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Re: ‽ Robotics

Posted: Sun Aug 18, 2019 12:49 pm
by Venice Queen
I couldn't find a good way to include it aesthetically so I just kinda ignored it tbh :V

Re: ‽ Robotics

Posted: Mon Aug 19, 2019 12:02 am
by Venice Queen
Zombie Queen//Guleh:

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Re: ‽ Robotics

Posted: Sun Sep 15, 2019 11:39 am
by Venice Queen
Broken Tooth II:

Redesigned to take advantage of proposed changes to the wedge hierarchy in CBC4

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Re: ‽ Robotics

Posted: Sun Sep 15, 2019 12:10 pm
by Madman
Dayum, that's a nice render. Not sure what pocket dimension the weapon motor is in, but it almost doesn't matter. The wedge setup is legit too.

Re: ‽ Robotics

Posted: Sun Sep 15, 2019 2:06 pm
by attackfrog
I love those wedges. So many wedges.

Re: ‽ Robotics

Posted: Mon Sep 16, 2019 11:17 pm
by Venice Queen
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I've been thinking a lot about hinges lately - In the past I've done a lot of fully attaching it to the body/shock mounting it and just calling it hinged, but I've realized lately that I've been using that as an excuse to not learn how to actually just make a properly supported hinge.

previously I felt like I could get away with this more often - but I'm trying to be more boisterous with my backgrounds now: more Broken Tooth-style bright color backgrounds than brick walls and tiles and shit. and I feel like eyerape gets overdone if it's of a lower quality. but if you're consistantly churning out renders in your own art style that gets everything right, well then you can do whatever the fuck you want.

of course I say all of this and broken tooth still doesn't have a weapon motor.

we're getting there :V

Re: ‽ Robotics

Posted: Sun Sep 22, 2019 11:18 pm
by Venice Queen
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there's an importance to iteration on a design that I think is missed oftentimes. even the perfect formula fades with time. 4WD wedge verts were a thing before, just like 4WD wedges without a weapon at all - but the meta adapted. the 4WD wedge adapted: first adopting the Breaker box strategy, then creating the pressing wedge. First copying reality, then putting the twist on it that makes it work in our meta. In battlebots, the reverse happens: the twist comes first, because that gets you onto the show. but then Biteforce wins, and Paul can build the design he really wanted - because how do you reject the world champion? Sawblaze goes from a workable concept to the most terrifying wedge you've ever seen. Rotator drops the gimmick except for where it works, developing strategies that let it take on tombstone. Yeti abandons the forks for what Greg really wanted in the first place: literally just stewie but on giant wheels.

no matter where your inspiration comes from - function, form, meme: build it. Don't give up when it doesn't work: identify why it didn't work. Endless Clowns had a solution for a great many things - but it could never figure out bots with equal wedges to it that were faster. I retired it, and moved on to other projects. eventually I built Cuddle Time!'s anti-vert wedges, which let me build clamps again, so I re-made Food Grade Plutonium.

Food Grade Plutonium abandons the flat wedge in almost all circumstances. there is a reason for that, and the people who figure it out are the people who will succeed in CBC 4. those reasons are also what let me rebuild this bot, and the reason that my visual style is about to look a whole lot different.

Re: ‽ Robotics

Posted: Sun Sep 29, 2019 5:55 pm
by Venice Queen
Endless Clowns III

Yellow // Forks:
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Green // Forks:
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Yellow // ABR:
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Green // ABR:
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Re: ‽ Robotics

Posted: Mon Sep 30, 2019 6:13 pm
by Venice Queen
Paddle Faster, I Hear Banjos

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This bot can walk on water, yall

Re: ‽ Robotics

Posted: Mon Sep 30, 2019 8:41 pm
by attackfrog
I see that you have made a Bite Force!

Re: ‽ Robotics

Posted: Sat Oct 26, 2019 6:08 pm
by Venice Queen
Hat Garage II:

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Re: ‽ Robotics

Posted: Sat Nov 09, 2019 7:43 pm
by Venice Queen
Space Bee:

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Re: ‽ Robotics

Posted: Fri Nov 22, 2019 12:38 am
by Venice Queen

Re: ‽ Robotics

Posted: Fri Dec 20, 2019 7:16 pm
by The Monsterworks
Just had a look through here for the first time in a while. Digging the new stuff.

Re: ‽ Robotics

Posted: Sun Jan 26, 2020 11:28 am
by Venice Queen
Buzzkill III

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wheels are on a dead axle, flipper arm goes through them. 45° arc on the flipper.