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Re: Team Foxtrot Uniform

Posted: Mon Jan 14, 2019 6:12 pm
by That Kode Guy
Seems like we both came back at a good time. Nice bot.

Re: Team Foxtrot Uniform

Posted: Mon Jan 14, 2019 6:15 pm
by Sylandrophol
thanks, prolly gonna be my LW for CBC3 if i'm gonna take a shot in the dark

Re: Team Foxtrot Uniform

Posted: Wed Jan 16, 2019 2:46 pm
by Sylandrophol
No, Dude! You'll Get Crushed!

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clamps down

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Speed: 7
Traction: 5 (+1 track bonus)
Torque: 3
Weapon: 5 (3/3 split between the clamp and the saws)
Armor: 10 (+2 front plow)

Completely ridiculous design incoming. And a ridiculous name to boot.

No, Dude! You'll Get Crushed! is a design akin to Red Devil, but on crack. So, how does this design might work? It's pretty simple, as the top clamps and srimech share the same system. (the bottom forks are unpowered, and are hinged, but on a ~5-10 degree limiter downwards, same goes for the front plows of the robot.) The general gist behind No, Dude! You'll Get Crushed is that I can sneak up on my opponent, clamp down on them with my clamp, and let the saws on the front grind away at my opponent--thus creating sparks that'll woo the judges and accumulate points.

Fuck me, I think I need to go to bed.

Re: Team Foxtrot Uniform

Posted: Wed Jan 16, 2019 2:58 pm
by Mole55
"HARROWDOWN HILL"

goddamnit syl i'm gonna need to do a bot inspired by that album now

Re: Team Foxtrot Uniform

Posted: Wed Jan 16, 2019 5:34 pm
by Sylandrophol
Mole55 wrote:
Wed Jan 16, 2019 2:58 pm
"HARROWDOWN HILL"

goddamnit syl i'm gonna need to do a bot inspired by that album now
i WAS going to do Kid A (my personal favorite in radiohead's discography), but considering that you already have a bot themed after that album, i figured that i should do a bot themed after The Eraser.

good to know that my shenanigans have inspired another person though lgsdjklsgdklsd

Re: Team Foxtrot Uniform

Posted: Tue May 14, 2019 3:52 pm
by Sylandrophol
skeet skeet

Bullfrog

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flipper active

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Speed: 7
Traction: 6
Torque: 2
Weapon: 5
Armor: 10 (+2 front wedge)

Fairly bog-standard and speedy 4WD CO2-powered rear-hinged flipper with that good ol' brushless drive. Front wedges are hinged on a ~5 or so limiter downwards. CO2 is ejected out from the four pipes on the back when the flipper pops.

ACAMS prolly does have a robot of the same name from like, ~2007-2009, but then again--all that stuff was around 10 years ago. Plus, flexing on dumbass conservatives who think I shouldn't have rights, simply for being nonbinary--is always a national past-time worth doing.

Re: Team Foxtrot Uniform

Posted: Mon Oct 28, 2019 4:57 pm
by Sylandrophol
whats up gays i have not used this site in a hot minute

anyways i was looking through my tinkerCAD files, and found this what-appears-to-be-finished arcade queen redesign that i apparently made a year ago. might use it for smth. i dont know what though, considering my energy as of late has been nonexistent, and i know i'll probably not commit myself to a full proper ARC tournament

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Re: Team Foxtrot Uniform

Posted: Mon Oct 28, 2019 5:29 pm
by Badnik96
looks pretty good tbh

Re: Team Foxtrot Uniform

Posted: Mon Oct 28, 2019 5:43 pm
by attackfrog
I know Hii is looking for people for Vexed

Re: Team Foxtrot Uniform

Posted: Tue Feb 11, 2020 4:11 pm
by Sylandrophol
ah shit, here we go again

Head Protection Required

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so, ya girl was looking at alot of overhead thwacks--namely oldschool overhead thwacks (a la toe crusher and overkill), and i was thinking "so how can i make this better?". a couple of thoughts in bed and a quick rush and design phase in tinkerCAD later, we have head protection required, an overhead thwack that's designed after a road barrier

except that it isn't a normal overhead thwack--it's a motorized overhead thwack, which is essentially just a fancy way of saying "its an electric hammer that looks like an overhead thwack" lmao

the wedge + wheel mounts, and the main hammer body are on their own separate individual hinges, which essentially means that the wedge is self-hinged.

im not going 2 post stats just yet either, i do have em planned out, but for now--enjoy

Re: Team Foxtrot Uniform

Posted: Tue Feb 11, 2020 4:18 pm
by Tcrrr
ok this is epic

Re: Team Foxtrot Uniform

Posted: Tue Feb 11, 2020 5:57 pm
by The Monsterworks
This bounty hunter is my kind of scum: fearless and inventive... :P

Re: Team Foxtrot Uniform

Posted: Tue Feb 11, 2020 6:09 pm
by hide
Ah, vertical thwacks: the archetype that is so unusable that in the end you either make it into a HUGE clone that gets cucked or admit defeat and just make it a hammer : <

That aside, the bot looks good

Re: Team Foxtrot Uniform

Posted: Tue Feb 11, 2020 11:21 pm
by The Monsterworks
Eh, we've buffed the archetype a bit with thwack damage now being the average of speed and traction instead of speed and torque. It cures some of that multi-stat dependency.

Re: Team Foxtrot Uniform

Posted: Sat Feb 15, 2020 12:28 pm
by Archangel
they did say it was a hammer that looked like a thwack :V

looks sick