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Ice Cubed Robotics

Posted: Thu Sep 08, 2016 2:14 am
by British-Robotics
Awesome looking design of Uridium, I prefer this one compared to the previous.

Ice Cubed Robotics

Posted: Thu Sep 08, 2016 6:11 am
by NFX
Definitely an improvement on previous.

Ice Cubed Robotics

Posted: Thu Sep 08, 2016 11:28 am
by Venice Queen
Aren't sprung wedges still illegal?

Ice Cubed Robotics

Posted: Thu Sep 08, 2016 12:02 pm
by Badnik96
Why couldn't you keep the blue??? :v:

Ice Cubed Robotics

Posted: Thu Sep 08, 2016 12:30 pm
by NFX
<blockquote class='quote_blockquote'><dl><dt>The_Angry_Goat</dt><dd>Sep 8 2016, 11:28 AM</dd></dl><div>Aren't sprung wedges still illegal?[/quote]I'm pretty sure they were. If you did try to use them, though, they'd just end up getting caught on the seams in the floor.

Ice Cubed Robotics

Posted: Thu Sep 08, 2016 1:07 pm
by GF93
Thanks for the reception so far, everyone&#33; Just to answer a few questions- the reason I changed it from blue to white was to give a more spaceship-like look, similarly to Apollo (From the new Robot Wars) and as a reference to the Manta ship from the original game. Sadly couldn't include any laser cannons, though. :v: Likewise, I wasn't really aware that Sprung Wedges/Skirts are illegal nowadays (or at least, I forgot), so I can swap those out for hinged ones if need be.

As for the stats, I was thinking this for the spread-
Speed: 5
Traction: 3
Torque: 2
Weapon: 11
Armour: 9

Basically, slight downgrade in the Hammer power due to the fact it always does corner damage anyway (Though I'm not sure if I should go 4 Traction and 10 Weapon instead?), but it's got improved acceleration/torque and armour for more effectively taking the fight to opponents directly.

Ice Cubed Robotics

Posted: Thu Sep 08, 2016 4:47 pm
by GF93
Yay for crude editing. :v:

Image
Anyway, I've replaced all the spring wedges and skirts with hinged ones, so hopefully that should make it a bit more legal, but still hopefully very effective. It's also up in the signups with the stats mentioned above. Although, would it be better with 3 Traction and 11 Weapon Power, or with 4 Traction and 10 Weapon Power?

Ice Cubed Robotics

Posted: Thu Sep 08, 2016 5:03 pm
by Venice Queen
Depends on if you like turning or not

Ice Cubed Robotics

Posted: Thu Sep 08, 2016 5:13 pm
by GF93
<blockquote class='quote_blockquote'><dl><dt>The_Angry_Goat</dt><dd>Sep 8 2016, 05:03 PM</dd></dl><div>Depends on if you like turning or not[/quote]Seriously, though. I mean, Kody seems to be doing OK enough with a very similar drive arrangement (5 Speed, 3 Traction, and 4WD, although I have 1 more Torque) in Pressure Drop, so I'm going by that at the moment- but I'm just not really certain whether or not the Hammer will be powerful enough at 10.

Ice Cubed Robotics

Posted: Thu Sep 08, 2016 5:35 pm
by Badnik96
I would suggest making your rear wheels omni wheels, effectively giving you a 2WD turning circle.

Ice Cubed Robotics

Posted: Thu Sep 08, 2016 5:38 pm
by GF93
<blockquote class='quote_blockquote'><dl><dt>Badnik96</dt><dd>Sep 8 2016, 05:35 PM</dd></dl><div>I would suggest making your rear wheels omni wheels, effectively giving you a 2WD turning circle.[/quote]You know what, I reckon I might do that- that way, I can have both the turning and the Hammer power. :P

Just to confirm though, any potential downsides to doing that before I swap the rear wheels out?

Ice Cubed Robotics

Posted: Thu Sep 08, 2016 5:50 pm
by Badnik96
I can't see many, maybe a little horizontal stability when you get hit, but other than that I don't think there are any.

Ice Cubed Robotics

Posted: Thu Sep 08, 2016 5:55 pm
by GF93
<blockquote class='quote_blockquote'><dl><dt>Badnik96</dt><dd>Sep 8 2016, 05:50 PM</dd></dl><div>I can't see many, maybe a little horizontal stability when you get hit, but other than that I don't think there are any.[/quote]Excellent&#33; Thank you Dylan, I'll add them on accordingly.

Ice Cubed Robotics

Posted: Thu Sep 08, 2016 6:12 pm
by Venice Queen
it'll be much harder to drive in a straight line, and IRL that sorta drive takes getting used to because it's the reverse of a car - you're swinging your back end around instead of your front

Ice Cubed Robotics

Posted: Thu Sep 08, 2016 6:34 pm
by GF93
<blockquote class='quote_blockquote'><dl><dt>The_Angry_Goat</dt><dd>Sep 8 2016, 06:12 PM</dd></dl><div>it'll be much harder to drive in a straight line, and IRL that sorta drive takes getting used to because it's the reverse of a car - you're swinging your back end around instead of your front[/quote]Crap, wish I'd seen this before I added it. Should I keep it, or will it be too much of a problem to drive? Like, I'm liking the idea of doing something different, but not if it comes at the cost of being able to get good pushes and things in.

EDIT: After some pondering, the LW will be the next design I'm making tonight. Watch this space&#33;