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Team Ectogasm's workshop

Posted: Mon Mar 03, 2014 3:15 pm
by NWOWWE
I'll be interested to see how well that scoop puncher plays out.

Team Ectogasm's workshop

Posted: Mon Mar 03, 2014 3:15 pm
by GF93
Awesomeness- definitely looks pretty tough with that Force Feedback-like bar and the tracks and things. Shall I render him come Saturday? :cool:

Team Ectogasm's workshop

Posted: Mon Mar 03, 2014 3:21 pm
by prince palatine
<blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>Mar 3 2014, 03:15 PM</dd></dl><div>Awesomeness- definitely looks pretty tough with that Force Feedback-like bar and the tracks and things. Shall I render him come Saturday? :cool: [/quote]Sure thing man, should look awesome when it's rendered :D

Team Ectogasm's workshop

Posted: Mon Mar 03, 2014 3:26 pm
by GF93
<blockquote class='quote_blockquote'><dl><dt>prince palatine</dt><dd>Mar 3 2014, 03:21 PM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>Mar 3 2014, 03:15 PM</dd></dl><div>Awesomeness- definitely looks pretty tough with that Force Feedback-like bar and the tracks and things. Shall I render him come Saturday? :cool: [/quote]Sure thing man, should look awesome when it's rendered :D[/quote]Excellent, I'll be happy to do that- and once it's ready, it should be fantastic&#33; I'll try and have Deathstalker finished before then, too.

GF93's Body Shop, I could make a killing from this. :P

Team Ectogasm's workshop

Posted: Mon Mar 03, 2014 3:33 pm
by NWOWWE
If that's true I owe Chris a hell of a lot of money...

Team Ectogasm's workshop

Posted: Mon Mar 03, 2014 3:35 pm
by prince palatine
Thanks for the feedback so far guys, been thinking about stats for it for future tournaments and CBNBC too. How would these stats sound?

Speed: 7
Traction: 6
Torque: 2 (3 if we have the 30 point limit)
Armour: 9
Weapon: 4 (5 if we have the 30 point limit)

Team Ectogasm's workshop

Posted: Mon Mar 03, 2014 3:37 pm
by NWOWWE
Seems reasonable.

Team Ectogasm's workshop

Posted: Mon Mar 03, 2014 4:04 pm
by GF93
Sounds good. I say go for the 30 point limit, myself- it'll be a good way to allow Spinners a chance, the 28-point limit's nerfed them a bit.

Team Ectogasm's workshop

Posted: Mon Mar 03, 2014 4:06 pm
by NWOWWE
<blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>Mar 3 2014, 04:04 PM</dd></dl><div>Sounds good. I say go for the 30 point limit, myself- it'll be a good way to allow Spinners a chance, the 28-point limit's nerfed them a bit.[/quote]Dr. Robotnik beating Smoke & Mirrors and Freezerburn over Square Wave would like a word with you. :P

Team Ectogasm's workshop

Posted: Mon Mar 03, 2014 4:12 pm
by GF93
<blockquote class='quote_blockquote'><dl><dt>NWOWWE</dt><dd>Mar 3 2014, 04:06 PM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>Mar 3 2014, 04:04 PM</dd></dl><div>Sounds good. I say go for the 30 point limit, myself- it'll be a good way to allow Spinners a chance, the 28-point limit's nerfed them a bit.[/quote]Dr. Robotnik beating Smoke & Mirrors and Freezerburn over Square Wave would like a word with you. :P [/quote]Fair dos. Even still though, I do find having less points for machines that did not require a wedge stat beforehand is a bit of an overnerf. Sounds odd coming from "He of the many Bricks, Lifters and Flippers" I know, but I do think it'd be good for bringing them back again.

Team Ectogasm's workshop

Posted: Mon Mar 03, 2014 4:15 pm
by NWOWWE
I don't entirely disagree, especially since I was easily the most vocal about not getting rid of the wedge stat. So far it hasn't been as bad for spinners as I feared, perhaps because of my thoughts for the damage scale, but I'm still not sold on wedge vs. wedge fights.

Team Ectogasm's workshop

Posted: Mon Mar 03, 2014 4:29 pm
by GF93
<blockquote class='quote_blockquote'><dl><dt>NWOWWE</dt><dd>Mar 3 2014, 04:15 PM</dd></dl><div>I don't entirely disagree, especially since I was easily the most vocal about not getting rid of the wedge stat. So far it hasn't been as bad for spinners as I feared, perhaps because of my thoughts for the damage scale, but I'm still not sold on wedge vs. wedge fights.[/quote]OK. Personally, I like not having to worry so much about a wedge stat since it means more points to apply on other things like drive and armour (And has allowed me to make some of my lesser-known designs like Discord and Marauder more useable in regular competitions), but I do think having 30 points as well would be good for providing equal opportunities for both wedges and spinners.

Team Ectogasm's workshop

Posted: Mon Mar 03, 2014 4:31 pm
by NWOWWE
Bear in mind that I have no problem with having stuff like Jack Frost, Ridley, Dr. Robotnik, et. al. continue to vivisect everything, so every little bit helps. :D

Team Ectogasm's workshop

Posted: Mon Mar 03, 2014 4:34 pm
by GF93
<blockquote class='quote_blockquote'><dl><dt>NWOWWE</dt><dd>Mar 3 2014, 04:31 PM</dd></dl><div>Bear in mind that I have no problem with having stuff like Jack Frost, Ridley, Dr. Robotnik, et. al. continue to vivisect everything, so every little bit helps. :D[/quote]Indeed. I still remember the time when I found you'd obtained Jack Frost as part of Team Blood Gulch- first time I saw it there, I remember thinking- "oh, crap&#33;"

Team Ectogasm's workshop

Posted: Sat Mar 08, 2014 11:33 am
by prince palatine
Here's F-Dynasty 3, the CADed version, enjoy.

Image