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The Monsterworks: New Monsters

Posted: Thu Feb 08, 2018 1:43 pm
by The Monsterworks
It was scarcely a day before a second red flower was placed and a second creation emerged from the works. Though its colours were largely the same, its approach was radically different. In many ways, it was a thematic continuation of what had come before it. In others, it was a reinterpretation. If nothing else, this new aberration was a testament to the importance of aesthetics and the <del>sheer edginess of its creator</del> [font=papyrus]primal fear attributed to the appearance of the human skull,[/font] or perhaps the feelings that it conjured. In keeping with a theme, the man in the frayed coat decided to name it...

<big><big><big><big><big><big><big>[font=vivaldi]~ Magnolia Pico ~[/font]</big></big></big></big></big></big></big>

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The hammer is double-sided, with one end (the top of the skull) being blunt, and the other (the 'thorn') being sharpened. These can be inverted before any fight. There is also an ABR lifting plow in the front to ensure that nothing will be able to get under Magnolia Pico head-to-head unless that's what I want.

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Magnolia Pico is debuting a new walking system that aims to improve upon, at once, the realism, mobility, and legitimacy of previous mechanisms. Each leg has three joints: the lowest has a 90 degree range of motion along the x-axis (left-right when viewed front-on), the middle one rotates 90 degrees along the z-axis, and the upper one, where the leg pod meets the body, rotates 90 degrees along the x-axis. Its primary walking motion involves the lower portions of individual legs swinging outwards while the upper portions rotate forward through ~90 degrees. The overall effect is a wave/undulating motion not dissimilar to that employed by centipedes. Its secondary walking motion involves shuffling to the side with a crablike motion. Its tertiary motion involves the lower joint of each individual leg swinging all of the way out and the upper joint going through 90 degrees so that the middle joint's aperture is directly facing the floor. This effectively allows Magnolia Pico to straighten its legs and 'stand', drastically increasing its ground clearance at the cost of making its gait much less effective.

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This robot is able to self-right easily using its hammer, which is mounted on a platform so that it can swing down at opponents and hopefully over any anti-hammer defenses they may be utilizing. Additionally, Magnolia Pico has been designed with ample ground clearance so that it can scuttle off of wedges and so that it doesn't strand itself when pressing its lifter.

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As for the stats and weight class, those will remain unannounced for the time being, as will the status of the platform (turret or not? I wonder...). The white skull is alternate to the grey one, and there are wedge teeth and a hammer blocker, yet to be rendered, that are removable. The title, as always, is an album, and clicking it is highly recommended. The red text is a link to a song. It really hits its stride at about the 3:30 mark. Thanks for looking.

The Monsterworks: New Monsters

Posted: Thu Feb 08, 2018 2:14 pm
by Madman
BRB, stealing skull and roses. At this point, I don't even know what I have to do to get kicked off of your TinkerCAD account, so I assume that there is no limit and you can take endless amounts of punishment.

P.S. Nice bot

P.S.S. Nice hammer shaft. Wonder where you got it?

The Monsterworks: New Monsters

Posted: Thu Feb 08, 2018 2:15 pm
by Badnik96
jesus christ dude this is insane

The Monsterworks: New Monsters

Posted: Thu Feb 08, 2018 2:19 pm
by The Monsterworks
Thanks dude. White skull or grey skull, though? Gotta ask the important questions... :P

The Monsterworks: New Monsters

Posted: Thu Feb 08, 2018 5:12 pm
by Venice Queen
def white skull

The Monsterworks: New Monsters

Posted: Thu Feb 08, 2018 5:49 pm
by attackfrog
Finally, a walker that's a walker :v:

Very nice.

The Monsterworks: New Monsters

Posted: Thu Feb 08, 2018 7:13 pm
by winternimbus
god damn

The Monsterworks: New Monsters

Posted: Thu Feb 08, 2018 11:00 pm
by GF93
Oh hey, good to see you back&#33; And I must say, that's a gorgeous-looking machine to return with.

The Monsterworks: New Monsters

Posted: Sun Feb 18, 2018 6:48 am
by The Monsterworks
The works were really chugging now, churning out new machines at a rate that could only mean one thing: a tournament was coming soon. The man int he frayed jacket decided to revisit an old design, and a particularly destructive one that had never quite made good at the highest level. Reviving it wouldn't be particularly difficult. He already had the blueprints. Yes, three deadly blades. Hmmm. Hexagons. Treads for extra grip.

Yet, there was more that could be done to take one of the most destructive machines in the history of the sport to the next level. The man worked until the sun set and the moon rose, bone white, into the star-filled sky. When he was finally finished, something new but familiar emerged:

<span style="display:block;text-align:center"><big><big><big><big><big><big><span style="font-family:copperplate gothic bold"><span style="color:powderblue">Howler III</span></span></big></big></big></big></big></big>

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Howler III uses a tread system like the previous version, but this one is at once heavier-duty and grippier than before, providing an extra point of traction and being a bit more resistant to being torn off. It's also designed so that Howler can still move (albeit poorly) on its rollers if the tracks are torn off.

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Four blades. Why? Because coverage matters. It's now harder than ever to hit the treads without Howler turning a couple of degrees and erasing you from existence.

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In terms of weight class, this one will go where it needs to go in R4. As for Howler III's stats? Well, those will be revealed soon enough.

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The Monsterworks: New Monsters

Posted: Sun Feb 18, 2018 9:30 am
by Mystic2000
oh for god's sake can anything even kill this bastard now ? guess it's a good thing it's less and less likely i'll enter R4

The Monsterworks: New Monsters

Posted: Mon Feb 19, 2018 2:40 pm
by The Monsterworks
...and then he entered R4.

Re: The Monsterworks: New Monsters

Posted: Sun Sep 23, 2018 8:31 pm
by The Monsterworks
Hey hey hey, it's...

Elrathia 2




Elrathia 2 by FloatingCastleRobotics on Sketchfab


I decided to go the wheeled route for this thing. More of an artbot, really.

8/6/1/11/4 or 8/6/1/7/8 (+4 plow)

Re: The Monsterworks: New Monsters

Posted: Sat Nov 03, 2018 12:19 pm
by The Monsterworks
Death's Head Sarsaparilla




Death&#39;s Head Sarsaparilla by FloatingCastleRobotics on Sketchfab



What would happen if a battlebot met a late nineteenth century locomotive boiler met East Kentucky moonshine? I honestly don't know how many people would even think to ask that question, but here's the answer anyway! I swear I wasn't drinkin' any of the stuff when I made this.

Barrel aged to perfection and supreme potency is Death's Head Sarsaparilla. A diesel-powered shell spinner (I'd have liked to do steam, but that's just not even close to viable), it uses its functional smokestack as a self-righting pole. A close examination reveals the filigree work on the teeth and parts of the shell, as well as spoked chrome wheels supporting whitewall tires, loosely based off of the 1930s-era Auburn Boattail Speedster. But dontcha go thinking this diabolical contraption is all show and no go. Step up and take a shot at your own peril.



Stats: TBA




Re: The Monsterworks: New Monsters

Posted: Tue Jan 01, 2019 8:33 pm
by The Monsterworks
I like Great War and 1920s aviation. Aesthetically, it's just cool. I also have a penchant, which I've put on the back burner for a while, of designing very...questionable robots. Paying homage to each of those tendencies is...

Blue Max II



BLITZ by FloatingCastleRobotics on Sketchfab



What is it? Well, it's a radial ICE-powered x-axis spinner. No, it's not going stall when you inevitably flip it. Just like the airplanes that it's based on, it has a dry sump, pump, etc. setup that allows it to run inverted. I was originally going to call it Blitz, hence the name in the render, but it reminded me of an old build, so I decided to make this my successor to it. Stats are probably going to lean deathspinner. They'll be posted whenever this bot is entered in something.

Re: The Monsterworks: New Monsters

Posted: Tue Jan 01, 2019 8:39 pm
by The Monsterworks
It's Two for One day at The Monsterworks! This was drafted up for the half hour rendering challenge that we did on discord earlier. I tried to clean it up and render it a bit in sketchfab, but the model got a bit messed up. Still, not too bad for a half hour's work.

Cardinal




Cardinal by FloatingCastleRobotics on Sketchfab



Standard 2WD offset undercutter. Not much to see here aside from the retro paint job, which reminds Gabe of an old timey jukebox. I can get behind that. Thanks, Gabe.

Stats are in the TBA stage.