‽ Robotics

Get your creative juices flowing and submit your own media, art, ariticles, or whatever you think people will find at least mildly entertaining to this site. We promote intelligence.
User avatar
Badnik96
Posts: 3922
Joined: Sun May 02, 2010 12:00 am
Location: somewhere in the plane of existence
Contact:

Re: ‽ Robotics

Post by Badnik96 » Sun Aug 18, 2019 11:57 am

not sure where the weapon motor for your saw is but it looks sick otherwise
Team Ignition
Redline: Robot Bastards 1 LW champ
Pyrite: FRR Backlash LW champ
The Debilitator: Cherry Bomb Classic 1 LW champ
Sling Shot: Bot O' Rama 2016 Sportsman champ
Doomerang: Robot Fight Night HW champ

User avatar
The_Angry_Goat
Posts: 2482
Joined: Wed Dec 31, 1969 7:00 pm
Location: Above, below, and behind you, but never exactly where you are looking.

Re: ‽ Robotics

Post by The_Angry_Goat » Sun Aug 18, 2019 12:49 pm

I couldn't find a good way to include it aesthetically so I just kinda ignored it tbh :V

User avatar
The_Angry_Goat
Posts: 2482
Joined: Wed Dec 31, 1969 7:00 pm
Location: Above, below, and behind you, but never exactly where you are looking.

Re: ‽ Robotics

Post by The_Angry_Goat » Mon Aug 19, 2019 12:02 am

Zombie Queen//Guleh:

Image
Image
Image
Image

User avatar
The_Angry_Goat
Posts: 2482
Joined: Wed Dec 31, 1969 7:00 pm
Location: Above, below, and behind you, but never exactly where you are looking.

Re: ‽ Robotics

Post by The_Angry_Goat » Sun Sep 15, 2019 11:39 am

Broken Tooth II:

Redesigned to take advantage of proposed changes to the wedge hierarchy in CBC4

Image
Image
Image
Image

User avatar
Madman
Posts: 473
Joined: Wed Dec 31, 1969 7:00 pm
Location: Fighting in the shade

Re: ‽ Robotics

Post by Madman » Sun Sep 15, 2019 12:10 pm

Dayum, that's a nice render. Not sure what pocket dimension the weapon motor is in, but it almost doesn't matter. The wedge setup is legit too.
Tartarus Robotics Group: Infinitely wise and merciful since 2016
(don't ask about before that)

Black Dog ||| Hellhound V ||| Blood Eagle ||| Santangelo ||| Hellhound VII

Current Roster: 147-35 (.808)
Show
SHW: Santangelo (8-1), Krakatoa (9-2), Detroit Iron (6-2)
HW: Hellhound (44-11), Meanstreak (10-3)
MW: Black Dog (18-3), Sundancer (21-4)
LW: Blood Eagle (8-1), Hoarfrost (13-5)
FW: Talons Out (10-3)
Yet to Fight
Show
SHW: Hadean, Thundercaller
HW: Neon Rampage
MW: Kurosaki-kun
LW: Intimidator, Midnight Sun
FW: Hellcat
Retired
Show
SHW: Morality
HW: n/a
MW: Eye of Newt
LW: Savage, Wild Child
FW: n/a
HBW: Tiger

User avatar
attackfrog
Posts: 442
Joined: Wed Dec 31, 1969 7:00 pm
Contact:

Re: ‽ Robotics

Post by attackfrog » Sun Sep 15, 2019 2:06 pm

I love those wedges. So many wedges.
Image
Thunder Underground - LARGE (FW) / Mini Urchin (LW) / Disposal Unit (MW) / Mania (HW) || (Entry Post)
Whodunnit? 2 - Red Menace (SHW) || (Entry Post)
REDDIT - The Angry Urchin (HW) || (Entry Post)

Frogbot 2000: ROBOT2 Middleweight Champion!
Speed Bison: Ruination IV Superheavyweight 2nd Place

[attackfrog on Sketchfab] | [attackfrog on Tinkercad] | [Index of Visual Guides] | [Imagefrog Image Host]

User avatar
The_Angry_Goat
Posts: 2482
Joined: Wed Dec 31, 1969 7:00 pm
Location: Above, below, and behind you, but never exactly where you are looking.

Re: ‽ Robotics

Post by The_Angry_Goat » Mon Sep 16, 2019 11:17 pm

Image

I've been thinking a lot about hinges lately - In the past I've done a lot of fully attaching it to the body/shock mounting it and just calling it hinged, but I've realized lately that I've been using that as an excuse to not learn how to actually just make a properly supported hinge.

previously I felt like I could get away with this more often - but I'm trying to be more boisterous with my backgrounds now: more Broken Tooth-style bright color backgrounds than brick walls and tiles and shit. and I feel like eyerape gets overdone if it's of a lower quality. but if you're consistantly churning out renders in your own art style that gets everything right, well then you can do whatever the fuck you want.

of course I say all of this and broken tooth still doesn't have a weapon motor.

we're getting there :V

User avatar
The_Angry_Goat
Posts: 2482
Joined: Wed Dec 31, 1969 7:00 pm
Location: Above, below, and behind you, but never exactly where you are looking.

Re: ‽ Robotics

Post by The_Angry_Goat » Sun Sep 22, 2019 11:18 pm

Image

there's an importance to iteration on a design that I think is missed oftentimes. even the perfect formula fades with time. 4WD wedge verts were a thing before, just like 4WD wedges without a weapon at all - but the meta adapted. the 4WD wedge adapted: first adopting the Breaker box strategy, then creating the pressing wedge. First copying reality, then putting the twist on it that makes it work in our meta. In battlebots, the reverse happens: the twist comes first, because that gets you onto the show. but then Biteforce wins, and Paul can build the design he really wanted - because how do you reject the world champion? Sawblaze goes from a workable concept to the most terrifying wedge you've ever seen. Rotator drops the gimmick except for where it works, developing strategies that let it take on tombstone. Yeti abandons the forks for what Greg really wanted in the first place: literally just stewie but on giant wheels.

no matter where your inspiration comes from - function, form, meme: build it. Don't give up when it doesn't work: identify why it didn't work. Endless Clowns had a solution for a great many things - but it could never figure out bots with equal wedges to it that were faster. I retired it, and moved on to other projects. eventually I built Cuddle Time!'s anti-vert wedges, which let me build clamps again, so I re-made Food Grade Plutonium.

Food Grade Plutonium abandons the flat wedge in almost all circumstances. there is a reason for that, and the people who figure it out are the people who will succeed in CBC 4. those reasons are also what let me rebuild this bot, and the reason that my visual style is about to look a whole lot different.

User avatar
The_Angry_Goat
Posts: 2482
Joined: Wed Dec 31, 1969 7:00 pm
Location: Above, below, and behind you, but never exactly where you are looking.

Re: ‽ Robotics

Post by The_Angry_Goat » Sun Sep 29, 2019 5:55 pm

Endless Clowns III

Yellow // Forks:
Image
Image

Green // Forks:
Image

Yellow // ABR:
Image

Green // ABR:
Image

User avatar
The_Angry_Goat
Posts: 2482
Joined: Wed Dec 31, 1969 7:00 pm
Location: Above, below, and behind you, but never exactly where you are looking.

Re: ‽ Robotics

Post by The_Angry_Goat » Mon Sep 30, 2019 6:13 pm

Paddle Faster, I Hear Banjos

Image
Image
Image
Image
Image

This bot can walk on water, yall

User avatar
attackfrog
Posts: 442
Joined: Wed Dec 31, 1969 7:00 pm
Contact:

Re: ‽ Robotics

Post by attackfrog » Mon Sep 30, 2019 8:41 pm

I see that you have made a Bite Force!
Image
Thunder Underground - LARGE (FW) / Mini Urchin (LW) / Disposal Unit (MW) / Mania (HW) || (Entry Post)
Whodunnit? 2 - Red Menace (SHW) || (Entry Post)
REDDIT - The Angry Urchin (HW) || (Entry Post)

Frogbot 2000: ROBOT2 Middleweight Champion!
Speed Bison: Ruination IV Superheavyweight 2nd Place

[attackfrog on Sketchfab] | [attackfrog on Tinkercad] | [Index of Visual Guides] | [Imagefrog Image Host]

Post Reply