Page 8 of 12

The Monsterworks: New Monsters

Posted: Mon May 01, 2017 3:22 pm
by The Monsterworks
<big>[font=impact]<big><big>KillTank</big></big>[/font]</big>

Image

Image

It's the most boring type of robot imaginable aside from a straight up cheese wedge: a 360 degree lifting brick. However, I've tried to put a Monsterworks twist on this one and make it at least marginally more interesting by adopting a military theme. The headlights and other body cladding are removable and the exhaust pipes are functional since this thing is powered by an axial diesel engine ripped out of Brimstone and repurposed. They're basically the only type of ICE engine not known to stall and flood when flipped. Also, the sound of a fucking diesel and gouts of black smoke pouring out of eight exhaust pipes is badass. The stats will probably be stolen shamelessly from Hellhound so that Laz and I will be even. As for weightclass, any advice or ideas would be appreciated.

Speed: 8 / Traction: 8 / Torque: 4 / Weapon: 1 / Armour: 9 (+2 plow)

The Monsterworks: New Monsters

Posted: Mon May 01, 2017 3:25 pm
by winternimbus
Lightweight.

:dirk:

The Monsterworks: New Monsters

Posted: Mon May 01, 2017 5:00 pm
by Venice Queen
<blockquote class='quote_blockquote'><dl><dt>The Monsterworks</dt><dd>May 1 2017, 03:22 PM</dd></dl><div><big>[font=impact]<big><big>KillTank</big></big>[/font]</big>

Image

Image

It's the most boring type of robot imaginable aside from a straight up cheese wedge: a 360 degree lifting brick. However, I've tried to put a Monsterworks twist on this one and make it at least marginally more interesting by adopting a military theme. The headlights and other body cladding are removable and the exhaust pipes are functional since this thing is powered by an axial diesel engine ripped out of Brimstone and repurposed. They're basically the only type of ICE engine not known to stall and flood when flipped. Also, the sound of a fucking diesel and gouts of black smoke pouring out of eight exhaust pipes is badass. The stats will probably be stolen shamelessly from Hellhound so that Laz and I will be even. As for weightclass, any advice or ideas would be appreciated.

Speed: 8 / Traction: 8 / Torque: 4 / Weapon: 1 / Armour: 9 (+2 plow)[/quote]Obligatory killjoy moment here: you said "I imagine this thing spewing out clouds of black diesel smoke and then you just see two beams of light shining through the moment before it hits you" in the chat. I take it you didn't mean it literally since purposefully obstructing the views of drivers would be illegal under RFL rules (they don't allow like, smoke machines and shit like that).

/killjoy moment

I can understand that visual being fun though, and I quite like the aesthetic you've gone for on it. I'd suggest it be a Heavyweight

The Monsterworks: New Monsters

Posted: Mon May 01, 2017 5:59 pm
by Wolf51-50
It's got great knockback and unlike Hellhound, it doesn't break the rules on the bonus :v: very good. Though I am a bit worried about an undercutter sliding&#8203; up the plow and hitting one of the lifting arms

The Monsterworks: New Monsters

Posted: Mon May 01, 2017 10:41 pm
by The Monsterworks
1. Sylandro, I already have my bricky brick in LW: Firebrand, though I really do need more high quality LWs since I only have the aforementioned Firebrand and Double Rainbow.

2. Gabe, stop punching holes in my happiness&#33;&#33;&#33; But yeah, I know, and there's no way it's gonna spew enough smoke to actually make a difference. Like you said, it's just a fun visual. As for putting it in HW, any particular reason?

3. Drew, the ability to stay on top of opposing machines like a pitbull is one of the reasons that I gave it tracks (at least in the CBC rules). When I was designing the plow and the arms for it, I thought about the possibility of those arms getting hit. That's one of the reasons why the armoured portion wraps around so far back. Also, aesthetics.

The Monsterworks: New Monsters

Posted: Mon May 01, 2017 11:17 pm
by Venice Queen
<blockquote class='quote_blockquote'><dl><dt>The Monsterworks</dt><dd>May 1 2017, 10:41 PM</dd></dl><div>
As for putting it in HW, any particular reason? [/quote]Nope :V

The Monsterworks: New Monsters

Posted: Tue May 02, 2017 10:10 am
by GF93
<blockquote class='quote_blockquote'><dl><dt>The_Angry_Goat</dt><dd>May 1 2017, 11:17 PM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>The Monsterworks</dt><dd>May 1 2017, 10:41 PM</dd></dl><div>
As for putting it in HW, any particular reason? [/quote]Nope :V[/quote]"SIR, BECAUSE I'M TOO HEAVY, SIR&#33;"

"Because you are a disgusting fat body, Private Pyle&#33;"


In all seriousness though, I do like this design a lot, reminds me a lot of a dieselpunk World War I tank with the way the scoop and the tracks are laid out. It's like Siphai's Tank, except considerably cooler. :P

The Monsterworks: New Monsters

Posted: Tue May 02, 2017 10:52 am
by The Monsterworks
Valentine, you've just been promoted to the rank of second-coolest Alex on here, behind only yours truly. You completely nailed my inspiration for this one, complete with an admirable reference to WWI tanks (which were, and remain, the coolest). You might have noticed that dieselpunk is a common aesthetic conceit among my robots. I'm partial to cyberpunk, raypunk/atompunk, candlepunk, and some of the less over the top steampunk as well. As soon as I get a new PC that can run a top-flight rendering engine, I'm going to be going crazy with some of those motifs. In particular, I relish the challenge of trying to bring a candlepunk design to life with some degree of realism.

The Monsterworks: New Monsters

Posted: Tue May 02, 2017 12:11 pm
by Madman
I see you've finally gotten with the program. Looks good.

But WTF is Candlepunk?

The Monsterworks: New Monsters

Posted: Tue May 02, 2017 12:14 pm
by The Monsterworks
Google is your friend. Google for those of us who can't. :-/

The Monsterworks: New Monsters

Posted: Tue May 02, 2017 6:00 pm
by Wolf51-50
<blockquote class='quote_blockquote'><dl><dt>The Monsterworks</dt><dd>May 2 2017, 10:52 AM</dd></dl><div>Valentine, you've just been promoted to the rank of second-coolest Alex on here, behind only yours truly. You completely nailed my inspiration for this one, complete with an admirable reference to WWI tanks (which were, and remain, the coolest). You might have noticed that dieselpunk is a common aesthetic conceit among my robots. I'm partial to cyberpunk, raypunk/atompunk, candlepunk, and some of the less over the top steampunk as well. As soon as I get a new PC that can run a top-flight rendering engine, I'm going to be going crazy with some of those motifs. In particular, I relish the challenge of trying to bring a candlepunk design to life with some degree of realism.[/quote]Justice for TBR :v:

The Monsterworks: New Monsters

Posted: Thu May 04, 2017 7:31 am
by The Monsterworks
The Monsterworks presents, on behalf of Team Ignition...

<big><big><big>Necroblade</big></big></big>

Image

Image

Image

Image

It's a 4WD undercutting spinner with a removable hinged wedge and spikes. Basically a Snijmachine clone, but with a skull theme, since skulls are cool and Dylan's a cool guy.

The Monsterworks: New Monsters

Posted: Thu May 04, 2017 2:01 pm
by GF93
<blockquote class='quote_blockquote'><dl><dt>The Monsterworks</dt><dd>May 2 2017, 10:52 AM</dd></dl><div>Valentine, you've just been promoted to the rank of second-coolest Alex on here, behind only yours truly. You completely nailed my inspiration for this one, complete with an admirable reference to WWI tanks (which were, and remain, the coolest). You might have noticed that dieselpunk is a common aesthetic conceit among my robots. I'm partial to cyberpunk, raypunk/atompunk, candlepunk, and some of the less over the top steampunk as well. As soon as I get a new PC that can run a top-flight rendering engine, I'm going to be going crazy with some of those motifs. In particular, I relish the challenge of trying to bring a candlepunk design to life with some degree of realism.[/quote]Wehey, very much appreciate being the second-best Alex on here&#33; Siphai ain't got nothin' on me, and I'd say TBR's probably third at this point. :P

But yup, I could definitely notice the motifs going on there with your machines- and hopefully once the rendering engine comes into play, they should look even cooler. Necroblade's awesome as well, love the skull-shaped disc.

The Monsterworks: New Monsters

Posted: Sat May 06, 2017 10:35 pm
by Badnik96
you definitely did a better job on that than i probably would have. well done my dude.

lowkey want to make this bot IRL now

The Monsterworks: New Monsters

Posted: Sun May 07, 2017 2:59 am
by The Monsterworks
Thanks m8, much appreciated. Ever thought of making something dieselpunk or steampunk-themed yourself?