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Posted: Wed Sep 04, 2013 9:42 am
by playzooki
Wouldnt that disc be unbalanced?

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Posted: Wed Sep 04, 2013 9:46 am
by That Kode Guy
<blockquote class='quote_blockquote'><dl><dt>playzooki</dt><dd>Sep 4 2013, 09:42 AM</dd></dl><div>Wouldnt that disc be unbalanced?[/quote]...no? How does it even look unbalanced?

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Posted: Wed Sep 04, 2013 9:57 am
by playzooki
The A shape

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Posted: Wed Sep 04, 2013 10:15 am
by That Kode Guy
<blockquote class='quote_blockquote'><dl><dt>playzooki</dt><dd>Sep 4 2013, 09:57 AM</dd></dl><div>The A shape[/quote]Now I really don't know what you're talking about. The disc is perfectly balanced and it's stable between the top and bottom disc supports.

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Posted: Wed Sep 04, 2013 10:28 am
by playzooki
In the middle of the disc, the A shape makes it look unbalanced... just forget it.

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Posted: Wed Sep 04, 2013 10:35 am
by That Kode Guy
<blockquote class='quote_blockquote'><dl><dt>playzooki</dt><dd>Sep 4 2013, 10:28 AM</dd></dl><div>In the middle of the disc, the A shape makes it look unbalanced... just forget it.[/quote]Forget what? The weight distribution is pretty much even. Try again.

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Posted: Wed Sep 04, 2013 11:00 am
by Siphai
<blockquote class='quote_blockquote'><dl><dt>KodeBreaker</dt><dd>Sep 4 2013, 10:35 AM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>playzooki</dt><dd>Sep 4 2013, 10:28 AM</dd></dl><div>In the middle of the disc, the A shape makes it look unbalanced... just forget it.[/quote]Forget what? The weight distribution is pretty much even. Try again.[/quote]He's trying to say that the spokes in the disc make an A shape which might make it unbalanced. Yeah that's not really true. He may have a point if it was more like a traditional A where one side of the letter is longer than the other or something like that, but since its circumscribed in a circle and we can assume that the weight of each of the legs is the same that it would still be balanced.

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Posted: Wed Sep 04, 2013 11:01 am
by That Kode Guy
<blockquote class='quote_blockquote'><dl><dt>Siphai</dt><dd>Sep 4 2013, 11:00 AM</dd></dl><div>since its circumscribed in a circle and we can assume that the weight of each of the legs is the same that it would still be balanced. [/quote]Yeah that's basically what I'm trying to say, I guess I should have been more specific.

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Posted: Wed Sep 04, 2013 9:33 pm
by MassimoV
Image
swiggity swooty im coming for that booty

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Posted: Wed Sep 04, 2013 10:19 pm
by MassimoV
Image
avoiding a zk annihilation event

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Posted: Thu Sep 05, 2013 12:22 am
by That Kode Guy
Basic but cool all the same. I like the translucent green. :cool:

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Posted: Thu Sep 05, 2013 1:10 am
by GF93
<blockquote class='quote_blockquote'><dl><dt>MassimoV</dt><dd>Sep 4 2013, 10:19 PM</dd></dl><div>Image
avoiding a zk annihilation event[/quote]Looks pretty good, I must say- I like the Shadow Zone Forever vibe you've got with the green and black colour scheme and the spikes on the sides. One thing I'd suggest however, is to include something to trap opponents on the wedge with, like on the original Turgor.

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Posted: Thu Sep 05, 2013 10:05 am
by playzooki
And make the wedge hinged.

If you wanna go all out, add side skirts and an obligatory rear plow.

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Posted: Thu Sep 05, 2013 9:36 pm
by MassimoV
Yeah I don't have the file for it anymore so I guess it's staying like that. Anyways, One inspired by Metal Virus's Assassin.
Image

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Posted: Fri Sep 06, 2013 2:07 am
by playzooki
Cool. Make the blade bigger.

Also, arc.chrisschramm.com has a copy of rhino 2 for FREE.