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Team Ectogasm's workshop

Posted: Sun May 11, 2014 12:27 pm
by GF93
OK, Lian- as promised, here are the two robots I've been meaning to upload. First there's Zadkiel, and then there's the lastest version of DTOM2 (Gamma Version.), now with a heavier wedge and more effective front skirts for extra getting-under-ness. :proud:

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Team Ectogasm's workshop

Posted: Sun May 11, 2014 6:01 pm
by Badnik96
ooh, Zadkiel looks awesome in 3-D form.

Team Ectogasm's workshop

Posted: Mon Oct 20, 2014 2:40 pm
by prince palatine
As part of a trade agreement with Alex V, presenting the new MW for Team Ectogasm

Presenting The Bot That Used To Be Decapitator MK I!

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It will remain a middleweight under the new name Power Jack (Named after one of Pyro's axes in Team Fortress 2) Here's hoping to some success with it :D

Team Ectogasm's workshop

Posted: Mon Oct 20, 2014 2:43 pm
by GF93
Awesome, good luck with it.

Team Ectogasm's workshop

Posted: Sat Dec 13, 2014 1:51 pm
by prince palatine
Recently decided to improve on Merry Hampton. Whilst it was good in it's current iteration, it has several weaknesses that really needed to be addressed, so me and Alex combined to create this....

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And here he is! Merry Hampton 3, has gone 6WD (May go back to four if turning may be an issue) and all previous problems have been thoroughly addressed. At the front is the huge massive hinged plow, designed solely for fighting axes and spinners, as it'll be tough as hell and the height will prevent axes from causing actual damage to it. Everything has been tightly compacted to prevent any nasty attacks from flanking spinners and wedges. The back wedge is also hinged and can be inverted prior to the match so I have an invertible option. For dealing with flippers and lifters, Merry can also sport at smaller, slightly lighter version of the huge ass plow to help keep it invertible and still have a wedge when inverted to continue to take the fight to them

Overall, drastically improved, and looks set to test if these modifications of making him more effective offensively and defensively come into play.

Team Ectogasm's workshop

Posted: Sat Dec 13, 2014 2:10 pm
by That Kode Guy
<blockquote class='quote_blockquote'><dl><dt>Quote:</dt><dd>&nbsp;</dd></dl><div>Err, wouldn't that front plow completely beach Merry if he were flipped?[/quote]What I was going to say until I saw the last picture. :P Still, if he's flipped I don't think he has many options. Neither set-up would work well at all inverted. Maybe you or GF93 could place the CAD on its back to show me otherwise?

Good CAD though&#33;

Team Ectogasm's workshop

Posted: Sun Dec 14, 2014 10:49 pm
by GF93
<blockquote class='quote_blockquote'><dl><dt>KodeBreaker</dt><dd>Dec 13 2014, 02:10 PM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>Quote:</dt><dd>&nbsp;</dd></dl><div>Err, wouldn't that front plow completely beach Merry if he were flipped?[/quote]What I was going to say until I saw the last picture. :P Still, if he's flipped I don't think he has many options. Neither set-up would work well at all inverted. Maybe you or GF93 could place the CAD on its back to show me otherwise?

Good CAD though&#33;[/quote]Well to elaborate, the focus is more to prevent opponents from flipping it rather than to run upside-down (Hence why it's all so tightly-packed with skirts and wedges all-round, and has say, the wedges underneath the main ones.), but the way we've designed it, the wedges should be able to flip over and operate effectively in the event of that happening.

I don't have a CAD right now, but I can certainly arrange one flipped on its head accordingly to show what we mean.

Team Ectogasm's workshop

Posted: Sun Dec 21, 2014 6:20 pm
by prince palatine
Here's the new Zadkiel 2, greatly provided by Alex V

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4WD as usual. A large spinning disc that can be swapped out for an undercutting bar and a better wedge at the back.

Team Ectogasm's workshop

Posted: Sun Dec 21, 2014 6:52 pm
by NFX
It's got a good reach, but it looks really rather ungainly to me. I wouldn't be surprised if it was quite difficult to manouver.

Team Ectogasm's workshop

Posted: Sun Dec 21, 2014 8:52 pm
by That Kode Guy
I prefer the first version's drivetrain and weapon better, this one will give you horrible problems manoeuvring around.

I do like the wedge on it, though.

Team Ectogasm's workshop

Posted: Sun Dec 21, 2014 9:44 pm
by NWOWWE
Oh dear... looks like Zadkiel has gone anorexic. :wat:

But yeah, if people though O'Malley had some maneuvering issues, I think you'd be in worse position here.

Team Ectogasm's workshop

Posted: Tue Dec 23, 2014 7:58 pm
by Siphai
Generally I'd say you want the wheelbase to be at least as wide as the disc, in order to be able to turn more easily.

Team Ectogasm's workshop

Posted: Sun Sep 03, 2017 10:57 pm
by prince palatine
Well well well... never thought I'd ever update this thread again after nearly 3 years.

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The Servant's Assistant 4, coming out of retirement after it's unbeaten run in it's last tournament to fight again for the working classes&#33; Generally speaking, it's TSA 3 with a revised shape, an improved lifter/flipper. And an anti hammer attachment.

Team Ectogasm's workshop

Posted: Mon Sep 04, 2017 2:29 pm
by prince palatine
Sure is quiet in here.... :P

Team Ectogasm's workshop

Posted: Mon Sep 04, 2017 4:27 pm
by Mole55
It's ABR's bastard axe-crazy cousin