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That Kode Guy
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Post by That Kode Guy » Fri Sep 20, 2013 8:01 pm

That is GROOVY. I approve.
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Post by MassimoV » Fri Sep 20, 2013 8:19 pm

Thanks duuuude...

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Post by MassimoV » Fri Sep 20, 2013 8:21 pm

<blockquote class='quote_blockquote'><dl><dt>NFX</dt><dd>Sep 20 2013, 08:00 PM</dd></dl><div>I like the design, but how would it work? Would the claw and wedge act like a pair of jaws?[/quote]The wedge would be attatched to two small rings around the middle axle, they're kinda hard to see. That being said, the wedge wouldn't move when the claw comes down.

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Post by NFX » Sat Sep 21, 2013 4:55 am

So the wedge is static? If it were freely hinged, then the claw would simply spin the chassis instead of puncturing the opponent.
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Post by MassimoV » Sun Sep 22, 2013 3:56 pm

Eye of Newt with Thyrus style spikes.
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And yes, the wedge is static on Bad Trip.
Last edited by MassimoV on Sun Sep 22, 2013 3:56 pm, edited 1 time in total.

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Post by playzooki » Mon Sep 23, 2013 1:51 am

Nice

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Post by MassimoV » Wed Sep 25, 2013 8:42 pm

The whole weapon system and plows are on axles so It works the same upside down.
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Post by MassimoV » Wed Nov 06, 2013 10:51 pm

Hey I'm making something, and I got the full version (Educational) now. I was wondering how to copy and paste objects in Rhino.

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Post by That Kode Guy » Wed Nov 06, 2013 11:13 pm

<blockquote class='quote_blockquote'><dl><dt>MassimoV</dt><dd>Nov 6 2013, 10:51 PM</dd></dl><div>Hey I'm making something, and I got the full version (Educational) now. I was wondering how to copy and paste objects in Rhino.[/quote]Ctrl+C and Ctrl+V are your friend.
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Post by MassimoV » Wed Nov 06, 2013 11:49 pm

<blockquote class='quote_blockquote'><dl><dt>KodeBreaker</dt><dd>Nov 6 2013, 11:13 PM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>MassimoV</dt><dd>Nov 6 2013, 10:51 PM</dd></dl><div>Hey I'm making something, and I got the full version (Educational) now. I was wondering how to copy and paste objects in Rhino.[/quote]Ctrl+C and Ctrl+V are your friend.[/quote]Thanks. And I had like lines and arcs when I clicked on an arch before. Now nothing appears. I can get around it, it's just kinda annoying.

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Post by NFX » Thu Nov 07, 2013 6:25 am

I like that axle-mounted everything bot. Reminds me of Revolution 3 a little. I think it could do with some bigger teeth, though, so it'd be easier to catch onto opponents.
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Post by NWOWWE » Thu Nov 07, 2013 7:55 am

<blockquote class='quote_blockquote'><dl><dt>NFX</dt><dd>Nov 7 2013, 06:25 AM</dd></dl><div>I like that axle-mounted everything bot. Reminds me of Revolution 3 a little. I think it could do with some bigger teeth, though, so it'd be easier to catch onto opponents.[/quote]It's like the inverse of what I was trying to do with Godfather Part III, only this bot doesn't look bizzare and goofy like GFIII did. :D
Area51Escapee,Jan 30 2011 wrote:
Spatula,Jan 29 2011 wrote: I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.
It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.

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Post by MassimoV » Sun Dec 15, 2013 8:09 pm

So did I just remake Hector LeMans?
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Post by NFX » Sun Dec 15, 2013 8:26 pm

Are they all Omni wheels? That'll probably get thrown around more than would be manageable, I think, especially if someone gets it from the side. I'd want stabilising things as well, so it wouldn't tumble around on each side without going anywhere. Not a bad idea, though execution could be better.
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Post by NWOWWE » Sun Dec 15, 2013 8:37 pm

It's like Hector LeMans got even crazier&#33; :D
Area51Escapee,Jan 30 2011 wrote:
Spatula,Jan 29 2011 wrote: I should go 3-1 this week but it'll probably be something like 0-4 or 0-5.
It sucks going 0-5. You lose all 4 of your bot fights for the week and you also lose at life.

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