Page 11 of 18

‽ Robotics

Posted: Wed Apr 05, 2017 9:56 pm
by Venice Queen
ehhh scratch that one

Chimera 5:

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Needed more wheels. also a return to the 4-bar, though I'm keeping the rectangle chassis over the cheese wedge shape, so I can logically fit everything I need to fit in there. still a flipper, still has the on-board N<small>2</small> compressor, though with the 4-bar instead of rear hinged flipper, I had to hinge the front components so they were ground scraping. For the two wedges I can put on, the hinge is underneath the wedge to protect it a bit better. the hinges on the forks should be obvious. all hinges have limits to prevent funny folding, and the wedge teeth for the flat wedge are removable, as are the hinged wedge teeth that usually accompany the forks. The ABR wedge added more weight than expected, an issue which was solved by removing two sets of wheels. so it's 6WD sometimes :v:

Speed: 7
Traction: 7
Torque: 3
Weapon: 5
Armor: 8 (+1 front)

and yes there is a logic behind adding more wheels. first and foremost is redundancy - I can lose fucktons of wheels and still be fine - but it also increases the surface area of wheel I have on the ground without having to resort to treads (which are heavy and just generally suck), theoretically giving me a slight traction and torque advantage against robots with the same stats.

‽ Robotics

Posted: Sat May 06, 2017 6:36 pm
by Venice Queen
Hazardous Waste Removal 3

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same disc, different body shape. the front wedge is actually hinged - it's limited to all of 5 degrees of movement, but it is hinged&#33; :P . there's an optional hinged wedge for the rear as well, should I want to give up the ability to hit people with my behind. the shadows are being weird in the second to last image and make it look like the rear wedge isn't touching the ground, so I included the last picture to prevent confusion (since it does in fact touch the ground&#33;)

‽ Robotics

Posted: Sat May 06, 2017 6:44 pm
by NFX
Pretty decent looking SteveOUT design there, although the supports for the back wheels look incredibly flimsy. Not sure how they could be driven, aside from a chain running through the side panel from the front wheels, but then the Armour there would have to be absurdly thin.

‽ Robotics

Posted: Sat May 06, 2017 6:55 pm
by Venice Queen
<blockquote class='quote_blockquote'><dl><dt>NFX</dt><dd>May 6 2017, 06:44 PM</dd></dl><div>Pretty decent looking SteveOUT design there, although the supports for the back wheels look incredibly flimsy. Not sure how they could be driven, aside from a chain running through the side panel from the front wheels, but then the Armour there would have to be absurdly thin.[/quote]yeah they're definitely chain driven, and I barely bothered with armor back there, since they'll get knocked off in the first hit from any sort of decent spinner anyway :V

‽ Robotics

Posted: Sun May 07, 2017 11:25 pm
by attackfrog
Nice&#33; This is basically what I tried (and failed) to make with Water Strider.

‽ Robotics

Posted: Tue May 16, 2017 11:36 pm
by Venice Queen
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slight improvements to HWR in that the rear chains are external. keeps me within the weight limit

‽ Robotics

Posted: Wed May 17, 2017 6:50 am
by NFX
That makes a bit more sense there. =) Good little tweak.

‽ Robotics

Posted: Wed May 17, 2017 9:16 pm
by Badnik96
those are some tiny chains for the HW category

‽ Robotics

Posted: Thu May 18, 2017 1:13 am
by Venice Queen
<blockquote class='quote_blockquote'><dl><dt>Badnik96</dt><dd>May 17 2017, 09:16 PM</dd></dl><div>those are some tiny chains for the HW category[/quote]I was worried about that, might go back and make them bigger (although honestly they were a huge pain to put on there in the first place)

‽ Robotics

Posted: Fri May 19, 2017 10:42 am
by Madman
Fam, the chains are fine. Nice design.

‽ Robotics

Posted: Fri Jun 02, 2017 8:10 pm
by Venice Queen
Well, That wasn't supposed to happen

<big><big><big><big><big>ERROR</big></big></big></big></big>

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Housebot for CBC2; Crusher on a lifter with a saw that comes into play when the opponent is lifted to the maximum extension (65*). 2WD, omni wheel in the rear for balance.

‽ Robotics

Posted: Sat Jun 03, 2017 1:21 am
by Badnik96
what the fuck am i looking at

‽ Robotics

Posted: Sat Jun 03, 2017 1:41 am
by Venice Queen
fun fact, the image texture used for both ERROR and Glitch is the stone pavers one
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‽ Robotics

Posted: Sat Jun 17, 2017 6:56 pm
by Venice Queen
suddenly, not robots&#33;

http://temporalquarrel.weebly.com/episodes.html

one of my friends made a podcast for a class and dragged me into it since I have opinions about stuff. enjoy :V

‽ Robotics

Posted: Tue Jun 20, 2017 9:43 pm
by Venice Queen
Ritual II

Now, one of the biggest complaints we had with the last version was the screeching - but more importantly, the writhing. oftentimes our subjects made it very difficult to actually perform the ritual, which we're sure was much to their dismay given their total willingness to get into the ring with us. so, the addition of our patented fun time clamps