V900 Arena Showcase
Posted: Sun Feb 02, 2020 7:27 pm
You will find any and all arenas I make here. This thread is for showcasing and information only; please direct any questions and feedback to me through Discord or forum PM.
Arenas will typically be described as follows:
Arena Title
Location: (location of the arena)
Description: (brief overview)
OOTA Zones: (quantity)
House Robots: (quantity and list)
Hazards: (list, if any)
The following notes apply across all arenas, hazards, and house robots unless specifically stated otherwise.
Arenas will typically be described as follows:
Arena Title
Location: (location of the arena)
Description: (brief overview)
OOTA Zones: (quantity)
House Robots: (quantity and list)
Hazards: (list, if any)
The following notes apply across all arenas, hazards, and house robots unless specifically stated otherwise.
- Hazards and house robots ignore armor. For example, a hazard with "2 damage" will always have a weapon power of (your armor + 2). Most of these cannot deal shock damage, completely tear off wheels, nor inflict damage from ramming.
- Certain housebots deal "knockback", which is a simpler term for how much knockback a weapon would cause if it were on a regular robot. For example, a house robot with a vertical spinner dealing 2 damage and 10 knockback will toss you the same distance a 10 weapon vert would, but only inflicts 2 damage regardless of your armor.
- Certain hazards apply stat debuffs to your robot, but no debuff can drop your stats below 1.
- A house robot's stats are typically set up like so:
Code: Select all
Speed: Functionally the same as a regular robot's speed stat. Armor: Functionally the same as a regular robot's armor stat. Weight: Expressed as a multiplier. Heavier robots are harder to flip and push. Attacks: List of attacks, how much damage they each deal, and any additional effects they may have.
- Yes, the armor stat does mean you can KO some house robots if you try hard enough.
- A house robot's traction and torque are assumed to be equal to its speed.