MassimoV's Showcase To Learn

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playzooki
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Post by playzooki » Wed Sep 04, 2013 9:42 am

Wouldnt that disc be unbalanced?

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Post by That Kode Guy » Wed Sep 04, 2013 9:46 am

<blockquote class='quote_blockquote'><dl><dt>playzooki</dt><dd>Sep 4 2013, 09:42 AM</dd></dl><div>Wouldnt that disc be unbalanced?[/quote]...no? How does it even look unbalanced?

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Post by playzooki » Wed Sep 04, 2013 9:57 am

The A shape

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Post by That Kode Guy » Wed Sep 04, 2013 10:15 am

<blockquote class='quote_blockquote'><dl><dt>playzooki</dt><dd>Sep 4 2013, 09:57 AM</dd></dl><div>The A shape[/quote]Now I really don't know what you're talking about. The disc is perfectly balanced and it's stable between the top and bottom disc supports.

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Post by playzooki » Wed Sep 04, 2013 10:28 am

In the middle of the disc, the A shape makes it look unbalanced... just forget it.

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Post by That Kode Guy » Wed Sep 04, 2013 10:35 am

<blockquote class='quote_blockquote'><dl><dt>playzooki</dt><dd>Sep 4 2013, 10:28 AM</dd></dl><div>In the middle of the disc, the A shape makes it look unbalanced... just forget it.[/quote]Forget what? The weight distribution is pretty much even. Try again.

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Post by Siphai » Wed Sep 04, 2013 11:00 am

<blockquote class='quote_blockquote'><dl><dt>KodeBreaker</dt><dd>Sep 4 2013, 10:35 AM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>playzooki</dt><dd>Sep 4 2013, 10:28 AM</dd></dl><div>In the middle of the disc, the A shape makes it look unbalanced... just forget it.[/quote]Forget what? The weight distribution is pretty much even. Try again.[/quote]He's trying to say that the spokes in the disc make an A shape which might make it unbalanced. Yeah that's not really true. He may have a point if it was more like a traditional A where one side of the letter is longer than the other or something like that, but since its circumscribed in a circle and we can assume that the weight of each of the legs is the same that it would still be balanced.

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Post by That Kode Guy » Wed Sep 04, 2013 11:01 am

<blockquote class='quote_blockquote'><dl><dt>Siphai</dt><dd>Sep 4 2013, 11:00 AM</dd></dl><div>since its circumscribed in a circle and we can assume that the weight of each of the legs is the same that it would still be balanced. [/quote]Yeah that's basically what I'm trying to say, I guess I should have been more specific.

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Post by MassimoV » Wed Sep 04, 2013 9:33 pm

Image
swiggity swooty im coming for that booty

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Post by MassimoV » Wed Sep 04, 2013 10:19 pm

Image
avoiding a zk annihilation event

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Post by That Kode Guy » Thu Sep 05, 2013 12:22 am

Basic but cool all the same. I like the translucent green. :cool:

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Post by GF93 » Thu Sep 05, 2013 1:10 am

<blockquote class='quote_blockquote'><dl><dt>MassimoV</dt><dd>Sep 4 2013, 10:19 PM</dd></dl><div>Image
avoiding a zk annihilation event[/quote]Looks pretty good, I must say- I like the Shadow Zone Forever vibe you've got with the green and black colour scheme and the spikes on the sides. One thing I'd suggest however, is to include something to trap opponents on the wedge with, like on the original Turgor.

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Post by playzooki » Thu Sep 05, 2013 10:05 am

And make the wedge hinged.

If you wanna go all out, add side skirts and an obligatory rear plow.

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Post by MassimoV » Thu Sep 05, 2013 9:36 pm

Yeah I don't have the file for it anymore so I guess it's staying like that. Anyways, One inspired by Metal Virus's Assassin.
Image

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Post by playzooki » Fri Sep 06, 2013 2:07 am

Cool. Make the blade bigger.

Also, arc.chrisschramm.com has a copy of rhino 2 for FREE.

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