The Monsterworks: New Monsters
Posted: Sat Oct 01, 2016 12:23 am
I see a problem in that the side hammers will ride up a target with sloped sides, dragging the end of the bot up with them, and potentially causing the top hammer to fall short. As far as a damage-based style... I don't think it'll be quite fast enough to pull it off. Near-360 degree coverage aside, most bricks will be able to flank it, and the pivoting thing will only work if the hammer hits a perfectly vertical surface; otherwise, the bot will kinda pop up in the air. If you dump enough points into your weapon, you might be able to do enough damage with the hit that it won't matter, but then you're really gambling with your drivetrain and will likely lose on aggression to anything you fail to KO.
However, I see a lot of potential in a control-based stat spread and play style. I'd take full advantage of this:
<blockquote class='quote_blockquote'><dl><dt>The Rules</dt><dd> </dd></dl><div>F - Ramming Bars, used on designs like Force Feedback, Stingray, and Probot, are a weapon that consists of a mass that is fired horizontally without the purpose of piercing. These designs use a 'keep away' type stick for a variety of purposes: to push the opponent away, to dislodge themselves, to warp the opponent's wedges, or to slow down spinning weapons. Ramming Bars generally do not cause much damage, unless the opponent they are hitting are trapped against a wall, as ramming bars push opponents away. These are always fast moving, and operate mostly the same as overhead striking weapons where an increase in weapon power results in a faster striking force.[/quote] and put as little points into weapon as possible for some extra armor, speed, and traction. The hammers won't do damage anymore, but will still move fast enough to make an effective clamp.
However, I see a lot of potential in a control-based stat spread and play style. I'd take full advantage of this:
<blockquote class='quote_blockquote'><dl><dt>The Rules</dt><dd> </dd></dl><div>F - Ramming Bars, used on designs like Force Feedback, Stingray, and Probot, are a weapon that consists of a mass that is fired horizontally without the purpose of piercing. These designs use a 'keep away' type stick for a variety of purposes: to push the opponent away, to dislodge themselves, to warp the opponent's wedges, or to slow down spinning weapons. Ramming Bars generally do not cause much damage, unless the opponent they are hitting are trapped against a wall, as ramming bars push opponents away. These are always fast moving, and operate mostly the same as overhead striking weapons where an increase in weapon power results in a faster striking force.[/quote] and put as little points into weapon as possible for some extra armor, speed, and traction. The hammers won't do damage anymore, but will still move fast enough to make an effective clamp.