British Robotics

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GF93
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Post by GF93 » Mon May 30, 2016 2:22 pm

Ah, that's nice. It reminds me a lot of Spanners, from Robot Wars: Extreme Destruction.
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Post by British-Robotics » Mon May 30, 2016 3:23 pm

<blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>May 30 2016, 02:22 PM</dd></dl><div>Ah, that's nice. It reminds me a lot of Spanners, from Robot Wars: Extreme Destruction. [/quote]How are the stats?

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GF93
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Post by GF93 » Mon May 30, 2016 3:46 pm

<blockquote class='quote_blockquote'><dl><dt>British-Robotics</dt><dd>May 30 2016, 03:23 PM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>May 30 2016, 02:22 PM</dd></dl><div>Ah, that's nice. It reminds me a lot of Spanners, from Robot Wars: Extreme Destruction. [/quote]How are the stats?[/quote]Pretty good, but I reckon you could probably get away with using a Speed or Traction point on the Weapon.

Not entirely sure though, since as you know, I'm not exactly an expert on spinners. :v:
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Badnik96
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Post by Badnik96 » Mon May 30, 2016 4:28 pm

Weapon seems a little low. You're going to be barely damaging most bricks and don't have enough drive train to really beat them.
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Post by British-Robotics » Mon May 30, 2016 4:36 pm

<blockquote class='quote_blockquote'><dl><dt>Badnik96</dt><dd>May 30 2016, 04:28 PM</dd></dl><div>Weapon seems a little low. You're going to be barely damaging most bricks and don't have enough drive train to really beat them.[/quote]How much do you think it needs, I want it quick enough to try and catch up with the others.

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GF93
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Post by GF93 » Mon May 30, 2016 4:38 pm

How about-

Speed: 6
Traction: 3
Torque: 1
Weapon: 13
Armour: 7
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Post by British-Robotics » Mon May 30, 2016 4:43 pm

<blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>May 30 2016, 04:38 PM</dd></dl><div>How about-

Speed: 6
Traction: 3
Torque: 1
Weapon: 13
Armour: 7[/quote]That could work&#33;, I was concerned at first about the armour thing, after Chemical Explosions issue with an overpowered weaponry.

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Post by British-Robotics » Thu Jun 02, 2016 2:04 pm

SHW - Valiant Steel

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Valiant Steel has a sword as it's main weapon, the robot itself is 2WD, the front of the robot has a wedge where it is hinged and the sword can come into play once the robot manages to get underneath the opponent. The two curved fronts have powered motors that activate the weapon it, underneath the wedge in the front are two small Omniwheels where it helps the robot turn a bit quicker. Inside the curved panels where they are next to the weapon are Co2 canisters that help increase the weapons power, the robot itself has solid armor.

Stats:
Speed: 5
Traction: 5
Torque 1
Weapon: 11
Armor: 8

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Archangel
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Post by Archangel » Thu Jun 02, 2016 2:14 pm

it's a cool design, but I don't see a sword functioning as an effective weapon for a combat robot - swords rely on either cutting through flesh, or stabbing through gaps in people's armor. armor is a helluva lot harder than human flesh, and you aren't stabbing with it :v:
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Badnik96
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Post by Badnik96 » Thu Jun 02, 2016 4:29 pm

It is a very cool robot. Might I suggest keeping the sword as an anti-spinner implement (think OverKill) and also running an axe as an interchangeable setup?
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Post by British-Robotics » Thu Jun 02, 2016 4:56 pm

<blockquote class='quote_blockquote'><dl><dt>Badnik96</dt><dd>Jun 2 2016, 04:29 PM</dd></dl><div>It is a very cool robot. Might I suggest keeping the sword as an anti-spinner implement (think OverKill) and also running an axe as an interchangeable setup?[/quote]I like your thinking&#33;, I'll come up with a decent design for the axe.

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Post by British-Robotics » Mon Jun 20, 2016 12:36 pm

MW - Precise Saunter

Image

My first ever walking robot made, it's armed with a powerful axed powered by a single gas canister, the armor is titanium steel followed by poly-carbonate side paneling protecting the legs of the robot. The wedge in front is hinged in order to get underneath the opponent and fire the weapon.

Stats:
Speed: 5
Traction 5
Armour: 11
Weapon 12
Torque: 1
Last edited by British-Robotics on Mon Jun 20, 2016 1:38 pm, edited 1 time in total.

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Post by That Kode Guy » Mon Jun 20, 2016 12:38 pm

Are walkers not constrained to a maximum of 9 points between speed and traction? I forget.

Also that looks like the Anarchy-style walking system, which is technically a shuffler.

Regardless, very nice.

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Post by Cha0sFerret » Mon Jun 20, 2016 1:06 pm

<blockquote class='quote_blockquote'><dl><dt>KodeBreaker</dt><dd>Jun 20 2016, 12:38 PM</dd></dl><div>Are walkers not constrained to a maximum of 9 points between speed and traction? I forget.

Also that looks like the Anarchy-style walking system, which is technically a shuffler.

Regardless, very nice.[/quote]I don't think they are, but they do have a speed cap of 5.
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Archangel
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Post by Archangel » Mon Jun 20, 2016 5:54 pm

that front wedge tho
‽ ROBOTICS
CHAMPIONS: Lightweight//Ruination 4//Nick's Fuzzy Rules -- -- Hobbyweight//Bot-o-Rama//Buzzkill

Nooo it's just scrambled
clearly what he meant was 1/14/3/6/7 ~Rinzler
mix statline with fork, pour into frying pan with oil and pepper ~V900

You've been hit by
you've been struck by
truck ~Hooray for Lexan


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