAM ZLAYERZ

LW
BlackRose

Image
Image
Image

Speed: 7
Armour: 8 (+1 for front top wedge or plow and forks)
Weapon: 0
Traction: 7

A 4WD ramming broad. The main body is approximately 6cm high, and including ground clearance is 8cm. The wheels are positioned for maximum control and manoeuvrability to compliment its stats. The front top wedge is hinged, but there's another below it that is spring-loaded. The spring loaded wedge doesn't work inverted, btw, but the hinged one sure does. ;) At the rear is another hinged wedge that is even lower than the front one, but becomes positioned just like the front one when inverted. Also there are double-hinged wedges protecting the sides of the bot. Plus, there is a plow set-up specifically designed for killing spinners. Don't mess with this bitch.

----

MW
Ultraviolence

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Speed: 4
Armour: 4
Weapon: 12
Traction: 2

4WD invertible ring spinner. Has two long titanium teeth on the top part of the ring to rip apart axes should they try attacking, and two on the bottom for wedge-cutting goodness, making for four teeth altogether. That's not all though. Due to the shape of the ring, the middle outer edge of it can actually do some nasty grinding, should the teeth miss. Other than that, not much to say about this chaotic motherfucker.

----

HW
Shadow Zone Forever

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Speed: 8
Armour: 6
Weapon: 0
Traction: 8

Ever-so-slightly modified for what looks to be his last ARC season. Basically a very low 6WD box with front wedges and a rear concave shape for dealing with spinners. This season, the hinged front wedges are longer, and the sides are smoother. The stats have also been changed slightly, as he's faster and more controlled, but goes back to having average armour like in Reckoning and Carnage. That's okay though, you can't damage your opponent, really, if he's all over you like shine on Mr. Clean's head. :P

----

SHW
Count Bleck [show bot]

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Image

Speed: 4
Armour: 5
Weapon: 13

Bleh heh heh heh&#33; You didn't think I was going to compete without at least one show bot in my career, did you? :P Well this Super Paper Mario antagonist is a 4-wheel omnidrive FBS, so no traction value is given. Sports two nasty looking teeth on the bottom part of the spinning shell. Now has a 'flag' to give it a minor chance of self-righting, but still not a great one. Hey, it's not like I'm expecting him to do THAT well. :P

----

Much thanks to John for the wheel pack which was really helpful. :)
This account is in a state of dimensional flux

FOTEPX
Posts: 6
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Post by FOTEPX » Sat Dec 11, 2010 12:21 pm

Hey everybody. Here's Team Cyclone's bots.

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LW - Headbuster 2

Armour - 5
Speed - 5
Traction - 4
Weapon - 8

The Electromagnet Axe that terrorized GF93's competition is back, now with an armour upgrade and a sharpened guillotine-style axe, this robot is not taking any prisoners this year 'round. With it's pneumatic axe dealing a whopping 2 tonnes of pressure, this axe can cleave through even the toughest of armour, and with the electromagnet system at the front, you will not escape until you are nothing but scrap metal.

Image

MW - Verticality

Armour- 7
Speed - 4
Traction - 5
Weapon - 6

A reverse VS, Verticality uses a rarely touched upon deisgn, where the opposing robot drives up onto the weapon.This lethal weapon deisgn, combined with a zero-degree turning circle and 5mm Steel covering the bot means that there is going to be no escape for the opposing robot of this beast.

<img src='http://gametechmods.com/../uploads/images/76715Killer Mutant Duck From Outer Space.png' border='0' alt='user posted image'>

HW - Killer Mutant Duck From Outer Space (KMDFOS)

Armour - 6
Speed - 4
Traction - 4
Weapon - 8 (4 for each part of the jaw)

Don't let the stupid name and fur armour fool you; this bot has over 11 tonnes of crushing power, and with a layer of Hardox hidden beneath that fur, it's going to be a hard bot to beat. Those jaws at the front are made of pure hardox, and are razor sharp, so it's able to penetrate any metal, Even 1cm thick Hardox can't handle it&#33; Also, it's very reliable. The batteries inside this thing can run for 10 minutes without slowing, and any hopes of escape will be dashed at a top speed of 14mph.

<img src='http://gametechmods.com/../uploads/imag ... Guillotine 2.png' border='0' alt='user posted image'>
SHW - Guillotine 2

Armour - 4
Speed - 3
Traction - 3
Weapon - 12 (6 for each side of the clamp)

A bot so dangerous, the original version wasn't allowed on TV due to 'safety hazards'.

Yeah, right.

The clamping jaws on this beast are made out of Guillotine Hardox, basically the sharpest Hardox you can get your hands on without cutting them off. And with each jaw launching at you at an unbeatable 2 KSI, (2 and a half times more than Iron Awe 6's flipper) this bot has no idea what the words run away or back down mean. Designed to stop even the fastest of Shell Spinners dead in their tracks, this bot will not back down until it's opponent is either dead or begging for mercy at it's feet.

lewis
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Post by lewis » Tue Dec 14, 2010 3:55 pm

Team Mechanical Menagerie

LW ~ Hit 'em Harder

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With a semi-final and a final to live up to due to the success of it's predecessors, Hit 'em Harder is the successor to Hit 'em Hard and Thwedge. Thwedge was focused on speed and ramming, while Hit 'em Hard was designed to fight spinners. This new design combines these ideas to hopefully produce an overall better bot.
It's now fully invertible again and retains the thwack hammer used on Hit 'em Hard, which can thwack both vertically and horizontally, and reaches to just past the front wedges, which are hinged on the drive axis.

Speed: 8
Weapon: 0
Armour: 8 [+1 to front wedges, -1 to rest of body]
Traction: 6

MW ~ Armageddon

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Speed ~ 7
Weapon ~ 0
Armour ~ 8 [+1 to rear bumper, -1 to rest of body]
Traction ~ 7

Having reached the quarter-finals in his rookie season Armageddon is back to make some noise again. Area51Escapee made this great CAD as per usual, and as you can see he has 5 front hinged wedges for getting under other robots and pushing them around, though with his revised stats that give him far more control and traction he should have no problem with that anyway :)

HW ~ Vertigo

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Image

Speed ~ 6
Weapon ~ 9
Armour ~ 4
Traction ~ 3

Full body flipper design similar to Hammerhead 3. Works when inverted, but can also self-right with the powerful flipper. It can afford to have such low armour because the front and top armour is 9 due to the weapon. The flipper is incredibly powerful and should throw bots high into the air and across the box, hence the name Vertigo B)

SHW ~ Inflammatory Slammer 2.1

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Image

Speed ~ 7
Weapon ~ 2
Armour ~ 8
Traction ~ 5

Twice a quarter-finalist, Slammer returns for another stab at the title. Thanks again to Area51Escapee for the excellent CAD :) This time around only a slight adjustment has been made to his stats and none to his design. He still has a 4WD internal drive and a pneumatic 4 bar flipper, not a lifter, so he should self-right as well as throw opponents slightly into the air, and with a forward push should be able to tip them over successfully.

MadBull
Posts: 2170
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ARC: Armageddon Signups

Post by MadBull » Fri Dec 17, 2010 10:29 pm

I think now that Kody went his own way, SOMEONE has to reserve a place for the very international Team FRA, gather its members from such diverse countries as England, Canada and The Netherlands&#33; This team is varied and bring you robots that will fight other robots, often with the purpose of winning, if not always. Our chief weapon is surprise...surprise and fear...fear and surprise.... Our two weapons are fear and surprise...and ruthless efficiency.... Our *three* weapons are fear, surprise, and ruthless efficiency...and an almost fanatical devotion to the Pope.... Our *four*...no... *Amongst* our weapons.... Amongst our weaponry...are such elements as fear, surprise....
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LIGHTWEIGHT

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Weight: 27.1kg maximum (ARC Lightweight class)
Dimensions: 60 x 50 x 10 cm
Drive: 2 1kw motorbike starter motors run from a pair of 12v 4.5ah NiMh packs in parallel and 4QD speed controllers, driving two 120mm diameter 2014 aluminium wheels with polyurethane tyres and magnetic inserts for grip, through 4:1 angle grinder gearboxes and a final 2:1 timing belt reduction.
Speed: 14mph
Ground clearance: 12mm at the weapon end, down to 0 at the wedge end, underneath a 0 clearance sprung and magnetic (with neodymium inserts INSIDE the wedge this time ;P) wedge at the front, 0 clearance sprung and magnetic skirts at the sides and 0 clearance sprung spike modules at the front with magnetised tips.
Armour/chassis: 5mm titanium/10% vanadium alloy monocoque design - the base is removable for maintenance - double skinned in vital areas with internal bracing and shockproofing of all components where possible.
Weapons: The robot's passive weapons include its various skirts and wedges, a pair of hardened tool steel edged Hardox blades on the main wedge (facing upwards and sharpened and polished to cut into opposing robots' tyres), and hinged, sprung spike modules, of which between two and eight can be fitted depending on setup, made of hardened tool steel with barbs to trap opposing robots.
The active weapons consist of an interchangable horizontally spinning weapons platform; the standard weapon fitted is a 6kg two-toothed 2014 aluminium spinning disc, 28cm in diameter with hardened tool steel chisel teeth shaped to tear wide gouges into opposing robots' armour, spun through redundant belt drive from a 40cc Stihl chainsaw engine to about 2500rpm. This setup is used with four spike modules, all on the same side as the disc.
The disc is interchangable with (and the size of the slot in the rear armour panel changes accordingly):
~ 25cm diameter 5mm thick reinforced angle grinding disc - this is normally used against opponents with very tough armour since cosmetic damage is likely to become important. This also uses four spike modules.
~ 34cm lawnmower blade - this is used where more reach is required and depicted in the picture; only two spike modules are fitted.
~ 20 inch horizontally mounted chainsaw - the guide bar has small tabs welded on to try and prevent the chain coming off too easily, but this is primarily used against joke entries unless there is a situation where a 55cm long extension of the main body about 50mm off the ground proves useful.
~ No active weaponry at all - in this setup the maximum of eight spike modules (four at the rear, two inside the front wedge itself and two on the angled front walls of the wheel pods) and the weapon fittings and petrol engine are removed from the robot, with additional 10mm UHMWPE plates fitted behind or on top of every body panel to provide additional armour with the weight freed up. This is the setup used against particularly nasty spinners.
Srimech: The robot is invertible and cannot come to rest in any orientation other than inverted or right way up (most of the weight is concentrated towards the boxier end of the robot, so it cannot get stranded on its wedge)

I forgot to put down that the spikes are sprung either way up on FD due to dual springs

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MIDDLEWEIGHT

Fidchell. :)
Stats&#33;
Speed: 3
Traction: 3
Weapon: 10
Armor: 6

And, you know, both ends of it.
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...I'm not sure why Kody put its name on it, but meh. :lol:

Oh, oh, I must point this out so when you post it nobody can whine about not knowing it, there are omni-wheels, right there, under the semitransparant whatchamacallits. Wheel covers. On the curvy bit. Err, supports. You know what? Here.
http://strickenone.proboards.com/index. ... thread=782
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HEAVYWEIGHT
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Figure 1

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Figure 2

ZED Leppelin

Weapon: 9
Armour: 9
Speed: 4
Traction: ...it's a zeppelin

Despite appearances, the ZED Leppelin is a rigid airship, with a tough ribbed aluminium envelope enclosing 20 individual helium gas cells that allow the robot to remain buoyant (capable of hoisting up to double its own weight) even if several are punctured - although since it starts and spends the entire battle in the air as close to the ceiling as practical, ideally, puncturing should be a non-issue.

The components of the Leppelin are:

FIGURE 1
1.) Linearly actuated srimech arms, in case it somehow gets stuck on its side (and because they're free in the world of ARC ;))
2.) Turret. Directs the weapon (being harpoon or axe) so it can be fired where ever we need it to go. This has a full 360 degree movement around the Z axis and the harpoon gun, when fitted, has a 90 degrees freedom, allowing it to fire horizontally or vertically, or everything in between.
3.) The Harpoon. This is spring loaded and there is a actuator that raises or lowers the barb on it so it is capible of being pulled out at a time of our choosing. The power cables for said actuator are in the harpoon cable, which is a full twenty metres maximum in length and retracted by means of a powerful and quick winch, for hoisting opponents up in the air and swinging them around into things at arm's length or just dropping them repeatedly from a great height.
4.) Fins, for mid-air manoeuvering and directional shenanigans&#33;
5.) Motors and propellors. Because moving is good.
6.) Landing spikes. There are 3, one at the back, and one on the bottom of each of the self-righting arms. Good for landing at the end of fights, or for random attacks of divebombing.

FIGURE 2
Here is the Leppelin depicted with its axe module, which is also spring loaded and turret mounted and hits with quite some force. The axe as seen here is in mid-flight, so to speak, and is designed for opponents who would prove difficult to attack with the harpoon, sensors make sure the axe will not fire into the ground.

The ZED Leppelin was designed by Martijn Benschop, Tracy Farber and Joey McConnell, with images and rendering by Martijn, and the name was suggested by Andrew Jackson.
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SUPERHEAVYWEIGHT:

Remained unchanged since my first tournament here, completely. Well not completely because this new armour rule of the last series means that because my silver wedge has a +1 armour bonus the rest of my bot has an armour loss, but Vendatta has proven to be tough enough to survive this. The golden wedge is sprung down and because both wedges are hinged my robot can drive up pretty steep ramps with no loss of traction for the 2 rear wheels, which is cool, undeniably. IT WISHES TO DEFEND ITS TITLE&#33;
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Area51Escapee
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ARC: Armageddon Signups

Post by Area51Escapee » Mon Dec 20, 2010 10:56 pm

LW - The Great Red Spot
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Full body spinner. One set of teeth has two teeth (bottom and top) and another set of teeth has just one tooth (in the middle).

Speed: 3
Traction: 2
Armor: 5
Weapon: 12

MW - Barrier
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Lifterbot with hinged wedges on front and sides.

Speed: 7
Traction: 5
Armor: 8
Weapon: 2

HW - Slasher
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Lifter/clamper bot with two sets of weapons (one Battlerat style lifter, one set of machetes for clamping purposes).

Speed: 6
Traction: 5
Armor: 6
Weapon: 5

SHW - Solar Smash 4
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The pneumatic punchbot is back. Spiked pneumatic ram on the front with hinged wedges and spikes all around sides and back.

Speed: 7
Traction: 4
Armor: 5
Weapon: 6

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