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British Robotics

Posted: Mon May 30, 2016 2:22 pm
by GF93
Ah, that's nice. It reminds me a lot of Spanners, from Robot Wars: Extreme Destruction.

British Robotics

Posted: Mon May 30, 2016 3:23 pm
by British-Robotics
<blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>May 30 2016, 02:22 PM</dd></dl><div>Ah, that's nice. It reminds me a lot of Spanners, from Robot Wars: Extreme Destruction. [/quote]How are the stats?

British Robotics

Posted: Mon May 30, 2016 3:46 pm
by GF93
<blockquote class='quote_blockquote'><dl><dt>British-Robotics</dt><dd>May 30 2016, 03:23 PM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>May 30 2016, 02:22 PM</dd></dl><div>Ah, that's nice. It reminds me a lot of Spanners, from Robot Wars: Extreme Destruction. [/quote]How are the stats?[/quote]Pretty good, but I reckon you could probably get away with using a Speed or Traction point on the Weapon.

Not entirely sure though, since as you know, I'm not exactly an expert on spinners. :v:

British Robotics

Posted: Mon May 30, 2016 4:28 pm
by Badnik96
Weapon seems a little low. You're going to be barely damaging most bricks and don't have enough drive train to really beat them.

British Robotics

Posted: Mon May 30, 2016 4:36 pm
by British-Robotics
<blockquote class='quote_blockquote'><dl><dt>Badnik96</dt><dd>May 30 2016, 04:28 PM</dd></dl><div>Weapon seems a little low. You're going to be barely damaging most bricks and don't have enough drive train to really beat them.[/quote]How much do you think it needs, I want it quick enough to try and catch up with the others.

British Robotics

Posted: Mon May 30, 2016 4:38 pm
by GF93
How about-

Speed: 6
Traction: 3
Torque: 1
Weapon: 13
Armour: 7

British Robotics

Posted: Mon May 30, 2016 4:43 pm
by British-Robotics
<blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>May 30 2016, 04:38 PM</dd></dl><div>How about-

Speed: 6
Traction: 3
Torque: 1
Weapon: 13
Armour: 7[/quote]That could work&#33;, I was concerned at first about the armour thing, after Chemical Explosions issue with an overpowered weaponry.

British Robotics

Posted: Thu Jun 02, 2016 2:04 pm
by British-Robotics
SHW - Valiant Steel

Image

Valiant Steel has a sword as it's main weapon, the robot itself is 2WD, the front of the robot has a wedge where it is hinged and the sword can come into play once the robot manages to get underneath the opponent. The two curved fronts have powered motors that activate the weapon it, underneath the wedge in the front are two small Omniwheels where it helps the robot turn a bit quicker. Inside the curved panels where they are next to the weapon are Co2 canisters that help increase the weapons power, the robot itself has solid armor.

Stats:
Speed: 5
Traction: 5
Torque 1
Weapon: 11
Armor: 8

British Robotics

Posted: Thu Jun 02, 2016 2:14 pm
by Venice Queen
it's a cool design, but I don't see a sword functioning as an effective weapon for a combat robot - swords rely on either cutting through flesh, or stabbing through gaps in people's armor. armor is a helluva lot harder than human flesh, and you aren't stabbing with it :v:

British Robotics

Posted: Thu Jun 02, 2016 4:29 pm
by Badnik96
It is a very cool robot. Might I suggest keeping the sword as an anti-spinner implement (think OverKill) and also running an axe as an interchangeable setup?

British Robotics

Posted: Thu Jun 02, 2016 4:56 pm
by British-Robotics
<blockquote class='quote_blockquote'><dl><dt>Badnik96</dt><dd>Jun 2 2016, 04:29 PM</dd></dl><div>It is a very cool robot. Might I suggest keeping the sword as an anti-spinner implement (think OverKill) and also running an axe as an interchangeable setup?[/quote]I like your thinking&#33;, I'll come up with a decent design for the axe.

British Robotics

Posted: Mon Jun 20, 2016 12:36 pm
by British-Robotics
MW - Precise Saunter

Image

My first ever walking robot made, it's armed with a powerful axed powered by a single gas canister, the armor is titanium steel followed by poly-carbonate side paneling protecting the legs of the robot. The wedge in front is hinged in order to get underneath the opponent and fire the weapon.

Stats:
Speed: 5
Traction 5
Armour: 11
Weapon 12
Torque: 1

British Robotics

Posted: Mon Jun 20, 2016 12:38 pm
by That Kode Guy
Are walkers not constrained to a maximum of 9 points between speed and traction? I forget.

Also that looks like the Anarchy-style walking system, which is technically a shuffler.

Regardless, very nice.

British Robotics

Posted: Mon Jun 20, 2016 1:06 pm
by Cha0sFerret
<blockquote class='quote_blockquote'><dl><dt>KodeBreaker</dt><dd>Jun 20 2016, 12:38 PM</dd></dl><div>Are walkers not constrained to a maximum of 9 points between speed and traction? I forget.

Also that looks like the Anarchy-style walking system, which is technically a shuffler.

Regardless, very nice.[/quote]I don't think they are, but they do have a speed cap of 5.

British Robotics

Posted: Mon Jun 20, 2016 5:54 pm
by Venice Queen
that front wedge tho