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The Monsterworks: New Monsters

Posted: Thu Feb 09, 2017 11:09 pm
by The Monsterworks
Hellhound was originally supposed to be something unique and cool, with actual weaponry in addition to a solid turn of speed. Instead, when I gave it to my dear brother, it got turned into a lifting brick. I reinterpreted the original and gave it some upgrades. Here's the finished product:

<big><big>OSIRIS</big></big>

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It's an ultra-low near-360 lifter with the saw directly attached to the lifter. Osiris covers an enormous area of the floor, though the majority of its weight is in the rear section. The saw assembly is removable, in which case the unused weapon points are put into an armour bonus that applies to the remaining weaponry (the lifter). The plow is very steep so as to be able to beat other wedges in leverage battles. It can be lifted to reveal a toothed wedge beneath, before clamping down on opponents. There are also optional teeth that fit onto the plow. They'll be rendered when I feel like rendering them.

Osiris will only be appearing in tournaments that use the CBC saw rules, as saws aren't viable in the current meta under the old rules.

Stats

Configuration One:

8 speed / 6 traction / 2 torque / 7 weapon (5 lifter / 5 saw) / 7 armour (+1 lifter)

Configuration Two:

8 speed / 6 traction / 2 torque / 5 weapon / 9 armour (+3 lifter)

I have the stats right, yeah?

The Monsterworks: New Monsters

Posted: Thu Feb 09, 2017 11:46 pm
by Venice Queen
people (and by that I mean me being annoying :V ) could definitely interpret the lifter to be 3 separate sides when it comes to instituting your additional armor bonuses, which is something to consider. it's also bordering on being unrealistically wide and short, but your designs tend to dance around realism in exchange for looking really fuckin cool, so :V

The Monsterworks: New Monsters

Posted: Fri Feb 10, 2017 12:19 pm
by The Monsterworks
Well, I'd assume that the weapon armour applies to the weapons, which kinda includes all parts of them (including the arms that act as part of the lifter, at least, I'd hope so since it always kinda has. As for the additional bonus, then maybe one could make that point.

As for unrealistically wide and short, you're talking about the main part of the chassis with all of the motors and batteries and stuff? I figure if Pooky gets a break, then this isn't even anywhere close to that level.

The Monsterworks: New Monsters

Posted: Fri Feb 10, 2017 12:57 pm
by Venice Queen
yeah the normal +2 bonus has never been affected by the rule about the sides (that I'm aware of anyway); I tried to specify just the additional armor bonuses :P

The Monsterworks: New Monsters

Posted: Sat Feb 11, 2017 2:18 am
by The Monsterworks
Yeah, I guess we'll see. I mean, if I'm taking any full power, undeflected hits behind the plow, it probably means that I'm doing something wrong.

The Monsterworks: New Monsters

Posted: Sat Feb 11, 2017 3:40 pm
by Wolf51-50
All heil the tinkercad octagon :P I always use it for my designs as well. Pretty solid sawbot

The Monsterworks: New Monsters

Posted: Sun Feb 12, 2017 1:30 pm
by The Monsterworks
It is a truly blessed shape.

I wanted to give the original Hellhound concept a chance to see the light of day. I'm not sure how well it'll work, but if all else fails, it's a fast wedge with 11 frontal armour.

The Monsterworks: New Monsters

Posted: Sun Feb 12, 2017 2:09 pm
by The Monsterworks
Double the Rainbow, double the PP3D, double the fun. It's...

<big><big>Double Rainbow&#33;</big></big>

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Fully invertible 2WD dual horizontal spinner with interchangeable bar and disc setups. The weapons are run off of a single motor mounted in the middle of the robot. I took a page out of ICEwave's book in colouring the ends of the blades a deep matte gray to match the arena floor. I'm still not entirely sure about the stats, but we'll see. Any opinions on what would be best?

Speed: 3 / Traction: 2 / Torque: 1 / Weapon: 16 (+1 dual discs) / Armour: 8

The Monsterworks: New Monsters

Posted: Sun Feb 12, 2017 2:35 pm
by GF93
Oh hi, Rainbow in the Dark. :P

In all seriousness though, the design itself looks pretty solid, especially with the arena floor-coloured bar tips and the power of the two weapons. The speed might be a little bit of a problem though, especially against anyone who can tank the initial hits and bully it around from there.

The Monsterworks: New Monsters

Posted: Sun Feb 12, 2017 3:03 pm
by patrickrowberry
is it invertible???

The Monsterworks: New Monsters

Posted: Sun Feb 12, 2017 5:20 pm
by GF93
<blockquote class='quote_blockquote'><dl><dt>patrickrowberry</dt><dd>Feb 12 2017, 03:03 PM</dd></dl><div>is it invertible???[/quote]Yes, that's what the knob on the top back end is for- to keep the blade from hitting the floor whilst running that side up.

The Monsterworks: New Monsters

Posted: Sun Feb 12, 2017 10:28 pm
by The Monsterworks
Yeah, I'm iffy on the speed. I thought I could potentially go really low because it has near 360 degree coverage with two weapons and because if I spin them both the same way, instead of countering each other's gyro forces, they'll actually cause it to turn really fast in one direction. Not sure though. I might take a point from somewhere else and put it into speed. Four is slow but viable.

The Monsterworks: New Monsters

Posted: Sun Feb 12, 2017 10:50 pm
by Venice Queen
You could take 1 out of armor and still be outside of self-ko range given that the spinners are at 15 each

The Monsterworks: New Monsters

Posted: Mon Feb 13, 2017 8:53 am
by The Monsterworks
Yeah. I was considering that, but I liked the idea of the high armour, so that I'd have the advantage in weapon to weapon contact. I was also considering giving the wheels an armour bonus to put them over the threshold of damage by 13 power enemy weapons, but I don't know if that's allowed or if the tradeoff would be worth it. It's a question of how much speed matters for a design with near-360 coverage.

The Monsterworks: New Monsters

Posted: Thu Feb 16, 2017 12:05 pm
by The Monsterworks
Resurrected from the Dead, it's...

<big><big>GLACIER II</big></big>

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The walking 360 deathspinner is back, with a bit of added bite this time around. It now sports a 360 degree outer flipping/lifting shell that also acts as a self-righting mechanism and a spin-up protector. Box rush it and get stonewalled by the shell. Glacier will hit you when it damned well feels like it.

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For added flipping and wedging ability, there's an outer shell with a lip:

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The lip can be attached or removed as required for matchups and does not affect the stats in any way. There are also two configurations without the walker bonus:

2 Speed &#124; 1 Traction &#124; 1 Torque &#124; 17 Weapon (+1 Lifter) &#124; 9 Armour

--and--

2 Speed &#124; 1 Traction &#124; 1 Torque &#124; 17 Weapon (+1 Flipper) &#124; 9 Armour

With the walker bonus, its stats get a bit...nicer.

3 Speed &#124; 2 Traction &#124; 1 Torque &#124; 18 Weapon (+1 Flipper) &#124; 10 Armour

--and--

3 Speed &#124; 2 Traction &#124; 1 Torque &#124; 18 Weapon (+1 Lifter) &#124; 10 Armour

Yep, it's a trundling death fortress that moves at a glacial pace and will learn how to fly following every hit. At a certain point, you just stop giving a shit as a designer. Bring on the pitchforks.