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The Monsterworks: Battlegrounds

Posted: Sun Feb 18, 2018 1:38 pm
by The Monsterworks
A Guide to the Arenas of the Cherry Bomb Classic
(and other competitions)

The arenas of the Cherry Bomb Classic are the tournament's standout feature. Their uniqueness in terms of theme and features not only adds to the overall atmosphere of the tournament, but makes each an interesting challenge for competitors. In the past, only basic grid layouts of these places were available, but I've been making the effort recently to bring them fully to life with proper renders. In this thread, you'll find those renders in a one-stop guide to the entire set. In particular, each post will feature three essential elements:

1) An arena dossier, with pertinent information about the arena.
2) A link to the arena's Sketchfab page.
3) A description of the arena 'achievement'.

Arena Dossier

Name: (the arena name)

Location: (city and country)

Layout: (description of arena shape)

Size: (dimensions and total area)

Intended Use: (weight classes and formats that the arena is designed for)

Theme: (self-explanatory)

Floor Materials: (what the floor is made of)

House Robots: (the presence and quantity)

Hazards and Features:
  • Hazard One (# of hazard) - Type of hazard, affect, appearance, and damage.
  • Hazard Two (# of hazard) - Type of hazard, affect, appearance, and damage.
  • Hazard Three (# of hazard) - same as above, if applicable

Hazard Damage Scale

The following scale governs how much damage a robot with the given armour values will take from a hazard from the given damage category. As with everything on ARC, these are a rough guide and aren't absolute.

Find the scale here


The Monsterworks: Battlegrounds

Posted: Wed Feb 21, 2018 2:56 am
by The Monsterworks
<big><big><big>[font=courier new]<big>Arena Dossier #01</big>[/font]</big></big></big>
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[font=courier new]<big>Name:</big> The Woodshed

<big>Location:</big> Yellowknife, Canada

<big>Layout:</big> U-shape

<big>Size:</big> Prongs = 20 ft x 30 ft; Bottom section = 60 ft x 30 ft - 3000 square feet

<big>Intended Use:</big> MW - SHW Singles and Doubles, Rumbles of up to 6 bots.

<big>Theme:</big> Sawmill

<big>Floor Materials:</big> Brazilian Walnut planks, coated in transparent fire resistant plastic

<big>House Robots:</big> This arena has two house robots which patrol the caution-striped zones at the tips of the arena's two forks.

<big>Hazards and Features:</big>
  • Hacksaws (2) - These are heavy blades about eight feet long suspended from the ceiling by a winch system. They drop onto robots that drive onto the caution-striped area beneath them, doing light-to-moderate damage.
  • Chopper Row (2x6) - A line of six woodcutters' axes that fire at anyone who drives into the caution striped squares in front of them. They deal moderate to-heavy damage.
  • Log Rollers (4) - located in front of the triggers for the arena's most powerful hazards, these sets of rollers deny traction to bots driving over them.
  • Low Wall (1) - located at the top to the 'U' shape's base, a wall that is only two feet high stretches for about twenty feet, allowing most flippers to flip an opponent out of the arena and into the dead space beyond.
  • Log Chute (1) - located in the middle at the base of the 'U', this large pit remains closed unless one of its triggers is pressed, in which case it will open for the next thirty seconds. If both triggers are pressed, it will remain open for the rest of the match. Robots that fall into the Log Chute are considered to be eliminated.
  • The Murdersaw (1) - Located just south of the Low Wall, this king-sized saw moves rapidly (with the equivalent of five speed) back and forth on a twenty-four foot track when one of its two triggers is pressed. When both are pressed, the Jaws Theme plays and the Murdersaw remains active for the duration of the match. This hazard does heavy to catastrophic damage.

<big>Achievement:</big> Lumberjack - Feed an opponent tot he Murdersaw three times.
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<span style="display:block;text-align:center"><big><big><big><big><big><big><big><big><big><span style="color:darksalmon"><span style="font-family:copperplate gothic bold">The Woodshed</span></span></big></big></big></big></big></big></big></big></big>

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The Monsterworks: Battlegrounds

Posted: Wed Feb 21, 2018 2:57 am
by The Monsterworks
<big><big><big>[font=courier new]<big>Arena Dossier #02</big>[/font]</big></big></big>
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[font=courier new]<big>Name:</big> Gothiq

<big>Location:</big> Caen, France

<big>Layout:</big> Rectangular

<big>Size:</big> 32 ft x 52 ft - 1664 square feet

<big>Intended Use:</big> FW-MW Singles and Doubles

<big>Theme:</big> Gothic-style church

<big>Floor Materials:</big> Stone Tiles

<big>House Robots:</big> This arena has two house robots which patrol the red zones along the flanks of the arena.

<big>Hazards and Features:</big>
  • Gargoyles (2) - These are heavy stone statues mounted on vertical tracks that run along the arena's support pillars, slamming down onto robots that drive underneath them. They have powerful electromagnets in their feet, allowing them to pick up some robots, lift, and then release them to deal moderate to heavy falling damage.
  • The Pipe Organ (2) - Mounted on an upper balcony, it constantly plays Night on Bald Mountain by Modest Mussorgsky or another organ transcription chosen by the starter of the RP thread. Whenever a robot drives over the red spot beneath the organ, it will strike a discordant note and fire an enormous pneumatic spike through a hole in the balcony floor at the unfortunate competitor, dealing moderate to heavy damage.

<big>Achievement:</big> True Believer - survive being hit by each hazard in a single fight.
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<big><big><big><big><big><big><big><big><big>[font=edwardian script itc]Gothiq[/font]</big></big></big></big></big></big></big></big></big>

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The Monsterworks: Battlegrounds

Posted: Wed Feb 21, 2018 12:09 pm
by The Monsterworks
Arena Dossier #03

Name: Vertigo

Location: Dubai, UAE

Layout: Circular

Size: 60 ft diameter - 2827 square feet

Intended Use: LW-SHW Singles and Doubles

Theme: Helicopter landing pad

Floor Materials: painted steel

House Robots: In tournaments that allow house robots, this arena has two, Genghis and Colonel Mordread, which patrol the ring around the central hazard.

Hazards and Features:
  • Immediate Ejection Device (1) - This enormous floor piston is located in the center of the arena and pops up beneath bots that drive over it, launching them high into the air and dealing moderate to heavy impact damage when they land in addition to potentially flipping them over.
  • Fall Away Walls - The arena walls are five feet high, meaning that only the strongest flippers can manage to flip opponents over them for the first two minutes of the match. However, at the 2:00 mark, they fall away, making OOTAs tantalizingly easy for the remainder of the fight.
  • Micro IEDs (32) - These small floor pistons ring the edges of the arena. For the first two minutes, they pop up under robots that drive over them, disrupting traction and dealing no to light damage. During the final minute, they pop up in advance of robots barreling over the edge, forcing drivers seeking an OOTA to employ at least some strategy.
  • Danger Zone (optional - 2) - The two concentric rings that are occasionally home to the house robots can be turned into floor spinners for fights without house robots. These only deal no to light damage, but they can disrupt traction and spin robots away.

Achievement: Don't Need No Special Rules! - Score an OOTA while the walls are still up.


Vertigo by Floating Castle Robotics on Sketchfab


The Monsterworks: Battlegrounds

Posted: Wed Feb 21, 2018 1:16 pm
by The Monsterworks
<big><big><big>[font=courier new]<big>Arena Dossier #04</big>[/font]</big></big></big>
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[font=courier new]<big>Name:</big> Buzludzha

<big>Location:</big> Kran, Bulgaria

<big>Layout:</big> circle squared off on one end.

<big>Size:</big> 80 ft diameter (upper half), 40 ft x 80 ft (lower half) - 5713 square feet

<big>Intended Use:</big> MW-SHW Singles and Doubles, Rumbles up to 12 bots

<big>Theme:</big> semi-abandoned communist monument

<big>Floor Materials:</big> Steel

<big>House Robots:</big> This arena has two house robots which patrol the caution-striped zones flanking the pit at the southern end of the arena.

<big>Hazards and Features:</big>
  • Lenin's Hammers (5) - These are heavy metal hammers mounted in the corners and at three points along the curved northern wall. They fire when robots pass into their strike zones (marked in yellow and black caution paint), dealing moderate damage.
  • Stalin's Sickle (1) - taking up a massive amount of space in the middle of the arena, this enormous and very heavy but relatively slow-spinning flywheel is primarily designed to get a great deal of bite and fling robots that run into it into the furthest corners of the arena. However, it's still capable of dealing moderate to heavy damage.
  • The Gulag (1) - Located in the center at the southern end of the arena, The Gulag is a yawning pit with a short, two foot sloped wall surrounding it. It effectively acts as the arena's OOTA zone. Whenever a robot falls in, Roll Tide from the movie Crimson Tide will play as a final show of respect.

<big>Achievement:</big> Champion of the Proletariat - win a fight by decision while losing two of the categories.
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<span style="display:block;text-align:center"><big><big><big><big><big><big><big><big><big><span style="color:firebrick"><span style="font-family:impact">Buzludzha</span></span></big></big></big></big></big></big></big></big></big>

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The Monsterworks: Battlegrounds

Posted: Wed Feb 21, 2018 1:35 pm
by The Monsterworks
<big><big><big>[font=courier new]<big>Arena Dossier #05</big>[/font]</big></big></big>
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[font=courier new]<big>Name:</big> The Asylum

<big>Location:</big> Birmingham, UK

<big>Layout:</big> large square flanked by two smaller squares, flanked by still smaller squares

<big>Size:</big> 30 x 30 (main square), 16 x 16 (each flanking square), 8 x 8 (each secondary flanking square) - 1540 square feet

<big>Intended Use:</big> HBW-MW Singles and Doubles

<big>Theme:</big> insane asylum operating room

<big>Floor Materials:</big> concrete

<big>House Robots:</big> This arena has two house robots which patrol the caution-striped zones at the far ends of the first set of flanking squares.


[*] Doctor Cadaver
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Stats: Speed 5, Traction 5, Torque 5, Weapon 15 (3 lifter, 3 clamp arms, 11 saw - 3-point saw arm), 6 armor (+6 house robot bonus)

<big>Hazards and Features:</big>
  • Bonesaws (2) - These are powerful horizontal saws mounted in the two of the four corners of the central arena. They pop out when robots pass into their strike zones (marked in yellow and black caution paint) and for as long as they remain there, dealing moderate continuous damage.
  • Hospital Doors (4) - Barring entry from the starting squares flanking the central arena, these swinging doors need to be pushed open (and can open in either direction), or else, robots need to wait ten seconds for them to open. They do no damage, but can be annoying.
  • Lobotomizers (2) - Located in the other two corners of the main arena, the Lobotomizers are clamp hazards that hold robots still for ten seconds while a powerful drill descends to deal heavy damage. A robot must remain within their caution zone for at least three seconds for the Lobotomizers to activate.
  • Disposal Chutes (2) - The disposal chutes are the furthest half of the furthest set of flanking squares. They have no floors and only a one foot lip to prevent robots falling in. They are essentially two pits. To reach them, however, robots will need to pass through the house robot patrol zones.
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<span style="display:block;text-align:center"><big><big><big><big><big><big><big><big><big><span style="color:purple"><span style="font-family:monospace">The Asylum</span></span></big></big></big></big></big></big></big></big></big>

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The Monsterworks: Battlegrounds

Posted: Wed Feb 21, 2018 1:52 pm
by The Monsterworks
Arena Dossier #06

Name: Shooting Star

Location: Springfield, USA

Layout: square, with a large ramp in the center

Size: 40 ft x 40 ft - 1600 square feet

Intended Use: FW - MW Singles and Doubles

Theme: 60s retro-futuristic drive in theater

Floor Materials: steel

House Robots: This arena does not use house robots.

Hazards and Features:
  • Blast Off Zone (1) - This large ramp in the middle of the arena can act as both a creative place for competitors to hide from each other and as a place to get some awesome airtime!
  • Immobilizer Rays (2) - Located in diagonally opposing corners, these are sets of powerful floor pistons that activate when robots park on them for two or more seconds, popping up and potentially stranding them for ten seconds as well as dealing light damage.
  • Flying Saucers (2) - Located in diagonally opposing corners, these are large horizontal flywheels that are designed for maximum bite and for heavy damage.

Achievement: To Infinity and Beyond! - (1 star) Get airtime jumping off the central ramp // (2 star) Clear the entire ramp with a jump.


Shooting Star by Floating Castle Robotics on Sketchfab


The Monsterworks: Battlegrounds

Posted: Wed Feb 21, 2018 2:15 pm
by The Monsterworks
<big><big><big>[font=courier new]<big>Arena Dossier #07</big>[/font]</big></big></big>
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[font=courier new]<big>Name:</big> Cape Spear

<big>Location:</big> St. John's, Canada

<big>Layout:</big> Ring shape, with a large central tower

<big>Size:</big> 40 ft x 40 ft - 1600 square feet

<big>Intended Use:</big> HBW-MW Singles and Doubles

<big>Theme:</big> Nautical (Lighthouse on a rocky island)

<big>Floor Materials:</big> concrete

<big>House Robots:</big> This arena has no house robots. However, there are robotic crabs on the rocks that are territorial and will actively try to use their claws to attack your tires, tracks, or legs. However, they aren't particularly effective at this and will most likely end up gumming up your wheel wells with their carcasses.

<big>Hazards and Features:</big>
  • Growlers (2) - These are classic killsaws that pop up from the iceberg markings close to the starting circles. They deal moderate damage.
  • Anchors Aweigh (2) - Hanging from the vaulted ceiling above the other two icebergs, these massive anchors will fall on bots that park on the icebergs for more than two seconds, dealing heavy damage, before being slowly winched back up.
  • Rocky Shore (1) - surrounding the central lighthouse, these genuine jagged boulders present an immense obstacle to robots' ability to drive and flipping an opponent onto them will likely result in an immobilization unless the opponent has very high or variable ground clearance or is a slithering robot. Additionally, the rocks feature many points and can be useful sources of ramming corner damage.
  • Seaweed (10) - Ringing the rocks at random intervals, the Seaweed is a series of ten tough rubber ribbons that can act as entanglement devices for spinners. They aren't very likely to succeed. However, it's not outside of the realm of possibility that they'll gum up a spinner, especially given multiple chances to do so.

<big>Achievement:</big> Crab Fishin&#33; - kill at least three crabs in a single fight.
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<span style="display:block;text-align:center"><big><big><big><big><big><big><big><big><big><span style="color:Red"><span style="font-family:charlesworth">Cape Spear</span></span></big></big></big></big></big></big></big></big></big>

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The Monsterworks: Battlegrounds

Posted: Thu Mar 01, 2018 12:36 pm
by The Monsterworks
<big><big><big>[font=courier new]<big>Arena Dossier #08</big>[/font]</big></big></big>
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[font=courier new]<big>Name:</big> Stormhavn

<big>Location:</big> Trondheim, Norway

<big>Layout:</big> Square

<big>Size:</big> 46 ft x 46 ft - 2116 square feet

<big>Intended Use:</big> LW-SHW Singles and Doubles

<big>Theme:</big> Norse Temple

<big>Floor Materials:</big> Fireproofed hardwood

<big>House Robots:</big> This arena has no house robots. The will of the gods and your prowess in battle alone will decide your fate.

<big>Hazards and Features:</big>
  • Berserker Walls (4) - The four corners of the arena have low barriers of only a foot and a half. A decent flip, a clamp and suplex, and perhaps even a particularly strong berserker rush all stand to send a corner camping opponent out of the arena.
  • Will of the Gods (n/a) - This arena has no hazards whatsoever. Your own fighting ability - not subject to any interference - will determine the victor.

<big>Achievement:</big> Til Valhol&#33; - Win a fight while being unable to move at the end (KO, double KO, incomplete count-out).
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<span style="display:block;text-align:center"><big><big><big><big><big><big><big><big><big><span style="color:sienna"><span style="font-family:copperplate gothic bold">Stormhavn</span></span></big></big></big></big></big></big></big></big></big>

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