‽ Robotics

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Venice Queen
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Re: ‽ Robotics

Post by Venice Queen » Sun Aug 18, 2019 12:49 pm

I couldn't find a good way to include it aesthetically so I just kinda ignored it tbh :V

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Venice Queen
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Re: ‽ Robotics

Post by Venice Queen » Mon Aug 19, 2019 12:02 am

Zombie Queen//Guleh:

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Venice Queen
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Re: ‽ Robotics

Post by Venice Queen » Sun Sep 15, 2019 11:39 am

Broken Tooth II:

Redesigned to take advantage of proposed changes to the wedge hierarchy in CBC4

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Madman
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Team: Tartarus Robotics Group

Re: ‽ Robotics

Post by Madman » Sun Sep 15, 2019 12:10 pm

Dayum, that's a nice render. Not sure what pocket dimension the weapon motor is in, but it almost doesn't matter. The wedge setup is legit too.
Tartarus Robotics Group: Infinitely wise and merciful since 2016
(don't ask about before that)

Black Dog ||| Hellhound V ||| Blood Eagle ||| Santangelo ||| Hellhound VII ||| Hoarfrost

Mechanized Mayhem: 0-0
Heavyweight: Danger Zone (0-0)
CBC4: 26-5
Featherweight: Black Dog III (6-2)
Lightweight: Blood Eagle (7-1)
Middleweight: Hoarfrost (9-0) CHAMPION!
Heavyweight: Santangelo (5-2)
Current Roster: 183-40 (.821)
Black Dog (ROBOTS - MW*, ROBOTS3 - FW, CBC4 - FW): 26-5
Blood Eagle (CBC3 - LW*, CBC4 - LW): 15-2
Danger Zone (Mechanized Mayhem - HW): 0-0
Detroit Iron (ICEcrown - SHW): 6-2
Hellcat (Thunder Underground - MW): 2-0
Hellhound (R: Extinction - HW, Pressure Drop - HW, RB2 - HW, ROBOTS - HW, New Blood - HW*, ROBOTS 3 - HW*, Thunder Underground - HW): 46-11
Hoarfrost (RB2 - MW, Armageddon! - MW, Ruination 4 - LW, Thunder Underground - LW, CBC4 - MW*): 23-5
Krakatoa (Robo-Con - LW, Ruination 4 - SHW, Thunder Underground - LW): 11-2
Meanstreak (RB2 - LW, Ruination 4 - HW): 10-3
Santangelo (CBC3 - SHW*, CBC4 - HW): 13-3
Sundancer (Ruination 4 - MW, R: Revival - MW, REDDIT - HW, R: Evolution - FW): 21-4
Talons Out (ROBOTS - FW): 10-3
Thundercaller (Vexed!): 1-0
Yet to Fight
Hadean, Intimidator, Kurosaki-kun, Midnight Sun, Neon Rampage
Retired
Eye of Newt, Morality, Savage, Tiger, Vicious, Wild Child
ARC Hall of Fame
Hellhound - #1
Black Dog - #2
Blood Eagle - #11
Sundancer - #24
Hoarfrost - #49

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attackfrog
Posts: 594
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Team: Aquatic Robotics
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Re: ‽ Robotics

Post by attackfrog » Sun Sep 15, 2019 2:06 pm

I love those wedges. So many wedges.

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Venice Queen
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Re: ‽ Robotics

Post by Venice Queen » Mon Sep 16, 2019 11:17 pm

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I've been thinking a lot about hinges lately - In the past I've done a lot of fully attaching it to the body/shock mounting it and just calling it hinged, but I've realized lately that I've been using that as an excuse to not learn how to actually just make a properly supported hinge.

previously I felt like I could get away with this more often - but I'm trying to be more boisterous with my backgrounds now: more Broken Tooth-style bright color backgrounds than brick walls and tiles and shit. and I feel like eyerape gets overdone if it's of a lower quality. but if you're consistantly churning out renders in your own art style that gets everything right, well then you can do whatever the fuck you want.

of course I say all of this and broken tooth still doesn't have a weapon motor.

we're getting there :V

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Venice Queen
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Re: ‽ Robotics

Post by Venice Queen » Sun Sep 22, 2019 11:18 pm

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there's an importance to iteration on a design that I think is missed oftentimes. even the perfect formula fades with time. 4WD wedge verts were a thing before, just like 4WD wedges without a weapon at all - but the meta adapted. the 4WD wedge adapted: first adopting the Breaker box strategy, then creating the pressing wedge. First copying reality, then putting the twist on it that makes it work in our meta. In battlebots, the reverse happens: the twist comes first, because that gets you onto the show. but then Biteforce wins, and Paul can build the design he really wanted - because how do you reject the world champion? Sawblaze goes from a workable concept to the most terrifying wedge you've ever seen. Rotator drops the gimmick except for where it works, developing strategies that let it take on tombstone. Yeti abandons the forks for what Greg really wanted in the first place: literally just stewie but on giant wheels.

no matter where your inspiration comes from - function, form, meme: build it. Don't give up when it doesn't work: identify why it didn't work. Endless Clowns had a solution for a great many things - but it could never figure out bots with equal wedges to it that were faster. I retired it, and moved on to other projects. eventually I built Cuddle Time!'s anti-vert wedges, which let me build clamps again, so I re-made Food Grade Plutonium.

Food Grade Plutonium abandons the flat wedge in almost all circumstances. there is a reason for that, and the people who figure it out are the people who will succeed in CBC 4. those reasons are also what let me rebuild this bot, and the reason that my visual style is about to look a whole lot different.

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Venice Queen
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Re: ‽ Robotics

Post by Venice Queen » Sun Sep 29, 2019 5:55 pm

Endless Clowns III

Yellow // Forks:
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Green // Forks:
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Yellow // ABR:
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Green // ABR:
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Venice Queen
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Re: ‽ Robotics

Post by Venice Queen » Mon Sep 30, 2019 6:13 pm

Paddle Faster, I Hear Banjos

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This bot can walk on water, yall

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attackfrog
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Team: Aquatic Robotics
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Re: ‽ Robotics

Post by attackfrog » Mon Sep 30, 2019 8:41 pm

I see that you have made a Bite Force!

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Venice Queen
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Re: ‽ Robotics

Post by Venice Queen » Sat Oct 26, 2019 6:08 pm

Hat Garage II:

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Venice Queen
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Re: ‽ Robotics

Post by Venice Queen » Sat Nov 09, 2019 7:43 pm

Space Bee:

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Venice Queen
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Re: ‽ Robotics

Post by Venice Queen » Fri Nov 22, 2019 12:38 am


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The Monsterworks
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Team: The Monsterworks

Re: ‽ Robotics

Post by The Monsterworks » Fri Dec 20, 2019 7:16 pm

Just had a look through here for the first time in a while. Digging the new stuff.
Mastodon... Extinction (HW)
Osiris... Armageddon! (MW)
Elrathia... ROBOTS (LW)
Magnolia Pico... Ruination 4 (MW)
RipTide... ROBOT2 (FW)
Black Diamond... Cherry Bomb Classic 3 (HW)
MADSCIENCE... ROBOTS 3 (LW)
Abyss... ROBOTS 3 (MW)


The Monsterworks: 214-57 (.790) ...Probably up to no good.
Cherry Bomb Classic IV: 25-4
Finishing Move: 6-2
Magnolia Pico: 6-1
Magnolia Grande: 6-1
Glacier III: 7-0
ROBOTS 3: 21-6
Sixpounder: 3-4
MADSCIENCE: 9-1 Champion!
Abyss: 9-1 Champion!

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Venice Queen
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Team: ‽ Robotics

Re: ‽ Robotics

Post by Venice Queen » Sun Jan 26, 2020 11:28 am

Buzzkill III

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wheels are on a dead axle, flipper arm goes through them. 45° arc on the flipper.

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