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Ice Cubed Robotics

Posted: Thu Sep 08, 2016 8:14 pm
by Venice Queen
everything's a trade-off, because it will make you turn as well as a 2WD bot (if not even a bit better since you aren't dragging your ass on the ground).

Ice Cubed Robotics

Posted: Thu Sep 08, 2016 8:41 pm
by GF93
<blockquote class='quote_blockquote'><dl><dt>The_Angry_Goat</dt><dd>Sep 8 2016, 08:14 PM</dd></dl><div>everything's a trade-off, because it will make you turn as well as a 2WD bot (if not even a bit better since you aren't dragging your ass on the ground). [/quote]Hmm. So if I can just get used to how it turns and getting it to go forward, I reckon it could actually be very handy.

Ice Cubed Robotics

Posted: Fri Sep 09, 2016 2:03 am
by GF93
Image
And there we are&#33; First multibot I've done, and I do like how it's turned out. Stats to come&#33;

Ice Cubed Robotics

Posted: Fri Sep 09, 2016 2:28 am
by That Kode Guy
Okay, THAT is brilliant. I love the paint job, seriously.

One thing I don't like, however, are the side wedges on White Spy's drum. Seem like primary targets for any 2WD wedge or lifter to get under and avoid the drum entirely.

Ice Cubed Robotics

Posted: Fri Sep 09, 2016 6:28 am
by NFX
Very neat stuff. =) I like the design of White Spy especially, but Kody's right about the wedges either side of its weapon.

Ice Cubed Robotics

Posted: Fri Sep 09, 2016 7:47 am
by British-Robotics
Now that's creative :). Those two mini-bots look quite threatening.

Ice Cubed Robotics

Posted: Fri Sep 09, 2016 8:26 am
by The Monsterworks
Damn, dude, I'm stoked to see those in action. They look legitimately amazing. While I take Kody's point about the wedges, I also get why they're so beefy - they're more anti-spinner than anything. I might make them removable in your signup post, just in case&#33;

Ice Cubed Robotics

Posted: Fri Sep 09, 2016 9:42 am
by That Kode Guy
<blockquote class='quote_blockquote'><dl><dt>The Monsterworks</dt><dd>Sep 9 2016, 08:26 AM</dd></dl><div>While I take Kody's point about the wedges, I also get why they're so beefy - they're more anti-spinner than anything.[/quote]They'd need a very good armour value to truly be anti-spinner, tbh.

Ice Cubed Robotics

Posted: Fri Sep 09, 2016 3:14 pm
by GF93
Thanks for the reception so far&#33; On these guys, I particularly liked how the respective paintjobs came out- took a while to get the drawings of the Spies done in something reasonably close to Antonio Prohias' original style. As for the wedges, I might look into giving White Spy a weapon arrangement similar to what Minotaur had against Blacksmith with the little hinged wedges and the drum sticking more out of the front so it's more likely to hit, and an optional attachment for Black Spy with bars (Which I'll probably theme to look like giant wooden mallets) that can replace the disc if needed. So yup, little bit of tweaking, and I reckon I could potentially be onto a winner, here.

Ice Cubed Robotics

Posted: Fri Sep 09, 2016 11:48 pm
by GF93
Image
And there we go&#33; Redesigned White's front end to include smaller hinged wedges, a drum that sticks more out the front and higher sides to allow it to run inverted and self-right via gyroscopic forces, and got a new toy (an undercutting bar) for Black as well. I kept the original files just in case, but do let me know if there's anything else to fix.

Ice Cubed Robotics

Posted: Sat Sep 10, 2016 8:17 am
by The Mangle
I'm not an imperial scientist or anything like that, but I 'm pretty sure you could make both robots have one weapons for a faster spin up time.

For white, give it a low gliding wedge. It will help you with really long robots and very small robots (like Underall or something like that). Given the way you drew it, it seems that the drum teeth and the wedges are shorter than what appears to work, so just draw it out a few more millimeters or centimeters.

For black, try different teeth or maybe angle the teeth a bit. Also make the rear a bit wider. I maybe be basing what I say about black on NST, but give it the same width as white and it should be able to turn a lot better than before.

And for the biggest question : brushed or brushless?

Ice Cubed Robotics

Posted: Sat Sep 10, 2016 10:55 am
by GF93
OK, I guess I could tweak it a little more. Thanks for the guidance, there.

Although, in an ARC setting, would brushless or brushed motors truly affect how they work when everything's defined by numbered stats? I assume it's referring to the weapons.

Ice Cubed Robotics

Posted: Sat Sep 10, 2016 11:20 am
by NFX
<blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>Sep 10 2016, 10:55 AM</dd></dl><div>Although, in an ARC setting, would brushless or brushed motors truly affect how they work when everything's defined by numbered stats? I assume it's referring to the weapons.[/quote]I don't imagine it would, not in an ARC setting.

Ice Cubed Robotics

Posted: Sat Sep 10, 2016 11:38 am
by GF93
<blockquote class='quote_blockquote'><dl><dt>NFX</dt><dd>Sep 10 2016, 11:20 AM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>Sep 10 2016, 10:55 AM</dd></dl><div>Although, in an ARC setting, would brushless or brushed motors truly affect how they work when everything's defined by numbered stats? I assume it's referring to the weapons.[/quote]I don't imagine it would, not in an ARC setting.[/quote]That's what I was thinking, since numbers and all that. Although if I can see what he means, that'd be interesting to know.

Ice Cubed Robotics

Posted: Sat Sep 10, 2016 12:00 pm
by Noisy
Really nice design. Hope we meet in CBC as a match with Invertigo would be really close.