Ice Cubed Robotics

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The_Angry_Goat
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Ice Cubed Robotics

Post by The_Angry_Goat » Mon Dec 28, 2015 5:08 pm

<blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>Dec 28 2015, 02:20 PM</dd></dl><div>Yeah. Kind of sucks that even utilities that you don't directly attack opponents with cost points just like weapons.[/quote]I still cant believe that Srimechs dont cost weapon points RN... they take up space and power IRL :v:
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GF93
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Post by GF93 » Mon Dec 28, 2015 5:15 pm

<blockquote class='quote_blockquote'><dl><dt>The_Angry_Goat</dt><dd>Dec 28 2015, 05:08 PM</dd></dl><div><blockquote class='quote_blockquote'><dl><dt>GF93</dt><dd>Dec 28 2015, 02:20 PM</dd></dl><div>Yeah. Kind of sucks that even utilities that you don't directly attack opponents with cost points just like weapons.[/quote]I still cant believe that Srimechs dont cost weapon points RN... they take up space and power IRL :v:[/quote]Yup. So you'd think if Srimechs can be added on for free despite them having their own separate mechanisms and things, other "utility parts" that aren't directly used as weapons- like adjustable suspension, wheelie bars or Voltronic-style wheel covers (Which in some cases would actually take up less space and power than a srimech. :v: )- would be allowed by that logic as well.
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Post by GF93 » Sun May 01, 2016 8:52 am

Anyway, so just to blow the dust off, here's my HW entry for FRR Backlash. Hits both ways, turret spins all the way round, good for smash stuff. Thoughts?
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NFX
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Post by NFX » Sun May 01, 2016 8:58 am

Looks pretty neat. Is it only the uppermost tier that rotates, or is it the top two?
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Post by GF93 » Sun May 01, 2016 9:26 am

Thanks, Nick. Just so you know, only the top half (IE. Second tier) rotates. The bit at the top serves as part of the mounting for the Hammer.
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Post by GF93 » Wed Sep 07, 2016 1:42 am

Introducing my FW for the Cherry Bomb Classic. He's probably not winning any points for originality but for referencing an old machine? Tenouttaten&#33;

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Anyway, here's Torque Dirty 2 Me, the reincarnation of a FW I built IRL for a Prince's Trust course last year. Nice robust Breaker Box-esque rammer and lifter with a big heavy scoop, red tyres, and a rather cool evil face on the front. Stats to come.
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Ice Cubed Robotics

Post by That Kode Guy » Wed Sep 07, 2016 2:06 am

<iframe type='text/html' width="480" height="270" src='https://www.youtube.com/embed/_oDepfsXmKI' frameborder='0' allowfullscreen=''></iframe>

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Post by NFX » Wed Sep 07, 2016 6:49 am

Solid, dependable, and very cheap :v: Should perform strongly with good stats.
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Peskius
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Post by Peskius » Wed Sep 07, 2016 7:00 am

omg that grin hahahaha

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GF93
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Post by GF93 » Wed Sep 07, 2016 9:03 am

Thanks for the reception so far&#33; Although I liked how the design came out, one of my favourite things about this one was as Peskius mentioned, the grin on the front. It's actually a carry-over from the original Torque Dirty, and the idea of having it wickedly smiling instead of snarling this time around was actually inspired by the 2016 version of Thermidor 2 doing the same thing. Like he's relishing the prospect of murdering all the spinners. :v:

As for the stat spread, here's what I was thinking so far-

Soeed- 7
Traction- 6
Torque- 4
Weapon- 3
Armour- 10
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Post by NFX » Wed Sep 07, 2016 9:36 am

That looks like a pretty good spread to me. I might give a point or two Armour bonus to the front of the lifter for some extra spinner defenses, I think you should be able to get away with that.
Team Mongoose (358-215)
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Braveheart / Crash Blossom / Depth Charge / Broken Ghost / Murder Death Unit / Agent X

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MiDAS - Heats: 19 pts / Finals: 0 pts

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Post by GF93 » Wed Sep 07, 2016 12:11 pm

<blockquote class='quote_blockquote'><dl><dt>NFX</dt><dd>Sep 7 2016, 09:36 AM</dd></dl><div>That looks like a pretty good spread to me. I might give a point or two Armour bonus to the front of the lifter for some extra spinner defenses, I think you should be able to get away with that.[/quote]Thanks. With the 10 Armour, that should probably be do-able. :proud:
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Post by GF93 » Thu Sep 08, 2016 1:05 am

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Next up, the SHW. Again, stats to come.
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That Kode Guy
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Ice Cubed Robotics

Post by That Kode Guy » Thu Sep 08, 2016 1:22 am

Oh look, it's Beta. :v:

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GF93
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Post by GF93 » Thu Sep 08, 2016 1:24 am

<blockquote class='quote_blockquote'><dl><dt>KodeBreaker</dt><dd>Sep 8 2016, 01:22 AM</dd></dl><div>Oh look, it's Beta. :v:[/quote]With hammer brackets that are near-Tombstoneproofed. :v:
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